Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TEXA5 HiTM4N
ROGUE SPADES
354
|
Posted - 2013.12.22 00:18:00 -
[121] - Quote
finally someone sees why i don't run my dropship all the time like a want to. i'll be having a good time and the enemy will call in 3 little sicas that i can't do nothing about and end me.
Everything I say or do has the utmost importance.
|
KING CHECKMATE
Scions of Athra
3428
|
Posted - 2013.12.22 00:20:00 -
[122] - Quote
TEXA5 HiTM4N wrote:finally someone sees why i don't run my dropship all the time like a want to. i'll be having a good time and the enemy will call in 3 little sicas that i can't do nothing about and end me.
3? Last time i checked in a dom game the enemy had 4 sicas and around 2-3 maddies killing infantry. We couldnt deploy Anything at all and even getting out of the red line was almost impossible.
You had to run past rail tanks and Snipers, To then evade the Blaster Maddies/somas To the FIGHT infantry to then attempt a suicide hack on the objective
Man , what a crappy game that was....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Ivy Zalinto
Lo-Tech Solutions Ltd
200
|
Posted - 2013.12.22 00:21:00 -
[123] - Quote
Arent rails supposed to be av? I mean...thats kinda their thing. Their rotation speed isnt fast enough to track lav's (without turning the body of the tank as well anyway) and they are ranged yes. But isnt this their intended function? They seem to be fine honestly. Ive only been killed twice outside a vehicle by a manned railgun. Though ai rails are annoying occasionally
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
|
Michael Arck
Anubis Prime Syndicate
2384
|
Posted - 2013.12.22 00:21:00 -
[124] - Quote
It reads as if people just want the game adjusted to them...all the time. Dust 514 witch hunts. Now the issue is recall? Now we should remove redlines?
Are people thinking about the whole scope or the narrow view of what affects their gameplay??
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Monkey MAC
Lost Millennium
1294
|
Posted - 2013.12.22 00:26:00 -
[125] - Quote
Borne Velvalor wrote:Leonid Tybalt wrote:No they are not. If anything is broken it's your dropships.
I hate how they are now (near unkillable) and with no propper anti-aircraft weaponry. If railtanks can fill that niche now then I applaude it. Because having RGs popping Dropships in 2 shots from the redline being the primary defense is obviously balanced. How about making other options worth using?
Yes but that is like saying AV is balanced when the best method is an ELAV. The only REAL problem is the redline.
Rail Tanks are just the start, we are meant to get access to full blown artillery, long range bombardment is valid tactic, what's wrong is the ability to do this from a SAFE ZONE.
Its that it can be done from a location where the user can't be retailiated against.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
574
|
Posted - 2013.12.22 00:28:00 -
[126] - Quote
Its strange that i seem to not be thinking anything is OP lately
The redline railgun snipers all die to my own railgun sniper quite easily, often they bring another in to try and deal with me, we hit that also.
Dropships do seem to die quickly to them i agree but the reward of you having your dropship in is perhaps 20-30 kills, cant have that much power without some risk surely?
We seem to want to try to make Dust 514 a simple 'rock paper scissors' exercise but i think most people have this entirely wrong, if they call in a tank, i also will call in a tank, they use a dropship to get on high, i also will do the same.
Often its about smacking down an enemy so that they stop doing something (thales snipers being killed by miltia shotgunners for example)
The endless call for this and that to be nerfed / buffed only ever destabilizes the game further i am afraid. sometimes things are best left not messed with as this entire forum for about a year has been a diatribe of nerf posts and frankly its getting dull. |
Borne Velvalor
Endless Hatred
1112
|
Posted - 2013.12.22 00:30:00 -
[127] - Quote
Monkey MAC wrote:Borne Velvalor wrote:Leonid Tybalt wrote:No they are not. If anything is broken it's your dropships.
