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![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
Anubis Prime Syndicate
2358
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Posted - 2013.12.21 03:32:00 -
[1] - Quote
cause it isn't the DS, huh?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
Anubis Prime Syndicate
2384
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Posted - 2013.12.22 00:21:00 -
[2] - Quote
It reads as if people just want the game adjusted to them...all the time. Dust 514 witch hunts. Now the issue is recall? Now we should remove redlines?
Are people thinking about the whole scope or the narrow view of what affects their gameplay??
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
Anubis Prime Syndicate
2384
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Posted - 2013.12.22 00:32:00 -
[3] - Quote
CEOPyrex CloneA wrote:Its strange that i seem to not be thinking anything is OP lately
The redline railgun snipers all die to my own railgun sniper quite easily, often they bring another in to try and deal with me, we hit that also.
Dropships do seem to die quickly to them i agree but the reward of you having your dropship in is perhaps 20-30 kills, cant have that much power without some risk surely?
We seem to want to try to make Dust 514 a simple 'rock paper scissors' exercise but i think most people have this entirely wrong, if they call in a tank, i also will call in a tank, they use a dropship to get on high, i also will do the same.
Often its about smacking down an enemy so that they stop doing something (thales snipers being killed by miltia shotgunners for example)
The endless call for this and that to be nerfed / buffed only ever destabilizes the game further i am afraid. sometimes things are best left not messed with as this entire forum for about a year has been a diatribe of nerf posts and frankly its getting dull.
Some people got the right mentality about things. Overcome the odds. There's always a way possible
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
Anubis Prime Syndicate
2384
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Posted - 2013.12.22 00:54:00 -
[4] - Quote
CEOPyrex CloneA wrote:A further thought,
So many of the 'nerf this and that' posts are also pretty much one sided in their arguments, so for example if we nerfed railguns, dropships would likely be almost impossible to kill (lets face it, good pilots with hardners etc make them pretty tough already)
So in the above scenario, if railguns were nerfed, we would see a tidal wave of "DROPSHIPS ARE SO OP OMG NERF THEM" posts
CCP cannot win, we are a terribly single minded, short sighted community who care about our own guns, suits, modules and vehicles, and anything that shoots us down / kills us with perceived (wrongly) ease, we flame about it needing a nerf.
I will stick my neck out and say true balance cannot be achieved, this isnt starcraft and the sooner we just accept that a cruise missile is going to be more OP than a TOW missile, the more we will grow as a community and stop whinging about Utopian balance.
(i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content)
Keep it coming. Posts like this needs to be said since most are just hopping on a bandwagon just because.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
Anubis Prime Syndicate
2387
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Posted - 2013.12.22 01:55:00 -
[5] - Quote
Borne Velvalor wrote:Michael Arck wrote:CEOPyrex CloneA wrote:A further thought,
So many of the 'nerf this and that' posts are also pretty much one sided in their arguments, so for example if we nerfed railguns, dropships would likely be almost impossible to kill (lets face it, good pilots with hardners etc make them pretty tough already)
So in the above scenario, if railguns were nerfed, we would see a tidal wave of "DROPSHIPS ARE SO OP OMG NERF THEM" posts
CCP cannot win, we are a terribly single minded, short sighted community who care about our own guns, suits, modules and vehicles, and anything that shoots us down / kills us with perceived (wrongly) ease, we flame about it needing a nerf.
I will stick my neck out and say true balance cannot be achieved, this isnt starcraft and the sooner we just accept that a cruise missile is going to be more OP than a TOW missile, the more we will grow as a community and stop whinging about Utopian balance.
(i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content)
Keep it coming. Posts like this needs to be said since most are just hopping on a bandwagon just because. I'm in a tank 90% of the time and not a militia one. I'm hopping on the bandwagon because in any match where the enemy doesn't field a better tank to pop mine, I go 25/0 through 3-6 guys with AV on my ass, baring my being a complete idiot and not activating hardeners or something. If I have friendly tanks, they can deploy any number of tanks less than ours and, once again, 25/0-1. All the rewards with none of the risk of putting my boots on the ground. My weekly K/D is always around 6.0, if I never leave my tank (I leave my tank all the time to drop uplinks and hack stuff) and never deploy on the ground, I'm easily hitting a 10.0 K/D. I'm not even a good tanker or have tens of millions in tanks. I've seen tankers with 30.0 K/Ds. It's ludicrous. I can just cycle my hardeners 100% of the time and laugh as the marshmallows impact my tank.
Ok
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
Anubis Prime Syndicate
2400
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Posted - 2013.12.22 10:12:00 -
[6] - Quote
Piraten Hovnoret wrote:Even if I agree with everything on this matter about the rail gun, I must say my grimsnes is quite hard to take down even for a rail tank. However it has no guns fitted at al butt crasy reps/armor/hardness/shieldbost/afterburner.
The counter is many time not to fly strait up I fly low/fast and slalom around buildings. It workes as I want it a armor personal carrier ( I but uplinks al over the map also ).
The one thing that that I notice is hovering Assult DP pilots over a point harasing the blues. Then I just fly to a high spot/land call in a rail shoot em down recall tank and fly off into the sunset.
My point is that if you are a aircraft the speed and movement is your best defence, idk sometimes I feel like droship pilots wants to be flying tanks.
With that said rails are still broken, but if they are removed droppships will be OP
Sorry 4 my bad English
Regards
And that's one of the OP's tactics in game. I've seen it myself. To hover and harass blues. So I don't understand. Someone found a way to take you out and you're upset about it? I call it due justice. The only thing broken is folks ability to understand that for every action there's a counter action. Don't get mad when that counter happens to you.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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