Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CommanderBolt
ACME SPECIAL FORCES
465
|
Posted - 2013.12.21 16:46:00 -
[91] - Quote
DUST Fiend wrote:CommanderBolt wrote:DUST Fiend wrote:CommanderBolt wrote:What a bunch of cry babies.
This has been this way since I can remember. The answer is to not call in your precious little flying blob where it can be seen.
CCP just needs to increase the flight ceiling. What the hell do you think is going to happen if and whey they bring out an actual AA-HAV or the like? I didn't know that the only part of flying dropships was calling them in. Did you know that flying around at the flight ceiling means you might as well not be in the game? The dropship is useless apart from fast transport. What exactly do you want it to do? It's not useless at all, my assault dropship gets an average of like 15-20 kills plus vehicle kills, unless one or two sica park so far in the red line I can't even get them with a suicide dropship packed with RE's (which is obnoxiously hard to do, btw). Maybe you're a bad pilot, but some of us aren't, we just get shut down by mechanics, rather than our opponents skill.
Its not that I am a bad pilot, I DONT pilot. I haven't used a DS since the Assault dropship came out. I used many, lost lots of isk to forge guns and deemed them useless.(This was back in what 1.3 / 1.4 maybe?)
Ok so now you are saying they work wonders.... but you are moaning that a rail tank counters you? So what is it, a good asset that gets lots of kills or is it useless? |
DUST Fiend
OSG Planetary Operations Covert Intervention
9288
|
Posted - 2013.12.21 16:47:00 -
[92] - Quote
CommanderBolt wrote:Its not that I am a bad pilot, I DONT pilot. I haven't used a DS since the Assault dropship came out. I used many, lost lots of isk to forge guns and deemed them useless.(This was back in what 1.3 / 1.4 maybe?)
Ok so now you are saying they work wonders.... but you are moaning that a rail tank counters you? So what is it, a good asset that gets lots of kills or is it useless? You aren't really up to speed with what this thread is actually about, are you.
Vids / O7
|
Henchmen21
Planet Express LLC
287
|
Posted - 2013.12.21 16:51:00 -
[93] - Quote
DUST Fiend wrote:CommanderBolt wrote:DUST Fiend wrote:CommanderBolt wrote:What a bunch of cry babies.
This has been this way since I can remember. The answer is to not call in your precious little flying blob where it can be seen.
CCP just needs to increase the flight ceiling. What the hell do you think is going to happen if and whey they bring out an actual AA-HAV or the like? I didn't know that the only part of flying dropships was calling them in. Did you know that flying around at the flight ceiling means you might as well not be in the game? The dropship is useless apart from fast transport. What exactly do you want it to do? It's not useless at all, my assault dropship gets an average of like 15-20 kills plus vehicle kills, unless one or two sica park so far in the red line I can't even get them with a suicide dropship packed with RE's (which is obnoxiously hard to do, btw). Maybe you're a bad pilot, but some of us aren't, we just get shut down by mechanics, rather than our opponents skill.
So you get 15-20 kills and are complaining when people retaliate? |
CommanderBolt
ACME SPECIAL FORCES
465
|
Posted - 2013.12.21 16:56:00 -
[94] - Quote
Henchmen21 wrote:DUST Fiend wrote:CommanderBolt wrote:DUST Fiend wrote:CommanderBolt wrote:What a bunch of cry babies.
This has been this way since I can remember. The answer is to not call in your precious little flying blob where it can be seen.
CCP just needs to increase the flight ceiling. What the hell do you think is going to happen if and whey they bring out an actual AA-HAV or the like? I didn't know that the only part of flying dropships was calling them in. Did you know that flying around at the flight ceiling means you might as well not be in the game? The dropship is useless apart from fast transport. What exactly do you want it to do? It's not useless at all, my assault dropship gets an average of like 15-20 kills plus vehicle kills, unless one or two sica park so far in the red line I can't even get them with a suicide dropship packed with RE's (which is obnoxiously hard to do, btw). Maybe you're a bad pilot, but some of us aren't, we just get shut down by mechanics, rather than our opponents skill. So you get 15-20 kills and are complaining when people retaliate?
