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XxGhazbaranxX
The New Age Outlaws WINMATAR.
523
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Posted - 2013.11.13 01:22:00 -
[1] - Quote
Hello guys,
There are lots of heavies that you talk to about their heavy machine gun. When Asking whats wrong with it, a lot of them say that it feels sort of inaccurate, the range is bad, the spread is too much etc etc. People who don't use it would say things Like, "you should crouch and Aim Down Sites" and in all fairness it does help but, just a bit.
The real reason that the heavy machine gun feels so under powered is that it's too accurate. The damage is centered on a point that is as small as the point on the laser rifle's "Aim down sights". So even if you aim down sights or have the target inside your spread at all times, chances are you are not going to deal any worthwhile damage unless you have the target centered.
I could talk about this for ages and I still wouldn't make believers out of the most of you so why not a video.
Dust 514 - Heavy Machine Gun accuracy
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
523
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Posted - 2013.11.13 01:35:00 -
[2] - Quote
Talos Alomar wrote:That links not working for me.
Should be working now
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XxGhazbaranxX
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523
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Posted - 2013.11.13 01:37:00 -
[3] - Quote
Himiko Kuronaga wrote:And yet despite this fact the freedom assault, having the tightest dispersion, also has the best damage application at medium to close range.
Doesn't make sense, does it?
well the video should clear this up. And you would understand why the HMG feels the way it feels
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XxGhazbaranxX
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Posted - 2013.11.13 02:14:00 -
[4] - Quote
medomai grey wrote:Advice from a former HMG heavy in Chromosome, when heavies were much weaker than they are now.
-Try to keep the majority of the target within the aiming reticle circle.
-Start firing before you actually have a line of sight on your target. This allows your stream of bullets to concentrate to killing efficiency when you engage your enemy instead of having to wait when you engage.
-Don't listen to idiots who say strafing is pointless for heavies. ALWAYS STRAFE! Strafe with the primary goal of tracking your target. Your secondary goal should be to avoid enemy fire.
-Cover is your friend and worst enemy. Don't rely on your EHP to keep you alive, use cover. When an enemy uses cover, a portion of their body is protected and reduces your HMG's killing power.
-The Gallente logi-LAV not only mitigates a heavy's poor mobility, but also provides an armor rep.
Did you even see the video before posting??
This isn't a rant or a post saying the HMG is a bad weapon, I just posted whats wrong with the weapon period.
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XxGhazbaranxX
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Posted - 2013.11.13 03:10:00 -
[5] - Quote
Disturbingly Bored wrote:+1 for science, and if Cyrius Li-Moody posts here, he'll get a +1 for taking one (or two, or three) for the team. At the risk of sounding like an ass, however: Red reticule means you are doing damage. White reticule means you are not. We all intuitively knew this, whether or not we had confirmation that the tiny little dot in the center is what determines the activation of the reticule. Is there any way you can turn your considerable scientific talents to determining the reduction in HMG damage based on distance, or whether the larger circle in the reticule has any effect on applied damage whatsoever? I'll provide you with a near-endless stream of Likes if you can keep this going.
There really is almost no damage applied even when crouched or really close. That damage is mostly being applied to the center dot. I did the tests over range and everything but there really wasn't any point into putting it in there becuase it was redundant footage.
I will say this though, crouching and aiming down sights reduced kick considerably making the user think that the weapon is actually getting more accurate.
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XxGhazbaranxX
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Posted - 2013.11.13 03:27:00 -
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Disturbingly Bored wrote:XxGhazbaranxX wrote:There really is almost no damage applied even when crouched or really close. That damage is mostly being applied to the center dot. I did the tests over range and everything but there really wasn't any point into putting it in there becuase it was redundant footage.
I will say this though, crouching and aiming down sights reduced kick considerably making the user think that the weapon is actually getting more accurate. Let me rephrase: is there a way to test whether crouching actually increases DPS, or whether the effect of the reticule "tightening" after firing for a second has a confirmable and/or significant effect on DPS? This is all given the fact that you need the center dot on target to do any damage whatsoever. ED: For more clarification: My theory is that CCP is simulating dispersion by mathematically reducing damage based on the fraction of the aiming reticule filled by the target. You need to have it centered to do any damage at all, yes, but I'm curious if applied DPS increases the more the target fills the reticule. I've had this theory for a while now, but can't really figure out a way to test it. I don't believe HMG DPS is reduced simply by a range-to-target calculation the same way the AR gets treated. I believe another factor is involved.
