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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Verek Locusti
Storm Ventures For All Mankind
14
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Posted - 2014.03.17 18:58:00 -
[151] - Quote
I'd like to know if cooking grenades breaks cloak or if it's just throwing them?
Appia Vibbia wrote:CCP Logibro wrote:Sana Rayya wrote:Can you melee while cloaked? How does the dampening aspect of cloaks work, and will stacking penalties be applied? If you are scanned successfully and then activate your cloak, which would put you under the scan precision of the person who scanned you, do you disappear? Meleeing while cloaked will cause you to decloak, even if you miss your target. I really think this is a mistake to let them do that. Looks like all the guys practicing melee with maxed out hand-to-hand combat skills maxed are gonna get their dream come true. What about throwing grenades? Especially Flux Grenades, Can I flux the REs off a point before I hack it? or do I have to decloak, flux, cloak, hack? Why? We have to move to get close enough for melee, so if we're in someone's fov (which we shouldn't be) we make ourselves somewhat visible and we die; if we're not in someone's fov it's pretty much the same as it is now, no backup and you die, bring backup and the scout dies or is forced to run away. Think letting people throw grenades while cloaked seems worse, imagine cloaked grenade campers. |
Quil Evrything
Triple Terrors
1049
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Posted - 2014.03.18 04:15:00 -
[152] - Quote
Verek Locusti wrote:I'd like to know if cooking grenades breaks cloak or if it's just throwing them?
I think they already implicitly answered that. Since cooking grenades puts something visibly in your hand, its just another weapon change. Therefore you're not keeping the cloak active any more, so no cloak.
btw I dont understand what you wrote about cloaked grenade campers. To me it seems pretty cut and dried: touching a grenade in any way, will and should result in cloak dropping. |
Beforcial
Clone Hijackers
49
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Posted - 2014.03.18 07:01:00 -
[153] - Quote
TLDR:
Will you guys allow Flux Grenades to actually mess up the cloaking and reveal the cloaked targets? Flux Grenades are supposed to be like EMP grenades, no?
Please respond.
Minmatar Tactics (Duct Tape)
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Monkey MAC
Rough Riders..
2206
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Posted - 2014.03.18 16:00:00 -
[154] - Quote
jerrmy12 kahoalii wrote:Monkey MAC wrote:To those who want to use the cloak to hack null cannon consoles, do you realise how pointless that is? The letter will still flash it won't be hard for someone to put a shotgun round next to the console, even if they can't see you.
The ability to hack without decloaking is more useful for installations and CRU's, you will be able to pass by scores of enemies and hack their spawn point right from under their noses. Scouts will make every prolonged firefight a logistical nightmare.
Next thing I would do as CCP is to reinstate the equipment bug, as a feature. If you deploy equipment and then change suit, unless that suit has that same equipment, it self destructs. It will be used for getting away from the pannel and killing people who try to counter hack.
Yes it will, but not for actually hacking the panel, that is physically pointless.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Stevez WingYip
The Alect Squadron
91
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Posted - 2014.03.18 16:02:00 -
[155] - Quote
Well it's about time! I guess it's time to think about returning to Dust 514. The heavy suit is here. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
65
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Posted - 2014.03.18 17:04:00 -
[156] - Quote
How is it you still rolled out these changes even after almost everyone in this thread said it wasn't a good idea?
So far, this is how equipment are in 1.8.
Scanner: You have to guess where the enemy is and HOPE that you picked the right direction, otherwise, wait half the battle and hope you pick the right direction this time before the battle is over.
Rep Tool: Hug your heavy, proto logi, so you can die with honor beside your friend.
Nanohive: Better fill out all your equipment slots with these! Cause a single grenade resupply will eat your proto hive!
Drop Uplink: Better off spawning on a CRU. At least the matches will last longer since it will take everyone, on average, 5 more seconds to spawn unless there is a proto Amarr logistics running around. But, come on, who's going to skill into Amarr logistics just for uplinks?
Also, you destroyed slayer logis and still allow heavies with light weapons on the field? What the hell.
I don't know how you're still a company, CCP. It really is amazing. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
127
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Posted - 2014.03.18 17:16:00 -
[157] - Quote
Wow.... At a time when I wanted a break from my flying-based games because this game professed to be a GROUND game, ...but then inticed me with this aerial bus called a Dropship, I knew I was going to be challenged...
Then when the ranges of all hand weapons was altered from a "Dead-zero-effect-beyond-max-range" to a "gradual-hit-reduction-beyond-max-range", I knew players were going to fued a bit about that.
