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Takahiro Kashuken
Red Star. EoN.
2014
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Posted - 2013.12.21 14:36:00 -
[1] - Quote
I have a few rail tanks but generally i dont like to use em, too slow at turning and im terrible at hitting infantry to boot but im using it more and more now
These days rail tanks are the 1st tanks to be brought out espc if there is a nice large hill about and if its in the redline its a bonus, they are brought out as a suprise to any other vehicles which are also called out since they are either missile or blaster and you can easily get the drop on them but also like a sniper you have the saftey of the redline and enough HP to escape about anything
If im put into a game late and there is alot a tanks about i can bring out a rail and clear the field from a hill and generally have a clear view of the entire field on some maps
Its not that different to the redline thales sniper who OHK everything infantry, the railgun does it to vehicles instead and is very good at it just like the sniper and at one time the FG did it to both things from towers
So Judge says remove them because they whack anything into dust, does that mean we remove snipers aswell which whack anything infantry into dust because they have a clear view of the map?
Also militia rails are also used and with militia dmg mods on a militia tank, so is militia also a problem? do we reduce everything militia even more or scrap it completely, but does that mean we scrap everything militia since militia BPO dropsuits can kill proto suits?
The maps are small, one day in about 5years time maybe on the PS4 we have access to the entire map and matches maybe 64v64 or higher and on some maps a 4man rail tanking squad may set up on a hill and shoot down anything that comes within 600m of what ever they are guarding, would it still be broke then? no because you could move on foot or at least counter with your own tank squad but the rails would still whack anything vehicle wise with ease so maybe it would still be broke against vehicles but that is what the rail is for
If militia vehicles are reduced to uselessness or completely removed then would be pilots may not bother as much, do you really want to save up alot of SP and take a shot in the dark with something that you cant try out or wouldnt want to because its a moving coffin?
If rails are removed how do you change them? they are a powerful long distance anti vehicle weapon like the sniper is a powerful long range anti infantry weapon, are snipers then removed from the game? do FG change as a consequence and also be removed? Would the rail even come back even if the maps were larger because they could do exactly the same thing except only close off a portion of the map instead of all of it?
This is pubs too, a redline rail can annoy all vehicles and the enemy can counter with one of there own which then leads to a rail match, how does it effect PC matches? granted there will be one about generally picking off the odd tank if it sees it and once again the enemy can also bring one in
If anyone did see the vehicle notes before the patch we all knew the rail was back, 600m and 2k dmg as base against the new vehicle numbers, no one should have been suprised by this, espc not the DS pilots since the rail is the DS major threat
But if the rail is removed what keeps the DS in check? ive got a few with missiles, FG can be good also and lolswarms if they are alert
Asking for a in private chat/NDA BS is also lolworthy and should not happen
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2014
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Posted - 2013.12.21 15:02:00 -
[2] - Quote
DUST Fiend wrote:Takahiro Kashuken wrote:So Judge says remove them because they whack anything into dust, does that mean we remove snipers aswell which whack anything infantry into dust because they have a clear view of the map?
The only difference here is that not only can the sniper not kill vehicles or installations, his fit generally costs as much or more than the red line tank. You also can't one shot kill that red line tank, and the -only- counter is to call in your own sica that you didn't skill into, and hope he doesn't see you, and even if he does, he can generally just recall before you kill him. I also wish people would shut up about needing wicked strong militia tanks to try tanks. You can get into a standard tank in your first week of play, militia should suck ball waffles and only be to give you a feel for the vehicles, not a no SP kill machine that takes out vehicles installations and dropsuits of all quality. Infantry militia items =/= vehicle militia items The main issue though is giving someone the ability to get kills and shut down entire branches of play from a zone that makes you all but immune to death. That is a balance issue, it has been a balance issue, and will continue to be a balance issue until it is fixed. The only time someone should be totally safe is when they're totally removed from combat. If you can still kill, you should be just as vulnerable to being killed as everyone else. .
My redline tank is proto fit and is about 500k because ts fit to do the job in 1 shot or 2 at the most so that sniper has to use all proto to get even half of the ISK price, thales tho more expenisve because officer, i hope for an officer turret one day
Militia tanks against proper tanks are not wicked strong, but fall asleep and they will destroy you just like BPO dropsuits can do, if they do get nerfed then they generally wont be used at all like for the past 6months so you might aswell remove them
The main issue also effects snipers but because its a tank is not the same thing?
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2020
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Posted - 2013.12.22 13:31:00 -
[3] - Quote
DUST Fiend wrote:Takahiro Kashuken wrote:The main issue also effects snipers but because its a tank is not the same thing? Exactly. Fix it for snipers too, I don't really care. Only bad people complain about red line snipers since, forever ago, because they don't cause anywhere near as much havoc as red line rail tanks do. Give rail technology fall off damage, problem solved
Well thats BS
If you complain about redline rail tanks which are made for long range combat and do well at it you really should also complain about redline snipers which are also made for long range combat and do well at it
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2183
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Posted - 2014.01.10 19:40:00 -
[4] - Quote
Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP.
I knew it
Judge doesnt want railguns nerfed (not yet) he just wants them out of the game completely so he can rule the skies in complete safety
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2183
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Posted - 2014.01.10 19:50:00 -
[5] - Quote
Borne Velvalor wrote:Takahiro Kashuken wrote:Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP. I knew it Judge doesnt want railguns nerfed (not yet) he just wants them out of the game completely so he can rule the skies in complete safety I wouldn't call 3000 armor damage a shot from a Breach complete safety. Missiles are also useful if ships fly too low.
How many run breach?
Missiles are iffy, spread and missiles travel time too and if they all dont hit they can escape and it has to be basically hovering unless you are good at hitting a moving target with missiles provided the missiles dont time out 1st
Intelligence is OP
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