Crouching just reduces the the large spread (circle) giving a sense of more accuracy. What makes it more accurate is that the gun's kick isn't throwing your gun off target. At least that's what tests have shown me.
The close range footage is exactly how it would work when crouched. Your damage is still centered and not affected by how much "spread" the gun has.
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XxGhazbaranxX
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Posted - 2013.11.13 03:47:00 -
[7] - Quote
Disturbingly Bored wrote:XxGhazbaranxX wrote:Crouching just reduces the the large spread (circle) giving a sense of more accuracy. What makes it more accurate is that the gun's kick isn't throwing your gun off target. At least that's what tests have shown me.
The close range footage is exactly how it would work when crouched. Your damage is still centered and not affected by how much "spread" the gun has. Okay, good to know. So in your opinion, the poor performance of the HMG at 30m (a distance still within HMG optimal range), is essentially due to bad player aim because of a misunderstanding of how the reticule actually works? If so... I guess I need to "get gud."
I don't think the HMG user has to need to be a pin point shooter. Not even AR's have to be pin point. Thats the whole deal, the HMG is not functioning as a weapon that inherently has spread. It's functioning as a weapon that has no spread. If I have My opponent in my circle I expect to be dealing at least some damage but this does not hold up.
Disturbingly Bored wrote: ED: I suppose that would mean the "aim tightening" effect of firing the HMG for a second is almost totally for flavor and has no effect whatsoever if your aim is good.
It certainly appears to be that way.
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XxGhazbaranxX
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Posted - 2013.11.13 05:01:00 -
[8] - Quote
Summ Dude wrote:Yea I kinda thought this was common knowledge, at least among HMG users. But I won't complain about having video evidence. Although I recall that among every single thread that has brought this problem up, there's been literally zero blue tags in response, which kinda worries me.
The Thing is that it is common knowledge. What I just demonstrated was that the spread doesn't matter. That big big circle is a lie. Just like the cake
BTW crouching and aiming down sights does nothing more than stabilize the turret. The reduction in spread is basically cosmetic. The same results are gained crouching or not but when your are not crouching the HMG wants to go everywhere
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XxGhazbaranxX
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Posted - 2013.11.13 05:04:00 -
[9] - Quote
Disturbingly Bored wrote:XxGhazbaranxX wrote: I don't think the HMG user has to need to be a pin point shooter. Not even AR's have to be pin point. Thats the whole deal, the HMG is not functioning as a weapon that inherently has spread. It's functioning as a weapon that has no spread. If I have My opponent in my circle I expect to be dealing at least some damage but this does not hold up.
Well sir, you have inspired me. Off to do some testing. If this is all correct, and lost DPS at range is actually lost to kick taking the center dot off target, an Assault HMG should be able to top a similar tier Assault Rifle at all ranges provided your aim is true. (The AHMG actually has a superior range profile and DPS.) I'm going to leave my pre-conceived prejudices at the door and give it the good ol' college try.
remember that drop off in damage is due to actual game mechanics . When you get farther from the damage is reduced no by a percentage.
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XxGhazbaranxX
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Posted - 2013.11.13 05:27:00 -
[10] - Quote
I-Shayz-I wrote:Does anyone know IWS's info? This is something that the CPM should at least have their mind on with the whole TTK issue being dealt with right now
TTK in 1.6 is terrible. I hate having my 1.5k hp suit drop in an instant to a Duvolle
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XxGhazbaranxX
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Posted - 2013.11.13 05:56:00 -
[11] - Quote
Disturbingly Bored wrote:I don't know if it's actually a bug. It may have always been this way. We just lolled at the description that read "pin-point accurate stream of gunfire." Turns out it's true.
Psychology and subjectivity trolled us...
