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DUST Fiend
OSG Planetary Operations Covert Intervention
9983
|
Posted - 2014.01.14 20:10:00 -
[301] - Quote
BAD FURRY wrote:Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP. OMG!!! the But hurt is strong with this one !!! no rely get over it and stop crying standing in the open for them to kill you so you can cry about it here. get better skills and you wont die so much to them . The person who has literally liberally abused every completely broken aspect of this game, telling people to get better skills.
Ahh.
It's like pay per view.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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Anoko Destrolock
Crimson Saints
31
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Posted - 2014.01.15 00:29:00 -
[302] - Quote
IMO the problems with rails are only partially due to the railgun My suggestions: Limit Railgun range to 300-350m Change missile range to 200m, since they arent viable at their current max range because they are inaccurate Limit tanks to 1 dmg mod nerf dmg mods to 15-20%
Damage mods and redline immunity are the biggest issues. People dont talk about dmg mods being OP but that is a huge part of the problem. +57% dmg is a lot for a mlt tank... people are stacking dmg mods on a cheap tank for 2 shot kills
When you do the math, dmg mods are just stupid and broken. Personally, id like to see them removed from both tanks and infantry. Because they amplify imbalances as much as dmg
MLT rail with 1 dmg mod: 1885 dmg 16k isk
MLT rail with 2 dmg mods 2276 dmg 20k isk
Proto rail 1885 dmg 242k isk
Proto rail, 3 dmg mods 3300 dmg, 254k isk |
Borne Velvalor
Endless Hatred
2135
|
Posted - 2014.01.15 01:52:00 -
[303] - Quote
Anoko Destrolock wrote:IMO the problems with rails are only partially due to the railgun My suggestions: Limit Railgun range to 300-350m Change missile range to 200m, since they arent viable at their current max range because they are inaccurate Limit tanks to 1 dmg mod nerf dmg mods to 15-20%
Damage mods and redline immunity are the biggest issues. People dont talk about dmg mods being OP but that is a huge part of the problem. +57% dmg is a lot for a mlt tank... people are stacking dmg mods on a cheap tank for 2 shot kills
When you do the math, dmg mods are just stupid and broken. Personally, id like to see them removed from both tanks and infantry. Because they amplify imbalances as much as dmg
MLT rail with 1 dmg mod: 1885 dmg 16k isk
MLT rail with 2 dmg mods 2276 dmg 20k isk
Proto rail 1885 dmg 242k isk
Proto rail, 3 dmg mods 3300 dmg, 254k isk It's +63% for two because the effect is exponential (the second/third amp adds a smaller percentage but it adds it to the bonus damage of the amps before it as well, effectively). 3 are 92% for the same reason.
Glass cannon proto rails hit for around 3900 damage to shields/3200 damage to armor. Glass cannon Sicas hit for ~2600 shield damage and over ~2100 armor damage. 2HKO and 3HKO with glass cannon Sicas to shield/armor tanks. Glass cannon Particle Cannon Gunnlogi can 2HKO unhardened, unplated armor and, IIRC, 3HKO the RDV. Really, their RoF is too high/overheat is too slow for the damage. The redline is the biggest problem, though and is one of the only things that ticks me off in TvT beyond their pure DPS. Booster/Hardener/Amplifier with a Cannon is extremely annoying to kill. 2/3HKO like glass cannon Sicas but the Booster + Hardener makes it very hard to alpha before it gets away. Shields drop, booster + hardener goes up, next shot hits, tank disappears behind a mountain.
Glass cannon rails can OHKO unextended shield dropships. Not sure about extended, but 3900 shield damage isn't easy to tank with any set and are perfectly safe in the redline.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Atiim
Living Like Larry Schwag
3474
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Posted - 2014.01.15 01:56:00 -
[304] - Quote
Anoko Destrolock wrote: When you do the math, dmg mods are just stupid and broken. Personally, id like to see them removed from both tanks and infantry. Because they amplify imbalances as much as dmg
And I guarantee that you will kill literally every Niche & AV weapon in this entire game, along with guaranteeing that nobody will ever be able to use anything other than a rifle to remain viable and/or competitive.
