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Pvt Numnutz
Black Phoenix Mercenaries
461
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Posted - 2013.12.21 08:12:00 -
[1] - Quote
I'm not sure if we should remove them completely but they do need a fixing, starting with the red line. This has been a problem since beta and should be addressed with the help of both dropship and rail tank pilots. If there was a Dev workshop where dedicated dropship pilots and rail tankers on a private server to discuss and work on this balance. That would be the most inspiring development for pilots. Not all the time but when serious balance issues such as this is concerned. Showing the vehicle devs the problems first hand and providing some interesting and possible balance solutions. Beta testing new mechanics and features for feed back before implementing. |
Pvt Numnutz
Black Phoenix Mercenaries
464
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Posted - 2013.12.21 23:35:00 -
[2] - Quote
Keeriam Miray wrote:Problem with assault dropships - they are DROPSHIPS not assault ships or some real battle air vehicles (flying battle school bus). Joke is good when you say it first time, but if you keep telling it 10 times in row to same ppl... Air vehicles in Dust is a joke. So they are assault dropships but not assault ships? look the assault dropship was designed to be a faster harder hitting variant of the dropship. It can't carry as many troops but it has more fire power and better handling. It is a "real battle air vehicle" a skilled pilot with a skilled crew can be a serious threat. They aren't a joke to me, being a dedicated pilot and all, but thank you for belittling my role... |
Pvt Numnutz
Black Phoenix Mercenaries
464
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Posted - 2013.12.21 23:49:00 -
[3] - Quote
Ninjanomyx wrote:Sooooooo......we're now complaining about the only Skillshot Weapon Systems left in DUST??? Derpships simply want no Counter...........they already got rid of Swarms. The PLC & AV Nades don't even reach you FFS!!!! with Hardeners & Overboost a ***SKILLED*** Dropship Pilot is essentially Invincible..... Flight Ceiling Abuse + Speed + Free Range of Motion/Maneuverability + Cover = Invulnerable Spawn Point or.....in the case of ADS, a Distraction with the ability to DPS. But no......FG & Rails need to go This is why I H8 DUST..... It's a Cespool Spawn Point for the worst type of Gamer..... PS: As an Armor Tanker who wants a Swarm Buff (GASP!!! Did he just say that??? ) I'd have to say the problem is YOU!!!!! ALL OF YOU ARE F**KING TRASH SCUM WHINY INCONSIDERATE SH*TSTAINS ON THE TITLE OF "GAMER"!!!! F**K DUST....& F**K ALL OF YOU!!!!! I would agree that rail tanks were skill shot weapons if they actually came out of the red line and be in the fight. Otherwise you might as well just be on a turret. I'm a pilot who wants swarms to get a little more damage and forge guns to get their charge Time back *GASP* I think rail tank could be more balanced if they couldn't shoot from the red, because that's bullish!t and you know it. Please remember that tankers have been the ones complaining so loudly about av which is one of the reasons we are here in 1.7. I want av and dropships to have good interesting fights based on skill. Something we are getting close to. Also this is how I imagined you when you were rolling around in your tank, screaming f*ck all of you to everyone as you slaughtered. Well F#CK you too guy for being such an @ss. |
Pvt Numnutz
Black Phoenix Mercenaries
465
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Posted - 2013.12.22 04:11:00 -
[4] - Quote
Jason Pearson wrote:DUST Fiend wrote:Jason Pearson wrote:DUST Fiend wrote:I like how the tankers come out of the woodwork, foaming at the mouth that we want to be invincible, when all we're asking for is the CHANCE TO FIGHT BACK.
You ******* noobs are the ones sitting in the redline killable only by your own stupidity. How ******* hard is it to roll backwards? What a ******* skill.