I hate how they are now (near unkillable) and with no propper anti-aircraft weaponry. If railtanks can fill that niche now then I applaude it. Because having RGs popping Dropships in 2 shots from the redline being the primary defense is obviously balanced. How about making other options worth using? Yes but that is like saying AV is balanced when the best method is an ELAV. The only REAL problem is the redline. Rail Tanks are just the start, we are meant to get access to full blown artillery, long range bombardment is valid tactic, what's wrong is the ability to do this from a SAFE ZONE. Its that it can be done from a location where the user can't be retailiated against. Agreed that the redline is the problem. I'm just pointing out that because normal AV has a problem taking out Dropships, he thinks anything that anything that drops them like flies is completely balanced.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Michael Arck
Anubis Prime Syndicate
2384
|
Posted - 2013.12.22 00:32:00 -
[128] - Quote
CEOPyrex CloneA wrote:Its strange that i seem to not be thinking anything is OP lately
The redline railgun snipers all die to my own railgun sniper quite easily, often they bring another in to try and deal with me, we hit that also.
Dropships do seem to die quickly to them i agree but the reward of you having your dropship in is perhaps 20-30 kills, cant have that much power without some risk surely?
We seem to want to try to make Dust 514 a simple 'rock paper scissors' exercise but i think most people have this entirely wrong, if they call in a tank, i also will call in a tank, they use a dropship to get on high, i also will do the same.
Often its about smacking down an enemy so that they stop doing something (thales snipers being killed by miltia shotgunners for example)
The endless call for this and that to be nerfed / buffed only ever destabilizes the game further i am afraid. sometimes things are best left not messed with as this entire forum for about a year has been a diatribe of nerf posts and frankly its getting dull.
Some people got the right mentality about things. Overcome the odds. There's always a way possible
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Tectonic Fusion
770
|
Posted - 2013.12.22 00:37:00 -
[129] - Quote
Racro 01 Arifistan wrote:railguns are fine apart from the huge damage they deal. no tank has enough HP to survie 3 or 2 shots(if its proto rail) while they have 2 damage mods running. almost 2k damage or over form a moded pro rail is ridiculos.
if you take into to account the ammount of charge's per clip plus spare ammo and re-fire rate it is ridiculos. all ralig guns would be fine if they received 400-500 less damage. this would allow basically all vehicles to survive 2-3 shots and might require a 4th to be killed.
missiles can empty thier entire clip extremly quick but have that killing reload time to compensate :)
blasters overheat quickly/run out of clip quickly as well.
railgun has no downside.
railgun should get a drawback. either decrese current damage or add heavy recoil when it shoots so it is forced to re-align befor second shot. I use the mititia, and it took like 6-8 shots to kill an armor tanked one, but because he repped to fast He got away, and I had to chase him to kill him. But they should just nerf the proto so it takes 4 shots to kill them, because it's not that hard to activate your injector and GTFO. It's like a Thales sniper vs a full prototype player.
Solo Player
Squad status: Locked
|
Monkey MAC
Lost Millennium
1296
|
Posted - 2013.12.22 00:39:00 -
[130] - Quote
CEOPyrex CloneA wrote:Its strange that i seem to not be thinking anything is OP lately
The redline railgun snipers all die to my own railgun sniper quite easily, often they bring another in to try and deal with me, we hit that also.
Dropships do seem to die quickly to them i agree but the reward of you having your dropship in is perhaps 20-30 kills, cant have that much power without some risk surely?
We seem to want to try to make Dust 514 a simple 'rock paper scissors' exercise but i think most people have this entirely wrong, if they call in a tank, i also will call in a tank, they use a dropship to get on high, i also will do the same.
Often its about smacking down an enemy so that they stop doing something (thales snipers being killed by miltia shotgunners for example)
The endless call for this and that to be nerfed / buffed only ever destabilizes the game further i am afraid. sometimes things are best left not messed with as this entire forum for about a year has been a diatribe of nerf posts and frankly its getting dull.
The idea of the rock paper sciccors is about having circular gameplay.
In your example, they get a tank, you get a tank, you win, they get a dropship you get a dropship you win. Now if you stop there as in you succesfully stop them fielding dropships,mwhat then? You have a clear cut winner often from very early on in the match.
Instead you want rock paper sciccors because every concievable combo of rock paper sciccors will have another combo it can beat.
So instead they get a tank, make push, you get a tank, you repel them, they get a dropship make a push, you get fighters to repel them(because you tried dropships and lost) they get AA to counter, you get infantry AV to counter, they get infantry, you get tanks.