Atiim (Wyrikomi Swarm Launcher) Tank Spammer
Tank Spammer (Soma - MLT 80GJ Blaster) Atiim
And this is why I drink.
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DUST Fiend
OSG Planetary Operations Covert Intervention
10072
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Posted - 2014.01.15 02:06:00 -
[305] - Quote
Borne Velvalor wrote:Anoko Destrolock wrote:IMO the problems with rails are only partially due to the railgun My suggestions: Limit Railgun range to 300-350m Change missile range to 200m, since they arent viable at their current max range because they are inaccurate Limit tanks to 1 dmg mod nerf dmg mods to 15-20%
Damage mods and redline immunity are the biggest issues. People dont talk about dmg mods being OP but that is a huge part of the problem. +57% dmg is a lot for a mlt tank... people are stacking dmg mods on a cheap tank for 2 shot kills
When you do the math, dmg mods are just stupid and broken. Personally, id like to see them removed from both tanks and infantry. Because they amplify imbalances as much as dmg
MLT rail with 1 dmg mod: 1885 dmg 16k isk
MLT rail with 2 dmg mods 2276 dmg 20k isk
Proto rail 1885 dmg 242k isk
Proto rail, 3 dmg mods 3300 dmg, 254k isk It's +63% for two because the effect is exponential (the second/third amp adds a smaller percentage but it adds it to the bonus damage of the amps before it as well, effectively). 3 are 92% for the same reason. Glass cannon proto rails hit for around 3900 damage to shields/3200 damage to armor. Glass cannon Sicas hit for ~2600 shield damage and over ~2100 armor damage. 2HKO and 3HKO with glass cannon Sicas to shield/armor tanks. Glass cannon Particle Cannon Gunnlogi can 2HKO unhardened, unplated armor and, IIRC, 3HKO the RDV. Really, their RoF is too high/overheat is too slow for the damage. The redline is the biggest problem, though and is one of the only things that ticks me off in TvT beyond their pure DPS. Booster/Hardener/Amplifier with a Cannon is extremely annoying to kill. 2/3HKO like glass cannon Sicas but the Booster + Hardener makes it very hard to alpha before it gets away. Shields drop, booster + hardener goes up, next shot hits, tank disappears behind a mountain. Glass cannon rails can OHKO unextended shield dropships. Not sure about extended, but 3900 shield damage isn't easy to tank with any set and are perfectly safe in the redline. And thanks to the redline, there is virtually no downside to running glass cannon fits.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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KenKaniff69
Fatal Absolution Covert Intervention
1883
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Posted - 2014.01.16 21:29:00 -
[306] - Quote
What would DS pilots think about a built in 30% resistance to railguns? Tanks and LAV's should be getting wrecked by rails, but DS's shouldn't. A built in resistance solves this problem without rendering the railgun useless. Right now, the only way to kill redline tanks is by the use of mod'd rails.
So about those vehicle locks...
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
589
|
Posted - 2014.01.16 21:48:00 -
[307] - Quote
i see it as a good thing when that enemy ds droping enemy troops all over my teams objective goes down. as for taking out the dropship at max ceiling height? the only way i see that happening is if the rail gun drove and parked on the side of a hill or any inclined plane. like a ramp. or the dropship was extremely far away from the tank i dont see it going down high up in the middile of the map.. the turret itself is extremely slow to rotate. its actually faster to just turn the whole entire tank instead.
plus dmg mods only increase the guns damage by 30%. hardeners increase the resistance by 40%.
so if i were to attack a tank with 2 hardeners active at the same time id have a rather hard time hitting through it with my glass cannon. and if it had 3 active at the same time?. thats a 120% resistance. the most i can get is a 60% increase. and the most possible for a gunlogi is a 90% increase in attack power.
