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Thread Statistics | Show CCP posts - 1 post(s) |
Gabriella Grey
The Neutral Zone
86
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Posted - 2013.11.14 12:51:00 -
[121] - Quote
XxGhazbaranxX wrote:VIDEO!!! Dust 514 - Heavy Machine Gun accuracyHello guys, There are lots of heavies that you talk to about their heavy machine gun. When Asking whats wrong with it, a lot of them say that it feels sort of inaccurate, the range is bad, the spread is too much etc etc. People who don't use it would say things Like, "you should crouch and Aim Down Sites" and in all fairness it does help but, just a bit. The real reason that the heavy machine gun feels so under powered is that it's too accurate. The damage is centered on a point that is as small as the point on the laser rifle's "Aim down sights". So even if you aim down sights or have the target inside your spread at all times, chances are you are not going to deal any worthwhile damage unless you have the target centered. I could talk about this for ages and I still wouldn't make believers out of the most of you so why not a video. NEWS!! CCP Saberwing wrote:Hey guys.
We've had a look at this video and it's pretty cool. Great work pulling it together. :) Love getting this kind of feedback.
We're having a look in to the situation with HMG spread and will keep you posted, mmmmkay. Thank you CCP for answering . I hope the video helps the DEVS and the Heavy community alike.
CCP this can more than likely be the issue for many other complaints with other guns in comparison to the Assault Rifles. Would love to see more videos similar to this with all other weapon variants if possible.
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Jacques Cayton II
Providence Guard Templis Dragonaors
103
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Posted - 2013.11.14 13:33:00 -
[122] - Quote
Remember when proto heavies were unstoppable. Pepridge farms remembers
We fight for the future of the State not our
personal goals
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Ryme Intrinseca
Seraphim Auxiliaries
202
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Posted - 2013.11.14 13:54:00 -
[123] - Quote
George Moros wrote:CCP Saberwing wrote:Hey guys.
We've had a look at this video and it's pretty cool. Great work pulling it together. :) Love getting this kind of feedback.
We're having a look in to the situation with HMG spread and will keep you posted, mmmmkay. Thank god this issue finally got some dev attention. However (and sorry for being a *****), there were several threads about this issue posted before, describing the HMG aiming/hit detection problem in detail, and they all requested a dev response. Does one really need to make a friggin' youtube video about an issue to get dev attention around here??? I've read dozens of HMG threads and not one previously said that the problem was that HMG did not fire in a cone as the reticule suggested. Now we have proof of exactly what the problem is and CCP are looking into it. So props to them. |
Disturbingly Bored
The Strontium Asylum
1153
|
Posted - 2013.11.14 14:18:00 -
[124] - Quote
Ryme Intrinseca wrote:I've read dozens of HMG threads and not one previously said that the problem was that HMG did not fire in a cone as the reticule suggested. Now we have proof of exactly what the problem is and CCP are looking into it. So props to them.
Yep, massive props to Ghaz for proving it in a way that any belligerent idiot could understand. Whoever said "The Copernicus of DUST" is correct.
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Ryme Intrinseca
Seraphim Auxiliaries
202
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Posted - 2013.11.14 14:25:00 -
[125] - Quote
Disturbingly Bored wrote:Ryme Intrinseca wrote:I've read dozens of HMG threads and not one previously said that the problem was that HMG did not fire in a cone as the reticule suggested. Now we have proof of exactly what the problem is and CCP are looking into it. So props to them. Yep, massive props to Ghaz for proving it in a way that any belligerent idiot could understand. Whoever said "The Copernicus of DUST" is correct. That was me as well |
jamstar saa187
the third day Public Disorder.
59
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Posted - 2013.11.14 14:45:00 -
[126] - Quote
a HMG thread received a blue tag, and for this i am happy!
hopefully lets roll on to the good times. |
Audacious Mandate
Fraternity of St. Venefice Amarr Empire
1
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Posted - 2013.11.14 15:20:00 -
[127] - Quote
+1 for the video, as a new Heavy it's very helpful (also explains how I was reliably getting HS at about 20 meters). I am curious though why anyone would want dispersal to fill the entire cone? Yes, it would give you more of a shotgun effect at close range, but at effective range the same number of bullets filling a larger area would do less damage on whoever you hit.
I like the aiming the way it is now, we just need a more representative reticle. When I created this alt it was because I kept seeing threads about the poor damage of the HMG; yet despite that I ran across quite a few (not all) Heavies who could shred people very effectively with it. Maybe it's because I got used to playing with more accurate weapons like the sniper rifle, but I prefer accuracy.