Thus the cycle never ends, the battle turns into a game of skill and attrition, about what is applied where. Thats why we want a rock paper sciccors philosophy, because it is better than escalation.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
|
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
576
|
Posted - 2013.12.22 00:39:00 -
[131] - Quote
A further thought,
So many of the 'nerf this and that' posts are also pretty much one sided in their arguments, so for example if we nerfed railguns, dropships would likely be almost impossible to kill (lets face it, good pilots with hardners etc make them pretty tough already)
So in the above scenario, if railguns were nerfed, we would see a tidal wave of "DROPSHIPS ARE SO OP OMG NERF THEM" posts
CCP cannot win, we are a terribly single minded, short sighted community who care about our own guns, suits, modules and vehicles, and anything that shoots us down / kills us with perceived (wrongly) ease, we flame about it needing a nerf.
I will stick my neck out and say true balance cannot be achieved, this isnt starcraft and the sooner we just accept that a cruise missile is going to be more OP than a TOW missile, the more we will grow as a community and stop whinging about Utopian balance.
(i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content)
|
Borne Velvalor
Endless Hatred
1113
|
Posted - 2013.12.22 00:46:00 -
[132] - Quote
CEOPyrex CloneA wrote:Its strange that i seem to not be thinking anything is OP lately
The redline railgun snipers all die to my own railgun sniper quite easily, often they bring another in to try and deal with me, we hit that also.
Dropships do seem to die quickly to them i agree but the reward of you having your dropship in is perhaps 20-30 kills, cant have that much power without some risk surely?
We seem to want to try to make Dust 514 a simple 'rock paper scissors' exercise but i think most people have this entirely wrong, if they call in a tank, i also will call in a tank, they use a dropship to get on high, i also will do the same.
Often its about smacking down an enemy so that they stop doing something (thales snipers being killed by miltia shotgunners for example)
The endless call for this and that to be nerfed / buffed only ever destabilizes the game further i am afraid. sometimes things are best left not messed with as this entire forum for about a year has been a diatribe of nerf posts and frankly its getting dull. So, when the enemy drops 6 fully kitted out HAVs, I'm guessing you just deploy your own RG HAV and pop them all, right? Also, having "rock counters rock" forces every team to have equal amounts of everything just to have a balanced match dependent on some modicum of skill and tactics rather than "They have only 1 Rock, deploy 5 Rocks and we can smash everything else!"
Basically, you want whoever deploys the best tanks to win every battle, which is what happens now, especially in Ambush. Have you seen Ambush? I guess when the 6 HAVs with 20.0 K/Ds are rolling out in a mode all about K/D, you just say "I'll deploy my rail tank right in the center of these 6 tanks, hope it doesn't get instantly popped on deployment, roll all the way to the redline and pop all 6 of them through their modules while also preventing them from mowing down all the infantry shooting marshmallows at them!" Obviously, Ambush is a somewhat laughable mode as it is, but this extends to all the other modes to some extent.
The only time I don't need to worry about the enemy team deploying several HAVs and rolling over everything is when I, myself, am in a tank squad. Not every one is in a tank squad nor should they need to be to not get stomped. If there are no enemy tanks, I just cycle my hardeners and crush everything. I've gotten mails saying people are quitting because of all the tanks stomping the crap out of them on my side. Yet, the problem does not exist and is purely forum banter. OK.
---
As for pilots being too powerful without redline rail sniping, well, that's again because the balance sucks. Maybe if AV were worth a damn against decent dropships we could implement it just fine. Also, what about using dropships to fight dropships? I thought you believed in rock beats rock. What's the problem, just deploy a dropship and smack him down? They deploy 3 tanks, you deploy 3 tanks, they deploy 3 dropships, you deploy... wait, you're out of dropship pilots so now they win. Which is why you want tanks to take out dropships. Yet tank balance is fine with only tanks taking out other tanks. What?
True balanced cannot be achieved, but you can make the game more than about who has the most rocks to pelt the enemy side with.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
578
|
Posted - 2013.12.22 00:51:00 -
[133] - Quote
Borne Velvalor wrote:CEOPyrex CloneA wrote:Iwords. more words True balanced cannot be achieved, but you can make the game more than about who has the most rocks to pelt the enemy side with.
Good post is good, agree that when people spam 6 tanks, unless you have a tank team on your side it could be said to be a tough match from the offset :)
I find that our squad play has become very much about flexibility, so when we run a gang we can at a push field 5/6 tanks between just us if the enemy spams tanks. Then its a head butting contest until one side gives up.
