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ladwar
Death by Disassociation Zero-Day
1930
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Posted - 2013.12.22 08:34:00 -
[181] - Quote
Our Deepest Regret wrote:ladwar wrote: not that afraid... plus when there 3-6 of them your only going to scare one away while the rest keep on spawn camping. fix spawn protection and area to the point that friendly redzones can be removed will do everything and more.
Alrighty then. What if the red line were a null fire zone where weapons damage didn't exist? Same way you can't snipe at people from MCC anymore, just extended to the entire R/L. Do you think that would help? band aid.. once they redo the R/L and whatnot you would have a much harder time trying to push of that then the current R/L. not looking for another band aid to cover one.
the idea i think would work best is similar to PS2 spawn building with pain shields but only having them one way shields and having large bunker similar to the infantry one for vehicles, but with these blocking their LOS(line of sight) so they can not shoot into the center of the map and as a last measure having the MCC being able to firing into the current R/L(similar to orbital strikes, just smaller) without a WP cost just on a cooldown of about 60-90 seconds and with this removal the instanta death timer which would allow people to go in and RE sniper tanks and snipers without them even knowing or just take the fight to them. its hard to for snipers to not get tunnel vision so its easy to see that most of the RLRT would go away in a hurry without the R/L to protect them.
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Jason Pearson
3574
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Posted - 2013.12.22 09:30:00 -
[182] - Quote
Pvt Numnutz wrote:Jason Pearson wrote:DUST Fiend wrote:Jason Pearson wrote:DUST Fiend wrote:I like how the tankers come out of the woodwork, foaming at the mouth that we want to be invincible, when all we're asking for is the CHANCE TO FIGHT BACK.
You ******* noobs are the ones sitting in the redline killable only by your own stupidity. How ******* hard is it to roll backwards? What a ******* skill.
You guys ******* suck at DUST and should be ashamed to have it downloaded to your systems
Chill brah. You can't fight, you're meant to be transporting people guy. :D Right, that's why we have a forward mounted gun that tears through tanks, because we aren't meant to fight.... You hug that redline brah You make me sad Q_Q Also, am still opposed to Assault Dropships, they just don't make sense, Need proper gunships. Sigh, its people like you that almost got the assault dropship removed. I really like the assault dropships role, its a fast agile and hard hitting dropship. Good at getting a skilled shock team to a point and provide a little overwatch. It is also good at scouting out positions. I envision gunships to be a dedicated anti tank vehicle with a gunner manning a chin mounted anti infantry gun. While the pilot uses a rack of missiles or rail guns. It will be a vehicle killer and nothing more. The difference between the two is that an assault dropship is still designed to have the versatility of a dropship, what I mean by that is it drops shock troopers to capture or reinforce points. Its a great role and is very fun to play after you have been flying for as long as I have. I hate it when tankers talk about the assault dropship this way, especially when they don't fly, or only fly military dropships.
People like me? The reason I disliked it and have disliked it since it's creation is the fact that it's like CCP saying "We're not bothering with gunships for now, so here's a Dropship with a turret stuck to the front", I found it lacked in everyway and wasn't what I'd hoped for when I was piloting. Oh and just to let you know, my sig is "Vehicle Specialist" for a reason, I flew Dropships alongside some of the best pilots, my original intention was to be a gunship pilot with my buds, we were all going to go and create a Vehicle group and work on tactics with one another, quickly fell apart due to Missiles winning all the time. The only reason I've stopped piloting is trying it with a KB/M is ridiculous and I've busted my DS3.
I will always maintain that Dropships should be DROPSHIPS, for troop deployment and evac, the side gunners being mostly used for covering Infantry as the ship comes in to pick them up or covering them as they deployed. I always believed the Dropship should be bulky and slow, but have a massive tank, being as difficult, if not more difficult, to destroy than a HAV. I had hoped by release the Gunships would've been out and ready for pilots, it'd be pretty much the same as an ADS, but not be a small turret stuck to the front and it'd be weaker than the envisioned Dropship, but faster and have more damage output.
I've enjoyed flying Dropships, the ADS was a breath of fresh air and trying to formation fly with FACES and Foxhound was hilarious and quite enjoyable, so please, don't class me as "just a tanker" who did nothing else but tank, I drive all vehicles, it is my intention to master, or atleast become proficient in every vehicle in the game.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
168
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Posted - 2013.12.22 09:35:00 -
[183] - Quote
you wanna fly some time?
recuruit link
5 to 11 mil isk per 100k recuruit
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
587
|
Posted - 2013.12.22 09:50:00 -
[184] - Quote
Judge Rhadamanthus wrote:CEOPyrex CloneA wrote:i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content Because many people are finding their enjoyment of the game ruined by an unfair game mechanic. You may want to dismiss unfair things that cause people to feel badly treated, but i won't.
Kind of agree but, for example, I ran scout suits since possibly the start of this game and they were totally borked when aim assist came in for perhaps 3-4 months due to 'buffing stuff' so i understand the pain here.
Same goes with the flaylock, used to love that thing and get 20+ kills each round with it, when it was changed i moved on.
What bothers me is the tidal wave of 'nerf this and that' posts. Trying to get railguns nerfed will be seen as opening up the ability to fly an ADS and rack up 20-30 kills which will just perpetuate the problem i guess.
