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DUST Fiend
OSG Planetary Operations Covert Intervention
9253
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Posted - 2013.12.21 03:31:00 -
[1] - Quote
I'm glad I'm not the only one, though I might not say they need to be removed all together, but I definitely get the sentiment.
Many of these maps they can roll so far back that you can't even use a dropship packed with remote explosives to kill them. They're too far back to kill with anything but a railgun and an orbital at the same time.
Try to kill them with a railgun, they recall. Try to kill them with an orbital, they roll backwards.
The fact that anyone can call in a railgun installation in the redline with two damage amps for 60k is definitely a big part of the problem.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9253
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Posted - 2013.12.21 03:33:00 -
[2] - Quote
Michael Arck wrote:cause it isn't the DS, huh? Should we double our HP and be immune to everything?
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9254
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Posted - 2013.12.21 03:44:00 -
[3] - Quote
Tankers want tanks to be the best counter to tanks, but instead of wanting dropships to be the best counter to dropships, they'd rather tanks do that as well
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9256
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Posted - 2013.12.21 03:56:00 -
[4] - Quote
Darken-Sol wrote:What will char char do? He only rail tanks. I'm just waiting for Spkr to grace us with his presence
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9258
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Posted - 2013.12.21 04:13:00 -
[5] - Quote
Atiim wrote:Darken-Sol wrote:DUST Fiend wrote:Darken-Sol wrote:What will char char do? He only rail tanks. I'm just waiting for Spkr to grace us with his presence peg and Pearson will be here too. Don't forget CharCharOdell and Tankahiro. The LOLTank Brigade is very strong in numbers, but not so strong on the whole quality thing. Alright, I apologize for starting this derail.
Let's stick to the quality and stop pointing fingers. Sorry about that, but let's keep this on topic because this is a pretty important topic.
This is my last post that won't have something to do with the issue at hand
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9265
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Posted - 2013.12.21 06:55:00 -
[6] - Quote
Rowdy Railgunner wrote:I find the opposite to be true. I have never been pinned down by a rail tank. I use them to kill other tanks but at the same time I find them pretty weak. To get max damage you sacrifice tank. They normally pop in 3-4 hits from my rail tank. Or my rail tank pops in 3-4 hits from another rail tank. They are glass cannons, also, JIHAD TAXI!!! I have killed a few railgun snipers in my LAV of tank death many times because in 18 seconds I can easily ram them. The issue is that you can only kill them with another railgun tank, that's it
You can't even suicide LAV most of these guys because they're simply too far back, and if you somehow get close enough they'll either kill you before you hit them, or they'll just casually roll backwards until you explode from redline.
You can't even kill these guys with an orbital, because they just roll backwards.
At no point should someone be immune to almost all forms of damage while being a viable threat to multiple enemies at the exact same time.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9265
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Posted - 2013.12.21 07:01:00 -
[7] - Quote
CharCharOdell wrote:The answer is the buff dropships- cloaking, anyone!? How cool would it be to be chilling in your tank and then suddenly 3 small missile turrets rip you to shreds and you had no idea how!? I like that idea. I want balance for this game. I really do.
You still couldn't hit them in the redline, no one equips side guns because your survivability plummets, and you can't hit with even 2 guns on the same target, never-mind 3.
Carry on.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9274
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Posted - 2013.12.21 14:48:00 -
[8] - Quote
Takahiro Kashuken wrote:So Judge says remove them because they whack anything into dust, does that mean we remove snipers aswell which whack anything infantry into dust because they have a clear view of the map?
The only difference here is that not only can the sniper not kill vehicles or installations, his fit generally costs as much or more than the red line tank. You also can't one shot kill that red line tank, and the -only- counter is to call in your own sica that you didn't skill into, and hope he doesn't see you, and even if he does, he can generally just recall before you kill him.
I also wish people would shut up about needing wicked strong militia tanks to try tanks. You can get into a standard tank in your first week of play, militia should suck ball waffles and only be to give you a feel for the vehicles, not a no SP kill machine that takes out vehicles installations and dropsuits of all quality.
Infantry militia items =/= vehicle militia items
The main issue though is giving someone the ability to get kills and shut down entire branches of play from a zone that makes you all but immune to death. That is a balance issue, it has been a balance issue, and will continue to be a balance issue until it is fixed. The only time someone should be totally safe is when they're totally removed from combat. If you can still kill, you should be just as vulnerable to being killed as everyone else.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9275
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Posted - 2013.12.21 14:56:00 -
[9] - Quote
Cat Merc wrote:Reduce it's fire rate, projectile speed and give it drop like the PLC.
