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Thread Statistics | Show CCP posts - 5 post(s) |
pyramidhead 420
Carbon 7 CRONOS.
368
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Posted - 2014.03.14 20:28:00 -
[61] - Quote
CHICAGOCUBS4EVER wrote:more to read and make fun of.. lets see
EDIT: pretty good changes, aside from more P2W droplinks. only 2 high end links in the game now, totally fine with that, but of course.. 1 has to be AUR
I like the bonuses and really adds a dynamic to suit selection based on what a player does
but the cloak, while gonna be fun at first.. will break the game yet again whats sad is we all know this and so do the devs, but they pushed it out anyway. I guess it will be heavy 514 to combat all those pesky pip-squeks and their cloaks |
Reallusion GrimSleeper
Need Permission to Die LLC
7
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Posted - 2014.03.14 20:34:00 -
[62] - Quote
Any from of damage should decloak you, and flux grenades should completely disable your cloak PERMANENTLY unless you manage to make it to a supply depot to swap it out for another. Why? Because it's a device, and FLUX is basically the EMP shockwave equivalent.
People are complaining wanting to stay cloaked forever, which is pretty stupid of a request. How would it even be remotely fair for some people to be invisible semi-permanent, get shot, run behind a building... person walks past and they are able to just stab them up... all this without ever being seen. I think that if someone is trigger happy and decides to spray random bullets every now and then and one grazes a cloaked person, he should become visible.
What would be even better is that the cloak would cease to function permanently in whatever area took damage, but that would be really intensive programming to have to add.
As for cloaked units being scanned... Scanners are picking up on more than just the cloak field, so I believe cloaked units should still show up on the scanner, but if cloaked AFTER scanned, maybe the dot remains (turns fuzzy though) to show where that person was last picked up.
Come to think of it... What would be awesome would be DECOYS as equipment. Make it so someone can drop a decoy which is just a tracker device they can set drop that does the following:
standard = 1 carried, 1 active, 150 hp = still dot on radar if scanned. (pemanent) advanced = 1 carried, 1 active 200 hp = moving dot on radar, that mimics the last 5 seconds of a player that drops it (last 15 secs) prototype = 1 carried, 1 active 250 hp = moving dot on radar, that mimics the last 10 seconds of a player that drops it. (last 20 secs)
all have 50 hp and can be destroyed immediately
Join the revolution... change the future.
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Ramux PATAPON
LORD-BRITISH
13
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Posted - 2014.03.14 20:50:00 -
[63] - Quote
I also translated the article into Japanese after the Heavy and Light one..
It was.. hard work for me having poor English..but I feel happy when Japanese people say "Thanks" to me:)
Here is the article: http://ramuxumar.blog.fc2.com/blog-entry-46.html?sp
Translating DUST News into Japanese.. so quickly like Scout suits.. @FPSholicsDiary
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Snow Turtle
R 0 N 1 N
19
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Posted - 2014.03.14 21:11:00 -
[64] - Quote
Reallusion GrimSleeper wrote:Any from of damage should decloak you, and flux grenades should completely disable your cloak PERMANENTLY unless you manage to make it to a supply depot to swap it out for another. Why? Because it's a device, and FLUX is basically the EMP shockwave equivalent.
People are complaining wanting to stay cloaked forever, which is pretty stupid of a request. How would it even be remotely fair for some people to be invisible semi-permanent, get shot, run behind a building... person walks past and they are able to just stab them up... all this without ever being seen. I think that if someone is trigger happy and decides to spray random bullets every now and then and one grazes a cloaked person, he should become visible.
What would be even better is that the cloak would cease to function permanently in whatever area took damage, but that would be really intensive programming to have to add.
As for cloaked units being scanned... Scanners are picking up on more than just the cloak field, so I believe cloaked units should still show up on the scanner, but if cloaked AFTER scanned, maybe the dot remains (turns fuzzy though) to show where that person was last picked up.
Come to think of it... What would be awesome would be DECOYS as equipment. Make it so someone can drop a decoy which is just a tracker device they can set drop that does the following:
standard = 1 carried, 1 active, 150 hp = still dot on radar if scanned. (pemanent) advanced = 1 carried, 1 active 200 hp = moving dot on radar, that mimics the last 5 seconds of a player that drops it (last 15 secs) prototype = 1 carried, 1 active 250 hp = moving dot on radar, that mimics the last 10 seconds of a player that drops it. (last 20 secs)
all have 50 hp and can be destroyed immediately
By that logic, anyone carrying REs should instantly blow up if they get caught in a flux grenade. Also Scanners, Rep Tools, and Nanite Injectors should also have the same mechanic put on them just to be balance.