Railguns have been insane for what? a week? two? try living with that for 10 - 20 weeks like scouts had to with the AA buff and sadly some of the best scouts in the game have given up due to this so i do understand the issue.
Increasing the overheat is good, making them not elevate as much, also good but once done, the next item on the nerf list will be ADS.
I think to be honest im getting really tired of this game endlessly being a thread fest about nerfing stuff (not aimed at OP). I dont recall seeing this in eve as much at all and it freed up CCP to just continue making a great game.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4193
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Posted - 2013.12.22 09:54:00 -
[185] - Quote
CEOPyrex CloneA wrote:Railguns have been insane for what? a week? two? try living with that for 10 - 20 weeks like scouts had to with the AA buff and sadly some of the best scouts in the game have given up due to this so i do understand the issue.
I think to be honest im getting really tired of this game endlessly being a thread fest about nerfing stuff (not aimed at OP). I dont recall seeing this in eve as much at all and it freed up CCP to just continue making a great game.
It's not just Scouts, it's everyone. Gallente Assault has had a shield recharge bonus since May 14th and that has not changed and will likely not change for some time. The only thing that really saves them is the glorious CPU/PG reduction but that only applies to a handful of weapons - none of which are sidearms.
If you haven't seen many "nerf this" threads in the Eve forums, you haven't been around very long.
forums.dust514.com/default.aspx?g=posts&m=
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Piraten Hovnoret
No Tax Scrubs
129
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Posted - 2013.12.22 10:05:00 -
[186] - Quote
Even if I agree with everything on this matter about the rail gun, I must say my grimsnes is quite hard to take down even for a rail tank. However it has no guns fitted at al butt crasy reps/armor/hardness/shieldbost/afterburner.
The counter is many time not to fly strait up I fly low/fast and slalom around buildings. It workes as I want it a armor personal carrier ( I but uplinks al over the map also ).
The one thing that that I notice is hovering Assult DP pilots over a point harasing the blues. Then I just fly to a high spot/land call in a rail shoot em down recall tank and fly off into the sunset.
My point is that if you are a aircraft the speed and movement is your best defence, idk sometimes I feel like droship pilots wants to be flying tanks.
With that said rails are still broken, but if they are removed droppships will be OP
Sorry 4 my bad English
Regards |
Michael Arck
Anubis Prime Syndicate
2400
|
Posted - 2013.12.22 10:12:00 -
[187] - Quote
Piraten Hovnoret wrote:Even if I agree with everything on this matter about the rail gun, I must say my grimsnes is quite hard to take down even for a rail tank. However it has no guns fitted at al butt crasy reps/armor/hardness/shieldbost/afterburner.
The counter is many time not to fly strait up I fly low/fast and slalom around buildings. It workes as I want it a armor personal carrier ( I but uplinks al over the map also ).
The one thing that that I notice is hovering Assult DP pilots over a point harasing the blues. Then I just fly to a high spot/land call in a rail shoot em down recall tank and fly off into the sunset.
My point is that if you are a aircraft the speed and movement is your best defence, idk sometimes I feel like droship pilots wants to be flying tanks.
With that said rails are still broken, but if they are removed droppships will be OP
Sorry 4 my bad English
Regards
And that's one of the OP's tactics in game. I've seen it myself. To hover and harass blues. So I don't understand. Someone found a way to take you out and you're upset about it? I call it due justice. The only thing broken is folks ability to understand that for every action there's a counter action. Don't get mad when that counter happens to you.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Broonfondle Majikthies
Seykal Expeditionary Group Minmatar Republic
619
|
Posted - 2013.12.22 10:20:00 -
[188] - Quote
I haven't been flying until recently now some of my skills are back up but I agree, Railguns are a big problem, not just for DS's but for fair all players.
The same can be said for snipers.
The problem is simple - The redline. We need it for deployment. We need a staging area. Fine. Being able to shoot from the redline without any effective counter is fundamentally detrimental to the game. There is no risk - reward system. They are completely untouchable.
We should be able to use skill and tactics to locate distant threats, outmanoeuvre them and then bring them into a situation where we are rewarded for our clever gameplay by turning the tables on our attackers.
We need a mechanic that encourages players to engage fully onto the field. Perhaps a better reward system or a reduced damage from the redline. To get them out of hiding and make them fair game for all players.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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THUNDERGROOVE
ZionTCD Public Disorder.
414
|
Posted - 2013.12.22 10:22:00 -
[189] - Quote
DUST Fiend wrote:Judge Rhadamanthus wrote:CEOPyrex CloneA wrote:i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content Because many people are finding their enjoyment of the game ruined by an unfair game mechanic. You may want to dismiss unfair things that cause people to feel badly treated, but i won't. I'd be more than happy to see them gain a lot more elevation with their turrets if there was something that stopped them from firing outside of the redline, though I think just increasing base damage and adding falloff damage to railguns, forge guns, and sniper rifles. That would basically solve red line problems and tower forge gunners almost instantly. That would actually make the rail damage numbers make sense considering they got a damage buff, fire-before-overheat buff and a range buff(Rendering fixes) As for sniper rifles and forges, they'd need an initial damage buff for shorter ranges, with a falloff that gives current numbers to 200(sniper rifles) and 175(Forges)?