That's the point I'm trying to get at. All I can see in this thread is that railguns counter dropships. (Btw CommanderBolt is NOT a tanker) I run around in militia medic starter fits. |
Kallas Hallytyr
Skullbreakers
187
|
Posted - 2013.12.21 18:00:00 -
[95] - Quote
CommanderBolt, the issue is redline rail-tanks: that is, a counter that is uncounterable. There is no method of preventing rail-tanks from dominating an area, and there is no way of retaliating because of an arbitrary (red)line drawn in the sand that prevents you from venturing across, yet they are still allowed to sit back and blast away.
The issue is not, "Railguns kill dropships, waah!" it's, "Redline railguns kill [anything] without being exposed to any danger whatsoever beyond other railguns." As many people have said on various other topics, a powerful asset should not be the counter to itself. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9288
|
Posted - 2013.12.21 18:03:00 -
[96] - Quote
Vehicle recall is a HUGE part of the issue too. I'm gonna make a brief video of this match after this match to just show how stupid it is in tank vs dropship balance
Vids / O7
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9288
|
Posted - 2013.12.21 18:43:00 -
[97] - Quote
Scratch that, this is so ******* ********.
If he's not completely ******** he just rolls backwards and you can't even kill him with a ******* railgun, and you just sit in a ******* tank all game while his allies call in more free railguns in the redline, and you either don't fly your dropship because you're using a stupid ass railgun to try to use your dropship, or you don't use your dropship because you're flying in circles all match, or you don't use your dropship because it's being exploded by redline rail tanks.
This game is ******* ********.
Vids / O7
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9290
|
Posted - 2013.12.21 18:49:00 -
[98] - Quote
CommanderBolt wrote:I will take the silence as confirmation of everyone's lack of patience when it comes to explaining basic concepts to me
Vids / O7
|
Judge Rhadamanthus
Amarr Templar One
1023
|
Posted - 2013.12.21 22:14:00 -
[99] - Quote
CommanderBolt wrote:You know this thread is just full of people that are complaining about anyone and anything that kills them.
You will die. Adapt. My goodness.
You have an opinion. And that is grand. Thanks.
Everything Dropship youtube channel
my Community Spotlight
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9306
|
Posted - 2013.12.21 22:16:00 -
[100] - Quote
Judge Rhadamanthus wrote:CommanderBolt wrote:You know this thread is just full of people that are complaining about anyone and anything that kills them.
You will die. Adapt. My goodness. You have an opinion. And that is grand. Thanks. I'm at my whits end right now. I'm so happy I'm getting some new games for christmas, I need a break from this ****. I only enjoy flying now, and red line railguns just make it to too stressful and not enjoyable at all.
Even if you jump through the crazy amount of hoops required to kill them, they just call in another because you can afford 3-4 damage stacked sica's per match before losing ISK. Is it so much to ask for them to risk their ISK like I have to? If all else fails, you can recall three times over in the time it would take the dropship to kill your tank.
This game is giving me diabetes.
Vids / O7
|
|
Judge Rhadamanthus
Amarr Templar One
1023
|
Posted - 2013.12.21 22:22:00 -
[101] - Quote
DUST Fiend wrote: I'm at my whits end right now. I'm so happy I'm getting some new games for christmas, I need a break from this ****. I only enjoy flying now, and red line railguns just make it to too stressful and not enjoyable at all.
Even if you jump through the crazy amount of hoops required to kill them, they just call in another because you can afford 3-4 damage stacked sica's per match before losing ISK. Is it so much to ask for them to risk their ISK like I have to? If all else fails, you can recall three times over in the time it would take the dropship to kill your tank. .
I understand the feeling mate. Please come back. Even if it's in a months time. We need experiance pilots like you to make it better for pilots in the future. Imagine if no-one tried to make things better, to stand up for the new guys or those that can't get heard.
Hope to see you (although we have never ended up in a game together - on now btw) when you have had your rest.
Everything Dropship youtube channel
my Community Spotlight
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9306
|
Posted - 2013.12.21 22:26:00 -
[102] - Quote
Judge Rhadamanthus wrote:DUST Fiend wrote: I'm at my whits end right now. I'm so happy I'm getting some new games for christmas, I need a break from this ****. I only enjoy flying now, and red line railguns just make it to too stressful and not enjoyable at all.
Even if you jump through the crazy amount of hoops required to kill them, they just call in another because you can afford 3-4 damage stacked sica's per match before losing ISK. Is it so much to ask for them to risk their ISK like I have to? If all else fails, you can recall three times over in the time it would take the dropship to kill your tank. .
