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Pvt Numnutz
Black Phoenix Mercenaries
479
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Posted - 2013.12.24 01:39:00 -
[241] - Quote
Luk Manag wrote:Redline tanks are not automatically unstoppable. I've been on both sides of the redline game, and I've killed and been killed by rail tanks. Some guys will just run with a failing strategy and blow through 20 ADS in a match, and others find their inner killer instinct with a suicidal RE-packed LAV. Also, a no SP Sica can spawn camp the redline, but that's not nearly as fun.
Dropships have always annoyed me. They facilitate rooftop snipers (forge and rifles) - tactics I despise, and it's little different from redline camping/hiding. Same attitude. Pilots asked for a chance, they didn't like being threatened by infantry, so now we have to call in tanks to counter their cowardly tactics. I do it because I have to, and if I can discourage future harassment, that's a win-win. If these pilots had their way, I'd need to build a DS covered in REs to have a chance at killing another dropship. That would be silly, but nobody should feel safe anywhere on the battlefield. The issue is that the cannot be fought, not that they are unstoppable. I too am annoyed by people who just use dropships to get on a rooftop by either crashing (most of the time) or landing and recalling. These people aren't pilots, they shouldn't be counted when thinking of dropship pilots. I usually never drop people on roof tops as its a stupid tactic that usually looses the game for my team. I do drop off the occasional sniper, but most snipers get up on roofs using ladders anyway. The biggest difference between rooftop camping and redline camping is that you can fight one.
Its not that we didn't like being threatened by infantry either, we didn't have fun being destroyed by one guy with proto swarms. A threat implies something you can run from or deal with, past av was far to strong to be considered just a threat, it was a monster and one av guy could deny the entire map to us and force us to be completely useless. well except for dropping people on rooftops, yes that was av's fault.
My "cowardly tactics" involve transporting shock and hacker teams to points to keep them on lock, destroying wannabe pilots preventing them from landing on rooftops and deploying uplinks, clearing rooftops and destroying equipment, finding mountain snipers and killing them, scouting positions and objectives for friendlies, destroying instalations, providing cover for ground teams when they are outnumbered, extract when things get too hot, destroy tanks (if I have gunners) or harass them for infantry. All of these require me to risk my dropship and fly into the danger zone, I cannot preform any of these tasks without risking my dropship. A red line rail tank can two shot me and I can't even fight him unless I have 3 other wingmen in assault dropships. Now that's cowardly, he doesn't even have to leave his safe zone to kill us. You don't need a rail tank to bring down a dropship, trust me. A forge can also bring one down, and two or three swarms can if they work together. A rail tank can also bring down dropships when not in the red, again trust me I know. If I had my way they couldn't sit like pu$$ys in the red, they would have to risk something just like me.
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CommanderBolt
ACME SPECIAL FORCES
487
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Posted - 2013.12.24 02:33:00 -
[242] - Quote
Atiim wrote:Happy Violentime wrote:Dropship pilots pfft - use tactics, hover low and use cover rather than just float around in an empty sky like a huge floating target LOL Brah, do you even Dropship?
Unfortunately this is NOT Battlefield where that is a very valid tactic in the attack helis (Gunships) |
CommanderBolt
ACME SPECIAL FORCES
487
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Posted - 2013.12.24 02:35:00 -
[243] - Quote
jerrmy12 kahoalii wrote:CommanderBolt wrote:You know all of this talk about "Red line rail tanks". I have to be honest, 90% + of games I am in there are no red line rail tanks. All of the tanks are out fighting and killing.
I can't say for certain however I will test this now, but it seems to me dropships are a LOT harder to kill now they they ever were before UNLESS you are using a railgun tank or railgun installation.
I was trying to swarm a DS the other day, the missiles did jack ****, any damage they did do the DS could easily rep. That was compounded by the fact swarms range is pathetic now.
With my forge gun I found that ok I could do reasonable damage but the DS would be long gone as soon as it took the first hit and again, they could rep the damage I could cause.
No to me it seems railguns are the only viable tactic to kill a DS unless the dropship pilot is a total moron. did you or did you not cause the pilot to flee asap? also swarms need a damage buff by 20
Well with the swarms they didnt seem to care, with the forge yes they did get out of dodge pretty fast but they just come back and do the same again, while in the mean time I have probably been killed multiple times.