As for dropship losses, I've lost about 8 mill since 1.7 from railguns only. The damage mods are honestly quite ridiculous and most matches I find myself landing to recall for a rail to deal with scrubs in the redline
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
587
|
Posted - 2013.12.22 10:31:00 -
[190] - Quote
Aeon Amadi wrote:CEOPyrex CloneA wrote:words
If you haven't seen many "nerf this" threads in the Eve forums, you haven't been around very long.
played eve since beta (10 years now) sup
The difference is that in EVE its not the tidal wave we get in here. Lets face it, if we didnt scream and whine for nerfs and buffs, this forum would be a ghost town. |
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Piraten Hovnoret
No Tax Scrubs
130
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Posted - 2013.12.22 10:41:00 -
[191] - Quote
Michael Arck wrote:Piraten Hovnoret wrote:Even if I agree with everything on this matter about the rail gun, I must say my grimsnes is quite hard to take down even for a rail tank. However it has no guns fitted at al butt crasy reps/armor/hardness/shieldbost/afterburner.
The counter is many time not to fly strait up I fly low/fast and slalom around buildings. It workes as I want it a armor personal carrier ( I but uplinks al over the map also ).
The one thing that that I notice is hovering Assult DP pilots over a point harasing the blues. Then I just fly to a high spot/land call in a rail shoot em down recall tank and fly off into the sunset.
My point is that if you are a aircraft the speed and movement is your best defence, idk sometimes I feel like droship pilots wants to be flying tanks.
With that said rails are still broken, but if they are removed droppships will be OP
Sorry 4 my bad English
Regards And that's one of the OP's tactics in game. I've seen it myself. To hover and harass blues. So I don't understand. Someone found a way to take you out and you're upset about it? I call it due justice. The only thing broken is folks ability to understand that for every action there's a counter action. Don't get mad when that counter happens to you.
Amen to that brother
I am not to botherd with the railtankers. If there is 3-8 sitting on the red line they will most likely losse the match ( to little infantry on the grownd to hack and defend points. I mostley do FW any way and I love the fact that on FW is al about the win. Sitt and snipe in the redline and get your KDR going however you will urn nothing from it.
The problem I c is that's many just want to do ONE thing when playing this game. Insted of filling a role that is needed that match.
C a need fill a need
My self I am
Jack of al trades expert of none
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Judge Rhadamanthus
Amarr Templar One
1042
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Posted - 2013.12.22 10:46:00 -
[192] - Quote
I have a video on the way about this as I mentioned. It will address many of the comments here and also show you things that the damage numbers and range numbers cannot.
It have been stated several times, and then refuted but then stated again that dropships want rails weakend to the point where dropships become OP. We keep saying that is not the case but many ignore us (or didn't read the whole thread - can't blame them for that as it's a long one)
Any player who can kill and cost another player ISK should be on the battlefield taking the same risks. The redline combined with the rail stops this balance. At the same time VS dropships the rail tank can cover my entire playzone where I have no cover. he is not stopping me dropping troops, hovering with a CRU or shooting rooftop uplinks by using his wits and teamplay to out think and out position me. He simply sits on a hill in complete safety and shoots me twice in 1.2 seconds.
Everything Dropship youtube channel
my Community Spotlight
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
169
|
Posted - 2013.12.22 10:57:00 -
[193] - Quote
Piraten Hovnoret wrote:Even if I agree with everything on this matter about the rail gun, I must say my grimsnes is quite hard to take down even for a rail tank. However it has no guns fitted at al butt crasy reps/armor/hardness/shieldbost/afterburner.
The counter is many time not to fly strait up I fly low/fast and slalom around buildings. It workes as I want it a armor personal carrier ( I but uplinks al over the map also ).
The one thing that that I notice is hovering Assult DP pilots over a point harasing the blues. Then I just fly to a high spot/land call in a rail shoot em down recall tank and fly off into the sunset.
My point is that if you are a aircraft the speed and movement is your best defence, idk sometimes I feel like droship pilots wants to be flying tanks.
With that said rails are still broken so anyone who isn't moving 50 mph always dies? the only way to attack is to be still, and air vehicles are the easiest targets of all, even moving fast a AFG hits you.
recuruit link
5 to 11 mil isk per 100k recuruit
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castba
Penguin's March
267
|
Posted - 2013.12.22 11:07:00 -
[194] - Quote
Broonfondle Majikthies wrote:I haven't been flying until recently now some of my skills are back up but I agree, Railguns are a big problem, not just for DS's but for fair all players.
The same can be said for snipers.
The problem is simple - The redline. We need it for deployment. We need a staging area. Fine. Being able to shoot from the redline without any effective counter is fundamentally detrimental to the game. There is no risk - reward system. They are completely untouchable.
We should be able to use skill and tactics to locate distant threats, outmanoeuvre them and then bring them into a situation where we are rewarded for our clever gameplay by turning the tables on our attackers.
We need a mechanic that encourages players to engage fully onto the field. Perhaps a better reward system or a reduced damage from the redline. To get them out of hiding and make them fair game for all players. I'd actually like to see players in the redline only receive 25% damage but also be unable to inflict damage until out of the redline. |
IAmDuncanIdaho II
R 0 N 1 N
199
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Posted - 2013.12.22 11:43:00 -
[195] - Quote
Throw me a bone here, I'm new to flying, I love it, but getting 2 hit killed too many times in a single game, I haven't flown for two days now. I outlined my new player experience in an earlier post, but nobody here has said "ah you have to do this, or stop doing that, and you'll have options". It's not just the money (I have 50m lying around so I could burn through 100+ ADS if I thought that was worth it) but it's more the lack of fun. Fun for me is using skill to help support my team, and getting the odd kill too if the situation allows. I couldn't care less about KD/R. Someone less stubborn would have walked away and donned an assault suit. (or quit coz they got no SP to put anywhere else)
How do I get better when I have to go negative ISK to stay in the game, and have no idea where I'm getting shot from? Where are my safe spots? Do I have to keep moving? Should I expect to be in trouble if I'm stationary and get hit? (I've played infantry long enough to suspect I know the answer to this one). Do I activate hardeners *after* I'm hit, or should I have them active at all times when on the offense. Should I even need two?