Edit: sorry for the wall:) |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
593
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Posted - 2013.11.14 15:43:00 -
[128] - Quote
Audacious Mandate wrote:+1 for the video, as a new Heavy it's very helpful (also explains how I was reliably getting HS at about 20 meters). I am curious though why anyone would want dispersal to fill the entire cone? Yes, it would give you more of a shotgun effect at close range, but at effective range the same number of bullets filling a larger area would do less damage on whoever you hit.
I like the aiming the way it is now, we just need a more representative reticle. When I created this alt it was because I kept seeing threads about the poor damage of the HMG; yet despite that I ran across quite a few (not all) Heavies who could shred people very effectively with it. Maybe it's because I got used to playing with more accurate weapons like the sniper rifle, but I prefer accuracy.
Edit: sorry for the wall:) Agreed |
George Moros
Area 514
162
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Posted - 2013.11.14 16:46:00 -
[129] - Quote
Ryme Intrinseca wrote: I've read dozens of HMG threads and not one previously said that the problem was that HMG did not fire in a cone as the reticule suggested. Now we have proof of exactly what the problem is and CCP are looking into it. So props to them.
This is just one I found with quick search. I remember at least a couple more.
https://forums.dust514.com/default.aspx?g=posts&t=94513 |
Disturbingly Bored
The Strontium Asylum
1153
|
Posted - 2013.11.14 16:57:00 -
[130] - Quote
That's science for you. Credit doesn't go to the guy who actually discovers something, but to the person who makes it widely known. I'll be sure to mention Master in the same breath as Ghaz any time this comes up in the future.
His thread confirms we've been dealing with this for quite a while... I think the date of his post is evidence that a change possibly occurred with the range mechanic updates in Uprising 1.2. That is, assuming it hasn't always been this way.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûæGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 100/1000XP)
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GTA V FTW
183
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Posted - 2013.11.14 17:20:00 -
[131] - Quote
LOL CCP only responds to its epic failure as FPS Devs when caught on film. Fix for this issue SoonGäó = Never
If it ever does get fixed then there will be a massive amount of "HMG's are OP again" QQ threads, pffff!
GG CCP
CCP = FPS noobs
Meh, broke game will always be broke.
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MassiveNine
0uter.Heaven Proficiency V.
487
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Posted - 2013.11.14 17:32:00 -
[132] - Quote
Dexter307 wrote:Audacious Mandate wrote:+1 for the video, as a new Heavy it's very helpful (also explains how I was reliably getting HS at about 20 meters). I am curious though why anyone would want dispersal to fill the entire cone? Yes, it would give you more of a shotgun effect at close range, but at effective range the same number of bullets filling a larger area would do less damage on whoever you hit.
I like the aiming the way it is now, we just need a more representative reticle. When I created this alt it was because I kept seeing threads about the poor damage of the HMG; yet despite that I ran across quite a few (not all) Heavies who could shred people very effectively with it. Maybe it's because I got used to playing with more accurate weapons like the sniper rifle, but I prefer accuracy.
Edit: sorry for the wall:) Agreed
We don't need a smaller reticle. What we want is when someone is within our huge retical for them to be taking lots of damage. Theoretically, when he was 2m away and had half the retical the red dot should have still been taking massive damage. we want our retical to be an accurate description of our dispersion.
Official DUST514 LAV Mechanic
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Audacious Mandate
Fraternity of St. Venefice Amarr Empire
1
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Posted - 2013.11.14 17:51:00 -
[133] - Quote
MassiveNine wrote:Dexter307 wrote:Audacious Mandate wrote:+1 for the video, as a new Heavy it's very helpful (also explains how I was reliably getting HS at about 20 meters). I am curious though why anyone would want dispersal to fill the entire cone? Yes, it would give you more of a shotgun effect at close range, but at effective range the same number of bullets filling a larger area would do less damage on whoever you hit.
I like the aiming the way it is now, we just need a more representative reticle. When I created this alt it was because I kept seeing threads about the poor damage of the HMG; yet despite that I ran across quite a few (not all) Heavies who could shred people very effectively with it. Maybe it's because I got used to playing with more accurate weapons like the sniper rifle, but I prefer accuracy.
Edit: sorry for the wall:) Agreed We don't need a smaller reticle. What we want is when someone is within our huge retical for them to be taking lots of damage. Theoretically, when he was 2m away and had half the retical the red dot should have still been taking massive damage. we want our retical to be an accurate description of our dispersion. I agree it should be accurate, I don't think the dispersion should be as great as the current reticle size as this would nerf it at range. |
MassiveNine
0uter.Heaven Proficiency V.