Yes It does have that description but it's sort of not good on a weapon that shoots bullets that do mas 19 damage with an in your face optimal that people can just bunny hop and strafe
ON a more serious not, the scramble pistol also has pin point thrown in there but it's kick make it not so pin point most of the time
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XxGhazbaranxX
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Posted - 2013.11.13 09:13:00 -
[12] - Quote
Assert Dominance wrote:Thats it! heavies cant aim! Who wouldve known -_- on the other hand my shotgun can be point blank and still not function properly... Your weapon does, i dont wanna hear it... Although i agree a hmg's spread should be much larger. The smg functions like a hmg more than the hmg. But my hate for heavies in chromosome when i first started in standard gear is keeping me from sympathizing.
heavies are not what they used to be. I'm pretty sure CCP will bring them back slowly like they did The mass driver after the nerf and the laser rifle after it was nerfed. Bide our time I guess... Good thing I still have my plasma cannon to fall back on...
I'm a full logi but decided that heavy would be the next logical step. I can't logi If I don't know what the other side of the fence looks like. Anyways I got my HMG to profi 3 and adv sentinel sit. Saving up for proto sentinel.
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XxGhazbaranxX
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Posted - 2013.11.13 10:03:00 -
[13] - Quote
castba wrote:Right, so the hmg issue is how the system registers and calculates damage. Could it be set this way because it would be too taxing to calculate each individual round with the speed they are fired? Also interested if the burst has been tested? Nobody seems to mention the burst when discussing hmg issues.
The Burst HMG is actually my favorite but also a bit more situational. With the burst I can pulse when I'm dead center and wait when I'm not and deal possibly even more damage because of it. The only drawback Is that the heat buildup is too quick and I only get about 4 bursts before overheat.
Count the bunny hops and calculate for damage loss and the enemy is still not dead by overheat time unless they have a period when they are still.
I can make a video of it if you guys like, I'll put it into my to do list. I have to find a way to get passed 1.6 with my sanity in tact.
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XxGhazbaranxX
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Posted - 2013.11.13 10:09:00 -
[14] - Quote
@Spectral Clone
The last line of your signature is awesome.It's like naming all the patches of dust so far. What would you call 1.6?
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XxGhazbaranxX
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Posted - 2013.11.13 10:34:00 -
[15] - Quote
Laurent Cazaderon wrote:Kovinis Sparagas wrote:How did you did that test???!! how can a friend go to enemy side?
I want to test more, but CCP mechanics doesn't allow me to do it probably a friendly PC game. or a FW games with mostly friends on both sides
Oceania battle server at low traffic time. Synced a Dom and if we where on the same side I would leave and try again till I was in the opposing side.
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XxGhazbaranxX
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Posted - 2013.11.13 17:57:00 -
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Disturbingly Bored wrote:XxGhazbaranxX wrote:with an in your face optimal that people can just bunny hop and strafe I'm not sure you're reading your own results correctly there, Ghaz. 30m optimal isn't that horrible compared to AR's 38m, and AHMG has It could be that every single weapon in the game has pin-point perfect accuracy, and that all problems stem from our perceptions on how they should work.
At 30 meters your target can still effectively bunny hop and strafe enough of your damage. That All I meant. There is no loss in damage based on mechanics. The loss is purely because the opponent is strafing and jumping making it a lot harder to keep the dot centered.
And the weapon is in your face because everyone is fighting at 50 meters+ unless it's a battle for a point but even then ther are shooting way before they even get close enough t be effective with the weapon.
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XxGhazbaranxX
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Posted - 2013.11.14 06:17:00 -
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HowDidThatTaste wrote:So it seems most agree that this is not working as intended. Now if only we can get some confirmation from CCP
The thing is that based on the description it i working as intended by CCP. The problem Is that it's not working as it should be working for that type of weapon. For a weapon that works at 30 meters or less having to be pin point accurate all the time is not possible. This means that the HMG user losses most of their damage due to a mechanic that does not reflect how the weapon should work based on rapid fire weapons.
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XxGhazbaranxX
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Posted - 2013.11.14 06:25:00 -
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Dexter307 wrote:It only seems to do this when standing still. If you move at all you can notice there is much more spread.
The is no spread. If you are talking about the huge circle, it doesn't actually matter. The circle is a lie. The bullets don't go anywhere but the point in the center.