I understand the feeling mate. Please come back. Even if it's in a months time. We need experiance pilots like you to make it better for pilots in the future. Imagine if no-one tried to make things better, to stand up for the new guys or those that can't get heard. Hope to see you (although we have never ended up in a game together - on now btw) when you have had your rest. I have a disease that doesn't let me quit DUST, I just need to seriously cut back on my game time for now. I want to provide solid feedback and I'm just so frustrated by things that I can't do that. It's just nice to know I'm not alone in this nightmare. I've campaigned for dropships for well over a year, it's just finally taking its toll on me I guess.
And to any idiots who think we don't want stuff to kill us, WRONG! I want swarms and plasma cannons buffed, and I want railguns to still scare the **** out of me, I just want the option to FIGHT BACK. No one should be given general immunity while being a threat to the battlefield, infantry and vehicles alike.
Fix the ******* redline CCP
Vids / O7
|
Serimos Haeraven
Deep Space Republic
512
|
Posted - 2013.12.21 22:28:00 -
[103] - Quote
DUST Fiend wrote:Judge Rhadamanthus wrote:DUST Fiend wrote: I'm at my whits end right now. I'm so happy I'm getting some new games for christmas, I need a break from this ****. I only enjoy flying now, and red line railguns just make it to too stressful and not enjoyable at all.
Even if you jump through the crazy amount of hoops required to kill them, they just call in another because you can afford 3-4 damage stacked sica's per match before losing ISK. Is it so much to ask for them to risk their ISK like I have to? If all else fails, you can recall three times over in the time it would take the dropship to kill your tank. .
I understand the feeling mate. Please come back. Even if it's in a months time. We need experiance pilots like you to make it better for pilots in the future. Imagine if no-one tried to make things better, to stand up for the new guys or those that can't get heard. Hope to see you (although we have never ended up in a game together - on now btw) when you have had your rest. I have a disease that doesn't let me quit DUST, I just need to seriously cut back on my game time for now. I want to provide solid feedback and I'm just so frustrated by things that I can't do that. It's just nice to know I'm not alone in this nightmare. I've campaigned for dropships for well over a year, it's just finally taking its toll on me I guess. And to any idiots who think we don't want stuff to kill us, WRONG! I want swarms and plasma cannons buffed, and I want railguns to still scare the **** out of me, I just want the option to FIGHT BACK. No one should be given general immunity while being a threat to the battlefield, infantry and vehicles alike. Fix the ******* redline CCP I used to have that disease... then GTA V came out... Lol, although i do now find myself playing Dust occasionally again. And if railgun tanks were to be fixed, it would pretty much be half & half. |
Leonid Tybalt
DIOS EX. General Tso's Alliance
7
|
Posted - 2013.12.21 22:33:00 -
[104] - Quote
No they are not. If anything is broken it's your dropships.
I hate how they are now (near unkillable) and with no propper anti-aircraft weaponry. If railtanks can fill that niche now then I applaude it. |
Monkey MAC
Lost Millennium
1294
|
Posted - 2013.12.21 22:38:00 -
[105] - Quote
Redline sniping of any kind is a problem, thats fair enough.
But since I have been tanking a lot more recently, I have tried taking out dropship myself, its not an easy feat, especially with rails travel time is a big factor and not easy to adjust for.
Secondly you are in an Assault Dropship, your primary role is transportation not aerial combat, that said I still think dropships need a HP buff to make them a little more hardy, they need to be able to take sustained fire when deploying troops in hotzones.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9310
|
Posted - 2013.12.21 22:39:00 -
[106] - Quote
Leonid Tybalt wrote:No they are not. If anything is broken it's your dropships.
I hate how they are now (near unkillable) and with no propper anti-aircraft weaponry. If railtanks can fill that niche now then I applaude it. Forge guns are still excellent vs dropships if you can aim, and swarm launchers are in desperate need of a buff in general, preferably to lock on range and projectile speed. The plasma cannon is just garbage that needs to be worked on more, and which would also benefit from added projectile speed.
The issue isn't railguns themselves, it's with railgun tanks so far in the redline that they're all but immune to destruction, especially when you consider vehicle recall, or that a DAY ONE character can call in 3-4 damaged stacked Sica's per match.
Vids / O7
|
fawkuima juggalo
Eternal Beings
277
|
Posted - 2013.12.21 22:41:00 -
[107] - Quote
Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP. .... +1...... even though you took it pretty far.... but i agree tanks should not be able to snipe from over 75m.