But logic aside I feel that the whole flux grenade permanently disabling the cloak would be a decent balancing feature, forcing scouts to be careful instead of easy mode invisibility.
Can't wait for my Caldari Scout, I will not be using the cloak though, I will find my own way to make my knives work.
Caldari Scout. Dedicated Saga Pilot.
R 0 N 1 N's Unofficial Cannon Fodder.
LAV Research's Road-Kill Specialist.
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Asirius Medaius
901
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Posted - 2014.03.14 21:15:00 -
[65] - Quote
As if I couldn't wait hard enough for the last Dev Blog, this one just amplifies the need to get back on.
Official "SoonGäó" tutorial: TM ----------> Alt+0153 ----------> Gäó
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2369
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Posted - 2014.03.14 21:16:00 -
[66] - Quote
Vespasian Andendare wrote:DeeJay One wrote:So no fix for equipment spam then? Flux grenades. Surprising enough, the tools were there all along!
Oh Dorothy, you had the power all along!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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xp3ll3d dust
The Southern Legion League of Infamy
130
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Posted - 2014.03.14 21:37:00 -
[67] - Quote
Scanners did not need a double nerf. Simply removing the 360 degree spin was enough of a nerf as it forced you to scan in a single direction.
As most scanners are 60 degrees, you have a 1/6 chance of scanning in the correct direction. Then if your 1/6 chance of picking the direction was wrong, there is a 30 second recharge time before I can use it again. (Yes you can have some educated guesses, but if you are standing on a Null cannon with access from all angles it is luck).
* I now need to fill an equipment slot with something I can only use once every 30 seconds, and has a 1/6 chance of being successful.
Leave the fix for the 360 spin, remove the increased cooldown. |
The Robot Devil
Molon Labe. General Tso's Alliance
1936
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Posted - 2014.03.14 21:45:00 -
[68] - Quote
John Demonsbane wrote:GTA V FTW wrote:Confirmed, CCP has no clue on what they are doing. Also confirmed, the new EP never had a clue on what his new roll was supposed to be. Confirmed, BattleDuty 514! CCP, please confirm when the kill streaks will be coming to this LOL F2P Lobby Shooter. Nobody cares
That's why I hide his post, they aren't worth the time spent reading.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Foundation Seldon
Molon Labe. General Tso's Alliance
549
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Posted - 2014.03.14 21:46:00 -
[69] - Quote
xp3ll3d dust wrote:Scanners did not need a double nerf. Simply removing the 360 degree spin was enough of a nerf as it forced you to scan in a single direction.
As most scanners are 60 degrees, you have a 1/6 chance of scanning in the correct direction. Then if your 1/6 chance of picking the direction was wrong, there is a 30 second recharge time before I can use it again. (Yes you can have some educated guesses, but if you are standing on a Null cannon with access from all angles it is luck).
* I now need to fill an equipment slot with something I can only use once every 30 seconds, and has a 1/6 chance of being successful.
Leave the fix for the 360 spin, remove the increased cooldown.
Equip multiple scanners?
Saga v. Methana Balance
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
651
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Posted - 2014.03.14 21:48:00 -
[70] - Quote
xp3ll3d dust wrote:Scanners did not need a double nerf. Simply removing the 360 degree spin was enough of a nerf as it forced you to scan in a single direction.
As most scanners are 60 degrees, you have a 1/6 chance of scanning in the correct direction. Then if your 1/6 chance of picking the direction was wrong, there is a 30 second recharge time before I can use it again. (Yes you can have some educated guesses, but if you are standing on a Null cannon with access from all angles it is luck).
* I now need to fill an equipment slot with something I can only use once every 30 seconds, and has a 1/6 chance of being successful.
Leave the fix for the 360 spin, remove the increased cooldown. My best guess as to why they doubly nerfed scanners and didn't make the Gallente logi have a bonus to cooldown of the scanner is they want them to be powerful when intelligently used.