490
|
Posted - 2013.11.14 19:07:00 -
[134] - Quote
Audacious Mandate wrote:MassiveNine wrote:Dexter307 wrote:Audacious Mandate wrote:+1 for the video, as a new Heavy it's very helpful (also explains how I was reliably getting HS at about 20 meters). I am curious though why anyone would want dispersal to fill the entire cone? Yes, it would give you more of a shotgun effect at close range, but at effective range the same number of bullets filling a larger area would do less damage on whoever you hit.
I like the aiming the way it is now, we just need a more representative reticle. When I created this alt it was because I kept seeing threads about the poor damage of the HMG; yet despite that I ran across quite a few (not all) Heavies who could shred people very effectively with it. Maybe it's because I got used to playing with more accurate weapons like the sniper rifle, but I prefer accuracy.
Edit: sorry for the wall:) Agreed We don't need a smaller reticle. What we want is when someone is within our huge retical for them to be taking lots of damage. Theoretically, when he was 2m away and had half the retical the red dot should have still been taking massive damage. we want our retical to be an accurate description of our dispersion. I agree it should be accurate, I don't think the dispersion should be as great as the current reticle size as this would nerf it at range.
Well if the dispersion actually functioned correctly as you fire the retical gets tighter and thus more accurate dispersion. There is nothing wrong with the retical, Im sorry you feel that way but lets move on to the real issue.
Official DUST514 LAV Mechanic
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CLONE117
planetary retaliation organisation
474
|
Posted - 2013.11.14 19:22:00 -
[135] - Quote
hmmm.target in center of circle= dead target...
target thats any where else within circle = big waste of ammo.
i think this is about right where it is right now.
although im not sure if we can do something like this with out putting it in to op range.
since the heavies hmg base total damage is around 7k. which is in fact extremely high.
higher than all the other guns total damage per clip in game.
aside from that a change for the hmg would be nice. if the bullet spread is increased to cover a larger area it could become weakened due to missed shots making its effective range shorter. but if we increase accuracy/ precision the hmg could become too powerful at range.
meaning a potential damage nerf could happen to it.
i dont feel the hmg is underpowered in any way on "paper" i just think its the player using it at this point.
as it still has the ability of tearing anything apart that gets within its optimal.
i dont feel the hmg needs any massive precision or accuracy at med to long range. because then the hmg would probably become dominate over alot of the other weaponry save for snipers. |
Ryme Intrinseca
Seraphim Auxiliaries
203
|
Posted - 2013.11.14 19:27:00 -
[136] - Quote
George Moros wrote:Ryme Intrinseca wrote: I've read dozens of HMG threads and not one previously said that the problem was that HMG did not fire in a cone as the reticule suggested. Now we have proof of exactly what the problem is and CCP are looking into it. So props to them.
This is just one I found with quick search. I remember at least a couple more. https://forums.dust514.com/default.aspx?g=posts&t=94513 Nice find! |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
620
|
Posted - 2013.11.14 20:12:00 -
[137] - Quote
If the HMG where the have the damage fill the circle it would not lose any range. The beginning test shows the the circle tightens enough for it to have the target become bigger than the circle. Anyone wanting to use it farther than 30 meters would have to use ADS and crouch as CCP intended. The close quarters nature of the weapon creates a need for the bullets to fill the spread. This will help en CQC. The spread is not big enough for the player to lose a significant amount of damage, even at ranges farther than 30 meters.
As it stands no matter how close or far your target is if you are not centered you lose 70 - 100% of your damage. Weapons that require pin point accuracy like the laser rifle or the sniper do not need you to be at 30 meters or less where it would be nearly impossible to have your target on the dot for the full engagement.
All argument that increasing the damage to fill the circle is a bad thing are completely invalid because 80% of the HMG population, specially the new ones, used the HMG with the idea that damage was being applied everywhere within the circle. Eve suggesting that ADS and crouching were necessary to reduce spread and hit the target better. My experiments showed that the only gain from ADS and Crouching was a tightening of a spread that is not being a used by the weapon. Therefore we can only conclude that making bullets fill the spread will serve to make the play style that most of us thought the weapon had become a reality.
Plasma Cannon Advocate
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Master Jaraiya
Ultramarine Corp
1282
|
Posted - 2013.11.14 20:18:00 -
[138] - Quote
Disturbingly Bored wrote:That's science for you. Credit doesn't go to the guy who actually discovers something, but to the person who makes it widely known. I'll be sure to mention Master in the same breath as Ghaz any time this comes up in the future. His thread confirms we've been dealing with this for quite a while... I think the date of his post is evidence that a change possibly occurred with the range mechanic updates in Uprising 1.2. That is, assuming it hasn't always been this way. I believe it has been the way it is now since Uprising 1.0
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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MassiveNine
0uter.Heaven Proficiency V.