Bam, it actually takes skill to use, magic. I'd rather they just add damage falloff like an above poster said. I've said the exact same thing about forge guns for....forever.
That alone would pretty much fix the problem, making red line tanks only good at harassment, matching the reward to the risk they take.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9278
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Posted - 2013.12.21 15:20:00 -
[10] - Quote
Takahiro Kashuken wrote:The main issue also effects snipers but because its a tank is not the same thing? Exactly.
Fix it for snipers too, I don't really care. Only bad people complain about red line snipers since, forever ago, because they don't cause anywhere near as much havoc as red line rail tanks do.
Give rail technology fall off damage, problem solved
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9280
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Posted - 2013.12.21 15:46:00 -
[11] - Quote
Flix Keptick wrote:DUST Fiend wrote:I'm glad I'm not the only one, though I might not say they need to be removed all together, but I definitely get the sentiment.
Many of these maps they can roll so far back that you can't even use a dropship packed with remote explosives to kill them. They're too far back to kill with anything but a railgun and an orbital at the same time.
Try to kill them with a railgun, they recall. Try to kill them with an orbital, they roll backwards.
The fact that anyone can call in a railgun installation in the redline with two damage amps for 60k is definitely a big part of the problem. Shooting from the redline is the problem, it's not just with tanks But it's most obvious with tanks. I've basically never ever had an issue with red line snipers, ever (except for when Manus had the peak, that was annoying)
Rail technology needs falloff damage like everything else, or dropships need to be able to fly into enemy red zones.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9288
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Posted - 2013.12.21 16:40:00 -
[12] - Quote
CommanderBolt wrote:What a bunch of cry babies.
This has been this way since I can remember. The answer is to not call in your precious little flying blob where it can be seen.
CCP just needs to increase the flight ceiling. What the hell do you think is going to happen if and whey they bring out an actual AA-HAV or the like? I didn't know that the only part of flying dropships was calling them in.
Did you know that flying around at the flight ceiling means you might as well not be in the game?
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9288
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Posted - 2013.12.21 16:43:00 -
[13] - Quote
CommanderBolt wrote:DUST Fiend wrote:CommanderBolt wrote:What a bunch of cry babies.
This has been this way since I can remember. The answer is to not call in your precious little flying blob where it can be seen.
CCP just needs to increase the flight ceiling. What the hell do you think is going to happen if and whey they bring out an actual AA-HAV or the like? I didn't know that the only part of flying dropships was calling them in. Did you know that flying around at the flight ceiling means you might as well not be in the game? The dropship is useless apart from fast transport. What exactly do you want it to do? It's not useless at all, my assault dropship gets an average of like 15-20 kills plus vehicle kills, unless one or two sica park so far in the red line I can't even get them with a suicide dropship packed with RE's (which is obnoxiously hard to do, btw).
Maybe you're a bad pilot, but some of us aren't, we just get shut down by mechanics, rather than our opponents skill.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9288
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Posted - 2013.12.21 16:47:00 -
[14] - Quote
CommanderBolt wrote:Its not that I am a bad pilot, I DONT pilot. I haven't used a DS since the Assault dropship came out. I used many, lost lots of isk to forge guns and deemed them useless.(This was back in what 1.3 / 1.4 maybe?)
Ok so now you are saying they work wonders.... but you are moaning that a rail tank counters you? So what is it, a good asset that gets lots of kills or is it useless? You aren't really up to speed with what this thread is actually about, are you.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9288
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Posted - 2013.12.21 18:03:00 -
[15] - Quote
Vehicle recall is a HUGE part of the issue too. I'm gonna make a brief video of this match after this match to just show how stupid it is in tank vs dropship balance
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9288
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Posted - 2013.12.21 18:43:00 -
[16] - Quote
Scratch that, this is so ******* ********.
If he's not completely ******** he just rolls backwards and you can't even kill him with a ******* railgun, and you just sit in a ******* tank all game while his allies call in more free railguns in the redline, and you either don't fly your dropship because you're using a stupid ass railgun to try to use your dropship, or you don't use your dropship because you're flying in circles all match, or you don't use your dropship because it's being exploded by redline rail tanks.
This game is ******* ********.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9290
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Posted - 2013.12.21 18:49:00 -
[17] - Quote
CommanderBolt wrote:I will take the silence as confirmation of everyone's lack of patience when it comes to explaining basic concepts to me
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9306
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Posted - 2013.12.21 22:16:00 -
[18] - Quote
Judge Rhadamanthus wrote:CommanderBolt wrote:You know this thread is just full of people that are complaining about anyone and anything that kills them.