Im really not sure if its right or not, its fun but for those who specialised into a role, you are screwed pretty much.
I would also perhaps stress that its okay to leave battles as well, often if you see a proto stomp forming, a tank spam gathering, its not the end of the world to drop that game and start another...... or is that bad etiquette? i rarely know which spoon to use at the Dust 514 battle table nowadays. |
Michael Arck
Anubis Prime Syndicate
2384
|
Posted - 2013.12.22 00:54:00 -
[134] - Quote
CEOPyrex CloneA wrote:A further thought,
So many of the 'nerf this and that' posts are also pretty much one sided in their arguments, so for example if we nerfed railguns, dropships would likely be almost impossible to kill (lets face it, good pilots with hardners etc make them pretty tough already)
So in the above scenario, if railguns were nerfed, we would see a tidal wave of "DROPSHIPS ARE SO OP OMG NERF THEM" posts
CCP cannot win, we are a terribly single minded, short sighted community who care about our own guns, suits, modules and vehicles, and anything that shoots us down / kills us with perceived (wrongly) ease, we flame about it needing a nerf.
I will stick my neck out and say true balance cannot be achieved, this isnt starcraft and the sooner we just accept that a cruise missile is going to be more OP than a TOW missile, the more we will grow as a community and stop whinging about Utopian balance.
(i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content)
Keep it coming. Posts like this needs to be said since most are just hopping on a bandwagon just because.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Borne Velvalor
Endless Hatred
1114
|
Posted - 2013.12.22 01:26:00 -
[135] - Quote
CEOPyrex CloneA wrote:Borne Velvalor wrote:CEOPyrex CloneA wrote:Iwords. more words True balanced cannot be achieved, but you can make the game more than about who has the most rocks to pelt the enemy side with. Good post is good, agree that when people spam 6 tanks, unless you have a tank team on your side it could be said to be a tough match from the offset :) I find that our squad play has become very much about flexibility, so when we run a gang we can at a push field 5/6 tanks between just us if the enemy spams tanks. Then its a head butting contest until one side gives up. Im really not sure if its right or not, its fun but for those who specialised into a role, you are screwed pretty much. I would also perhaps stress that its okay to leave battles as well, often if you see a proto stomp forming, a tank spam gathering, its not the end of the world to drop that game and start another...... or is that bad etiquette? i rarely know which spoon to use at the Dust 514 battle table nowadays. Well, I'm glad you responded with a mellow, thought out reply. As you said, squads need to be able to field several HAVs to stop the enemy HAVs when the spam starts, which can be a problem. Additionally, even with even odds, if you don't have the ISK to continue and they keep pumping HAVs out, you're going to have to give up and lose. In FW, okay, everyone tries to get a few pilots on their squads and between them maybe they can pull it off. The problem is that not everyone should be forced to play pubs matches in squads that can do it all.
Specializing has become a bad thing, when focusing on one or two roles in a game like this is supposed to be a good thing. If you specialized in an infantry role, you could kill most things with skill. AV is cheap enough that many players have specced at least partially into it, and everyone has militia stuff, which should add some parity to the battlefield. However, this is no longer the case because AV cannot overcome true (not militia, even though militia is dangerous too) spam. I have a lot of fun when I'm with multiple players I know can/will field HAVs when the going gets rough. Then I can stomp everything or at least have a fair fight when I lose.
Playing solo then puts me versus 5 HAVs again and I realize that it's become impossible to play casually and not get rolled on, because there are now prerequisites for victory regarding what you can field. Proto stomping is pretty bad, but even in standard or advanced gear, with a multitude of weapons and suits, I can take out more of them than they do of me. With tanks, the problems are greatly amplified; you die again and again, and maybe your whole team pops 1-2 tanks, with the majority of players getting to do diddly squat. It's not the same as proto stomping, either, because their gear has more invested in it and is supposed to be better in every way; tanks are a role, not a higher tier of gear, which is what they are essentially balanced as now.