as for being unable to fly dropships around the map? i still dont have much trouble when flying my mlt viper dropship around. or my gorgon. but i also dont bring one out every match. |
Judge Rhadamanthus
Amarr Templar One
1238
|
Posted - 2014.01.16 22:18:00 -
[308] - Quote
Takahiro Kashuken wrote:
I knew it
Judge doesnt want railguns nerfed (not yet) he just wants them out of the game completely so he can rule the skies in complete safety
I explained this to you the other day. Please stop telling deliberate lies It is getting really tiresome. I mean really. Shall I link you those post again? Why do you keep misrepresenting me AFTER i have CLEARLY explain myself to you several times. I guess ill have to link you AGAIN to those posts. Please read them this time.
Read it this time and stop misrepresenting me after I keep explaining things to you. You may value telling lies but I do not.
Everything Dropship youtube channel
my Community Spotlight
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Mordecai Sanguine
What The French
282
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Posted - 2014.01.16 22:21:00 -
[309] - Quote
Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP.
No. You must understand than Rail turret is a AV turret meant to be almost useless against infantry (And actually it is.). But absolutely "master" against vehicules (HAV/LAV).
When blaster is destroying 20 ennemies in less than 30sec no one complains because it's as intended. So why complaining when an AV turret destroy vehicules ? (As intended).
Blaster even destroy vehicules pretty easy. So......
Ok that's pretty unfair than it can look up so easily and shoot dropships. The only nerf that would be "useful" is to reduce elevation of the turret.
Rail already have lot of drawbacks. Low RoF. You fail one/two shots you're DEAD. Really low rotation speed. slow reload. etcetc....
Dropship are transports you think it's supposed to resist from a "artillery" cannon mounted on a Battle Tank ?
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KenKaniff69
Fatal Absolution Covert Intervention
1883
|
Posted - 2014.01.16 22:23:00 -
[310] - Quote
Mordecai Sanguine wrote:Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP. No. You must understand than Rail turret is a AV turret meant to be almost useless against infantry (And actually it is.). But absolutely "master" against vehicules (HAV/LAV). When blaster is destroying 20 ennemies in less than 30sec no one complains because it's as intended. So why complaining when an AV turret destroy vehicules ? (As intended). Blaster even destroy vehicules pretty easy. So...... Ok that's pretty unfair than it can look up so easily and shoot dropships. The only nerf that would be "useful" is to reduce elevation of the turret. Rail already have lot of drawbacks. Low RoF. You fail one/two shots you're DEAD. Really low rotation speed. slow reload. etcetc.... Dropship are transports you think it's supposed to resist from a "artillery" cannon mounted on a Battle Tank ? read my post
So about those vehicle locks...
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Judge Rhadamanthus
Amarr Templar One
1238
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Posted - 2014.01.16 22:24:00 -
[311] - Quote
Mordecai Sanguine wrote:Dropship are transports you think it's supposed to resist from a "artillery" cannon mounted on a Battle Tank ?
For rail supporters here is something to consider. This still is from my upcoming redline/rail video. Blue skull is where i died. Yellow dot is where The tank was (i have the evidence to prove it). Kill card.
Fair and in need of no adjustment?
Everything Dropship youtube channel
my Community Spotlight
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Mahal Daj
Mahal Tactical Enterprises
17
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Posted - 2014.01.18 19:59:00 -
[312] - Quote
I think that glass cannons, brawlers, whatever are fine... if they had a counter that was better than the nerfed AV fits.
I propose: implementing droppable/placeable turrets (OMS) style that would allow infantry to call down some needed firepower when they are getting hit hard by armor.
Basically, you've have an immobile vehicle hull type thing, with the following costs, and hardpoints:
each turret would attempt to autotarget reds if unmanned.