Then the bold decision to introduce the New-Eden dropsuit-technology Aim Assist, as intentionaly different from any aim-bot/aim assist we've ever had on an FPS.... I KNEW that would blow players' minds and make enemies.... I LIKED the Dust Aim-Assist.
I DIDN'T like (...I still don't like) the "Waves Of Opportunity" concept that robbed both my logi-vehicles (for the time being) and scrambled nearly all my vehicle modules into a new box of tools I had to re-educate myself on how to use effectively in a match. ...But hey, you're willing to stick with this game for its Scary, Innovative, experiments...so dive into it like a Marine, improvise, adapt, overcome.
But "CLOAKING" has always been a toy I despise. I think ever since the Romulans used it against Captain Kirk, kids (face it, gamers are kids too, inside) have always wanted a "Cloaking Device" in ever confounded game....YUCK. Like the "personal teleport device", it's seldom a 'team' tool (has anyone ever really lead an invisible squad into a cloaked organized raid in any of those games??).... So a "cloaked player" tends to end up being just a nuissance guerilla guy who seldom "won" the match in those other games...he just "delays" you from a prompt and timely victory. The same way many (not all) players exploited "sniper" as a way to make up for feeling inadequate if they try to fight down in the middle of town... I sense behind the words in the posts that MANY players will be just using cloaks for the same ole purpose and create the same odly nuissance. Not a tactical threat to winning a match.... just an itchy rash irritation like, "Jeez, not Cloak-Boy again---which null is he hacking this time? Can someone please pay him 5000 ISK to make him give up and go away!"
If you players WANT it so badly, then I genuinely HOPE Dust can introduce "cloak equipment" and make it work better than has ever been accomplished in other games. CCP is right that information obtaining and denial is a vital playing tool yet to be fully developed in Dust.
But they may also find out how CONTROVERSIAL cloaking may be on March 25th. In my heart though, cloaking is always going to near IMPOSSIBLE to sell to me as a "needed" game component. |
Mouse Keegan
Annunakei
0
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Posted - 2014.03.18 18:01:00 -
[158] - Quote
I see you lowered the damage mods to 3,4,5%..question will they be able to be stacked or will they be lowered to first one 5%, second 2.5% |
IAmDuncanIdaho II
R 0 N 1 N
277
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Posted - 2014.03.18 19:07:00 -
[159] - Quote
Rami Hamilo wrote:How is it you still rolled out these changes even after almost everyone in this thread said it wasn't a good idea?
So far, this is how equipment are in 1.8.
Scanner: You have to guess where the enemy is and HOPE that you picked the right direction, otherwise, wait half the battle and hope you pick the right direction this time before the battle is over.
Rep Tool: Hug your heavy, proto logi, so you can die with honor beside your friend.
Nanohive: Better fill out all your equipment slots with these! Cause a single grenade resupply will eat your proto hive!
Drop Uplink: Better off spawning on a CRU. At least the matches will last longer since it will take everyone, on average, 5 more seconds to spawn unless there is a proto Amarr logistics running around. But, come on, who's going to skill into Amarr logistics just for uplinks?
Also, you destroyed slayer logis and still allow heavies with light weapons on the field? What the hell.
I don't know how you're still a company, CCP. It really is amazing.
Scanner: perhaps it's not an auto-finder any more, and requires some knowledge and intelligence of the battlefield to know where to scan? Assuming you can't actually find the enemy that is. Think about how you did it before scanners existed? Then think about how much of an advantage your squad has being able to scan an area where you *know* there is *some* enemy activity. Perhaps having a scout on your squad might also be useful now? Or any of your squad's LoS data being upgraded to a full active scan based on squad comms.
I would assume that was CCP's original intention |
pseudosnipre
587
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Posted - 2014.03.18 19:07:00 -
[160] - Quote
Im going to LOVE the new, slower pace of this game! Momentum on the battlefield is going to swing more heavily and engagements will be MUCH longer now that players have time to use cover. Much happiness.
Plus this is the LAST dropsuit respec ever!!! So much SP going to be flushed away... Players re-speccing into scout are quickly going to learn that: -REs, grenades, FGs, and MDs dont care that you can hack while invisible -TTK on 250hp is still around .5s -sprinting out of the redline as a blueline will still get you flatlined -you stand still less often than you think -Impact slowdown + weapon-switch time = broken ds3 -Sneaking up on heavies results in more dead scouts than dead heavies -Snipers love it when you stand still in the middle of their red reticle -Cloaks are giant resource hogs
Looking forward to the new videos, guys!
o7
Today is the sort of day where the sun only comes up to humiliate you.