I could also say the same about tanks, hell we could use that argument for the whole game but then nothing would be destroyed. "Well you made him turn tail and run didn't you!?"........ |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1329
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Posted - 2013.12.24 03:07:00 -
[244] - Quote
i say this as soon as 1.7 is releases and everyone thinks i'm wrong.
he posts it and everyone thinks he's a genious.
...
sometimes i wonder ppl.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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Patrick57
Fatal Absolution
3332
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Posted - 2013.12.24 07:43:00 -
[245] - Quote
bump
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Serimos Haeraven
The Exemplars Top Men.
545
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Posted - 2013.12.28 05:48:00 -
[246] - Quote
Bumping this as well, mainly because a tanker from Ancient Exiles redline sniped me and then started bragging about how the height celing is like a dropships redline, and that I am only an "annoying mosquito". Except he forgot to take into consideration that dropships can't shoot anything, let alone do 2300+ dmg in 1 shot from across the map in any direction I please from the "redline". |
Quil Evrything
Triple Terrors
609
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Posted - 2013.12.28 06:15:00 -
[247] - Quote
Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline.
you are confusing issues. The issue you are complaining about there, is that redline is broken, not that rail tanks are broken.
Quote: This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
To make your point properly on this one, you need to post how you are fitting your dropship.
I will make the presumption that you are fitting your dropship well. however, ccp doesnt officially know that, unless you explicitly say so in your complaint.
also, as a side issue to you, in case ccp doesnt address your complaint (and I wouldnt expect them to)... since you have a bounty on your head, so to speak... might i suggest you use afterburners more? They cant hit you, if they cant track you. and railguns are terrible at tracking, after all.
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Judge Rhadamanthus
Amarr Templar One
1094
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Posted - 2013.12.28 11:05:00 -
[248] - Quote
I think you might need to see the Issue from my perspective Quill. Hence (delayed by that christian holiday)my upcoming video. The tank itself is a problem and the reline the main cause. THe redline is an issue for snipers too, but in this case the tanks ability is heightened by the redline. It still has issues not related or governed by the redline. Chiefly elevation.
As regards fitting and movement. Map design is such that the rail tank can cover huge parts of the map including often every objective (airspace we are talking about here) from great distance. The issue this causes is that they can hit a dropship almost anywhere. This negates the design decision of active modules giving us a strong attack window. Dropships have no attack window. We can be hit so easily from so far that we have few retreat options.
Afterburners are not the solution. A variety of fits should be available and viable, scanners, CRUs etc. Forcing me to use a certain tactic because of a broken game element is a poor fix. not a proper solution.
Also you are right about me being a somewhat poor example. I am a well known and prized trophy. SO I seem to bring out the rail tanks in the redline wherever I go. (sorry any pilots who fly with me)
The video will make my points clearer.
Everything Dropship youtube channel
my Community Spotlight
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shaman oga
Nexus Balusa Horizon
1216
|
Posted - 2013.12.28 11:31:00 -
[249] - Quote
Yesterday they 1shot me, didn't hear any noise.
"Our Blueberries are better than yours"
My Terribad Bolas Launcher
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Serimos Haeraven
The Exemplars Top Men.
546
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Posted - 2013.12.28 22:25:00 -
[250] - Quote
Judge Rhadamanthus wrote:I think you might need to see the Issue from my perspective Quill. Hence (delayed by that christian holiday)my upcoming video.
The video will make my points clearer. I've been stalking your youtube channel waiting, WHENS IT COMIN'!? |
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Quil Evrything
Triple Terrors
614
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Posted - 2013.12.30 00:47:00 -
[251] - Quote
Judge Rhadamanthus wrote: As regards fitting and movement. Map design is such that the rail tank can cover huge parts of the map including often every objective (airspace we are talking about here) from great distance. The issue this causes is that they can hit a dropship almost anywhere. This negates the design decision of active modules giving us a strong attack window. Dropships have no attack window. We can be hit so easily from so far that we have few retreat options.
Afterburners are not the solution. A variety of fits should be available and viable, scanners, CRUs etc. Forcing me to use a certain tactic because of a broken game element is a poor fix. not a proper solution.