You guys ******* suck at DUST and should be ashamed to have it downloaded to your systems
Chill brah. You can't fight, you're meant to be transporting people guy. :D Right, that's why we have a forward mounted gun that tears through tanks, because we aren't meant to fight.... You hug that redline brah You make me sad Q_Q Also, am still opposed to Assault Dropships, they just don't make sense, Need proper gunships. Sigh, its people like you that almost got the assault dropship removed. I really like the assault dropships role, its a fast agile and hard hitting dropship. Good at getting a skilled shock team to a point and provide a little overwatch. It is also good at scouting out positions. I envision gunships to be a dedicated anti tank vehicle with a gunner manning a chin mounted anti infantry gun. While the pilot uses a rack of missiles or rail guns. It will be a vehicle killer and nothing more. The difference between the two is that an assault dropship is still designed to have the versatility of a dropship, what I mean by that is it drops shock troopers to capture or reinforce points. Its a great role and is very fun to play after you have been flying for as long as I have. I hate it when tankers talk about the assault dropship this way, especially when they don't fly, or only fly military dropships. |
Pvt Numnutz
Black Phoenix Mercenaries
472
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Posted - 2013.12.22 12:56:00 -
[5] - Quote
Jason Pearson wrote:
People like me? The reason I disliked it and have disliked it since it's creation is the fact that it's like CCP saying "We're not bothering with gunships for now, so here's a Dropship with a turret stuck to the front", I found it lacked in everyway and wasn't what I'd hoped for when I was piloting. Oh and just to let you know, my sig is "Vehicle Specialist" for a reason, I flew Dropships alongside some of the best pilots, my original intention was to be a gunship pilot with my buds, we were all going to go and create a Vehicle group and work on tactics with one another, quickly fell apart due to Missiles winning all the time. The only reason I've stopped piloting is trying it with a KB/M is ridiculous and I've busted my DS3.
I will always maintain that Dropships should be DROPSHIPS, for troop deployment and evac, the side gunners being mostly used for covering Infantry as the ship comes in to pick them up or covering them as they deployed. I always believed the Dropship should be bulky and slow, but have a massive tank, being as difficult, if not more difficult, to destroy than a HAV. I had hoped by release the Gunships would've been out and ready for pilots, it'd be pretty much the same as an ADS, but not be a small turret stuck to the front and it'd be weaker than the envisioned Dropship, but faster and have more damage output.
I've enjoyed flying Dropships, the ADS was a breath of fresh air and trying to formation fly with FACES and Foxhound was hilarious and quite enjoyable, still dislike it due to CCP pretending a Dropship is the same thing as a gunship though. So please, don't class me as "just a tanker" who did nothing else but tank, I drive all vehicles, it is my intention to master, or atleast become proficient in every vehicle in the game.
Fair enough jason, I don't read peoples tags and apologize for calling you something your not. When I said people like you, I meant people who don't seem to grasp the concept of the assault dropship. Allow me to expand on that, the assault dropship is still a dropship as it can carry up to 4 mercs with turrets fitted. It is a variant of the dropship that fills a niche role, it requires a very good team of shock troops but they have a dropship that can give some cover. Many pilots do use it as a gunship because indeed it does have a gun, but it clearly is not a gunship.
I never envisioned the dropship to be slow and bulky, mostly because its a medium aeiral vehicle. What you describe is what I envision a heavy aeiral vehicle to be, especially the part about them being as hard to take down as an hav. Maybe we just have different views on this, but the dropship is close to how I envisioned it.
I envision gunships to be slow terrifying beasts that can deliver devastating fire power from the air. They sacrafise speed and some maneuverability for MOR DAKKA and killing power. Of course they would have a better tank than a dropship however the dropship can still out maneuver it and fly away faster. Gunships aren't air superiority, they are air to ground. They shouldn't become fighters. I envision them as heavy aircraft rather than medium as they should cost more. There are two key differences between the assault dropship and this gunship, 1. The gunship has far more firepower than the assault dropship, 2. The gunship has room for only one gunner, the assault dropship has room for 4 mercs. That's how I see the difference and why I will fly assault dropships after gunships come out.
Anyway this is a good discussion and I will make a thread for it, I'm sure judge doesn't want us derailing the very serious issue he has brought up here and I would like that discussion to continue. PS, come fly with me sometime, I would like to see your skills
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Pvt Numnutz
Black Phoenix Mercenaries
472
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Posted - 2013.12.22 13:37:00 -
[6] - Quote
Michael Arck wrote:Piraten Hovnoret wrote:Even if I agree with everything on this matter about the rail gun, I must say my grimsnes is quite hard to take down even for a rail tank. However it has no guns fitted at al butt crasy reps/armor/hardness/shieldbost/afterburner.
The counter is many time not to fly strait up I fly low/fast and slalom around buildings. It workes as I want it a armor personal carrier ( I but uplinks al over the map also ).
The one thing that that I notice is hovering Assult DP pilots over a point harasing the blues. Then I just fly to a high spot/land call in a rail shoot em down recall tank and fly off into the sunset.
My point is that if you are a aircraft the speed and movement is your best defence, idk sometimes I feel like droship pilots wants to be flying tanks.