For the record, I've not managed a kill (except landing on a couple people which I don't take any pride in) in my ADS yet, but that's ok, I don't think that's broken, I've not learnt to aim yet and that's more a secondary role for a DS, but I love the ADS for it's agility and I can tell that a highly skilled pilot will be able to get it into some great positions quickly, to help control and turn the tide of battle. The basic DSes are like something you never want to go back to after flying the ADS.
I've a scout main and a pilot alt, the scout is on a frustration hiatus, and I'm not playing much in the last four days. We want balance, variety, and an awesome and unique game, then we have to figure out how to stop the NPE being what I described earlier.
Some of you guys think rails should stay as they are, I can't argue against that from a position of experience, but if you're saying it's balanced, give me an option as a pilot that doesn't involve p1ssing ISK away and supporting nobody in battle. Why should I bother? If I'm doing it wrong, explain it to me so I can do it right and have some bloody fun again. Some of our most experienced pilots are having trouble, so try and leave the "get good" rhetoric out and give me something to work with here.
How about adding some form of electronics so I know where the threats are and can figure out how the **** to counter them, like: - positioning my DS so there's a building in between me and a threat - flying low, requiring high skill, to use terrain and other low structures as cover - accepting that certain objectives are too high risk due to well-placed AA coverage, but other objectives are lower risk and I can support pushing / defending them - allow me a chance to use situational awareness to protect my ship, stay in the game, and understand where and how I can support my team - use aerial positional advantage to get into a position to take out the threat
If I only knew where the threats were, I might feel I could be useful with some skill and experience.
TL;DR
Maybe rails should change, there's some good ideas here I think, although it's clear others don't think they should be touched. Change them, don't change them, but ffs give me some data to use to avoid them. |
Piraten Hovnoret
No Tax Scrubs
131
|
Posted - 2013.12.22 11:46:00 -
[196] - Quote
jerrmy12 kahoalii wrote:Piraten Hovnoret wrote:Even if I agree with everything on this matter about the rail gun, I must say my grimsnes is quite hard to take down even for a rail tank. However it has no guns fitted at al butt crasy reps/armor/hardness/shieldbost/afterburner.
The counter is many time not to fly strait up I fly low/fast and slalom around buildings. It workes as I want it a armor personal carrier ( I but uplinks al over the map also ).
The one thing that that I notice is hovering Assult DP pilots over a point harasing the blues. Then I just fly to a high spot/land call in a rail shoot em down recall tank and fly off into the sunset.
My point is that if you are a aircraft the speed and movement is your best defence, idk sometimes I feel like droship pilots wants to be flying tanks.
With that said rails are still broken so anyone who isn't moving 50 mph always dies? the only way to attack is to be still, and air vehicles are the easiest targets of all, even moving fast a AFG hits you.
First rails are broken lets agree on that.
Second the droppships as there is now dont fill the role they should have ( getting ppl in and out of hit spots and support ( if you read the description of em any way.
At some maps they are almost useless due to the size ( to smal maps ) I am stating that the droppship will shine when/if we get bigger maps. Me personally I shine ( in my dp) on that new big map where u have a rail or whatever it is that goes throw the hole map. Again I c other Dp pilots hovering over a point and getting smacked by rails instantly. I on the other hand fly low/fast and constantly moving. I normally survive a hole game on that map when in my Dp.
Idk I just don't want them to be flying tanks. As they can be and they ARE if there is no rails in the game.
Again rails are broken and need to go or have a major overhaul, I suggest the latest.
Regards
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pegasis prime
BIG BAD W0LVES
1477
|
Posted - 2013.12.22 11:51:00 -
[197] - Quote
Piraten Hovnoret wrote:jerrmy12 kahoalii wrote:Piraten Hovnoret wrote:Even if I agree with everything on this matter about the rail gun, I must say my grimsnes is quite hard to take down even for a rail tank. However it has no guns fitted at al butt crasy reps/armor/hardness/shieldbost/afterburner.
The counter is many time not to fly strait up I fly low/fast and slalom around buildings. It workes as I want it a armor personal carrier ( I but uplinks al over the map also ).
The one thing that that I notice is hovering Assult DP pilots over a point harasing the blues. Then I just fly to a high spot/land call in a rail shoot em down recall tank and fly off into the sunset.
My point is that if you are a aircraft the speed and movement is your best defence, idk sometimes I feel like droship pilots wants to be flying tanks.