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XxGhazbaranxX
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Posted - 2013.11.14 06:31:00 -
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Dexter307 wrote:XxGhazbaranxX wrote:Dexter307 wrote:It only seems to do this when standing still. If you move at all you can notice there is much more spread. The is no spread. If you are talking about the huge circle, it doesn't actually matter. The circle is a lie. The bullets don't go anywhere but the point in the center. You can visualy see the bullets travel away from the center when your moving. Ive even tested it and got hit markers when i had the point in the center not aimed at the target.
The animation is not the same as where the bullets are hitting. But for the sake of argument I can also make s video of this too.
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XxGhazbaranxX
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Posted - 2013.11.14 10:26:00 -
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Chibi Andy wrote:CCP Saberwing wrote:Hey guys.
We've had a look at this video and it's pretty cool. Great work pulling it together. :) Love getting this kind of feedback.
We're having a look in to the situation with HMG spread and will keep you posted, mmmmkay. hopefully us heavies can have a improved HMG to murder all those reds with and maybe go back to the days when we were feared
I hate using my HMG and have reds not even stop coming at me.
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XxGhazbaranxX
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Posted - 2013.11.14 12:16:00 -
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LT SHANKS wrote:I feel dumb..
I use to whine stating that the dispersion was far too much which ultimately added to the HMG's inaccuracies. After all this time, it turns out that I just suck at aiming...
No wonder why I play a support medic MinLogi with an Assault MD now... because I can't shoot.
Yes and no. No one should be obligated to be pin point accurate 100% of the time. Apart from lasers, no weapon is pinpoint. All have spread that help out with aiming inaccuracies.
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XxGhazbaranxX
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Posted - 2013.11.14 20:12:00 -
[22] - Quote
If the HMG where the have the damage fill the circle it would not lose any range. The beginning test shows the the circle tightens enough for it to have the target become bigger than the circle. Anyone wanting to use it farther than 30 meters would have to use ADS and crouch as CCP intended. The close quarters nature of the weapon creates a need for the bullets to fill the spread. This will help en CQC. The spread is not big enough for the player to lose a significant amount of damage, even at ranges farther than 30 meters.
As it stands no matter how close or far your target is if you are not centered you lose 70 - 100% of your damage. Weapons that require pin point accuracy like the laser rifle or the sniper do not need you to be at 30 meters or less where it would be nearly impossible to have your target on the dot for the full engagement.
All argument that increasing the damage to fill the circle is a bad thing are completely invalid because 80% of the HMG population, specially the new ones, used the HMG with the idea that damage was being applied everywhere within the circle. Eve suggesting that ADS and crouching were necessary to reduce spread and hit the target better. My experiments showed that the only gain from ADS and Crouching was a tightening of a spread that is not being a used by the weapon. Therefore we can only conclude that making bullets fill the spread will serve to make the play style that most of us thought the weapon had become a reality.
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XxGhazbaranxX
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Posted - 2013.11.14 22:22:00 -
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Disturbingly Bored wrote:Audacious Mandate wrote:Not having had the opportunity in combat to test the range vs percentage of reticle filled by opponent (I'm usually busy trying not to die to ARs); I bow to your test results sir. Incidentally, at what range does the reticle become larger than the target? For reference, in the first example of Ghaz's video, his target was standing at 23m. Before pulling the trigger, I'd estimate his target filled 20-30% of the aiming reticule. After a second of firing, he filled the majority of it. (my guestimation: 65-80%). Seems about right to me for how I think it should work, if damage were to actually be linked to how much the target fills the reticule. I'd maybe make it a little tighter so a target filled 75% at 30m. I'd go for anything at all over the current mechanics in game, though...
IF you go to test two, it shows that if left on, the spread reduces to be smaller than the target if given the time to reach full spread reduction. The specific time of test 2 is second 51
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XxGhazbaranxX
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Posted - 2013.11.15 04:44:00 -
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Himiko Kuronaga wrote:20 minutes.
Still sad.
You get PS4 in 20 minutes I hope CCP answers BEFORE then xD
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XxGhazbaranxX
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Posted - 2013.11.15 04:50:00 -
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Cosgar wrote:Himiko Kuronaga wrote:20 minutes.