With that said rails are still broken, but if they are removed droppships will be OP
Sorry 4 my bad English
Regards And that's one of the OP's tactics in game. I've seen it myself. To hover and harass blues. So I don't understand. Someone found a way to take you out and you're upset about it? I call it due justice. The only thing broken is folks ability to understand that for every action there's a counter action. Don't get mad when that counter happens to you. Right and then the dropship pilot is like alright I'm gonna call down another dropship and go get that rail tank by using these mountains as cover then activate my afterburner as I come screaming in 2 feet off the deck aaaaaaaaand he's in the red line.............well better go recall this and cry to myself that no matter how much sp I have invested, no matter how many months I've spent to get good at flying and hone my combat skills, I will never be able to kill that guy, or even fight him. That is the problem, is it so much to ask that we can also have a chance to destroy the rail tank? Or is it too much to ask for a fair fight?
What's broken is there is plenty of consequences for dropships, fly somewhere without scanning the entire redline extensively and 1.2 seconds later you loose your ship, and there is no consequence for the rail tank as he is in an unassailable position. Further more why does a rail tank sitting somewhere that makes him invincible seem fine, but an assault dropship risking his ship to provide some cover fire for his squad/team a problem?
@ Piraten Hovnore, I have found flying low can also be just as deadly, if swarms, forge guns, or a rail tank hit you its just as likely that the knock back will cause you to crash. I can fly inches off the ground and tend to avoid it due to this fact. |
Pvt Numnutz
Black Phoenix Mercenaries
472
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Posted - 2013.12.22 13:46:00 -
[7] - Quote
Monkey MAC wrote:So here is what I think an Assault Dropship is for,
During Combat it is Highly likely to require troops to be dropped into a contested zone, often in to areas with little cover, its here the assault dropship is useful, available to provide covering fire while troops find a safe location, the assault dropship isn't made for marathons of combat, instead often relying on gunship or fighter escort to successfully transport its cargo.
Does that sound right? Is that how they should be / are being used? When fighters are introduced dropships will need air superiority to operate safely. Shock troopers are always being dropped into a hot zone, SNAFU should be their motto. Assault dropships can provide cover for a limited time, allowing the shock troops to get a good position or tip the scales so the DZ isn't overrun. However as the assault dropship cannot stay in a prolonged engagement the shock team leader would be wise to lace targets for a gunship. It would in fact be better to have a gunship blanket the DZ in fire before the shock team arrives to force the enemy on the defensive so the DZ isn't immediately overrun. Then have the gunship return for a second "gunrun" after the assault dropship has disengaged.
That's how I would do it anyway. |
Pvt Numnutz
Black Phoenix Mercenaries
472
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Posted - 2013.12.22 13:56:00 -
[8] - Quote
Monkey MAC wrote:
Yes bet that is a redline problem as has been said so many times before. The thing is how often in a CLOSE FIGHT will be teams get redlined? Once in a blue moon. So why do we have a red line? For a safe place to spawn without being camped. Why do we need that? Protostompers.
If we didn't have the protostomping phenomenon, we wouldn't need redlines, if we didn't have redlines then long ramge could be countered with short range flanking. Thus it would be balanced.
All of our redline, equipment and vehicluar problems spawn from protostomping, so long as it happens the game isn't balanced.
I know why we have a red line, or safe zone. I don't know why rail tanks are allowed to fire from it. I made a thread about vehicles not being able to operate their guns in the red which I think would solve this issue. Give that a read if you want my opinion on what should be done. |
Pvt Numnutz
Black Phoenix Mercenaries
474
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Posted - 2013.12.22 16:11:00 -
[9] - Quote
Serimos Haeraven wrote: I really wish i was there to see that attack by Dust Fiend, because that sounds like absolute eye candy for dropship pilots. I've actually had a similar case where I was attacking a railgun camper ontop of a skyscraper (before recalls existed) and instead of just taking my missiles to his hull and dealing with it, he decided to go full speed off of the edge and free-fall to his death, which happened upon impact when he met the ground. Needless to say i was laughing for quite a while.
I had a very similar experience, only this rail tank knew its fate and spun its turret around and actually got a shot off at me while he was falling. I give credit to him for actually landing the shot, lucky for me I managed to barley dodge the second before his tank blew up. |
Pvt Numnutz
Black Phoenix Mercenaries
475
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Posted - 2013.12.22 18:29:00 -
[10] - Quote
Operative 1171 Aajli wrote:
THE ADS. IT'S A HUEY HELICOPTER. IT MAKES SENSE!
P.S. Pvt. I'll gitchu for ma tank man!