Well.. you're entitled to your opinion. However, i respectfully disagree, having a different opinion.
Afterburners *are* *a* solution. They're not the solution you want... but that doesnt suddenly make them "not a solution".
Also, your wording isnt helping. If you replace it with more neutral language, ie:
"Forcing me to use a certain tactic, because of one specific game element", it becomes clearer, that this is not neccessarily a game breaking issue.
Even if you dont believe that, it is still a fact that a reasonably equipped dropship, should be able to survive at least one hit, and then be able to take some sort of appropriate action. Unless of course, it is just gently floating in the air like a blimp saying "hit me hit me hit me!"
Now, there is an edge case, for triple stacked damage mods, making a single hit overly extreme. I would suggest that this is not an issue of "rail tanks are broken", but rather, "damage mods are broken". Perhaps you should lobby for damage mods not being stackable.
I for one, would be all behind that, since it would make infantry lives much better as well.
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CommanderBolt
ACME SPECIAL FORCES
515
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Posted - 2013.12.30 04:51:00 -
[252] - Quote
Quil Evrything wrote:Judge Rhadamanthus wrote: As regards fitting and movement. Map design is such that the rail tank can cover huge parts of the map including often every objective (airspace we are talking about here) from great distance. The issue this causes is that they can hit a dropship almost anywhere. This negates the design decision of active modules giving us a strong attack window. Dropships have no attack window. We can be hit so easily from so far that we have few retreat options.
Afterburners are not the solution. A variety of fits should be available and viable, scanners, CRUs etc. Forcing me to use a certain tactic because of a broken game element is a poor fix. not a proper solution.
Well.. you're entitled to your opinion. However, i respectfully disagree, having a different opinion. Afterburners *are* *a* solution. They're not the solution you want... but that doesnt suddenly make them "not a solution". Also, your wording isnt helping. If you replace it with more neutral language, ie: "Forcing me to use a certain tactic, because of one specific game element", it becomes clearer, that this is not neccessarily a game breaking issue. Even if you dont believe that, it is still a fact that a reasonably equipped dropship, should be able to survive at least one hit, and then be able to take some sort of appropriate action. Unless of course, it is just gently floating in the air like a blimp saying "hit me hit me hit me!" Now, there is an edge case, for triple stacked damage mods, making a single hit overly extreme. I would suggest that this is not an issue of "rail tanks are broken", but rather, "damage mods are broken". Perhaps you should lobby for damage mods not being stackable. I for one, would be all behind that, since it would make infantry lives much better as well. Edit: I personally have hit a dropship, with a non-damage-modded rail tank, with around 6(maybe 5) shots in the same clip... and it still survived. So that's the biggest reason why I disagree that rail tanks are broken, even with respect to dropshits. (admittedly, MOST dropships, go down in flames after 3 shots. But we already know that most dropship fits out there are laughable)
I have to agree, when stacking damage mods on a rail tank - ok maybe you can one or two shot a DS however I have seen the armour dropship with its hardeners on take 4 shots from a rail and still survive. |
Judge Rhadamanthus
Amarr Templar One
1097
|
Posted - 2013.12.30 16:41:00 -
[253] - Quote
Quill you keep repeating without stateing a definitive. So lets cut the waffle. Do you think that redline rail tanks with 600m range and 1:1.2 elevation are balanced weapons?
Everything Dropship youtube channel
my Community Spotlight
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Quil Evrything
Triple Terrors
616
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Posted - 2013.12.30 16:43:00 -
[254] - Quote
Judge Rhadamanthus wrote:Quill you keep repeating without stateing a definitive. So lets cut the waffle. Do you think that redline rail tanks with 600m rage and 1:1.2 elevation are balanced weapons?
okay...
I think the range is fine. I think the elevation is fine.
I thnk REDLINE sucks. CCP needs to fix redline, not the tanks.
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Judge Rhadamanthus
Amarr Templar One
1097
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Posted - 2013.12.30 16:45:00 -
[255] - Quote
Cool. So where we disagree mainly is the elevation. What about map design having airspace that is too open?
Everything Dropship youtube channel
my Community Spotlight
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Serimos Haeraven
The Exemplars Top Men.