Militia Small Drop-pod Turret: 1 small turret: 2,000isk Militia Large Drop-pod Turret: 4 small turret: 12,000isk adv Small Drop-pod Turret: 2 small turrets: 4,500isk adv Large Drop-pod Turret: 3 small/1 large turrets: 40,000isk pro Small Drop-pod Turret: 3 small turrets: 32,000isk pro Large Drop-pod Turret: 3 small/2 large turrets: 97,000isk
Or... you know... something like that
tl;dr If infantry could call automatic turrets at reasonable prices, it would help offset the AV nerf and the 'gang of tanks' effect.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Mordecai Sanguine
What The French
306
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Posted - 2014.01.18 20:12:00 -
[313] - Quote
Judge Rhadamanthus wrote:Mordecai Sanguine wrote:Dropship are transports you think it's supposed to resist from a "artillery" cannon mounted on a Battle Tank ?
For rail supporters here is something to consider. This still is from my upcoming redline/rail video. Blue skull is where i died. Yellow dot is where The tank was (i have the evidence to prove it). Kill card. Fair and in need of no adjustment?
Fair. I don't especially defend it i don't use tanks. It's an AV weapons on an Tank. You're an transport aerial vehicule. Seems Logic. At least it don't instant explode it let you the time to jump from it.
Maybe change the dropships to be cheaper. Transports vehicules should be cheap.
And Assautlt Dropship should have some AV weapons (with some reduced damage). (Swarms/Forge). AND their current turret against infantry.. |
Judge Rhadamanthus
Amarr Templar One
1273
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Posted - 2014.01.19 15:27:00 -
[314] - Quote
Mordecai Sanguine wrote:Judge Rhadamanthus wrote:Fair and in need of no adjustment? Fair.
There would be words here but I seem to have lost them.
Everything Dropship youtube channel
my Community Spotlight
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Atiim
Living Like Larry Schwag
3668
|
Posted - 2014.01.19 15:35:00 -
[315] - Quote
Mordecai Sanguine wrote: Fair. I don't especially defend it i don't use tanks. It's an AV weapons on an Tank. You're an transport aerial vehicle. Seems Logic. At least it don't instant explode it let you the time to jump from it.
Maybe change the dropships to be cheaper. Transports vehicles should be cheap.
And Assault Dropship should have some AV weapons (with some reduced damage). (Swarms/Forge). AND their current turret against infantry..
I don't care what a weapon/item is used for. If you can vaporize your target without him possibly being able to react, then it is broken.
Why would I care about having the chance to jump out before it explodes? If I'm piloting, then I'm mostly likely in a Starter Fit or another BPO.
While having dropships become cheaper is good, nobody wants to pay ISK just to get shot out the sky 3 seconds later. Regardless of how low the cost is.
Assault Dropships already have an AV weapon. It's called the 20GJ Railgun.
So you believe that a weapon with 600m range should be able to deal 2-4k HP of damage per volley, while having an incredibly fast ROF, and not sacrificing anything towards the risk/reward aspect?
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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Borne Velvalor
Endless Hatred
2173
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Posted - 2014.01.19 16:35:00 -
[316] - Quote
Yesterday, I destroyed a Python in one shot from 500m. All Pythons except those with a Complex Heavy Shield Extender die in one shot to a glass cannon, with no warning. They're just flying along and bam, dead.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
64
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Posted - 2014.01.19 16:43:00 -
[317] - Quote
Yea, that's why learning to ADS is loco hombre!
FAME
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Munin-Frey
Fish Spotters Inc.
91
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Posted - 2014.01.19 17:02:00 -
[318] - Quote
In my opinion it just silly that any of the tanks other than the missile tank is able to even shoot at flying craft. Since when can tanks shoot down airplanes unless they are dedicated anti-aircraft tanks?
All I know is that when the game started tanks were very limited as to how upwards they could aim the main turret and then they all complained until CCP changed it even though CCP stated that it was that way by design.
