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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DeeJay One
Guardian Solutions DARKSTAR ARMY
187
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Posted - 2014.01.11 09:46:00 -
[1] - Quote
Telcontar Dunedain wrote:This game is bad and hasn't improved in the six months since I stopped playing.
You should all feel bad for still playing this game.
And you still haven't biomassed your character.... |
DeeJay One
Guardian Solutions DARKSTAR ARMY
187
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Posted - 2014.01.11 10:08:00 -
[2] - Quote
iceyburnz wrote:I agree. But I also hate clumsy controls.
NO TO SWITCHING.
Your cloaked. You pull your trigger, you decloak. Then you can fire. There should probably be a delay until you can fire.
+1 one for that. Actually I'd prefer to have a "disable cloak" button (AFAIK there are at least two available at any given time, [] and o), but trying to fire would instantly kill you or at least leave you without shields and unable to fire for the next few seconds (lore description: your nanites/suit trying to accommodate firing your weapon have drained all the available power reserves and overloaded your generator which has to restart itself).
As for other "features" (just to let them go and maybe for the CPM to take notes):
- nova knifes should be used while cloaked, but put a significant drain on your cloak energy,
- you shouldn't be able to use equipment while cloaked
- flux nades disable all cloaked suits in the area
- PG/CPU requirements should be high on the cloak devices, with scouts being given bonuses like the covops ships in EVE - a 90-99% bonus. I fear CCP has an NDA-d plan for diluting scouts into covops scouts and basic scouts (like the other frames) so the bonus goes to them, but nevertheless current scouts should get a better bonus or an additional bonus to cloak energy, shimmer, etc
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DeeJay One
Guardian Solutions DARKSTAR ARMY
187
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Posted - 2014.01.11 11:46:00 -
[3] - Quote
mr musturd wrote:how about we stop trying to nerf something that isnt even in the game yet? Let it be released and go from there and if it does happen to be OP then nerf it, honestly the communtiy can deal with scouts being OP for a effing month we've been so UP for long enough Well, nerfing OP things usually angers the community and we will spend the next 3 months after release in hate threads on the forums. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
188
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Posted - 2014.01.11 13:39:00 -
[4] - Quote
Matticus Monk wrote: As Surt mentioned, there shouldn't be any issue with firing one shot while cloaked. Jeeze, what is the big deal....? We typically fire the first shot unseen now anyway. Whether it's by flanking, stalking, sniping....
Problem is the cloak will not be usable by scouts only, getting hit by a cloaked forge gunner won't be so fine and dandy... |
DeeJay One
Guardian Solutions DARKSTAR ARMY
188
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Posted - 2014.01.11 14:25:00 -
[5] - Quote
Sgt Buttscratch wrote:Who is cpm?
Bad troll is terrible. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
188
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Posted - 2014.01.11 14:26:00 -
[6] - Quote
Vulcanus Lightbringer wrote: Heavies can't use equipment though, so cloaked forge gunners won't be a problem either way...
Oops. my bad. But getting and MD or a Plasma Cannon in the back is equally bad. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
191
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Posted - 2014.01.12 18:30:00 -
[7] - Quote
Oswald Rehnquist wrote:To reiterate for the anti cloak group, I never expected to shoot while cloaked, that was a shock to me as well, but when your role and racial are literally tied to one equipment piece, it dam well better have defensive and offensive utility. Part of the problem is as it stands now: the cloak is available to other suits, not just scouts, so no one here is specifically nerfing scouts. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
191
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Posted - 2014.01.12 19:12:00 -
[8] - Quote
Oswald Rehnquist wrote: I call shenanigans, or more accurately you zero consideration is given to the scout, which was the main point, non scouts using cloaks have other racials to do other things,
Remember the slayer logi? You know, we still have them, even though logi suits aren't meant to be slayers. Adding cloaks to suits which have +25% to CPU/PG as it is in the proposed changes will result in cloaked slayer logis, which won't change the scout situation we have now. I for one would really like my logi suit do logistics stuff instead adapting once again to a new slayer role. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
191
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Posted - 2014.01.14 08:22:00 -
[9] - Quote
ChromeBreaker wrote:Get the damn cloak in game! i dont know what will be OP or not! balance it as best you can but be very prepared for changes That's exactly what this thread is trying to accomplish. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
191
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Posted - 2014.01.14 19:25:00 -
[10] - Quote
Monty Mole Clone wrote:the only problem will be if logis, assaults and commandos can use the cloak better Judging from the proposed suit bonuses that could be the case (at least that's how I see it). |
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DeeJay One
Guardian Solutions DARKSTAR ARMY
191
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Posted - 2014.01.15 07:41:00 -
[11] - Quote
Brokerib wrote: We also know that firing from cloak will result in you de-cloaking.
We know that firing a sniper rifle will decloak you instantly, the rest is in the air... |
DeeJay One
Guardian Solutions DARKSTAR ARMY
191
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Posted - 2014.01.15 07:49:00 -
[12] - Quote
Ludvig Enraga wrote: Your job is to communicate with the community and elicit feedback not to collect signatures to support your own requests. CPM abuses its power. None of you will or could ever be elected democratically.
So, CPM has just to sit and wait for you and not propose any changes? This thread is about CPM having an idea and wishing for your feedback on it. If we elect a council that will do nothing just forwarding threads (as you propose above) I fear for the state of the game... |
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