So, you can be smart about where you scan, and you'll get a longer uptime on the visuals (for Gallente logi), but it discourages *everyone* from carrying scanners as the de facto equipment. In fact, the nerf to all equipment means that there's now more choice with what to pick. REs become more attractive, hives, links, injector, even repair tools. What's more, you have the option of skilling into the appropriate logi suit if you like one benefit a piece of equipment offers. It focuses the suits for logistics being about support and assault suits being about slaying.
Plus, the long cooldowns for scannerinas will hurt, since they won't know where to scan, and it'll cut down on the "you've been scanned" perma-image at the top of the screen. I'm sure that message was designed as a warning, and with it up nearly 100% of the time, it doesn't really have that effect of "oh I should be more aware now that I've been scanned." In other words, everyone having OP scanners meant that "shared squad vision" was still effectively implemented; this cuts down on it.
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Master Smurf
Nos Nothi
207
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Posted - 2014.03.14 21:50:00 -
[71] - Quote
@Reallusion GrimSleeper
Flux doesnt destroy everything - your shields come back, injectors still work, repair tools as well.
A Flux should empty your cloak reserve as well as your shields. Thats good enough.
"Shine bright like a diamond"
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RKKR
The Southern Legion League of Infamy
816
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Posted - 2014.03.14 21:53:00 -
[72] - Quote
Months of complaining about vehicles being unbalanced with current AV.
Decide to balance equipment...
CCP...what exactly needed balancing about equipment? it's not that someone was complaining except for scanners. Another sign you don't read feedback and just another DEVblog you guys are not going to response too... |
Maken Tosch
DUST University Ivy League
7359
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Posted - 2014.03.14 21:55:00 -
[73] - Quote
Oh yeah!
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7359
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Posted - 2014.03.14 21:56:00 -
[74] - Quote
RKKR wrote:Months of complaining about vehicles being unbalanced with current AV.
Decide to balance equipment...
CCP...what exactly needed balancing about equipment? it's not that someone was complaining except for scanners. Another sign you don't read feedback and just another DEVblog you guys are not going to response too...
We have known for the past three months already that 1.8 won't be about balancing vehicles. I thought you knew this already. I guess not.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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The Robot Devil
Molon Labe. General Tso's Alliance
1936
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Posted - 2014.03.14 22:00:00 -
[75] - Quote
Reallusion GrimSleeper wrote:Any from of damage should decloak you, and flux grenades should completely disable your cloak PERMANENTLY unless you manage to make it to a supply depot to swap it out for another. Why? Because it's a device, and FLUX is basically the EMP shockwave equivalent.
Properly shielded electronics will not be damaged by EMP. I guess the equipment on the ground isn't grounded as well as suit equipment. I deal with EMP, transients, spikes, noise and feedback a good bit and a good green wire fixes a lot of those problems.
We had machines that would emergency stop for no apparent reason, the actual reason was that our hand held radios were sending out EMPs every time we pushed to talk. We shielded the processors and it fixed the problem.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
1936
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Posted - 2014.03.14 22:02:00 -
[76] - Quote
Foundation Seldon wrote:xp3ll3d dust wrote:Scanners did not need a double nerf. Simply removing the 360 degree spin was enough of a nerf as it forced you to scan in a single direction.
As most scanners are 60 degrees, you have a 1/6 chance of scanning in the correct direction. Then if your 1/6 chance of picking the direction was wrong, there is a 30 second recharge time before I can use it again. (Yes you can have some educated guesses, but if you are standing on a Null cannon with access from all angles it is luck).
* I now need to fill an equipment slot with something I can only use once every 30 seconds, and has a 1/6 chance of being successful.
Leave the fix for the 360 spin, remove the increased cooldown. Equip multiple scanners?
I have before and it does help but I was constantly scanning and it doesn't make many WP compared to the other equipment.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Jimmy McNaulty
NECROM0NGERS
39
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Posted - 2014.03.14 22:16:00 -
[77] - Quote
Is there a time frame for when proto nanite injectors will receive higher WP than the standard models? Would be nice to get revived and see I have more than 20% armour.
This needs some positive reinforcement |
RKKR
The Southern Legion League of Infamy
816
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Posted - 2014.03.14 22:21:00 -
[78] - Quote
Maken Tosch wrote:RKKR wrote:Months of complaining about vehicles being unbalanced with current AV.