---OFFICIAL LOGISTICS REGISTRY BOARD/ H.O.F.----
|
lordjanuz
Norwegian Dust514 Corporation Top Men.
244
|
Posted - 2013.12.21 22:43:00 -
[108] - Quote
DUST Fiend wrote:Leonid Tybalt wrote:No they are not. If anything is broken it's your dropships.
I hate how they are now (near unkillable) and with no propper anti-aircraft weaponry. If railtanks can fill that niche now then I applaude it. Forge guns are still excellent vs dropships if you can aim, and swarm launchers are in desperate need of a buff in general, preferably to lock on range and projectile speed. The plasma cannon is just garbage that needs to be worked on more, and which would also benefit from added projectile speed. The issue isn't railguns themselves, it's with railgun tanks so far in the redline that they're all but immune to destruction, especially when you consider vehicle recall, or that a DAY ONE character can call in 3-4 damaged stacked Sica's per match.
We need players like you and Judge in the game, Judges videos actually learned me to fly dropship. |
Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
308
|
Posted - 2013.12.21 23:01:00 -
[109] - Quote
Judge, I completely sympathize. I find myself using a tank alt with a blaster turret all the time now. I keep a rail turret fit specifically for annoying dropships.
Thing is, dropships only annoy me in my tank. They don't do anything to me. If CCP fixed that, then redline rail tank sniping dropships might be okay. I suggest giving all dropships a way to pound holes into tanks and then alter railtank fire to arc over long distances so they still counter dropships but not insta gib them. |
Taz-666
The Rainbow Effect
24
|
Posted - 2013.12.21 23:09:00 -
[110] - Quote
Sorry if anyone else has posted this as I'm just commenting on the original post.
Instead of changing Rails or tanks how about remove the redline.
On initial spawn you get a 2 min counter to allow time to leave the home redline area and after that you are subject to the same play area and same countdown as the apposing team. This would not be limited to just vehicles but infantry as well and means those wishing to snipe with tanks, Forge Guns or Sniper rifles would have to take care as they could be vunerable to flanking tatics.
A shared redline may improve the gameplay in objective based modes because if you can't just hide in the redline you may have the incentive to push out; use drop links and cap CRUs or letters to maintain your options.
Maybe CCP would consider running a new Skirmish mode with shared redline with extended timer for initial spawn in the same way they originally ran Ambush and Ambush OMS to allow players to try a changed format whilst CCP collated feedback. |
|
Ninjanomyx
Imperfects Negative-Feedback
506
|
Posted - 2013.12.21 23:32:00 -
[111] - Quote
Sooooooo......we're now complaining about the only Skillshot Weapon Systems left in DUST??? Derpships simply want no Counter...........they already got rid of Swarms. The PLC & AV Nades don't even reach you FFS!!!! with Hardeners & Overboost a ***SKILLED*** Dropship Pilot is essentially Invincible..... Flight Ceiling Abuse + Speed + Free Range of Motion/Maneuverability + Cover = Invulnerable Spawn Point or.....in the case of ADS, a Distraction with the ability to DPS.
But no......FG & Rails need to go
This is why I H8 DUST..... It's a Cespool Spawn Point for the worst type of Gamer.....
PS: As an Armor Tanker who wants a Swarm Buff (GASP!!! Did he just say that???) I'd have to say the problem is YOU!!!!! ALL OF YOU ARE F**KING TRASH SCUM WHINY INCONSIDERATE SH*TSTAINS ON THE TITLE OF "GAMER"!!!! F**K DUST....& F**K ALL OF YOU!!!!! |
Pvt Numnutz
Black Phoenix Mercenaries
464
|
Posted - 2013.12.21 23:35:00 -
[112] - Quote
Keeriam Miray wrote:Problem with assault dropships - they are DROPSHIPS not assault ships or some real battle air vehicles (flying battle school bus). Joke is good when you say it first time, but if you keep telling it 10 times in row to same ppl... Air vehicles in Dust is a joke. So they are assault dropships but not assault ships? look the assault dropship was designed to be a faster harder hitting variant of the dropship. It can't carry as many troops but it has more fire power and better handling. It is a "real battle air vehicle" a skilled pilot with a skilled crew can be a serious threat. They aren't a joke to me, being a dedicated pilot and all, but thank you for belittling my role... |
Ninjanomyx
Imperfects Negative-Feedback
506
|
Posted - 2013.12.21 23:39:00 -
[113] - Quote
If you Scrubs want to blame anything on anything.....look 1st at Map Design. FFS.....I honestly believe that 1 Map with the Bridge holding A, that leads to B & D Building, with the huge Chasm below.....was made on Sim City for the SNES. I could Splash Blob a better Map using MS Paint |
KING CHECKMATE
Scions of Athra
3427
|
Posted - 2013.12.21 23:47:00 -
[114] - Quote
Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP.