You will die. Adapt. My goodness. You have an opinion. And that is grand. Thanks. I'm at my whits end right now. I'm so happy I'm getting some new games for christmas, I need a break from this ****. I only enjoy flying now, and red line railguns just make it to too stressful and not enjoyable at all.
Even if you jump through the crazy amount of hoops required to kill them, they just call in another because you can afford 3-4 damage stacked sica's per match before losing ISK. Is it so much to ask for them to risk their ISK like I have to? If all else fails, you can recall three times over in the time it would take the dropship to kill your tank.
This game is giving me diabetes.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9306
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Posted - 2013.12.21 22:26:00 -
[19] - Quote
Judge Rhadamanthus wrote:DUST Fiend wrote: I'm at my whits end right now. I'm so happy I'm getting some new games for christmas, I need a break from this ****. I only enjoy flying now, and red line railguns just make it to too stressful and not enjoyable at all.
Even if you jump through the crazy amount of hoops required to kill them, they just call in another because you can afford 3-4 damage stacked sica's per match before losing ISK. Is it so much to ask for them to risk their ISK like I have to? If all else fails, you can recall three times over in the time it would take the dropship to kill your tank. .
I understand the feeling mate. Please come back. Even if it's in a months time. We need experiance pilots like you to make it better for pilots in the future. Imagine if no-one tried to make things better, to stand up for the new guys or those that can't get heard. Hope to see you (although we have never ended up in a game together - on now btw) when you have had your rest. I have a disease that doesn't let me quit DUST, I just need to seriously cut back on my game time for now. I want to provide solid feedback and I'm just so frustrated by things that I can't do that. It's just nice to know I'm not alone in this nightmare. I've campaigned for dropships for well over a year, it's just finally taking its toll on me I guess.
And to any idiots who think we don't want stuff to kill us, WRONG! I want swarms and plasma cannons buffed, and I want railguns to still scare the **** out of me, I just want the option to FIGHT BACK. No one should be given general immunity while being a threat to the battlefield, infantry and vehicles alike.
Fix the ******* redline CCP
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9310
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Posted - 2013.12.21 22:39:00 -
[20] - Quote
Leonid Tybalt wrote:No they are not. If anything is broken it's your dropships.
I hate how they are now (near unkillable) and with no propper anti-aircraft weaponry. If railtanks can fill that niche now then I applaude it. Forge guns are still excellent vs dropships if you can aim, and swarm launchers are in desperate need of a buff in general, preferably to lock on range and projectile speed. The plasma cannon is just garbage that needs to be worked on more, and which would also benefit from added projectile speed.
The issue isn't railguns themselves, it's with railgun tanks so far in the redline that they're all but immune to destruction, especially when you consider vehicle recall, or that a DAY ONE character can call in 3-4 damaged stacked Sica's per match.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9318
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Posted - 2013.12.22 02:13:00 -
[21] - Quote
I like how the tankers come out of the woodwork, foaming at the mouth that we want to be invincible, when all we're asking for is the CHANCE TO FIGHT BACK.
You ******* noobs are the ones sitting in the redline killable only by your own stupidity. How ******* hard is it to roll backwards? What a ******* skill.
You guys ******* suck at DUST and should be ashamed to have it downloaded to your systems
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9319
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Posted - 2013.12.22 02:21:00 -
[22] - Quote
Jason Pearson wrote:DUST Fiend wrote:I like how the tankers come out of the woodwork, foaming at the mouth that we want to be invincible, when all we're asking for is the CHANCE TO FIGHT BACK.
You ******* noobs are the ones sitting in the redline killable only by your own stupidity. How ******* hard is it to roll backwards? What a ******* skill.
You guys ******* suck at DUST and should be ashamed to have it downloaded to your systems
Chill brah. You can't fight, you're meant to be transporting people guy. :D Right, that's why we have a forward mounted gun that tears through tanks, because we aren't meant to fight....
Keep huggin' that redline brah
We get a 50% boost to RoF and this character tells us we're for troop transport, what a tool
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9319
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Posted - 2013.12.22 02:26:00 -
[23] - Quote
Jason Pearson wrote: You make me sad Q_Q Also, am still opposed to Assault Dropships, they just don't make sense, Need proper gunships.
You're entitled to your opinion.