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Alex Writter
3dge of D4rkness SoulWing Alliance
0
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Posted - 2014.03.18 21:01:00 -
[161] - Quote
Yes new suits |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
65
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Posted - 2014.03.18 22:04:00 -
[162] - Quote
pseudosnipre wrote: -REs, grenades, FGs, and MDs dont care that you can hack while invisible -TTK on 250hp is still around .5s -sprinting out of the redline as a blueline will still get you flatlined -you stand still less often than you think -Impact slowdown + weapon-switch time = broken ds3 -Sneaking up on heavies results in more dead scouts than dead heavies -Snipers love it when you stand still in the middle of their red reticle -Cloaks are giant resource hogs
-tbh, most scouts that hack are when a match first starts, so we don't care about that stuff. -Most good scouts can waste a heavy before they even turn around. -If you turn around with 7 second left, you're good. -What does that even mean? -If you're a good aim, you don't need to swap weapons = If you break your controller because of a game, you're stupid. -refer to the second point. -I've rarely seen a scout stand still long enough for me to line up a shot. I get most of them on the run and watch them slide 10 meters. -Scouts get a huge bonus to reducing CPU/PG for cloaks. Didn't you read the dev blogs? With all proto stuff on my gk0, I have more than enough CPU/PG for a cloaking device if I so choose to use one. |
YAMEZsr
mercz4hire
5
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Posted - 2014.03.18 22:48:00 -
[163] - Quote
Aww man. No new maps . Please try to squeeze at least one new map in.
MRCZ4HIRE
CEO
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Quil Evrything
Triple Terrors
1061
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Posted - 2014.03.19 00:05:00 -
[164] - Quote
pseudosnipre wrote: -REs, grenades, FGs, and MDs dont care that you can hack while invisible
It WOULD be perfect, however, forhacking that annoying A, on manus peak without getting sniped (or at least more of a chance)... Except that CCP decided it would be a good idea to make the crosshair turn red, EVEN WHEN YOU ARE CLOAKED?!?!?
This is insane, and needs to be removed.
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pseudosnipre
588
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Posted - 2014.03.19 00:18:00 -
[165] - Quote
Kinda agree...
Most suits aren't so ammo starved that they can't pump a few rounds into anything shimmering...like testing for spies in TF2.
Today is the sort of day where the sun only comes up to humiliate you.
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godhands9
Molon Labe. General Tso's Alliance
170
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Posted - 2014.03.19 01:15:00 -
[166] - Quote
I like what I see thats for sure..
Invisible scouts may be fun..
Ability to use gallente assault with a scanner is awesome.
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Wu-master
Stardust Incorporation IMMORTAL REGIME
66
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Posted - 2014.03.19 04:13:00 -
[167] - Quote
nice upgrade to come for the 1.8 . thanks
What is a Stardust officers click on here?
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1112
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Posted - 2014.03.19 14:43:00 -
[168] - Quote
Another question about the cloak - if I passively or actively scan a cloaked enemy successfully, does their chevron appear onscreen? |
Verek Locusti
Storm Ventures For All Mankind
14
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Posted - 2014.03.19 19:25:00 -
[169] - Quote
Quil Evrything wrote:Verek Locusti wrote:I'd like to know if cooking grenades breaks cloak or if it's just throwing them?
I think they already implicitly answered that. Since cooking grenades puts something visibly in your hand, its just another weapon change. Therefore you're not keeping the cloak active any more, so no cloak. btw I dont understand what you wrote about cloaked grenade campers. To me it seems pretty cut and dried: touching a grenade in any way, will and should result in cloak dropping. Ah ok, I hadn't seen an answer to that question, I was thinking it'd be bad if scouts could plant themselves fairly close to objectives, almost completely invisible and able to cook locus grenades (or maybe flux nades w/ a mass driver) without any window of visibility before throwing. |
Murt Lesp
Hydra's Wraiths
45
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Posted - 2014.03.20 01:17:00 -
[170] - Quote
Sorry if this has been asked already, but I have a question regarding Cloaking Fields
You have no chevron or health bar, but do you still appear on radar? If someone uses a scanner, will you show up?
If so, Gallente Logis will become VERY popular |
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Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
413
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Posted - 2014.03.20 17:57:00 -
[171] - Quote
so you give the Gallente logi an obsolete bonus? for a starters its called an active scanner, not a directional scanner so you should be able to do a 360 turn and scan. the cooldown could be increased.
plus i dont see how a scanner is a logi tool, its an assault one.
please change the Gallente logi bonus to something thats actually useful to a logi
CPM1 candidate
I want my logi tank back
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SgtMajSquish MLBJ
Consolidated Dust
16
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Posted - 2014.03.21 10:32:00 -
[172] - Quote
Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts?