With that said rails are still broken so anyone who isn't moving 50 mph always dies? the only way to attack is to be still, and air vehicles are the easiest targets of all, even moving fast a AFG hits you. First rails are broken lets agree on that. Second the droppships as there is now dont fill the role they should have ( getting ppl in and out of hit spots and support ( if you read the description of em any way. At some maps they are almost useless due to the size ( to smal maps ) I am stating that the droppship will shine when/if we get bigger maps. Me personally I shine ( in my dp) on that new big map where u have a rail or whatever it is that goes throw the hole map. Again I c other Dp pilots hovering over a point and getting smacked by rails instantly. I on the other hand fly low/fast and constantly moving. I normally survive a hole game on that map when in my Dp. Idk I just don't want them to be flying tanks. As they can be and they ARE if there is no rails in the game. Again rails are broken and need to go or have a major overhaul, I suggest the latest. Regards
well piraten ol friend , I wouldn't be 2 shotting your dropships on sight if you weren't going to fly to the highest points and spam uplinks and hives , rail tanks are currently the only thing that stops you from flying your ds to the highest points that are inaccessible by any other means might I add , to spam droplinks and hives as I said. you do this all the tome ant the only counter is to shoot you down on sight plain and simple , I noticed you don't do it any more when your pitted up against me
Its gone from suck .....to blow
level 1 forum warrior
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NextDark Knight
Hellstorm Inc League of Infamy
116
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Posted - 2013.12.22 12:02:00 -
[198] - Quote
Can you remove points and kill counts from redline? Otherwise I think rails are fine in current state was its the only viable defense for all skill players against murder blaster tanks. Also dropships need more punch when attacking hav in general.
Edit.. maybe the mccs could have some kind of scanner that can detect redline vehicals after they are deployed for 40 second s or more.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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DUST Fiend
OSG Planetary Operations Covert Intervention
9330
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Posted - 2013.12.22 12:13:00 -
[199] - Quote
Iron Wolf Saber wrote:Making rails much harder to fit would probably fix them. Actually it would just make them that much harder to dislodge from the redline
Vids / O7
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Piraten Hovnoret
No Tax Scrubs
131
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Posted - 2013.12.22 12:33:00 -
[200] - Quote
pegasis prime wrote:Piraten Hovnoret wrote:jerrmy12 kahoalii wrote:Piraten Hovnoret wrote:Even if I agree with everything on this matter about the rail gun, I must say my grimsnes is quite hard to take down even for a rail tank. However it has no guns fitted at al butt crasy reps/armor/hardness/shieldbost/afterburner.
The counter is many time not to fly strait up I fly low/fast and slalom around buildings. It workes as I want it a armor personal carrier ( I but uplinks al over the map also ).
The one thing that that I notice is hovering Assult DP pilots over a point harasing the blues. Then I just fly to a high spot/land call in a rail shoot em down recall tank and fly off into the sunset.
My point is that if you are a aircraft the speed and movement is your best defence, idk sometimes I feel like droship pilots wants to be flying tanks.
With that said rails are still broken so anyone who isn't moving 50 mph always dies? the only way to attack is to be still, and air vehicles are the easiest targets of all, even moving fast a AFG hits you. First rails are broken lets agree on that. Second the droppships as there is now dont fill the role they should have ( getting ppl in and out of hit spots and support ( if you read the description of em any way. At some maps they are almost useless due to the size ( to smal maps ) I am stating that the droppship will shine when/if we get bigger maps. Me personally I shine ( in my dp) on that new big map where u have a rail or whatever it is that goes throw the hole map. Again I c other Dp pilots hovering over a point and getting smacked by rails instantly. I on the other hand fly low/fast and constantly moving. I normally survive a hole game on that map when in my Dp. Idk I just don't want them to be flying tanks. As they can be and they ARE if there is no rails in the game. Again rails are broken and need to go or have a major overhaul, I suggest the latest. Regards well piraten ol friend , I wouldn't be 2 shotting your dropships on sight if you weren't going to fly to the highest points and spam uplinks and hives , rail tanks are currently the only thing that stops you from flying your ds to the highest points that are inaccessible by any other means might I add , to spam droplinks and hives as I said. you do this all the tome ant the only counter is to shoot you down on sight plain and simple , I noticed you don't do it any more when your pitted up against me
Yes I take out uplinks al over the dam map to try and win. If there is a good railtanker out there as you'd self I try to adept. I don't cry for a nerf. Actually I not to worried by rails as I stated. I am not to worried about tanks in general to be honest.
And if you read my post further up I just stated that if rails are removed dropships will be OP.
To be honest the only big problem with tankes are the cost I kind of like em as they are even if I find that game style on a personal note boring. However it's AWSOME we al aren't like.
Regards
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Pvt Numnutz
Black Phoenix Mercenaries
472
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Posted - 2013.12.22 12:56:00 -
[201] - Quote
Jason Pearson wrote:
People like me? The reason I disliked it and have disliked it since it's creation is the fact that it's like CCP saying "We're not bothering with gunships for now, so here's a Dropship with a turret stuck to the front", I found it lacked in everyway and wasn't what I'd hoped for when I was piloting. Oh and just to let you know, my sig is "Vehicle Specialist" for a reason, I flew Dropships alongside some of the best pilots, my original intention was to be a gunship pilot with my buds, we were all going to go and create a Vehicle group and work on tactics with one another, quickly fell apart due to Missiles winning all the time. The only reason I've stopped piloting is trying it with a KB/M is ridiculous and I've busted my DS3.
