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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
574
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Posted - 2013.12.22 00:28:00 -
[1] - Quote
Its strange that i seem to not be thinking anything is OP lately
The redline railgun snipers all die to my own railgun sniper quite easily, often they bring another in to try and deal with me, we hit that also.
Dropships do seem to die quickly to them i agree but the reward of you having your dropship in is perhaps 20-30 kills, cant have that much power without some risk surely?
We seem to want to try to make Dust 514 a simple 'rock paper scissors' exercise but i think most people have this entirely wrong, if they call in a tank, i also will call in a tank, they use a dropship to get on high, i also will do the same.
Often its about smacking down an enemy so that they stop doing something (thales snipers being killed by miltia shotgunners for example)
The endless call for this and that to be nerfed / buffed only ever destabilizes the game further i am afraid. sometimes things are best left not messed with as this entire forum for about a year has been a diatribe of nerf posts and frankly its getting dull. |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
576
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Posted - 2013.12.22 00:39:00 -
[2] - Quote
A further thought,
So many of the 'nerf this and that' posts are also pretty much one sided in their arguments, so for example if we nerfed railguns, dropships would likely be almost impossible to kill (lets face it, good pilots with hardners etc make them pretty tough already)
So in the above scenario, if railguns were nerfed, we would see a tidal wave of "DROPSHIPS ARE SO OP OMG NERF THEM" posts
CCP cannot win, we are a terribly single minded, short sighted community who care about our own guns, suits, modules and vehicles, and anything that shoots us down / kills us with perceived (wrongly) ease, we flame about it needing a nerf.
I will stick my neck out and say true balance cannot be achieved, this isnt starcraft and the sooner we just accept that a cruise missile is going to be more OP than a TOW missile, the more we will grow as a community and stop whinging about Utopian balance.
(i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content)
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
578
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Posted - 2013.12.22 00:51:00 -
[3] - Quote
Borne Velvalor wrote:CEOPyrex CloneA wrote:Iwords. more words True balanced cannot be achieved, but you can make the game more than about who has the most rocks to pelt the enemy side with.
Good post is good, agree that when people spam 6 tanks, unless you have a tank team on your side it could be said to be a tough match from the offset :)
I find that our squad play has become very much about flexibility, so when we run a gang we can at a push field 5/6 tanks between just us if the enemy spams tanks. Then its a head butting contest until one side gives up.
Im really not sure if its right or not, its fun but for those who specialised into a role, you are screwed pretty much.
I would also perhaps stress that its okay to leave battles as well, often if you see a proto stomp forming, a tank spam gathering, its not the end of the world to drop that game and start another...... or is that bad etiquette? i rarely know which spoon to use at the Dust 514 battle table nowadays. |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
587
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Posted - 2013.12.22 09:50:00 -
[4] - Quote
Judge Rhadamanthus wrote:CEOPyrex CloneA wrote:i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content Because many people are finding their enjoyment of the game ruined by an unfair game mechanic. You may want to dismiss unfair things that cause people to feel badly treated, but i won't.
Kind of agree but, for example, I ran scout suits since possibly the start of this game and they were totally borked when aim assist came in for perhaps 3-4 months due to 'buffing stuff' so i understand the pain here.
Same goes with the flaylock, used to love that thing and get 20+ kills each round with it, when it was changed i moved on.
What bothers me is the tidal wave of 'nerf this and that' posts. Trying to get railguns nerfed will be seen as opening up the ability to fly an ADS and rack up 20-30 kills which will just perpetuate the problem i guess.
Railguns have been insane for what? a week? two? try living with that for 10 - 20 weeks like scouts had to with the AA buff and sadly some of the best scouts in the game have given up due to this so i do understand the issue.
Increasing the overheat is good, making them not elevate as much, also good but once done, the next item on the nerf list will be ADS.
I think to be honest im getting really tired of this game endlessly being a thread fest about nerfing stuff (not aimed at OP). I dont recall seeing this in eve as much at all and it freed up CCP to just continue making a great game.
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
587
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Posted - 2013.12.22 10:31:00 -
[5] - Quote
Aeon Amadi wrote:CEOPyrex CloneA wrote:words
If you haven't seen many "nerf this" threads in the Eve forums, you haven't been around very long.
played eve since beta (10 years now) sup
The difference is that in EVE its not the tidal wave we get in here. Lets face it, if we didnt scream and whine for nerfs and buffs, this forum would be a ghost town. |
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