I like to focus on things that actually exist though.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9319
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Posted - 2013.12.22 02:57:00 -
[24] - Quote
Judge Rhadamanthus wrote:CEOPyrex CloneA wrote:i do agree railguns are insane - but why expend so much energy balancing when CCP could be creating more content Because many people are finding their enjoyment of the game ruined by an unfair game mechanic. You may want to dismiss unfair things that cause people to feel badly treated, but i won't. I'd be more than happy to see them gain a lot more elevation with their turrets if there was something that stopped them from firing outside of the redline, though I think just increasing base damage and adding falloff damage to railguns, forge guns, and sniper rifles. That would basically solve red line problems and tower forge gunners almost instantly.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9330
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Posted - 2013.12.22 12:13:00 -
[25] - Quote
Iron Wolf Saber wrote:Making rails much harder to fit would probably fix them. Actually it would just make them that much harder to dislodge from the redline
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9645
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Posted - 2014.01.05 14:17:00 -
[26] - Quote
Charlotte O'Dell wrote:Somebody been sploded.
Consider this: NO OTHER WEAPON IS CAPEABLE OF KILLING AN ADS. Without rails, an ADS squad is harder to destroy than a tank squad.
I understand you don't like my kind, but we are the only thing standing between you guys and a nerf hammer. If we go, then you will be next. Railguns aren't the problem, redlines are.
Let them look up more, I don't care. No one should get free immunity.
You say 'NO OTHER WEAPON IS CAPABLE OF KILLING AN ADS
While completely ignoring that ONLY RAILGUNS CAN KILL REDLINE RAILGUNS, save a well coordinated orbital, with, you guessed it, a railgun. AND, your railgun is at risk since you have to come out of your redline to hit him, while he STILL gets to be safe and sound in the redzone.
Redlines are the problem, NOT railguns
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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DUST Fiend
OSG Planetary Operations Covert Intervention
9983
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Posted - 2014.01.14 20:10:00 -
[27] - Quote
BAD FURRY wrote:Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP. OMG!!! the But hurt is strong with this one !!! no rely get over it and stop crying standing in the open for them to kill you so you can cry about it here. get better skills and you wont die so much to them . The person who has literally liberally abused every completely broken aspect of this game, telling people to get better skills.
Ahh.
It's like pay per view.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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DUST Fiend
OSG Planetary Operations Covert Intervention
10072
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Posted - 2014.01.15 02:06:00 -
[28] - Quote
Borne Velvalor wrote:Anoko Destrolock wrote:IMO the problems with rails are only partially due to the railgun My suggestions: Limit Railgun range to 300-350m Change missile range to 200m, since they arent viable at their current max range because they are inaccurate Limit tanks to 1 dmg mod nerf dmg mods to 15-20%
Damage mods and redline immunity are the biggest issues. People dont talk about dmg mods being OP but that is a huge part of the problem. +57% dmg is a lot for a mlt tank... people are stacking dmg mods on a cheap tank for 2 shot kills
When you do the math, dmg mods are just stupid and broken. Personally, id like to see them removed from both tanks and infantry. Because they amplify imbalances as much as dmg
MLT rail with 1 dmg mod: 1885 dmg 16k isk
MLT rail with 2 dmg mods 2276 dmg 20k isk
Proto rail 1885 dmg 242k isk
Proto rail, 3 dmg mods 3300 dmg, 254k isk It's +63% for two because the effect is exponential (the second/third amp adds a smaller percentage but it adds it to the bonus damage of the amps before it as well, effectively). 3 are 92% for the same reason. Glass cannon proto rails hit for around 3900 damage to shields/3200 damage to armor. Glass cannon Sicas hit for ~2600 shield damage and over ~2100 armor damage. 2HKO and 3HKO with glass cannon Sicas to shield/armor tanks. Glass cannon Particle Cannon Gunnlogi can 2HKO unhardened, unplated armor and, IIRC, 3HKO the RDV. Really, their RoF is too high/overheat is too slow for the damage. The redline is the biggest problem, though and is one of the only things that ticks me off in TvT beyond their pure DPS. Booster/Hardener/Amplifier with a Cannon is extremely annoying to kill. 2/3HKO like glass cannon Sicas but the Booster + Hardener makes it very hard to alpha before it gets away. Shields drop, booster + hardener goes up, next shot hits, tank disappears behind a mountain. Glass cannon rails can OHKO unextended shield dropships. Not sure about extended, but 3900 shield damage isn't easy to tank with any set and are perfectly safe in the redline. And thanks to the redline, there is virtually no downside to running glass cannon fits.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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