I am getting sick of CCP breaking the design of the game to cater to squeaky wheels. Luckily they tend to correct back where things should be eventually but it is getting old playing through each thing as it becomes OP and then is nerfed.
Closed Beta Veteran
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Cedric Reeg
Black Phoenix Mercenaries Legacy Rising
9
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Posted - 2014.01.19 18:35:00 -
[319] - Quote
KING CHECKMATE wrote:TEXA5 HiTM4N wrote:finally someone sees why i don't run my dropship all the time like a want to. i'll be having a good time and the enemy will call in 3 little sicas that i can't do nothing about and end me. 3? Last time i checked in a dom game the enemy had 4 sicas and around 2-3 maddies killing infantry. We couldnt deploy Anything at all and even getting out of the red line was almost impossible. You had to run past rail tanks and Snipers, To then evade the Blaster Maddies/somas To the FIGHT infantry to then attempt a suicide hack on the objectiveMan , what a crappy game that was....
And some would call you coward for being in your redline and not just feeding them kills and WPs. Redline is so op... |
gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4348
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Posted - 2014.01.19 20:07:00 -
[320] - Quote
Judge Rhadamanthus wrote:Takahiro Kashuken wrote:I knew it
Judge doesnt want railguns nerfed (not yet) he just wants them out of the game completely so he can rule the skies in complete safety I explained this to you the other day. Please stop telling deliberate lies It is getting really tiresome. I mean really. Shall I link you those post again? Why do you keep misrepresenting me AFTER i have CLEARLY explained myself to you several times. I guess ill have to link you AGAIN to those posts. Please read them this time. Read it this time and stop misrepresenting me after I keep explaining things to you. You may value telling lies but I do not. I shall make small and marked adjustments to the OP so as to clarify my meaning. give it up judge, takahiro's trademark tactic is to deliberately misinterpret things and rage about it, for those who don't believe me i present this thread as proof, in case his posts weren't enough already https://forums.dust514.com/default.aspx?g=posts&t=101411&find=unread
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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ReGnYuM
Escrow Removal and Acquisition
1912
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Posted - 2014.01.19 20:12:00 -
[321] - Quote
Honestly, The only thing stopping ADS ships from going 30-0 are Rail Gun Tanks.
If Rail Tanks get a re-balance the forge guns and swarms need a buff
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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emm kay
Chatelain Rapid Response Gallente Federation
52
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Posted - 2014.01.19 20:20:00 -
[322] - Quote
Racro 01 Arifistan wrote:railguns are fine apart from the huge damage they deal. no tank has enough HP to survie 3 or 2 shots(if its proto rail) while they have 2 damage mods running. almost 2k damage or over form a moded pro rail is ridiculos.
if you take into to account the ammount of charge's per clip plus spare ammo and re-fire rate it is ridiculos. all ralig guns would be fine if they received 400-500 less damage. this would allow basically all vehicles to survive 2-3 shots and might require a 4th to be killed.
missiles can empty thier entire clip extremly quick but have that killing reload time to compensate :)
blasters overheat quickly/run out of clip quickly as well.
railgun has no downside.
railgun should get a drawback. either decrese current damage or add heavy recoil when it shoots so it is forced to re-align befor second shot.
Or, make it so tanks overheat on rails Or, make the chargeup more like a forge gun (you move 50% normal speed, have to let go of firing button to fire, maybe higher damage and 1 bullet / clip)
--
You called, sir?
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Roofer Madness
Tickle My Null-Sac
756
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Posted - 2014.01.19 20:27:00 -
[323] - Quote
I completely agree Judge. On every aspect. I almost made my own rage thread over this BS this morning but yours is much nicer!!! So I'll just BUMP. Please read this CCP and do something about red line rail turrets.
I spent half my ISK on gambling, alcohol and wild women. The other half I wasted.