Still sad. Isn't 1.7 already content locked?
Yes but we are just waiting for a response on what the DEVs think about how this is working. At least I'm not waiting for a fix at the moment, just a bit of info on their opinions.
The HMG being so underwhelming in light of all other light weapons raises some big questions about gameplay, specially when you see heavys using AR's and SCR all the time instead of using the HMG
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XxGhazbaranxX
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Posted - 2013.11.15 06:17:00 -
[26] - Quote
HMG trumps AR 1v1 on a straight shoot at 30 meters or less. The problem comes when the target so moving since the HMG is currently working like a laser rifle it is extremely difficult to keep the target pointed for full damage.
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XxGhazbaranxX
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Posted - 2013.11.15 21:22:00 -
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Fox Gaden wrote:XxGhazbaranxX wrote:Disturbingly Bored wrote:XxGhazbaranxX wrote:There really is almost no damage applied even when crouched or really close. That damage is mostly being applied to the center dot. I did the tests over range and everything but there really wasn't any point into putting it in there becuase it was redundant footage.
I will say this though, crouching and aiming down sights reduced kick considerably making the user think that the weapon is actually getting more accurate. Let me rephrase: is there a way to test whether crouching actually increases DPS, or whether the effect of the reticule "tightening" after firing for a second has a confirmable and/or significant effect on DPS? This is all given the fact that you need the center dot on target to do any damage whatsoever. ED: For more clarification: My theory is that CCP is simulating dispersion by mathematically reducing damage based on the fraction of the aiming reticule filled by the target. You need to have it centered to do any damage at all, yes, but I'm curious if applied DPS increases the more the target fills the reticule. I've had this theory for a while now, but can't really figure out a way to test it. I don't believe HMG DPS is reduced simply by a range-to-target calculation the same way the AR gets treated. I believe another factor is involved. Crouching just reduces the the large spread (circle) giving a sense of more accuracy. What makes it more accurate is that the gun's kick isn't throwing your gun off target. At least that's what tests have shown me. The close range footage is exactly how it would work when crouched. Your damage is still centered and not affected by how much "spread" the gun has. I suppose this could be the case if Aim Assist is not active for the HMG. That would explain why the HMG did not get the sudden boost in effectiveness that all the other automatic weapons did with 1.4. If Aim Assist was active, the different in kick would not be enough to break Aim Assist if the player was half way decent and compensating for the kick.
Aim assist is active on The HMG. The only problem is that the point which has to be on target for damage to be applied is too small. I have footage f this if you need it.
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XxGhazbaranxX
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Posted - 2013.11.16 13:19:00 -
[28] - Quote
No News CCP??
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XxGhazbaranxX
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Posted - 2013.11.16 20:27:00 -
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Quil Evrything wrote:HowDidThatTaste wrote:Well guys I got a very nice reply back from the petition I sent in with this video. CCP is aware of the HMG issue.
"of the bullet dispersion not fully expanding along the 'cone' of the Heavy recticle"
And they are "actively" working on it. Thank you for your promt reply on this ccp I am sure now it will be fixed.
Personally, I think you guys shot yourself in the foot. Dont ask for MORE dispersion... you should have asked for a better reticle! You're gonna die worse, if they actually "fix" this. your range (which you didnt know you had, but you do NOW..) will be screwed.
The truth is that the HMG was never designed for combat at ranges farther than 30 meters. It's fast drop i damage out of this zone makes the weapon extremely ineffective at farther than optimal ranges. Having to use a weapon with the same spread as a sniper rifle in CQC is akin to trying to use nova knives long range. It just doesn't work.
As it stand the enemy can outstrafe a heavy at close and long ranges easily. The meager damage applied at range is horrile even at 40 meters away where no matter what you do AR, SCR and even SMG will out DPS you do to better hit to shots fire ratios.
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XxGhazbaranxX
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Posted - 2013.11.16 22:15:00 -
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Himiko Kuronaga wrote:Unfortunately, knowing how to use it properly does not it a superior weapon to its competition.
This is a considerable Fact. When You use the HMG perfectly (Very rarely) you can get kills but it's overwhelming how you have to keep a dot ceneterewd as if you where using a sniper rifle.