As for quitting, I usually try not to. I do if the lag is really bad, I get glitched or I'm getting really frustrated, but I'd like to be able to play with who I want and have a good time without worrying that if the enemy field several tanks, we're going to have to leave. I could do that in 1.6. Sure, I'd get stomped if we didn't field a lot of proto gear against a proto team, but we could do a lot more against them (provided they didn't camp an uplink in Ambush) than can be done against tank squads.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Borne Velvalor
Endless Hatred
1114
|
Posted - 2013.12.22 01:34:00 -
[136] - Quote
Michael Arck wrote:CEOPyrex CloneA wrote:A further thought,
So many of the 'nerf this and that' posts are also pretty much one sided in their arguments, so for example if we nerfed railguns, dropships would likely be almost impossible to kill (lets face it, good pilots with hardners etc make them pretty tough already)
So in the above scenario, if railguns were nerfed, we would see a tidal wave of "DROPSHIPS ARE SO OP OMG NERF THEM" posts
CCP cannot win, we are a terribly single minded, short sighted community who care about our own guns, suits, modules and vehicles, and anything that shoots us down / kills us with perceived (wrongly) ease, we flame about it needing a nerf.
I will stick my neck out and say true balance cannot be achieved, this isnt starcraft and the sooner we just accept that a cruise missile is going to be more OP than a TOW missile, the more we will grow as a community and stop whinging about Utopian balance.
(i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content)
Keep it coming. Posts like this needs to be said since most are just hopping on a bandwagon just because. I'm in a tank 90% of the time and not a militia one. I'm hopping on the bandwagon because in any match where the enemy doesn't field a better tank to pop mine, I go 25/0 through 3-6 guys with AV on my ass, baring my being a complete idiot and not activating hardeners or something. If I have friendly tanks, they can deploy any number of tanks less than ours and, once again, 25/0-1. All the rewards with none of the risk of putting my boots on the ground. My weekly K/D is always around 6.0, if I never leave my tank (I leave my tank all the time to drop uplinks and hack stuff) and never deploy on the ground, I'm easily hitting a 10.0 K/D. I'm not even a good tanker or have tens of millions in tanks. I've seen tankers with 30.0 K/Ds. It's ludicrous. I can just cycle my hardeners 100% of the time and laugh as the marshmallows impact my tank.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
KIRSTY j
The Walking Targets
30
|
Posted - 2013.12.22 01:49:00 -
[137] - Quote
the rail doesn't really overheat anymore, that's the problem. before you would always have to equip overheat mods to fire longer |
Michael Arck
Anubis Prime Syndicate
2387
|
Posted - 2013.12.22 01:55:00 -
[138] - Quote
Borne Velvalor wrote:Michael Arck wrote:CEOPyrex CloneA wrote:A further thought,
So many of the 'nerf this and that' posts are also pretty much one sided in their arguments, so for example if we nerfed railguns, dropships would likely be almost impossible to kill (lets face it, good pilots with hardners etc make them pretty tough already)
So in the above scenario, if railguns were nerfed, we would see a tidal wave of "DROPSHIPS ARE SO OP OMG NERF THEM" posts
CCP cannot win, we are a terribly single minded, short sighted community who care about our own guns, suits, modules and vehicles, and anything that shoots us down / kills us with perceived (wrongly) ease, we flame about it needing a nerf.
I will stick my neck out and say true balance cannot be achieved, this isnt starcraft and the sooner we just accept that a cruise missile is going to be more OP than a TOW missile, the more we will grow as a community and stop whinging about Utopian balance.
(i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content)
Keep it coming. Posts like this needs to be said since most are just hopping on a bandwagon just because. I'm in a tank 90% of the time and not a militia one. I'm hopping on the bandwagon because in any match where the enemy doesn't field a better tank to pop mine, I go 25/0 through 3-6 guys with AV on my ass, baring my being a complete idiot and not activating hardeners or something. If I have friendly tanks, they can deploy any number of tanks less than ours and, once again, 25/0-1. All the rewards with none of the risk of putting my boots on the ground. My weekly K/D is always around 6.0, if I never leave my tank (I leave my tank all the time to drop uplinks and hack stuff) and never deploy on the ground, I'm easily hitting a 10.0 K/D. I'm not even a good tanker or have tens of millions in tanks. I've seen tankers with 30.0 K/Ds. It's ludicrous. I can just cycle my hardeners 100% of the time and laugh as the marshmallows impact my tank.