Decide to balance equipment...
CCP...what exactly needed balancing about equipment? it's not that someone was complaining except for scanners. Another sign you don't read feedback and just another DEVblog you guys are not going to response too... We have known for the past three months already that 1.8 won't be about balancing vehicles. I thought you knew this already. I guess not.
If you think that justifies 'balancing' equipment then go ahead and belittle me and 1.8 doesn't need to be about balancing vehicles, they could just "hotfixed" it 1.7. Seems to me they are working/focussing on the wrong things. |
Maken Tosch
DUST University Ivy League
7360
|
Posted - 2014.03.14 22:54:00 -
[79] - Quote
RKKR wrote:Maken Tosch wrote:RKKR wrote:Months of complaining about vehicles being unbalanced with current AV.
Decide to balance equipment...
CCP...what exactly needed balancing about equipment? it's not that someone was complaining except for scanners. Another sign you don't read feedback and just another DEVblog you guys are not going to response too... We have known for the past three months already that 1.8 won't be about balancing vehicles. I thought you knew this already. I guess not. If you think that justifies 'balancing' equipment then go ahead and belittle me and 1.8 doesn't need to be about balancing vehicles, they could just "hotfixed" it 1.7. Seems to me they are working/focussing on the wrong things.
No, they're focusing on the right things only in a particular order. Also, rebalancing vehicles will take far more than just a measly hotfix so don't kid yourself into thinking vehicle balance is a simple as that. If it was, we wouldn't see redline rail tanks or swarms being completely ineffective against assault dropships or tankbush 514 for that matter. As Judge Rhadamanthus pointed out multiple times in his videos, the issue with vehicles will take far more than just a hotfix. Besides, we all know 1.7 was just the first phase in the vehicle rebalancing.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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RKKR
The Southern Legion League of Infamy
816
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Posted - 2014.03.14 23:05:00 -
[80] - Quote
Maken Tosch wrote:RKKR wrote:Maken Tosch wrote:RKKR wrote:Months of complaining about vehicles being unbalanced with current AV.
Decide to balance equipment...
CCP...what exactly needed balancing about equipment? it's not that someone was complaining except for scanners. Another sign you don't read feedback and just another DEVblog you guys are not going to response too... We have known for the past three months already that 1.8 won't be about balancing vehicles. I thought you knew this already. I guess not. If you think that justifies 'balancing' equipment then go ahead and belittle me and 1.8 doesn't need to be about balancing vehicles, they could just "hotfixed" it 1.7. Seems to me they are working/focussing on the wrong things. No, they're focusing on the right things only in a particular order. Also, rebalancing vehicles will take far more than just a measly hotfix so don't kid yourself into thinking vehicle balance is a simple as that. If it was, we wouldn't see redline rail tanks or swarms being completely ineffective against assault dropships or tankbush 514 for that matter. As Judge Rhadamanthus pointed out multiple times in his videos, the issue with vehicles will take far more than just a hotfix. Besides, we all know 1.7 was just the first phase in the vehicle rebalancing.
That may be true but a small temporary hotfix wouldn't hurt in the meanwhile because it's ridicilous at the moment. I bet Judge Rhadamanthus also spoke about equipment being too powerfull since it really needed to be changed .
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KalOfTheRathi
Nec Tributis
1008
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Posted - 2014.03.14 23:48:00 -
[81] - Quote
I serious worry about your play testing good old guys at CCP/Shanghai. Seriously, very seriously. How is using any equipment as designed abuse? Either you don't have play testers that understand how gamers will use the equipment or you changed your mind as soon as real gamers went past the limitations in the scanners that only existed in your minds.
Scanners will be a waste of time, in particular when compared to how good this game was with TacNet*, and now they are truly useless. Snap shots of cloaked scouts with cool downs that will allow entire battalions to move to another location before the next one can be taken. Okay, not a battalion, that was a joke. Something that only has 16 Mercs on a side would work though.
How much longer before you determine that we have been abusing weapons all this time by shooting other Mercs with them?
* TacNet was one of the best features of Dust514, too bad, so sad.
And so it goes.