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
658
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Posted - 2014.01.19 21:18:00 -
[324] - Quote
ReGnYuM wrote:Honestly, The only thing stopping ADS ships from going 30-0 are Rail Gun Tanks.
If Rail Tanks get a re-balance the forge guns and swarms need a buff Forge guns as well, wiki breach can one shot my dropship.... |
Judge Rhadamanthus
Amarr Templar One
1286
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Posted - 2014.01.19 21:31:00 -
[325] - Quote
ReGnYuM wrote:Honestly, The only thing stopping ADS ships from going 30-0 are Rail Gun Tanks.
There is nor evidence to support this statement. In fact when I see ADS in games with no rails they do not do 30-0.
Everything Dropship youtube channel
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Ghosts Chance
Inf4m0us
844
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Posted - 2014.01.19 21:36:00 -
[326] - Quote
Judge Rhadamanthus wrote:ReGnYuM wrote:Honestly, The only thing stopping ADS ships from going 30-0 are Rail Gun Tanks. There is nor evidence to support this statement. In fact when I see ADS in games with no rails they do not do 30-0.
i do
just today i went 42-2 WITH enemy rails.... |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
658
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Posted - 2014.01.19 21:37:00 -
[327] - Quote
Borne Velvalor wrote:Yesterday, I destroyed a Python in one shot from 500m. All Pythons except those with a Complex Heavy Shield Extender die in one shot to a glass cannon, with no warning. They're just flying along and bam, dead. A Complex Heavy Shield Extender Python would survive with, according to my calculations, a whopping 100 armor. I don't think a python can even fit that even with the fitting skill. I'll hop on and give it a try though, it will probably be the only thing I can fit. |
ANON Cerberus
Tiny Toons
62
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Posted - 2014.01.19 21:37:00 -
[328] - Quote
This thread is still going?
The assault dropship is the equivalent of a transport helicopter in other games such as battlefield. They too go down like sacks of sheet.
The ADS is NOT a gunship, which would still be easy pickings, and it is certainly not a jet fighter. Try tanking your dropships and you will be able to take some shots from an enemy railgun installation or enemy rail tank. I have put advanced and proto rail rounds into some enemy dropships before that have withstood 3 - 4 shots and got away. How the hell does a little flying tin can withstand 3-4 or more shots of a rail gun that is an anti tank weapon? Tanks have thick armour. Dropships are thin tin cans yet some of them seem to survive.
However I can get behind you on the redline issue, which is seperate to other things. |
Zirzo Valcyn
Holdfast Syndicate Amarr Empire
55
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Posted - 2014.01.19 21:41:00 -
[329] - Quote
Mordecai Sanguine wrote:Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP. No. You must understand than Rail turret is a AV turret meant to be almost useless against infantry (And actually it is.). But absolutely "master" against vehicules (HAV/LAV). When blaster is destroying 20 ennemies in less than 30sec no one complains because it's as intended. So why complaining when an AV turret destroy vehicules ? (As intended). Blaster even destroy vehicules pretty easy. So...... Ok that's pretty unfair than it can look up so easily and shoot dropships. The only nerf that would be "useful" is to reduce elevation of the turret. Rail already have lot of drawbacks. Low RoF. You fail one/two shots you're DEAD. Really low rotation speed. slow reload. etcetc.... Dropship are transports you think it's supposed to resist from a "artillery" cannon mounted on a Battle Tank ? the issue is not the tank it's the redline they use as a shield.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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steelRatt
L.O.T.I.S. D.E.F.I.A.N.C.E
3
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Posted - 2014.01.19 22:13:00 -
[330] - Quote
Iv dabbled in flying since closed beta. But only lately made the choice it's what I have fun with and the direction I now want to go. Railguns are making that hard and costly. I'm trying to stick at it tho I feel for new players to dust wanting to get in to a DS I'm sure most would quit and roll tanks the way things are at.
Defeat dose not exist to them that are willing.
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