Challenge accepted please don't redline snipe, I won't consider that a win. I've been using a very squishy fit that relies heavily on my skill so you have a good chance! See you on the battlefield! |
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Pvt Numnutz
Black Phoenix Mercenaries
479
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Posted - 2013.12.24 01:39:00 -
[11] - Quote
Luk Manag wrote:Redline tanks are not automatically unstoppable. I've been on both sides of the redline game, and I've killed and been killed by rail tanks. Some guys will just run with a failing strategy and blow through 20 ADS in a match, and others find their inner killer instinct with a suicidal RE-packed LAV. Also, a no SP Sica can spawn camp the redline, but that's not nearly as fun.
Dropships have always annoyed me. They facilitate rooftop snipers (forge and rifles) - tactics I despise, and it's little different from redline camping/hiding. Same attitude. Pilots asked for a chance, they didn't like being threatened by infantry, so now we have to call in tanks to counter their cowardly tactics. I do it because I have to, and if I can discourage future harassment, that's a win-win. If these pilots had their way, I'd need to build a DS covered in REs to have a chance at killing another dropship. That would be silly, but nobody should feel safe anywhere on the battlefield. The issue is that the cannot be fought, not that they are unstoppable. I too am annoyed by people who just use dropships to get on a rooftop by either crashing (most of the time) or landing and recalling. These people aren't pilots, they shouldn't be counted when thinking of dropship pilots. I usually never drop people on roof tops as its a stupid tactic that usually looses the game for my team. I do drop off the occasional sniper, but most snipers get up on roofs using ladders anyway. The biggest difference between rooftop camping and redline camping is that you can fight one.
Its not that we didn't like being threatened by infantry either, we didn't have fun being destroyed by one guy with proto swarms. A threat implies something you can run from or deal with, past av was far to strong to be considered just a threat, it was a monster and one av guy could deny the entire map to us and force us to be completely useless. well except for dropping people on rooftops, yes that was av's fault.
My "cowardly tactics" involve transporting shock and hacker teams to points to keep them on lock, destroying wannabe pilots preventing them from landing on rooftops and deploying uplinks, clearing rooftops and destroying equipment, finding mountain snipers and killing them, scouting positions and objectives for friendlies, destroying instalations, providing cover for ground teams when they are outnumbered, extract when things get too hot, destroy tanks (if I have gunners) or harass them for infantry. All of these require me to risk my dropship and fly into the danger zone, I cannot preform any of these tasks without risking my dropship. A red line rail tank can two shot me and I can't even fight him unless I have 3 other wingmen in assault dropships. Now that's cowardly, he doesn't even have to leave his safe zone to kill us. You don't need a rail tank to bring down a dropship, trust me. A forge can also bring one down, and two or three swarms can if they work together. A rail tank can also bring down dropships when not in the red, again trust me I know. If I had my way they couldn't sit like pu$$ys in the red, they would have to risk something just like me.
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
606
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Posted - 2014.01.05 07:04:00 -
[12] - Quote
Adelia Lafayette wrote:I've stopped using my ads in favor of tanking because the second a rail tank or rail instillation has me in its sights I'm screwed. I'd have to agree with you that the rail turret needs something done with it or the maps need something done with them.
I've ripped many dropships from the sky with a rail gun. It isn't hard to lead the shot especially if you used to the assault forge gun and know how to fly a dropship. It makes flight path prediction easy.
I can at least cower behind a building from a forge gunner. That's sad :( I've seen many pilots switch to tanking this build. This is the best the dropship has ever been, I am still enjoying flying even with this age old problem proliferated. If you were ever interested in flying, now would be the best time. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
658
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Posted - 2014.01.19 21:18:00 -
[13] - Quote
ReGnYuM wrote:Honestly, The only thing stopping ADS ships from going 30-0 are Rail Gun Tanks.
If Rail Tanks get a re-balance the forge guns and swarms need a buff Forge guns as well, wiki breach can one shot my dropship.... |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
658
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Posted - 2014.01.19 21:37:00 -
[14] - Quote
Borne Velvalor wrote:Yesterday, I destroyed a Python in one shot from 500m. All Pythons except those with a Complex Heavy Shield Extender die in one shot to a glass cannon, with no warning. They're just flying along and bam, dead. A Complex Heavy Shield Extender Python would survive with, according to my calculations, a whopping 100 armor. I don't think a python can even fit that even with the fitting skill. I'll hop on and give it a try though, it will probably be the only thing I can fit. |
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