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IAmDuncanIdaho II
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199
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Posted - 2013.12.21 14:03:00 -
[1] - Quote
Wanted to add my thoughts and experience here. I don't have solutions, but here's my short experience:
- sunk 2.7m SP into pilot on an alt - having great fun with dropships the last few weeks, figuring out how the hell to fly the things, what skill trees to dump points into etc. - figured out (so I thought) on how to stay alive, when to harden, when to run - watched Judge's training videos, kept an eye on forums for feedback on vehicles in general, what I need to be aware of - got into an assault DS, put on an afterburner, smashed into the underside of the MCC during the shortest and most spectacular maiden voyage ever (LOL) - wow the assault DS is an agile beast, once I get good, I will be able to throw that thing around the map - woooh
Then the last few days, one game, I couldn't even get a DS onto the map due to (what I now know to be) rail sniping. No idea where the shots are coming from. Figured out to call it in from another position and it not get hit, so I assume that means that railgun doesn't have LoS on my DS from that position, so now I have a limited strategy to stay out of its way and try help my team. But I have to lose ships to figure out where that safe spot is.
Then yesterday, I got two-shotted from high altitude out of nowhere. I'm like, holy crap, what the hell was that, oh ****, I'm gonna lose my ship, afterburners, flight ceiling, dual harderners, can't tank that. I persisted though, I said to myself, I am gonna have to figure out how to avoid that. Three dropships and 1m ISK later, I'm like, nah I don't know how to avoid that, I have no idea unless I just sit behind the MCC doing nothing useful.
Long-winded post, maybe, but one of my points is about how do we retain players that want to be pilots? This is my NPE so far from a pilot's point of view, and I'm disheartened. The fact this thread was started makes me hopeful that this is a relatively new problem, that there may be a solution at some point, and it's not *just* about me needing to get good, but for now, I can't burn through ISK like I did the last few days.
We need mercs doing every role DUST has to offer, that will help make it more fun etc., but my main is a Scout, and an alt. of mine is a pilot, and neither of them are particularly fun right now. I'll keep going for the moment though. |
IAmDuncanIdaho II
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199
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Posted - 2013.12.22 11:43:00 -
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Throw me a bone here, I'm new to flying, I love it, but getting 2 hit killed too many times in a single game, I haven't flown for two days now. I outlined my new player experience in an earlier post, but nobody here has said "ah you have to do this, or stop doing that, and you'll have options". It's not just the money (I have 50m lying around so I could burn through 100+ ADS if I thought that was worth it) but it's more the lack of fun. Fun for me is using skill to help support my team, and getting the odd kill too if the situation allows. I couldn't care less about KD/R. Someone less stubborn would have walked away and donned an assault suit. (or quit coz they got no SP to put anywhere else)
How do I get better when I have to go negative ISK to stay in the game, and have no idea where I'm getting shot from? Where are my safe spots? Do I have to keep moving? Should I expect to be in trouble if I'm stationary and get hit? (I've played infantry long enough to suspect I know the answer to this one). Do I activate hardeners *after* I'm hit, or should I have them active at all times when on the offense. Should I even need two?
For the record, I've not managed a kill (except landing on a couple people which I don't take any pride in) in my ADS yet, but that's ok, I don't think that's broken, I've not learnt to aim yet and that's more a secondary role for a DS, but I love the ADS for it's agility and I can tell that a highly skilled pilot will be able to get it into some great positions quickly, to help control and turn the tide of battle. The basic DSes are like something you never want to go back to after flying the ADS.
I've a scout main and a pilot alt, the scout is on a frustration hiatus, and I'm not playing much in the last four days. We want balance, variety, and an awesome and unique game, then we have to figure out how to stop the NPE being what I described earlier.
Some of you guys think rails should stay as they are, I can't argue against that from a position of experience, but if you're saying it's balanced, give me an option as a pilot that doesn't involve p1ssing ISK away and supporting nobody in battle. Why should I bother? If I'm doing it wrong, explain it to me so I can do it right and have some bloody fun again. Some of our most experienced pilots are having trouble, so try and leave the "get good" rhetoric out and give me something to work with here.
How about adding some form of electronics so I know where the threats are and can figure out how the **** to counter them, like: - positioning my DS so there's a building in between me and a threat - flying low, requiring high skill, to use terrain and other low structures as cover - accepting that certain objectives are too high risk due to well-placed AA coverage, but other objectives are lower risk and I can support pushing / defending them - allow me a chance to use situational awareness to protect my ship, stay in the game, and understand where and how I can support my team - use aerial positional advantage to get into a position to take out the threat
If I only knew where the threats were, I might feel I could be useful with some skill and experience.
TL;DR
Maybe rails should change, there's some good ideas here I think, although it's clear others don't think they should be touched. Change them, don't change them, but ffs give me some data to use to avoid them. |
IAmDuncanIdaho II
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199
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Posted - 2013.12.24 00:43:00 -
[3] - Quote
Happy Violentime wrote:Dropship pilots pfft - use tactics, hover low and use cover rather than just float around in an empty sky like a huge floating target LOL
So...where's the cover? Don't I need to know where the threat is? I might figure it out after losing a couple of expensive ships, assuming the threat doesn't move. Except I don't get any useful information in my kill screen (if I didn't bail) that helps me figure it out. If I did bail, I get nothing. What about when I can't get into my ship coz it already got blown up as it was RDV'ed in?
Don't assume those complaining aren't doing the things you've said - many posts here talk about these things not helping much. You've decided the complaints are coming from noobs apparently.
I'd like to see at the very least some sort of threat radar or electronics to give some useful data on where the danger is. |
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