491
|
Posted - 2013.11.14 20:41:00 -
[139] - Quote
XxGhazbaranxX wrote:If the HMG where the have the damage fill the circle it would not lose any range. The beginning test shows the the circle tightens enough for it to have the target become bigger than the circle. Anyone wanting to use it farther than 30 meters would have to use ADS and crouch as CCP intended. The close quarters nature of the weapon creates a need for the bullets to fill the spread. This will help en CQC. The spread is not big enough for the player to lose a significant amount of damage, even at ranges farther than 30 meters.
As it stands no matter how close or far your target is if you are not centered you lose 70 - 100% of your damage. Weapons that require pin point accuracy like the laser rifle or the sniper do not need you to be at 30 meters or less where it would be nearly impossible to have your target on the dot for the full engagement.
All argument that increasing the damage to fill the circle is a bad thing are completely invalid because 80% of the HMG population, specially the new ones, used the HMG with the idea that damage was being applied everywhere within the circle. Eve suggesting that ADS and crouching were necessary to reduce spread and hit the target better. My experiments showed that the only gain from ADS and Crouching was a tightening of a spread that is not being a used by the weapon. Therefore we can only conclude that making bullets fill the spread will serve to make the play style that most of us thought the weapon had become a reality.
BOOM! Knowledge motha fckas
Official DUST514 LAV Mechanic
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Toby Flenderson
research lab
107
|
Posted - 2013.11.14 21:43:00 -
[140] - Quote
XxGhazbaranxX wrote:VIDEO!!! Dust 514 - Heavy Machine Gun accuracyHello guys, There are lots of heavies that you talk to about their heavy machine gun. When Asking whats wrong with it, a lot of them say that it feels sort of inaccurate, the range is bad, the spread is too much etc etc. People who don't use it would say things Like, "you should crouch and Aim Down Sites" and in all fairness it does help but, just a bit. The real reason that the heavy machine gun feels so under powered is that it's too accurate. The damage is centered on a point that is as small as the point on the laser rifle's "Aim down sights". So even if you aim down sights or have the target inside your spread at all times, chances are you are not going to deal any worthwhile damage unless you have the target centered. I could talk about this for ages and I still wouldn't make believers out of the most of you so why not a video. NEWS!! CCP Saberwing wrote:Hey guys.
We've had a look at this video and it's pretty cool. Great work pulling it together. :) Love getting this kind of feedback.
We're having a look in to the situation with HMG spread and will keep you posted, mmmmkay. Thank you CCP for answering . I hope the video helps the DEVS and the Heavy community alike.
I disagree with arguments that say that making the damage fill the circle will make the weapon lose damage because most of the HMG population, specially the new ones, used the HMG with the idea that damage was being applied everywhere within the circle. Even suggesting that ADS and crouching were necessary to reduce spread and hit the target better. My experiments showed that the only gain from ADS and Crouching was a tightening of a spread that is not being a used by the weapon. Therefore we can only conclude that making bullets fill the spread will serve to make the play style that most of us thought the weapon had become a reality.
Nice post, this is actually exactly the kind of post I hope to see when I read the forums and I rarely see them.
I agree with you last point about the "spread" tightening when crouched but I think that there is a very minor advantage to this: It makes it easier to find the center of the "spread". Lining up an enemy with the center of a small circle is much easier than lining them up in a large circle. However, crouching leaves the Heavy much more vulnerable to attack so it could be argued that it does more harm than good. I think I would still crouch knowing it had no effect other than making it easier to aim the center of the circle but I don't play as a Heavy much. I'm sure others would disagree. |
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Audacious Mandate
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2013.11.14 21:51:00 -
[141] - Quote
XxGhazbaranxX wrote:If the HMG where the have the damage fill the circle it would not lose any range. The beginning test shows the the circle tightens enough for it to have the target become bigger than the circle. Anyone wanting to use it farther than 30 meters would have to use ADS and crouch as CCP intended. The close quarters nature of the weapon creates a need for the bullets to fill the spread. This will help en CQC. The spread is not big enough for the player to lose a significant amount of damage, even at ranges farther than 30 meters.
As it stands no matter how close or far your target is if you are not centered you lose 70 - 100% of your damage. Weapons that require pin point accuracy like the laser rifle or the sniper do not need you to be at 30 meters or less where it would be nearly impossible to have your target on the dot for the full engagement.