The HMG makes me think a lot about My plasma cannon which I have profi 5 in. It doesn't matter how good you are the weapon will never be competitive with it. The drawbacks are just too great and can't even be overcome with skill because they are hard coded into the weapon.
The HMG is at this stage for the time being. Even if used correctly it's still being outgunned by guns that are supposed to be inferior to it at it's range because this drawback is hard coded. No amount of skill can compensate for having to use a weapon with no spread up close.
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XxGhazbaranxX
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Posted - 2013.11.16 22:26:00 -
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Lance 2ballzStrong wrote:XxGhazbaranxX wrote:
The truth is that the HMG was never designed for combat at ranges farther than 30 meters. It's fast drop i damage out of this zone makes the weapon extremely ineffective at farther than optimal ranges. Having to use a weapon with the same spread as a sniper rifle in CQC is akin to trying to use nova knives long range. It just doesn't work.
As it stand the enemy can outstrafe a heavy at close and long ranges easily. The meager damage applied at range is horrile even at 40 meters away where no matter what you do AR, SCR and even SMG will out DPS you do to better hit to shots fire ratios.
Never designed for combat further than 30m? Says who? Far as I know, before Uprising the HMG was handling that range with ease, and no heavy was complaining about the HMG. Uprising came along, HMGs got nerfed to crap, and assault players rejoiced! When last have you seen a "THE HMG IS OP!!!" thread? ...exactly. People need to drop this crap about "HEAVIES ARE ONLY FOR CQC! LEARN TO PLAY YOUR ROLE!" Again, heavies were a formidable enemy when they were pushing the front lines to an objective. Not camping a hack like they are doing now. HMGs were nerfed because Assault players couldn't 1v1 a heavy, and everyday was a QQ thread about it during Chromosome. They got their wish in Uprising, and heavies were basically forced to camp objectives, and people just took it. People just assumed "Well, heavies are only for CQC, so the HMG is perfect." Big mistake, and we're still paying for it to this day because people didn't make enough noise.
I agree with what you say, The purpose for me saying it like that is that CCP wanted the weapon to be used at those ranges in uprising. I do understand that before uprising HMG's where boss and to be honest they should always be boss.
The drawbacks of using a heavy suit are many like no equipment slot and slow sprint speed letting you take more fire than normal.
Even then there are further drawback to using HMG. You need gunnery 5 as well and there is no militia variant making people take sort of a leap of faith when speccing into it. That leap of faith backfires when they notice it's not even a competitive weapon.
So yes. You are correct in saying That a heavy shouldn't be limited to CQC. I agree. But My statement just reflect the current playstyle CCP wants for the weapon.
If it where for me I would have it have the same range of the AR because it's an HMG. It's supposed to be KING and bow to no one.
I want to reiterate on what I said. I do not share the view of CCP in how they balanced the weapon. The statement was to show that even at the range CCP made the weapon function it's not functioning. They made the dropoff at 30 meters so for all intents and purposes after the balance in uprising the weapon was never intended to function properly beyond that range.
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XxGhazbaranxX
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Posted - 2013.11.17 06:41:00 -
[32] - Quote
Thaos Jasso wrote:One thing that I would like to see tested is the actual DPS of the HMG.
Take a standard HMG, stand so that the other suit takes up the entire aiming circle and count how bullets it takes to kill them.
The stats of the weapon state that it has an accuracy of 61%, and I take that to mean that 61% of the bullets hit the small dot, but what happens to the other 39%?
I have seen several threads that complain about the Hit detection on the HMG is horrible, and that it feels like a 1/3 bullets never hit.
Could this be where this issue is coming from?
I hope that if you watch the video it will clear things up.
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XxGhazbaranxX
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Posted - 2013.11.17 07:25:00 -
[33] - Quote
Thaos Jasso wrote:XxGhazbaranxX wrote:Thaos Jasso wrote:One thing that I would like to see tested is the actual DPS of the HMG.
Take a standard HMG, stand so that the other suit takes up the entire aiming circle and count how bullets it takes to kill them.