I will always maintain that Dropships should be DROPSHIPS, for troop deployment and evac, the side gunners being mostly used for covering Infantry as the ship comes in to pick them up or covering them as they deployed. I always believed the Dropship should be bulky and slow, but have a massive tank, being as difficult, if not more difficult, to destroy than a HAV. I had hoped by release the Gunships would've been out and ready for pilots, it'd be pretty much the same as an ADS, but not be a small turret stuck to the front and it'd be weaker than the envisioned Dropship, but faster and have more damage output.
I've enjoyed flying Dropships, the ADS was a breath of fresh air and trying to formation fly with FACES and Foxhound was hilarious and quite enjoyable, still dislike it due to CCP pretending a Dropship is the same thing as a gunship though. So please, don't class me as "just a tanker" who did nothing else but tank, I drive all vehicles, it is my intention to master, or atleast become proficient in every vehicle in the game.
Fair enough jason, I don't read peoples tags and apologize for calling you something your not. When I said people like you, I meant people who don't seem to grasp the concept of the assault dropship. Allow me to expand on that, the assault dropship is still a dropship as it can carry up to 4 mercs with turrets fitted. It is a variant of the dropship that fills a niche role, it requires a very good team of shock troops but they have a dropship that can give some cover. Many pilots do use it as a gunship because indeed it does have a gun, but it clearly is not a gunship.
I never envisioned the dropship to be slow and bulky, mostly because its a medium aeiral vehicle. What you describe is what I envision a heavy aeiral vehicle to be, especially the part about them being as hard to take down as an hav. Maybe we just have different views on this, but the dropship is close to how I envisioned it.
I envision gunships to be slow terrifying beasts that can deliver devastating fire power from the air. They sacrafise speed and some maneuverability for MOR DAKKA and killing power. Of course they would have a better tank than a dropship however the dropship can still out maneuver it and fly away faster. Gunships aren't air superiority, they are air to ground. They shouldn't become fighters. I envision them as heavy aircraft rather than medium as they should cost more. There are two key differences between the assault dropship and this gunship, 1. The gunship has far more firepower than the assault dropship, 2. The gunship has room for only one gunner, the assault dropship has room for 4 mercs. That's how I see the difference and why I will fly assault dropships after gunships come out.
Anyway this is a good discussion and I will make a thread for it, I'm sure judge doesn't want us derailing the very serious issue he has brought up here and I would like that discussion to continue. PS, come fly with me sometime, I would like to see your skills
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Monkey MAC
Lost Millennium
1296
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Posted - 2013.12.22 13:17:00 -
[202] - Quote
So here is what I think an Assault Dropship is for,
During Combat it is Highly likely to require troops to be dropped into a contested zone, often in to areas with little cover, its here the assault dropship is useful, available to provide covering fire while troops find a safe location, the assault dropship isn't made for marathons of combat, instead often relying on gunship or fighter escort to successfully transport its cargo.
Does that sound right? Is that how they should be / are being used?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Takahiro Kashuken
Red Star. EoN.
2020
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Posted - 2013.12.22 13:31:00 -
[203] - Quote
DUST Fiend wrote:Takahiro Kashuken wrote:The main issue also effects snipers but because its a tank is not the same thing? Exactly. Fix it for snipers too, I don't really care. Only bad people complain about red line snipers since, forever ago, because they don't cause anywhere near as much havoc as red line rail tanks do. Give rail technology fall off damage, problem solved
Well thats BS
If you complain about redline rail tanks which are made for long range combat and do well at it you really should also complain about redline snipers which are also made for long range combat and do well at it
Intelligence is OP
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Pvt Numnutz
Black Phoenix Mercenaries
472
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Posted - 2013.12.22 13:37:00 -
[204] - Quote
Michael Arck wrote:Piraten Hovnoret wrote:Even if I agree with everything on this matter about the rail gun, I must say my grimsnes is quite hard to take down even for a rail tank. However it has no guns fitted at al butt crasy reps/armor/hardness/shieldbost/afterburner.
The counter is many time not to fly strait up I fly low/fast and slalom around buildings. It workes as I want it a armor personal carrier ( I but uplinks al over the map also ).
The one thing that that I notice is hovering Assult DP pilots over a point harasing the blues. Then I just fly to a high spot/land call in a rail shoot em down recall tank and fly off into the sunset.
My point is that if you are a aircraft the speed and movement is your best defence, idk sometimes I feel like droship pilots wants to be flying tanks.
With that said rails are still broken, but if they are removed droppships will be OP
Sorry 4 my bad English
Regards And that's one of the OP's tactics in game. I've seen it myself. To hover and harass blues. So I don't understand. Someone found a way to take you out and you're upset about it? I call it due justice. The only thing broken is folks ability to understand that for every action there's a counter action. Don't get mad when that counter happens to you. Right and then the dropship pilot is like alright I'm gonna call down another dropship and go get that rail tank by using these mountains as cover then activate my afterburner as I come screaming in 2 feet off the deck aaaaaaaaand he's in the red line.............well better go recall this and cry to myself that no matter how much sp I have invested, no matter how many months I've spent to get good at flying and hone my combat skills, I will never be able to kill that guy, or even fight him. That is the problem, is it so much to ask that we can also have a chance to destroy the rail tank? Or is it too much to ask for a fair fight?
What's broken is there is plenty of consequences for dropships, fly somewhere without scanning the entire redline extensively and 1.2 seconds later you loose your ship, and there is no consequence for the rail tank as he is in an unassailable position. Further more why does a rail tank sitting somewhere that makes him invincible seem fine, but an assault dropship risking his ship to provide some cover fire for his squad/team a problem?