*Driving around in LAV*
"+50 Kill"
Must have run over an invisible scout. lol
I Challenge Everyone To Invite 10 People To Dust 514
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IAmDuncanIdaho II
R 0 N 1 N
284
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Posted - 2014.03.21 13:19:00 -
[173] - Quote
SgtMajSquish MLBJ wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? *Driving around in LAV* "+50 Kill" Must have run over an invisible scout. lol
"Dancing around with REs in hand"
"LAV comes by"
"Vehicle destruction: +75" "+50 Kill" "+50 Kill" "+50 Kill"
Bet those guys have no idea why their car blew up :-p |
Murt Lesp
Hydra's Wraiths
61
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Posted - 2014.03.21 13:26:00 -
[174] - Quote
IAmDuncanIdaho II wrote:SgtMajSquish MLBJ wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? *Driving around in LAV* "+50 Kill" Must have run over an invisible scout. lol "Dancing around with REs in hand" "LAV comes by" "Vehicle destruction: +75" "+50 Kill" "+50 Kill" "+50 Kill" Bet those guys have no idea why their car blew up :-p
Good times, gooooooood times
Their defenses don't include a drop from maximum dropship altitude.
6 Mercs dropping at full speed out of no where.
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SgtMajSquish MLBJ
Consolidated Dust
16
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Posted - 2014.03.22 01:03:00 -
[175] - Quote
Murt Lesp wrote:IAmDuncanIdaho II wrote:SgtMajSquish MLBJ wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? *Driving around in LAV* "+50 Kill" Must have run over an invisible scout. lol "Dancing around with REs in hand" "LAV comes by" "Vehicle destruction: +75" "+50 Kill" "+50 Kill" "+50 Kill" Bet those guys have no idea why their car blew up :-p Good times, gooooooood times
As fun as this would be, I think you lose cloaking when you switch out of it
I Challenge Everyone To Invite 10 People To Dust 514
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Poonmunch
Sanguis Defense Syndicate
821
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Posted - 2014.03.23 02:08:00 -
[176] - Quote
I can see these cloaks being used to camp on NULL cannons.
All a cloaked guard needs to do is stay cloaked and point his gun at the hack panel.
It's gonna be chaotic carnage.
I read through these posts and the dev blog but I didn't find a mention of whether the active scanners can "see" a cloaked guy. Is it addressed anyplace?
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
250
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Posted - 2014.03.23 18:39:00 -
[177] - Quote
JL3Eleven wrote:YAY!!! more carebear!!!
So you increased TTK and added invisable mode what next?
A golden slice of bacon that gives you invulnerability for five minutes, or until you clone the enemy team.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
250
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Posted - 2014.03.23 18:51:00 -
[178] - Quote
So....If I were to try to abuse this...how would I do it....maybe......by sitting next to a supply depot with a cloak constantly active, and swapping fits for a fresh cooldown when I need to recloak again. Sounds fun.
CCP for all equipment, you should make it so that the cooldown timer does not reset when you change fits. Otherwise, who cares that I can only snapshot scan, if I can do it 20 times per minute next to a supply depot.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Murt Lesp
Hydra's Wraiths
63
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Posted - 2014.03.23 18:53:00 -
[179] - Quote
Poonmunch wrote:I can see these cloaks being used to camp on NULL cannons.
All a cloaked guard needs to do is stay cloaked and point his gun at the hack panel.
It's gonna be chaotic carnage.
I read through these posts and the dev blog but I didn't find a mention of whether the active scanners can "see" a cloaked guy. Is it addressed anyplace?
Munch
Cloak only lasts for a limited time so camping will require knowing where your enemy is coming from and when.
1.8's first 2 weeks should be nothing but basic suits so that people can sort themselves out: I know I will
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IAmDuncanIdaho II
R 0 N 1 N
299
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Posted - 2014.03.24 12:59:00 -
[180] - Quote
Spartan MK420 wrote:So....If I were to try to abuse this...how would I do it....maybe......by sitting next to a supply depot with a cloak constantly active, and swapping fits for a fresh cooldown when I need to recloak again. Sounds fun.
CCP for all equipment, you should make it so that the cooldown timer does not reset when you change fits. Otherwise, who cares that I can only snapshot scan, if I can do it 20 times per minute next to a supply depot.
But you can't scan and cloak...if that's what you meant. And not sure I see much advantage being able to camp a supply depot. Either way, gonna be interesting. |
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