The stats of the weapon state that it has an accuracy of 61%, and I take that to mean that 61% of the bullets hit the small dot, but what happens to the other 39%?
I have seen several threads that complain about the Hit detection on the HMG is horrible, and that it feels like a 1/3 bullets never hit.
Could this be where this issue is coming from? I hope that if you watch the video it will clear things up. I have watched the video, what I mean is on paper the HMG has a DPS of around 566.66 (17 per bullet time 2000 rpm divided by 60 seconds) The test I would like to see is at point blank range with the small white dot center chest with the enemy taking up the entire larger circle. By counting how many bullets it takes to kill a suit (amarr would be best because of the shields and armor equal) we could take the total HP of the suit divided by the number of rounds it takes to kill and see it is even close to 17. I have had several occasions where I had someone dead to rights (they were hacking a terminal, sniper, looking the other way) and it seemed that it took forever to kill them. The question that I have is if the 61% accuracy are the only bullets even when the white dot is center chest and any dispersion should still hit the target, or do the 39% disappear even in a perfect control test?
Completely understand. I will do a pass over and do another video on The HMG passing over these sort of details. Thanks for the suggestions
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
652
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Posted - 2013.11.17 20:11:00 -
[34] - Quote
LT SHANKS wrote:I think it was around Uprising 1.3, but I remember squadding up with a Heavy by the name of "Red Dragonfly." We were in a Domination match and this guy was beasting. With only an ADV basic Heavy frame and an MH-82, he went somewhere around 55-3 in that game while I went 21-10 in a similar fitting. Thinking about it now, he had be one hell of a good shot to attain a score like that with such a gimped weapon.
i haz noe gun game.....
*runs back to Assault MD and rep tool*
Thing where a bit different back then also. A heavy with 1.5k HP didn't melt in less than a second to any at scr that would look at them.
He had time to put in the work to get those kills. Right now heavy don't even have time to react because of how fast everything kills us.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
663
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Posted - 2013.11.21 21:56:00 -
[35] - Quote
HowDidThatTaste wrote:I still have not seen any official comment in when they hope to fix this issue?
I think they might have either forgotten or don't have any new that will appease the community. In the latter I think they are playing it smart because if they say the wrong thing heavies will riot
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XxGhazbaranxX
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Posted - 2013.11.21 22:05:00 -
[36] - Quote
HowDidThatTaste wrote:XxGhazbaranxX wrote:HowDidThatTaste wrote:I still have not seen any official comment in when they hope to fix this issue? I think they might have either forgotten or don't have any new that will appease the community. In the latter I think they are playing it smart because if they say the wrong thing heavies will riot I just tried the scrambler rifle last night...lulz I may never go back to being an hmg again this thing allows me to get ridiculous kills. And here I have been so frustrated playing with the HMG and this thing I can take out two if not three heavies side by side, in a light suit... Wow reminds me of pre uprising the way the HMG used to be
This dark days for the HMG. May the light shine upon it once more.... Hopefully
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XxGhazbaranxX
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Posted - 2013.11.22 13:34:00 -
[37] - Quote
BABYLONSfalling wrote:Any chance of a hotfix on this CCP or will it require something more substantial? I'm running out of puppies to strangle and kittens to drown.
Man i have to say the will probably do a ninja fix. There are a lot of things that get done that way. One day it just works and everyone swears nothing changed but I am always on the lookout. Maybe they will just role it with 1.7 and not say a word and let people do the guessing. I dont mind though.
BTW why would you drown kittens. I here they are good with duck sauce or made into pepper steak.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
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Posted - 2013.11.22 13:45:00 -
[38] - Quote
BABYLONSfalling wrote:XxGhazbaranxX wrote:BABYLONSfalling wrote:Any chance of a hotfix on this CCP or will it require something more substantial? I'm running out of puppies to strangle and kittens to drown. Man i have to say the will probably do a ninja fix. There are a lot of things that get done that way. One day it just works and everyone swears nothing changed but I am always on the lookout. Maybe they will just role it with 1.7 and not say a word and let people do the guessing. I dont mind though. BTW why would you drown kittens. I here they are good with duck sauce or made into pepper steak. I find that the boiling water also serves to tenderize the meat.
Tender kitten strips...
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