@ Piraten Hovnore, I have found flying low can also be just as deadly, if swarms, forge guns, or a rail tank hit you its just as likely that the knock back will cause you to crash. I can fly inches off the ground and tend to avoid it due to this fact. |
Judge Rhadamanthus
Amarr Templar One
1047
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Posted - 2013.12.22 13:43:00 -
[205] - Quote
Monkey MAC wrote:So here is what I think an Assault Dropship is for,
During Combat it is Highly likely to require troops to be dropped into a contested zone, often in to areas with little cover, its here the assault dropship is useful, available to provide covering fire while troops find a safe location, the assault dropship isn't made for marathons of combat, instead often relying on gunship or fighter escort to successfully transport its cargo.
Does that sound right? Is that how they should be / are being used?
below are 3 uses of a assault dropship that are not Gunship type roles. These are ones I do use, but only in a squad.
1) I use an Incubus often with a CRU fitted. I dont need many seats as the players pop in and leave when near a good spot. The speed allows me to keep moving, covering the map quickly to deliver the spawned troops. The front gun I use to clear enemy uplinks and nanos so I can also land and replace their uplinks with mine.
I don't go for kills but for equipment. This is where a gun on a ship is useful. I can play the role of putting my team where needed and slowing the enemies supply line of troops and equipment. So not a pure logi role or a full on assault role. It is a build only the ADS can get as dropships are today. The limit in seats gives it a strategic insertion and disruption role.
2) Another build I use is a rail (i have proto) fitted assault dropship. I use this to not kill tanks but to 'Force' them. So when I play with a good tanker, like DELBOY, I chase a tank toward him and use my turret to get the enemy tank to activate his hardeners. By the time he runs into DELBOY his hardeners are on cooldown or have a short run left.
If I can I do this with a forge gunner or 2 in the ship with me .Get a tank to harden up. Chase it till they run down then drop the forge gunners on them.
3) If the enemy is on a roof or holding an outpost I use an assault dropship to take a knifer or remote explosive player or scout behind them. Stefan the almighty is my goto guy for this. I can drop him, often right behind them (like the mushroom roof) that has a wall across the middle so the enemy cannot see me drop him) then I go and hover right infront of them and shoot to get their attention. While they arre look at me they get murdered from behind.
The front gun allows me to do these roles. But I am not playing as a mini gunship as these tasks use passengers as part of the tactics. This is the role between Dropship and Gunship assault version can fill.
Everything Dropship youtube channel
my Community Spotlight
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Leonid Tybalt
DIOS EX. General Tso's Alliance
8
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Posted - 2013.12.22 13:44:00 -
[206] - Quote
Michael Arck wrote:It reads as if people just want the game adjusted to them...all the time. dust 514 witch hunts. Now the issue is recall? Now we should remove redlines?
Are people thinking about the whole scope or the narrow view of what affects their gameplay??
Im thinking about the scope in regards to redlines. Ask yourself: what point are the redlines supposed to serve? Does it have something to do with insuring that both teams are supposed to have "safe" spawnpoints regardless of how bad they perform in the match?
If so we can confirm that it doesn't work, because there have been plenty of matches (especially on the smaller maps with only 3 null cannons) where one team gets completely pushed back and have no hope of being able to leave their start spawnpoints without getting slaughtered, and any attempt att bringing in a vehicle fail because av-weaponry is waiting on the redline to pop them before the RDV has even been able to drop them on the ground.
If the game incorporated more starting spawnpoints at the edges of each map for each team however, and just did away with the redlines, then players would be able to engage ALL targets, redline-abusing railtanks wouldn't be possible, and no team no matter how badly they perform would get "boxed in" at their starting spawnpoints because ideally there would be too many, too far apart for 16 players to cover.
This would also help towards ending boring redline-matches for the winning team, because honestly it's not very fun when the opposing team is reduced to completely hiding behind the redlines and it makes it harder f+Śr everyone on the winning team to earn more warpoints because no enemy is able to hack objectives that can be hacked back.
TL;DR remove the redlines, bring in more alternative starting spawnpoints and spread them out far apart on the edges of each map. |
Pvt Numnutz
Black Phoenix Mercenaries
472
|
Posted - 2013.12.22 13:46:00 -
[207] - Quote
Monkey MAC wrote:So here is what I think an Assault Dropship is for,
During Combat it is Highly likely to require troops to be dropped into a contested zone, often in to areas with little cover, its here the assault dropship is useful, available to provide covering fire while troops find a safe location, the assault dropship isn't made for marathons of combat, instead often relying on gunship or fighter escort to successfully transport its cargo.
Does that sound right? Is that how they should be / are being used? When fighters are introduced dropships will need air superiority to operate safely. Shock troopers are always being dropped into a hot zone, SNAFU should be their motto. Assault dropships can provide cover for a limited time, allowing the shock troops to get a good position or tip the scales so the DZ isn't overrun. However as the assault dropship cannot stay in a prolonged engagement the shock team leader would be wise to lace targets for a gunship. It would in fact be better to have a gunship blanket the DZ in fire before the shock team arrives to force the enemy on the defensive so the DZ isn't immediately overrun. Then have the gunship return for a second "gunrun" after the assault dropship has disengaged.