All argument that increasing the damage to fill the circle is a bad thing are completely invalid because 80% of the HMG population, specially the new ones, used the HMG with the idea that damage was being applied everywhere within the circle. Eve suggesting that ADS and crouching were necessary to reduce spread and hit the target better. My experiments showed that the only gain from ADS and Crouching was a tightening of a spread that is not being a used by the weapon. Therefore we can only conclude that making bullets fill the spread will serve to make the play style that most of us thought the weapon had become a reality.
Not having had the opportunity in combat to test the range vs percentage of reticle filled by opponent (I'm usually busy trying not to die to ARs); I bow to your test results sir. Incidentally, at what range does the reticle become larger than the target? |
Disturbingly Bored
The Strontium Asylum
1161
|
Posted - 2013.11.14 22:05:00 -
[142] - Quote
Audacious Mandate wrote:Not having had the opportunity in combat to test the range vs percentage of reticle filled by opponent (I'm usually busy trying not to die to ARs); I bow to your test results sir. Incidentally, at what range does the reticle become larger than the target?
For reference, in the first example of Ghaz's video, his target was standing at 23m.
Before pulling the trigger, I'd estimate his target filled 20-30% of the aiming reticule. After a second of firing, he filled the majority of it. (my guestimation: 65-80%).
Seems about right to me for how I think it should work, if damage were to actually be linked to how much the target fills the reticule. I'd maybe make it a little tighter so a target filled 75% at 30m.
I'd go for anything at all over the current mechanics in game, though...
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Himiko Kuronaga
The Generals EoN.
2302
|
Posted - 2013.11.14 22:20:00 -
[143] - Quote
CCP Saberwing wrote:Hey guys.
We've had a look at this video and it's pretty cool. Great work pulling it together. :) Love getting this kind of feedback.
We're having a look in to the situation with HMG spread and will keep you posted, mmmmkay.
Getting my PS4 in 7 hours.
This is your deadline for making me not a big sad face. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
624
|
Posted - 2013.11.14 22:22:00 -
[144] - Quote
Disturbingly Bored wrote:Audacious Mandate wrote:Not having had the opportunity in combat to test the range vs percentage of reticle filled by opponent (I'm usually busy trying not to die to ARs); I bow to your test results sir. Incidentally, at what range does the reticle become larger than the target? For reference, in the first example of Ghaz's video, his target was standing at 23m. Before pulling the trigger, I'd estimate his target filled 20-30% of the aiming reticule. After a second of firing, he filled the majority of it. (my guestimation: 65-80%). Seems about right to me for how I think it should work, if damage were to actually be linked to how much the target fills the reticule. I'd maybe make it a little tighter so a target filled 75% at 30m. I'd go for anything at all over the current mechanics in game, though...
IF you go to test two, it shows that if left on, the spread reduces to be smaller than the target if given the time to reach full spread reduction. The specific time of test 2 is second 51
Plasma Cannon Advocate
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Audacious Mandate
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2013.11.14 22:47:00 -
[145] - Quote
XxGhazbaranxX wrote:IF you go to test two, it shows that if left on, the spread reduces to be smaller than the target if given the time to reach full spread reduction. The specific time of test 2 is second 51 Much obliged, watching on my phone it appeared he was signifigantly closer. |
Himiko Kuronaga
The Generals EoN.
2313
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Posted - 2013.11.15 04:39:00 -
[146] - Quote
20 minutes.
Still sad. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
630
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Posted - 2013.11.15 04:44:00 -
[147] - Quote
Himiko Kuronaga wrote:20 minutes.
Still sad.
You get PS4 in 20 minutes I hope CCP answers BEFORE then xD
Plasma Cannon Advocate
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Cosgar
ParagonX
7784
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Posted - 2013.11.15 04:47:00 -
[148] - Quote
Himiko Kuronaga wrote:20 minutes.
Still sad. Isn't 1.7 already content locked?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
630
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Posted - 2013.11.15 04:50:00 -
[149] - Quote
Cosgar wrote:Himiko Kuronaga wrote:20 minutes.
Still sad. Isn't 1.7 already content locked?
Yes but we are just waiting for a response on what the DEVs think about how this is working. At least I'm not waiting for a fix at the moment, just a bit of info on their opinions.
The HMG being so underwhelming in light of all other light weapons raises some big questions about gameplay, specially when you see heavys using AR's and SCR all the time instead of using the HMG
Plasma Cannon Advocate
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GET ATMESON
Dem Durrty Boyz
168
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Posted - 2013.11.15 05:26:00 -
[150] - Quote
You need to test the AR vs HMG. Proto vs Proto. Do a common build. Do one with outhead shots and do one without. Rage should very also. 10m 20m 30m 40m 50m. This would help alot!!!
Good thing Dust514 is free. I would have returned it along time ago.
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