No. Take out blaster turrets and let tankers have it at each other. Of course.... Something that hinders tank spam is considered a problem by judge,but not something that breaks balance over infantry?
Heh, biased.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Pvt Numnutz
Black Phoenix Mercenaries
464
|
Posted - 2013.12.21 23:49:00 -
[115] - Quote
Ninjanomyx wrote:Sooooooo......we're now complaining about the only Skillshot Weapon Systems left in DUST??? Derpships simply want no Counter...........they already got rid of Swarms. The PLC & AV Nades don't even reach you FFS!!!! with Hardeners & Overboost a ***SKILLED*** Dropship Pilot is essentially Invincible..... Flight Ceiling Abuse + Speed + Free Range of Motion/Maneuverability + Cover = Invulnerable Spawn Point or.....in the case of ADS, a Distraction with the ability to DPS. But no......FG & Rails need to go This is why I H8 DUST..... It's a Cespool Spawn Point for the worst type of Gamer..... PS: As an Armor Tanker who wants a Swarm Buff (GASP!!! Did he just say that??? ) I'd have to say the problem is YOU!!!!! ALL OF YOU ARE F**KING TRASH SCUM WHINY INCONSIDERATE SH*TSTAINS ON THE TITLE OF "GAMER"!!!! F**K DUST....& F**K ALL OF YOU!!!!! I would agree that rail tanks were skill shot weapons if they actually came out of the red line and be in the fight. Otherwise you might as well just be on a turret. I'm a pilot who wants swarms to get a little more damage and forge guns to get their charge Time back *GASP* I think rail tank could be more balanced if they couldn't shoot from the red, because that's bullish!t and you know it. Please remember that tankers have been the ones complaining so loudly about av which is one of the reasons we are here in 1.7. I want av and dropships to have good interesting fights based on skill. Something we are getting close to. Also this is how I imagined you when you were rolling around in your tank, screaming f*ck all of you to everyone as you slaughtered. Well F#CK you too guy for being such an @ss. |
Ninjanomyx
Imperfects Negative-Feedback
506
|
Posted - 2013.12.21 23:58:00 -
[116] - Quote
Pvt Numnutz wrote:Ninjanomyx wrote:Sooooooo......we're now complaining about the only Skillshot Weapon Systems left in DUST??? Derpships simply want no Counter...........they already got rid of Swarms. The PLC & AV Nades don't even reach you FFS!!!! with Hardeners & Overboost a ***SKILLED*** Dropship Pilot is essentially Invincible..... Flight Ceiling Abuse + Speed + Free Range of Motion/Maneuverability + Cover = Invulnerable Spawn Point or.....in the case of ADS, a Distraction with the ability to DPS. But no......FG & Rails need to go This is why I H8 DUST..... It's a Cespool Spawn Point for the worst type of Gamer..... PS: As an Armor Tanker who wants a Swarm Buff (GASP!!! Did he just say that??? ) I'd have to say the problem is YOU!!!!! ALL OF YOU ARE F**KING TRASH SCUM WHINY INCONSIDERATE SH*TSTAINS ON THE TITLE OF "GAMER"!!!! F**K DUST....& F**K ALL OF YOU!!!!! I would agree that rail tanks were skill shot weapons if they actually came out of the red line and be in the fight. Otherwise you might as well just be on a turret. I'm a pilot who wants swarms to get a little more damage and forge guns to get their charge Time back *GASP* I think rail tank could be more balanced if they couldn't shoot from the red, because that's bullish!t and you know it. Please remember that tankers have been the ones complaining so loudly about av which is one of the reasons we are here in 1.7. I want av and dropships to have good interesting fights based on skill. Something we are getting close to. Also this is how I imagined you when you were rolling around in your tank, screaming f*ck all of you to everyone as you slaughtered. Well F#CK you too guy for being such an @ss.