That's how I would do it anyway. |
Monkey MAC
Lost Millennium
1299
|
Posted - 2013.12.22 13:49:00 -
[208] - Quote
Pvt Numnutz wrote:Michael Arck wrote:Piraten Hovnoret wrote:Even if I agree with everything on this matter about the rail gun, I must say my grimsnes is quite hard to take down even for a rail tank. However it has no guns fitted at al butt crasy reps/armor/hardness/shieldbost/afterburner.
The counter is many time not to fly strait up I fly low/fast and slalom around buildings. It workes as I want it a armor personal carrier ( I but uplinks al over the map also ).
The one thing that that I notice is hovering Assult DP pilots over a point harasing the blues. Then I just fly to a high spot/land call in a rail shoot em down recall tank and fly off into the sunset.
My point is that if you are a aircraft the speed and movement is your best defence, idk sometimes I feel like droship pilots wants to be flying tanks.
With that said rails are still broken, but if they are removed droppships will be OP
Sorry 4 my bad English
Regards And that's one of the OP's tactics in game. I've seen it myself. To hover and harass blues. So I don't understand. Someone found a way to take you out and you're upset about it? I call it due justice. The only thing broken is folks ability to understand that for every action there's a counter action. Don't get mad when that counter happens to you. Right and then the dropship pilot is like alright I'm gonna call down another dropship and go get that rail tank by using these mountains as cover then activate my afterburner as I come screaming in 2 feet off the deck aaaaaaaaand he's in the red line.............well better go recall this and cry to myself that no matter how much sp I have invested, no matter how many months I've spent to get good at flying and hone my combat skills, I will never be able to kill that guy, or even fight him. That is the problem, is it so much to ask that we can also have a chance to destroy the rail tank? Or is it too much to ask for a fair fight? What's broken is there is plenty of consequences for dropships, fly somewhere without scanning the entire redline extensively and 1.2 seconds later you loose your ship, and there is no consequence for the rail tank as he is in an unassailable position. Further more why does a rail tank sitting somewhere that makes him invincible seem fine, but an assault dropship risking his ship to provide some cover fire for his squad/team a problem? @ Piraten Hovnore, I have found flying low can also be just as deadly, if swarms, forge guns, or a rail tank hit you its just as likely that the knock back will cause you to crash. I can fly inches off the ground and tend to avoid it due to this fact.
Yes bet that is a redline problem as has been said so many times before. The thing is how often in a CLOSE FIGHT will be teams get redlined? Once in a blue moon. So why do we have a red line? For a safe place to spawn without being camped. Why do we need that? Protostompers.
If we didn't have the protostomping phenomenon, we wouldn't need redlines, if we didn't have redlines then long ramge could be countered with short range flanking. Thus it would be balanced.
All of our redline, equipment and vehicluar problems spawn from protostomping, so long as it happens the game isn't balanced.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Pvt Numnutz
Black Phoenix Mercenaries
472
|
Posted - 2013.12.22 13:56:00 -
[209] - Quote
Monkey MAC wrote:
Yes bet that is a redline problem as has been said so many times before. The thing is how often in a CLOSE FIGHT will be teams get redlined? Once in a blue moon. So why do we have a red line? For a safe place to spawn without being camped. Why do we need that? Protostompers.
If we didn't have the protostomping phenomenon, we wouldn't need redlines, if we didn't have redlines then long ramge could be countered with short range flanking. Thus it would be balanced.
All of our redline, equipment and vehicluar problems spawn from protostomping, so long as it happens the game isn't balanced.
I know why we have a red line, or safe zone. I don't know why rail tanks are allowed to fire from it. I made a thread about vehicles not being able to operate their guns in the red which I think would solve this issue. Give that a read if you want my opinion on what should be done. |
Leonid Tybalt
DIOS EX. General Tso's Alliance
8
|
Posted - 2013.12.22 13:56:00 -
[210] - Quote
Harpyja wrote:Driver Cole wrote:Harpyja wrote:Why not remove the redline altogether for aircraft? Then give MCCs a form of AA that activates within a certain range to prevent dropships from farming kills (enough to discourage them from sitting there for extended periods of time, but not enough to allow to finish off a redline tank that retreated to the MCC) Can't completely remove it because infantry can't out run a DS with missiles. Well the idea is to remove the redline while adding in AA. I like how BF3 did it where you had indestructible player operated AA turrets in the 'redline' with a view of the 'redline' zone only. Allowed aircraft to engage within the redline, but it can become a hostile environment for aircraft. I think what could be done is to add player controlled blaster turrets (or equivalents of) with terminals inside the MCC. Short range such that it only creates a hostile environment where the redline used to be. Edit: I don't see why these turrets couldn't all be the same from a neutral faction, such as ORE or Sisters of EVE, or even CONCORD. This way the MCCs aren't limited to their faction's turrets and provide imbalances between the MCCs.
Using the MCC as deterents to enemy spawncamping is also a great idea. Although a more viable weapon in my opinion would be that the MCC is equipped with some kind of over-powered swarm launcher turrets that can be manned by players inside.
It would sort of make sense for a vessel as large as the MCC (it has the same size as some frigates in EVE) to have guided weaponry like guided missiles.
The downside being that the guided missiles have a really finite range of operation (i.e the MCC weapons can only be used within the teams "readline")
I welcome any idea that brings more interactivity to the MCC, after all they're just "sitting there" atm.
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