548
|
Posted - 2013.12.30 16:46:00 -
[256] - Quote
Quil Evrything wrote:Judge Rhadamanthus wrote: As regards fitting and movement. Map design is such that the rail tank can cover huge parts of the map including often every objective (airspace we are talking about here) from great distance. The issue this causes is that they can hit a dropship almost anywhere. This negates the design decision of active modules giving us a strong attack window. Dropships have no attack window. We can be hit so easily from so far that we have few retreat options.
Afterburners are not the solution. A variety of fits should be available and viable, scanners, CRUs etc. Forcing me to use a certain tactic because of a broken game element is a poor fix. not a proper solution.
Well.. you're entitled to your opinion. However, i respectfully disagree, having a different opinion. Afterburners *are* *a* solution. They're not the solution you want... but that doesnt suddenly make them "not a solution". Also, your wording isnt helping. If you replace it with more neutral language, ie: "Forcing me to use a certain tactic, because of one specific game element", it becomes clearer, that this is not neccessarily a game breaking issue. Even if you dont believe that, it is still a fact that a reasonably equipped dropship, should be able to survive at least one hit, and then be able to take some sort of appropriate action. Unless of course, it is just gently floating in the air like a blimp saying "hit me hit me hit me!" Now, there is an edge case, for triple stacked damage mods, making a single hit overly extreme. I would suggest that this is not an issue of "rail tanks are broken", but rather, "damage mods are broken". Perhaps you should lobby for damage mods not being stackable. I for one, would be all behind that, since it would make infantry lives much better as well. Edit: I personally have hit a dropship, with a non-damage-modded rail tank, with around 6(maybe 5) shots in the same clip... and it still survived. So that's the biggest reason why I disagree that rail tanks are broken, even with respect to dropships. (admittedly, MOST dropships, go down in flames after 3 shots. But we already know that most dropship fits out there are laughable) (Gah.. edit #2: fixed a rude typo I didnt realize I made :-/ ) Afterburners are absolutely NO solution to a redline tank that can shoot 1-2 shot kills from a point that no one can reach, it's only a way to avoid being killed by that abuse of a mechanic for a second. And half the time afterburners aren't even enough because the charge time is so small so the next shot comes in before you have time to activate the burner. Just the fact you consider a tank sitting behind an unreachable space 1-2, (or even 5-6) shotting dropships without having to worry 1 bit about his vehicle is fair is absolute idiocracy. I'm sorry, but there isn't really room for respectful discussion when you try to assert that afterburners are our answer to this huge problem, because veteran pilots like Judge and I know for a fact it isn't, and you surely aren't helping the problem by asserting that it's just damage mods that are the issue, when it's the mechanic of a redline allowing them to sit in invulnerable space and take down whatever they please that's the real issue. |
Blaze Ashra
Ametat Security Amarr Empire
69
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Posted - 2013.12.30 18:50:00 -
[257] - Quote
I agree that something needs to be done about this. |
Kallas Hallytyr
Skullbreakers
220
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Posted - 2013.12.30 21:33:00 -
[258] - Quote
Leonid Tybalt wrote:TL;DR remove the redlines, bring in more alternative starting spawnpoints and spread them out far apart on the edges of each map.
I very much agree with this notion. The biggest issue is the redline and the intent to counter being completely annihilated. Multiple (4-6) alternate spawn locations around a map would allow people to avoid being immediately engaged.
I think a larger player count per match would help too...but that's a different box of frogs... |
Quil Evrything
Triple Terrors
616
|
Posted - 2013.12.30 22:10:00 -
[259] - Quote
Judge Rhadamanthus wrote:Cool. So where we disagree mainly is the elevation. What about map design having airspace that is too open?
Umm... isnt airspace supposed to be... err, you know.. mostly... AIR?
Try thinking less like a flying tank, and more like a gunship pilot in Vietnam. (after all, dropships are supposed to be "light" aircraft, arent they??) From what I heard, they had to hug the ground, because otherwise, they'd be taken out with AA.
If you fly lower, you're going to be behind buildings most of the time,
There are a few really bad maps for that sort of thing. But ya know what? Too Bad. There are some really bad maps for scouts, too. We dont get to say, "that map is too tough for us you have to remove it". Neither do dropship pilots. Just use something else, or bail from the battle.