Ok
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9318
|
Posted - 2013.12.22 02:13:00 -
[139] - Quote
I like how the tankers come out of the woodwork, foaming at the mouth that we want to be invincible, when all we're asking for is the CHANCE TO FIGHT BACK.
You ******* noobs are the ones sitting in the redline killable only by your own stupidity. How ******* hard is it to roll backwards? What a ******* skill.
You guys ******* suck at DUST and should be ashamed to have it downloaded to your systems
Vids / O7
|
Jason Pearson
3567
|
Posted - 2013.12.22 02:18:00 -
[140] - Quote
Darken-Sol wrote:DUST Fiend wrote:Darken-Sol wrote:What will char char do? He only rail tanks. I'm just waiting for Spkr to grace us with his presence peg and Pearson will be here too.
But I'm not a big mean tanker, right darling?
Rails are a problem, wouldn't like them removed though, need to look to things like turret elevation and such to properly fix them. Any tanker claiming its fine to do this to Dropships is out of their mind, don't get me wrong I love watching things burn, and I don't believe Dropships should be strong, that's for Gunships, but it is ridiculous.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
|
Jason Pearson
3567
|
Posted - 2013.12.22 02:19:00 -
[141] - Quote
DUST Fiend wrote:I like how the tankers come out of the woodwork, foaming at the mouth that we want to be invincible, when all we're asking for is the CHANCE TO FIGHT BACK.
You ******* noobs are the ones sitting in the redline killable only by your own stupidity. How ******* hard is it to roll backwards? What a ******* skill.
You guys ******* suck at DUST and should be ashamed to have it downloaded to your systems
Chill brah. You can't fight, you're meant to be transporting people guy.
:D
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
Flix Keptick
Red Star. EoN.
1718
|
Posted - 2013.12.22 02:20:00 -
[142] - Quote
DUST Fiend wrote:Flix Keptick wrote:DUST Fiend wrote:I'm glad I'm not the only one, though I might not say they need to be removed all together, but I definitely get the sentiment.
Many of these maps they can roll so far back that you can't even use a dropship packed with remote explosives to kill them. They're too far back to kill with anything but a railgun and an orbital at the same time.
Try to kill them with a railgun, they recall. Try to kill them with an orbital, they roll backwards.
The fact that anyone can call in a railgun installation in the redline with two damage amps for 60k is definitely a big part of the problem. Shooting from the redline is the problem, it's not just with tanks But it's most obvious with tanks. I've basically never ever had an issue with red line snipers, ever (except for when Manus had the peak, that was annoying) Rail technology needs falloff damage like everything else, or dropships need to be able to fly into enemy red zones. or damage dealt at 50m from the redline by a shooter inside the redline is nullified (it may be unrealistic but it wouldfix redline rail sniping). Trust me, I'm in a tank and I find redline rail tanks anoying. I'ts the same as infantry sniper problems.
Going to stay out of AV/V debates, better for my sanity.
GÿåTank driverGÿå
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9319
|
Posted - 2013.12.22 02:21:00 -
[143] - Quote
Jason Pearson wrote:DUST Fiend wrote:I like how the tankers come out of the woodwork, foaming at the mouth that we want to be invincible, when all we're asking for is the CHANCE TO FIGHT BACK.
You ******* noobs are the ones sitting in the redline killable only by your own stupidity. How ******* hard is it to roll backwards? What a ******* skill.
You guys ******* suck at DUST and should be ashamed to have it downloaded to your systems
Chill brah. You can't fight, you're meant to be transporting people guy. :D Right, that's why we have a forward mounted gun that tears through tanks, because we aren't meant to fight....
Keep huggin' that redline brah
We get a 50% boost to RoF and this character tells us we're for troop transport, what a tool
Vids / O7
|
Jason Pearson
3567
|
Posted - 2013.12.22 02:24:00 -
[144] - Quote
DUST Fiend wrote:Jason Pearson wrote:DUST Fiend wrote:I like how the tankers come out of the woodwork, foaming at the mouth that we want to be invincible, when all we're asking for is the CHANCE TO FIGHT BACK.
You ******* noobs are the ones sitting in the redline killable only by your own stupidity. How ******* hard is it to roll backwards? What a ******* skill.