I go F2F with my Rails..... I get Rail Kills well within a Shotgun's Optimal Range FFS. & the only reason I even hop on anymore is to get my SP, make all of you Bums broke, then GTFO & find greener pastures.....any pasture'll do. So F**K you for being a Scrublet |
Borne Velvalor
Endless Hatred
1109
|
Posted - 2013.12.22 00:00:00 -
[117] - Quote
Leonid Tybalt wrote:No they are not. If anything is broken it's your dropships.
I hate how they are now (near unkillable) and with no propper anti-aircraft weaponry. If railtanks can fill that niche now then I applaude it. Because having RGs popping Dropships in 2 shots from the redline being the primary defense is obviously balanced. How about making other options worth using?
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Leonid Tybalt
DIOS EX. General Tso's Alliance
7
|
Posted - 2013.12.22 00:02:00 -
[118] - Quote
Ninjanomyx wrote:Sooooooo......we're now complaining about the only Skillshot Weapon Systems left in DUST??? Derpships simply want no Counter...........they already got rid of Swarms. The PLC & AV Nades don't even reach you FFS!!!! with Hardeners & Overboost a ***SKILLED*** Dropship Pilot is essentially Invincible..... Flight Ceiling Abuse + Speed + Free Range of Motion/Maneuverability + Cover = Invulnerable Spawn Point or.....in the case of ADS, a Distraction with the ability to DPS. But no......FG & Rails need to go This is why I H8 DUST..... It's a Cespool Spawn Point for the worst type of Gamer..... PS: As an Armor Tanker who wants a Swarm Buff (GASP!!! Did he just say that??? ) I'd have to say the problem is YOU!!!!! ALL OF YOU ARE F**KING TRASH SCUM WHINY INCONSIDERATE SH*TSTAINS ON THE TITLE OF "GAMER"!!!! F**K DUST....& F**K ALL OF YOU!!!!!
Aside from the profanity-ridden rant, I agree.
Too many players in dust want to rely on their skillpoints and when they realize that their invested skillpoints don't help too much against skilled PLAYERS (i.e people who practice, people who use tactics, people who focus more on mastering the game controls rather than the "click to buy this skill option"-solution to every problem), they come here and whine to CCP about how "broken" this or that is.
Like some people in this thread have already pointed out: hitting a dropship in flight at a long distance is not an easy feat. The raikgun has a considerable travel time to it's target, as does the forge gun. It takes skill to hit something in motion far away. And even if you hit, it's no guarantee that you can take the dropship down because the pilot can just activate hardeners, boosters etc. And just pull up and away out of harms way.
But theres just no satisfying you dropship pilots. You seem to demand that you should be invincible in the air and be able to pick off ground targets at your lesiure without the slightest risk of being shot down. And your motivation to this? "Why I spent sooo many skillpoints at flying dropships so its only "fair" that I should be utterly invincible in the air!"
Complaining that railtanks are OP because they can shoot down dropships from far away is equal to saying that sniper rifles are OP because they can insta-kill infantry from far away (maybe). With emphasis on "CAN", because you still have to be a skilled player to pull it off. |
Leonid Tybalt
DIOS EX. General Tso's Alliance
7
|
Posted - 2013.12.22 00:13:00 -
[119] - Quote
Borne Velvalor wrote:Leonid Tybalt wrote:No they are not. If anything is broken it's your dropships.
I hate how they are now (near unkillable) and with no propper anti-aircraft weaponry. If railtanks can fill that niche now then I applaude it. Because having RGs popping Dropships in 2 shots from the redline being the primary defense is obviously balanced. How about making other options worth using?
No, but it's a start. The redline is what needs to go if anything (serves no purpose anyway). Not the railtanks.
Also, you can be thankful that dust514 is a pretty retar-ded version of future warfare. Because in the real world there are man-portable fire-and-forget missile launchers (akin to the swarm launcher) that can pop pretty much any kind of aircraft with one shot.
The fact that you have to have skill in aiming and timing to even have a hope of popping a drop ship in flight from far away was something they had to do back in WW2 ffs. |
Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
460
|
Posted - 2013.12.22 00:17:00 -
[120] - Quote
Remove the redline.
It's archaic and serves only to give unfair advantages to certain play styles.
/thread |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 :: one page |
First page | Previous page | Next page | Last page |