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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
George Moros
Area 514
158
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Posted - 2013.11.13 11:23:00 -
[1] - Quote
XxGhazbaranxX wrote:VIDEO!!! Dust 514 - Heavy Machine Gun accuracyHello guys, There are lots of heavies that you talk to about their heavy machine gun. When Asking whats wrong with it, a lot of them say that it feels sort of inaccurate, the range is bad, the spread is too much etc etc. People who don't use it would say things Like, "you should crouch and Aim Down Sites" and in all fairness it does help but, just a bit. The real reason that the heavy machine gun feels so under powered is that it's too accurate. The damage is centered on a point that is as small as the point on the laser rifle's "Aim down sights". So even if you aim down sights or have the target inside your spread at all times, chances are you are not going to deal any worthwhile damage unless you have the target centered. I could talk about this for ages and I still wouldn't make believers out of the most of you so why not a video.
I'm so glad someone finally made a video about HMG's aiming mechanics. There were several threads about this problem, but none had any videos to demonstrate this, and (more disturbingly) none of the threads ever received any attention from the devs.
The main question here is whether this is working as intended (which is possible, but completely counterintuitive and lacking any meaningful connection with how a highly dispersive gatling gun should operate in reality), or is this simply a bug that CCP haven't payed any attention to (for whatever reason).
In any case, I think the DUST community deserves an answer from the devs regarding this issue. |
George Moros
Area 514
159
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Posted - 2013.11.13 17:05:00 -
[2] - Quote
Disturbingly Bored wrote: GÇó Test if Aim Assist applies to HMG: simply have your target move side to side with AA on without adjusting your aim. If the reticule moves, AA works for HMG.
I can confirm that AA applies to HMG. I have witnessed on many occasions that reticule moves to follow the target without me adjusting my aim. However, I would rather have HMG aiming function as everyone expects it to (everything caught in the aiming ring takes damage), and have AA disabled, than have AA enabled and aiming functioning like it does now. |
George Moros
Area 514
160
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Posted - 2013.11.14 11:37:00 -
[3] - Quote
CCP Saberwing wrote:Hey guys.
We've had a look at this video and it's pretty cool. Great work pulling it together. :) Love getting this kind of feedback.
We're having a look in to the situation with HMG spread and will keep you posted, mmmmkay.
Thank god this issue finally got some dev attention. However (and sorry for being a *****), there were several threads about this issue posted before, describing the HMG aiming/hit detection problem in detail, and they all requested a dev response. Does one really need to make a friggin' youtube video about an issue to get dev attention around here??? |
George Moros
Area 514
160
|
Posted - 2013.11.14 11:53:00 -
[4] - Quote
Ryme Intrinseca wrote:I'm not sure that increasing spread per se is the correct solution, as this will make the weapon even less effective at mid range . Rather just make the area that hits larger, to reflect the fact this is a multi-barrel weapon. To illustrate:
Spread should remain as it is (assuming spread is determined by the HMG's aiming ring). The main question here is how exactly does server calculate and apply the damage on target. I doubt that it calculates trajectory/hit detection for every bullet since a 2000 RPM weapon would probably put too much stress on the servers.
IMHO, HMG hit detection should work as follows:
The target should receive damage proportional to the percentage of the surface area it occupies in the HMG's aiming ring. Thus, if your target is closer, it receives more damage since it occupies more space in the aiming ring. Also, when the aiming ring starts shrinking, more damage is applied to more distant targets - this would actually work exactly according to the HMG's weapon description. What's even more important, if more than one target is inside HMG's aiming ring, they should all receive damage proportional to the surface area they occupy - this would make HMG a true "spray and pray" weapon. As it should be. |
George Moros
Area 514
162
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Posted - 2013.11.14 16:46:00 -
[5] - Quote
Ryme Intrinseca wrote: I've read dozens of HMG threads and not one previously said that the problem was that HMG did not fire in a cone as the reticule suggested. Now we have proof of exactly what the problem is and CCP are looking into it. So props to them.
This is just one I found with quick search. I remember at least a couple more.
https://forums.dust514.com/default.aspx?g=posts&t=94513 |
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