You guys ******* suck at DUST and should be ashamed to have it downloaded to your systems
Chill brah. You can't fight, you're meant to be transporting people guy. :D Right, that's why we have a forward mounted gun that tears through tanks, because we aren't meant to fight.... You hug that redline brah
You make me sad Q_Q Also, am still opposed to Assault Dropships, they just don't make sense, Need proper gunships.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9319
|
Posted - 2013.12.22 02:26:00 -
[145] - Quote
Jason Pearson wrote: You make me sad Q_Q Also, am still opposed to Assault Dropships, they just don't make sense, Need proper gunships.
You're entitled to your opinion.
I like to focus on things that actually exist though.
Vids / O7
|
Luk Manag
of Terror TRE GAFFEL
249
|
Posted - 2013.12.22 02:35:00 -
[146] - Quote
CCP has several plans for redline problems, like 0wp in the redline. Soon to be solved. The redline is important, and should be configured to solve various problems, like spawn camping or Bolas sniping...you should have a safezone for spawning and staging a coordinated counterattack. I think the redline should be a shield dome. No snipers. No redline camping. etc.
As for Dropships, they have one weakness, one thing that stands in the way of their endless marauding, so naturally they are not happy with near involnurability. Maybe you're not supposed to fly a dropship at all times. I've killed the same pilot over and over in a match, and his plan was simple - rinse-repeat. I'm sure he was cursing the AV balance the whole time.
There will be bullets. ACR+SMG
|
Vulpes Dolosus
SVER True Blood Public Disorder.
517
|
Posted - 2013.12.22 02:38:00 -
[147] - Quote
Tanks>Infantry>Dropships>Tanks
In all, ALL, of my dropship fits, I cannot have free roam over infantry AV. Even nerfed swarms threaten to take me out if they're not handled immediately, I even lost my most tanky dropship (12k ehp) to a forge gunner that I couldn't take out fast enough.
One thing people need to realize regarding the relationship between dropships and AV is that killing isn't the end all goal. A single forge or swarm prevents me from doing my job because it knocks me around, prevent me from aiming and will eventually kill me. Even if I don't end up dying to AV, when I fly away, I've lost. As far as I can tell, AV and dropships are fairly balanced (the only change I'd like to see is preventing vehicle's shield regenerating through swarm volleys).
Rails are completely unbalanced. Mostly due to redline sniping. Our maps are just too small for such a long ranged, high damage weapon to be balanced. What I'd suggest is a range reduction down to about 300-350m. This will allow rails to shoot out of the redling to defend from spawn camping tanks, will prevent long ranged abuse, and allow them to keep a decent range from other tanks/threats.
Dropship Specialist
Kills- Incubus: 4 Gêå1; Pythons: 0; Other DS: 25 Gêå1; Tanks: 20 Gêå7
12/20
|
Jason Pearson
3567
|
Posted - 2013.12.22 02:39:00 -
[148] - Quote
DUST Fiend wrote:Jason Pearson wrote: You make me sad Q_Q Also, am still opposed to Assault Dropships, they just don't make sense, Need proper gunships.
You're entitled to your opinion. I like to focus on things that actually exist though.
Go read my post at the bottom of the previous page, looks like you just skipped it completely and went straight to my joke post :(
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
|
Judge Rhadamanthus
Amarr Templar One
1035
|
Posted - 2013.12.22 02:49:00 -
[149] - Quote
CEOPyrex CloneA wrote:i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content
Because many people are finding their enjoyment of the game ruined by an unfair game mechanic. You may want to dismiss unfair things that cause people to feel badly treated, but i won't.
Everything Dropship youtube channel
my Community Spotlight
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9319
|
Posted - 2013.12.22 02:57:00 -
[150] - Quote
Judge Rhadamanthus wrote:CEOPyrex CloneA wrote:i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content Because many people are finding their enjoyment of the game ruined by an unfair game mechanic. You may want to dismiss unfair things that cause people to feel badly treated, but i won't. I'd be more than happy to see them gain a lot more elevation with their turrets if there was something that stopped them from firing outside of the redline, though I think just increasing base damage and adding falloff damage to railguns, forge guns, and sniper rifles. That would basically solve red line problems and tower forge gunners almost instantly.
Vids / O7
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 :: one page |
First page | Previous page | Next page | Last page |