|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
jamstar saa187
the third day Public Disorder.
59
|
Posted - 2013.11.13 15:41:00 -
[1] - Quote
just saw the video. i would have never guessed THAT was the problem with the HMG, but that is hard evidence to refute.
YOU sir are on to something with this. well done!
hopefully CCP will take a look at that video and fix the mechanics of the weapon to work as intended. |
jamstar saa187
the third day Public Disorder.
59
|
Posted - 2013.11.14 14:45:00 -
[2] - Quote
a HMG thread received a blue tag, and for this i am happy!
hopefully lets roll on to the good times. |
jamstar saa187
the third day Public Disorder.
59
|
Posted - 2013.11.15 14:55:00 -
[3] - Quote
Rei Shepard wrote:Who would have thought the closer to the center of your reticule, the more damage is applied .../facepalm
Too much rocket science for my brain to grasp :)
maybe the point of the OP is lost, it's not so much that 'the closer you get to the center, the more damage is applied' , the point is that practically NO damage is done unless the target is DEAD CENTER, or at least until the tiny center pin is on the target.
hence so many Laser rifle comparisons. this is absolutely not what the weapon was promoted as, and if this was the intended mechanic of the gun, why the large reticle size? |
jamstar saa187
the third day Public Disorder.
60
|
Posted - 2013.12.16 13:46:00 -
[4] - Quote
can anybody (here's looking to you OP) confirm if this was fixed in 1.7? an by confirm i mean in a clear/scientific way similar to how the OP showed it was not working as intended with the video above.
if not, please consider this as my request that another follow-up ('cough' XxGhazbaranxX 'Cough') test be conducted and results published if at all possible.
it's obvious to me that the animations for the HMG have changed since 1.7, as we now have the blinding fire lights show going on where the cone (and pixel) should be, and the animation of the bullets shows a spread within the cone. but that doesn't mean that the bullets are actually behaving in that way does it? hence my request for further testing.
cant do it myself as i'm nowhere near as tech savvy, and i dont know how to do the video capture stuff. |
jamstar saa187
the third day Public Disorder.
61
|
Posted - 2013.12.16 17:00:00 -
[5] - Quote
DUST Fiend wrote:[quote=MassiveNine][quote=DUST Fiend]I'm dirt poor with no life to speak of, so DUST is where I'm at. I just don't leave my dropship anymore lol
i noticed this. saw your recent video. it's practically: call in DS.... annoy tank/Kill Infantry..... Get shot by tank (and get angry)...... recall DS...... shoot tank with FG..... rinse & repeat. quite funny i thought.
sad that the HMG isnt given any love, but i'm still hoping for a updated video (from some1 like you btw) showing proof that it has NOT been fixed. that way we cant/wont have any dispute as to the current mechanics, and the Blue tags will have the updated video proof to go and analyse. |
jamstar saa187
the third day Public Disorder.
61
|
Posted - 2013.12.17 13:19:00 -
[6] - Quote
Something's coming HMG users.......
https://forums.dust514.com/default.aspx?g=posts&t=129785&find=unread
"We will be deploying the following changes:
* Reduced fuel injector module bonus by 5% and lowered HAV top speed slightly. * Improved HMG effectiveness at short/medium range. * Added hybrid tag to Rail Rifle so that the correct role bonuses apply. * Multiple improvements to the matchmaking system. * Orbital Strike Exploit: Fixed edge case where players were able to request 2 orbitals for the price of one. * Fixed aggressive friendly fire damage tracking. * Battleserver stability fixes.
let's hope this is the fix we've been waiting for. |
|
|
|