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Thread Statistics | Show CCP posts - 1 post(s) |
Oswald Rehnquist
1037
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Posted - 2014.01.09 22:49:00 -
[1] - Quote
Again you guys forgot that scouts are literally tied to the hip to this device,
Logi role bonus: extra range to repair tool Logi racial Z : faster healing with the rep tool
An equivalent above sucks doesn't it? That logi better be praying for op repair tools because now it can't really do much else when everybody is getting such universal things like insane dps or damage resistance.
The cloak being a defensive tool used only to cross open areas is nice, I understand the logic behind it, but having literally all your skill bonuses racial/role in something as limited an utility as crossing open spaces doesn't seem all that great. 1) because not fighting allows you to cross open paths already because people get telescope vision when there are other shooting hostiles around to distract them, 2) its easy to see where the majority of the people are and go around in cover near open areas, 3) the active scanner is a hard counter to the cloak as it stands, and a scanned scout is a dead scout cloaked or not, if you guys play against any solid synchronized corp with a focus it literally ends the scouts game and entirely shuts it down.
The way people want cloaks now does not justify the scout having any role or racial bonuses to it because of how limited and how little synchronization people want scouts to function, if you guys got your way, we'd even be worse off with the changes (loss of profile sig bonus for a limited utility cloak), the majority were upset with cloaks even before we found out you could hold a weapon while cloaked, lets not pretend otherwise.
TL/DR
If front liners get to design cloaks, don't bother designing scouts around cloaks (racial and role), I'm not inclined to be nailed to a sinking ship, by people who have one of the easiest play styles in the game, who have had several FOTM rounds. The lack of regard for the scout is apparent if you guys think that tying the role/racial to a single device in which it performs to your ideal image at all compares to the other bonuses the other suits will be getting.
Logi- (1) 100% or 66% cpu/pg free proto equipment, plus one equipment utility Salt- 10% RoF plus massive tank or further damage boost (multiplied by RoF) Com- 1 free non stacking penalty proto damage mod to reach the highest damage % for a particular damage type Sen- 3 major resistances of damage types, one of them being splash in general.
Scout- Reduction on a single equipment with their only slot to only be used defensibly to cross open areas.
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Oswald Rehnquist
1039
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Posted - 2014.01.09 23:40:00 -
[2] - Quote
DUST Fiend wrote:Scouts should just receive a straight up 50% reduction to fitting requirements for cloak, and keep their current per level bonus / get a new one.
which was my sentiment as well, I have no issues with neutering cloak if the scout wasn't tied to it role and racial for some. We need new racials/role if the cloak is getting nerfed
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Oswald Rehnquist
1074
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Posted - 2014.01.12 18:08:00 -
[3] - Quote
To reiterate for the anti cloak group, I never expected to shoot while cloaked, that was a shocked to me as well, but when your role and racial are literally tied to one equipment piece, it dam well better have defensive and offensive utility.
Now making it just a "open area crossing tool" is fine but make sure that the role/racial to cloaks is abandoned if that is the case.
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Oswald Rehnquist
1077
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Posted - 2014.01.12 20:32:00 -
[4] - Quote
DeeJay One wrote:Oswald Rehnquist wrote: Essentially all I am asking is that scouts no longer have a role/racial to the cloak, should cloaks be of limited utility
Remember the slayer logi? You know, we still have them, even though logi suits aren't meant to be slayers. Adding cloaks to suits which have +25% to CPU/PG as it is in the proposed changes will result in cloaked slayer logis, which won't change the scout situation we have now. I for one would really like my logi suit do logistics stuff instead adapting once again to a new slayer role.
Fixed that for you, I'll try to make it more clear if it isn't
A) If ones role and racial bonus is tied to one equipment, it needs to be high utility meaning offense and defense application
B) If a highly limited cloak is needed for balance, don't bother having role/racial based around the cloak
You guys are arguing for issues "A", and I am saying if "A" happens then "B" needs to happen, and that is about it. I am not arguing against "A" I am trying to show the apparent lack of any concern on how this effects scouts, considering the new proposed racials plus your cloak suggestions would make scouts even worse than we are now, meaning given your implementation vs what we have now, I'd take what we have now.
The fact that you guys can't see I'm not arguing against a cloaking nerf scares me lol, I am arguing for changing scout racials should cloaks have to come in nerf.
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Oswald Rehnquist
1091
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Posted - 2014.01.14 07:07:00 -
[5] - Quote
Considering the recent posts by CCP Remnant which was an inquiry on a potential new cal bonus (which was a reduction to firing cost while cloaked), I believe this might be indicative that they are looking to make not shooting from cloak a feature.
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