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KalOfTheRathi
Nec Tributis
1008
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Posted - 2014.03.14 23:54:00 -
[82] - Quote
Sana Rayya wrote:Vespasian Andendare wrote:Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? And fatties! I'm thinking the cloak will be really useful for haunting null cannons with Nova Knives. Glad you picked up on the very, very obvious preferences from CCP/Shanghai. Cloaked scouts are the only combo that will be useful near a null cannon. And that is exactly what CCP/Shanghai wants. Cloaked scouts that cannot be scanned with the no useless scanners. Sitting with Nova Knives.
And so it goes.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2375
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Posted - 2014.03.15 00:07:00 -
[83] - Quote
The Robot Devil wrote:John Demonsbane wrote:GTA V FTW wrote:Confirmed, CCP has no clue on what they are doing. Also confirmed, the new EP never had a clue on what his new roll was supposed to be. Confirmed, BattleDuty 514! CCP, please confirm when the kill streaks will be coming to this LOL F2P Lobby Shooter. Nobody cares That's why I hide his post, they aren't worth the time spent reading.
You can do that? Agh, I've been doing it wrong!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Jaed D'jaegweir
0
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Posted - 2014.03.15 00:09:00 -
[84] - Quote
scanners>? after 1.7 I see nothing on my scans but my guys, I have to be on top of the enemy and staring them in the face in order to see them. hope the fix the non exploding grenades as well.
"We do not live in a world of reality. We live in a world of perceptions." -Gerald Simmons
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Tom Hamp
The Third Day Galactic Skyfleet Empire
11
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Posted - 2014.03.15 00:10:00 -
[85] - Quote
Sana Rayya wrote:Hacking while cloaked may allow you to successfully counter-hack under the enemy's nose, since the counter-hacking notification is a lot more subtle than the hacking notification. Me likey.
^^ really how dumb can you be to think that
the sentinel AK.0 heavy pointmen of defense
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Shley Ashes
Commando Perkone Caldari State
118
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Posted - 2014.03.15 00:31:00 -
[86] - Quote
Shley Ashes wrote:What is the skill multiplier for Cloaking is it a x3 like all the other equipment or higher ?
and also what does the skill per level bonus do?
unless its another you need 1,3,5 to be of use again (unlock only skill)
For 21 day EveOnline trial
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IAmDuncanIdaho II
R 0 N 1 N
263
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Posted - 2014.03.15 01:28:00 -
[87] - Quote
Tom Hamp wrote:Sana Rayya wrote:Hacking while cloaked may allow you to successfully counter-hack under the enemy's nose, since the counter-hacking notification is a lot more subtle than the hacking notification. Me likey. ^^ really how dumb can you be to think that
I can't even think atm how the counter-hack notifies everyone. Care to enlighten us Tom? Are you sure it's not the case that you only know when you get the "virus upload failed" message? |
Maken Tosch
DUST University Ivy League
7361
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Posted - 2014.03.15 01:49:00 -
[88] - Quote
@RKKR
Show me the video or post indicating that Judge said that or shut up.
A hotfix is nice too but we all know too well that is not enough.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7361
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Posted - 2014.03.15 01:50:00 -
[89] - Quote
IAmDuncanIdaho II wrote:Tom Hamp wrote:Sana Rayya wrote:Hacking while cloaked may allow you to successfully counter-hack under the enemy's nose, since the counter-hacking notification is a lot more subtle than the hacking notification. Me likey. ^^ really how dumb can you be to think that I can't even think atm how the counter-hack notifies everyone. Care to enlighten us Tom? Are you sure it's not the case that you only know when you get the "virus upload failed" message?
The objective box blinks when someone is either hacking or counter hacking.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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IAmDuncanIdaho II
R 0 N 1 N
263
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Posted - 2014.03.15 01:54:00 -
[90] - Quote
Maken Tosch wrote:IAmDuncanIdaho II wrote:Tom Hamp wrote:Sana Rayya wrote:Hacking while cloaked may allow you to successfully counter-hack under the enemy's nose, since the counter-hacking notification is a lot more subtle than the hacking notification. Me likey. ^^ really how dumb can you be to think that I can't even think atm how the counter-hack notifies everyone. Care to enlighten us Tom? Are you sure it's not the case that you only know when you get the "virus upload failed" message? The objective box blinks when someone is either hacking or counter hacking.
Yah sure, but that is Sana's point no? It's more subtle for a counter-hack? Christ I can't ever figure out which side it's flipping to in the heat of battle lol |
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