|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
164
|
Posted - 2013.12.21 05:42:00 -
[1] - Quote
Megamix Chemist wrote:Bump +1 Range needs to be addressed, maybe the rails round travels so fast it gets too hot and implodes after a certain distance or sharpens down to a smaller round doing less damage, maybe not but there should be a solution. 1.6 fire rate, reduce damage by at least 100, bring the ADV snd PRO rails closer together so they cant have over 1700 damage
recuruit link
5 to 11 mil isk per 100k recuruit
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
164
|
Posted - 2013.12.21 07:30:00 -
[2] - Quote
ladwar wrote:Darken-Sol wrote:Our Deepest Regret wrote:What if Drop ships were immune to Red line auto-death?
It would make sense. The timer should only be triggered by vehicles that touch the ground. So long as the pilot and his crew stayed airborne, they wouldn't explode, and they'd be able to hunt red line rail gunners. They'd be the ultimate counter, in fact. its almost like you read my mind. and so i now see spawn camping dropships preventing people from spawning in their own spawn areas. butr there are supply depots and institutions in the redline
recuruit link
5 to 11 mil isk per 100k recuruit
|
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
166
|
Posted - 2013.12.22 04:04:00 -
[3] - Quote
Iron Wolf Saber wrote:Making rails much harder to fit would probably fix them. they need a fire rate reduction and lower damage VS shields, and there we go, 1.6 fire rate
recuruit link
5 to 11 mil isk per 100k recuruit
|
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
168
|
Posted - 2013.12.22 09:35:00 -
[4] - Quote
you wanna fly some time?
recuruit link
5 to 11 mil isk per 100k recuruit
|
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
169
|
Posted - 2013.12.22 10:57:00 -
[5] - Quote
Piraten Hovnoret wrote:Even if I agree with everything on this matter about the rail gun, I must say my grimsnes is quite hard to take down even for a rail tank. However it has no guns fitted at al butt crasy reps/armor/hardness/shieldbost/afterburner.
The counter is many time not to fly strait up I fly low/fast and slalom around buildings. It workes as I want it a armor personal carrier ( I but uplinks al over the map also ).
The one thing that that I notice is hovering Assult DP pilots over a point harasing the blues. Then I just fly to a high spot/land call in a rail shoot em down recall tank and fly off into the sunset.
My point is that if you are a aircraft the speed and movement is your best defence, idk sometimes I feel like droship pilots wants to be flying tanks.
With that said rails are still broken so anyone who isn't moving 50 mph always dies? the only way to attack is to be still, and air vehicles are the easiest targets of all, even moving fast a AFG hits you.
recuruit link
5 to 11 mil isk per 100k recuruit
|
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
169
|
Posted - 2013.12.22 21:42:00 -
[6] - Quote
CommanderBolt wrote:You know all of this talk about "Red line rail tanks". I have to be honest, 90% + of games I am in there are no red line rail tanks. All of the tanks are out fighting and killing.
I can't say for certain however I will test this now, but it seems to me dropships are a LOT harder to kill now they they ever were before UNLESS you are using a railgun tank or railgun installation.
I was trying to swarm a DS the other day, the missiles did jack ****, any damage they did do the DS could easily rep. That was compounded by the fact swarms range is pathetic now.
With my forge gun I found that ok I could do reasonable damage but the DS would be long gone as soon as it took the first hit and again, they could rep the damage I could cause.
No to me it seems railguns are the only viable tactic to kill a DS unless the dropship pilot is a total moron. did you or did you not cause the pilot to flee asap? also swarms need a damage buff by 20
recuruit link
5 to 11 mil isk per 100k recuruit
|
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
182
|
Posted - 2013.12.24 01:24:00 -
[7] - Quote
Atiim wrote:Happy Violentime wrote:Dropship pilots pfft - use tactics, hover low and use cover rather than just float around in an empty sky like a huge floating target LOL Brah, do you even Dropship? he doesn't, but swarms need a slight buff
recuruit link
5 to 11 mil isk per 100k recuruit
|
jerrmy12 kahoalii
The Phoenix Federation
224
|
Posted - 2014.01.05 14:22:00 -
[8] - Quote
DUST Fiend wrote:Charlotte O'Dell wrote:Somebody been sploded.
Consider this: NO OTHER WEAPON IS CAPEABLE OF KILLING AN ADS. Without rails, an ADS squad is harder to destroy than a tank squad.
I understand you don't like my kind, but we are the only thing standing between you guys and a nerf hammer. If we go, then you will be next. Railguns aren't the problem, redlines are. Let them look up more, I don't care. No one should get free immunity. You say 'NO OTHER WEAPON IS CAPABLE OF KILLING AN ADS While completely ignoring that ONLY RAILGUNS CAN KILL REDLINE RAILGUNS, save a well coordinated orbital, with, you guessed it, a railgun. AND, your railgun is at risk since you have to come out of your redline to hit him, while he STILL gets to be safe and sound in the redzone. Redlines are the problem, NOT railguns no, railguns AND redline is broken, reduce damage by 100, reduce fire rate slightly and 400m range or 450 to stop redliners?
recuruit link
25 to 30 mil isk per 100k recuruit
I use a tablet so beware of typo
|
|
|
|