Also... it's unreasonable to make the assumption you seem to be making, of "Dropships should ALWAYS have a way to win!!" They shouldnt. Sometimes they do... and sometimes they dont. Sometimes they should need to rely on infantry. Or tanks.
If you are complaining, "dropships used to be able to dominate on all maps, but now they cant"... guess what? that means CCP has actually brought more balance into the game. That's a *good* thing. So welcome to the party
------------------------------------------ Edit: Tanks are a huge force against infantry, but they have a weakness, albeit a tough one: Remote Explosives. Almost any tank can be surprised by remote explosives, and taken out in ONE SHOT.
Dropships cant be taken out by remote explosives usually. So it seems somewhat fair to me, that they have a different weakness: rail tanks. And you're lucky: most of the time, it isnt a one-shot death either :) |
Christiphoros von Poe
Condotta Rouvenor Gallente Federation
43
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Posted - 2013.12.30 22:31:00 -
[260] - Quote
I have also found out that going down instead of up after being hit by a Railgun increases your chances of survival. I am a new pilot so I'm not giving advice, just my experience. Now I usually just fly low to the ground all the time and it seems to be working so far with 1 dropship lost every 5 matches or so.
I fought at Caldari Prime
Closed Beta Vet
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Judge Rhadamanthus
Amarr Templar One
1107
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Posted - 2013.12.30 22:37:00 -
[261] - Quote
Too many strawmen there Quill. I can't really respond to that.
Everything Dropship youtube channel
my Community Spotlight
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Quil Evrything
Triple Terrors
616
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Posted - 2013.12.30 22:43:00 -
[262] - Quote
Judge Rhadamanthus wrote:Too many strawmen there Quill. I can't really respond to that.
Sounds like you have a rather locked mentality about this.
Do you believe, "Dropships should always have a way to win"?
or to put it another way, "Dropships should be able to beat anything else"?
if no, then tell us what the balancing weakness for dropships is? |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
350
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Posted - 2013.12.30 22:48:00 -
[263] - Quote
Quil Evrything wrote:Judge Rhadamanthus wrote:Too many strawmen there Quill. I can't really respond to that. Sounds like you have a rather locked mentality about this. Do you believe, "Dropships should always have a way to win"? or to put it another way, "Dropships should be able to beat anything else"? if no, then tell us what the balancing weakness for dropships is?
i don't fly, but hey... Thats what tankers like to say in every post....
Once you try "HMG-FAT" you never get back...
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NextDark Knight
Hellstorm Inc League of Infamy
117
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Posted - 2013.12.30 23:03:00 -
[264] - Quote
My dropship was killed once.. I took a scout suite.. damped it.. reviewed the map then called my dropship in behind cover. ... then I put remotes on it and found myself a juicie tank to kamikaze.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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Killar-12
The Corporate Raiders Top Men.
1925
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Posted - 2013.12.30 23:29:00 -
[265] - Quote
Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP. Why not just decrease tracking speed? Rails have BAD tracking speeds in EVE it'd make them unable to move their turret around up close and force them to snipe...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Patrick57
Fatal Absolution
3392
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Posted - 2013.12.30 23:42:00 -
[266] - Quote
No blue tag yet....
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Atiim
Living Like Larry Schwag
2846
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Posted - 2013.12.30 23:43:00 -
[267] - Quote
Patrick57 wrote:No blue tag yet.... Are you surprised?
...
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Patrick57
Fatal Absolution
3392
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Posted - 2013.12.30 23:45:00 -
[268] - Quote
Atiim wrote:Patrick57 wrote:No blue tag yet.... Are you surprised? Maybe.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Borne Velvalor
Endless Hatred
1843
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Posted - 2013.12.30 23:45:00 -
[269] - Quote
Killar-12 wrote:Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP. Why not just decrease tracking speed? Rails have BAD tracking speeds in EVE it'd make them unable to move their turret around up close and force them to snipe... The tracking speed already sucks enough in TvT without proficiency. I can nitrous sidle a Gunnlogi and without proficiency, he can't even hit me. Lowering it further would force even more into the red line which is the opposite of what is desired.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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FAKIR REDETTa
0uter.Heaven
57
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Posted - 2013.12.30 23:47:00 -
[270] - Quote
Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP. adapt or die tank so op use tank |
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