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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Himiko Kuronaga
The Generals EoN.
2291
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Posted - 2013.11.13 01:25:00 -
[1] - Quote
And yet despite this fact the freedom assault, having the tightest dispersion, also has the best damage application at medium to close range.
Doesn't make sense, does it? |
Himiko Kuronaga
The Generals EoN.
2297
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Posted - 2013.11.13 21:15:00 -
[2] - Quote
Quote: Unlike earlier models, the weapon requires no spool up time: rounds are expelled the instant the trigger is pressed. This comes at the cost of intially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
The pinpoint part seems to indeed be the issue.
If this weapon had a more extreme optimal range It'd make more sense, as pinpoint accuracy is what you need for that kind of work.
Seems to me that within the first second its too inaccurate, and when its fully spun up its way too accurate. I've tried bursting the thing to maintain a balance inbetween but that just gets its DPS beaten out. |
Himiko Kuronaga
The Generals EoN.
2302
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Posted - 2013.11.14 22:20:00 -
[3] - Quote
CCP Saberwing wrote:Hey guys.
We've had a look at this video and it's pretty cool. Great work pulling it together. :) Love getting this kind of feedback.
We're having a look in to the situation with HMG spread and will keep you posted, mmmmkay.
Getting my PS4 in 7 hours.
This is your deadline for making me not a big sad face. |
Himiko Kuronaga
The Generals EoN.
2313
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Posted - 2013.11.15 04:39:00 -
[4] - Quote
20 minutes.
Still sad. |
Himiko Kuronaga
The Generals EoN.
2313
|
Posted - 2013.11.15 06:19:00 -
[5] - Quote
Well PSN is basically saying FU to everyone with a PS4 right now.
So I have a PS4, but I'm still sad.
So much sadness.
Morose, really. |
Himiko Kuronaga
The Generals EoN.
2313
|
Posted - 2013.11.16 02:46:00 -
[6] - Quote
Lance 2ballzStrong wrote:nice video. I like that the little white pixel = the hit point of the HMG...no wonder I thought the dispersion was crap hahaha "BUT HE WAS IN MY CONE OF FIRE!!" - No, he was out of your pixel of fire
You know, we've been killing with this terrible weapon for a long time now.
I think we're basically the best players in Dust and everyone should send us 100 mil. |
Himiko Kuronaga
The Generals EoN.
2315
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Posted - 2013.11.16 21:18:00 -
[7] - Quote
Unfortunately, knowing how to use it properly does not it a superior weapon to its competition. |
Himiko Kuronaga
The Generals EoN.
2319
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Posted - 2013.11.18 06:40:00 -
[8] - Quote
Using the HMG in Shadowfall I noticed some differences in its application that CCP might want to consider looking at, because the HMG in that game is actually legitimately difficult to use AND fun at the same time.
First of all, it has pinpoint precision in that game as well. At the same time, however, it has EXTREME range on it. As you are firing, it becomes harder to turn the weapon so a strafing opponent will get under you very easily if you miscalculate from the start. However, if your opponent crosses into the stream of fire for even a moment he is basically turned into swiss cheese. This is the part that is honestly missing from Dust, the swiss cheese effect.
I would recommend
1. Assault HMG -- Keep precision but give us a better crosshair, drastically increase damage, substantially increase range, decrease ability to turn the weapon while firing. This is more formulaic but it's a proven formula that works and is actually accepted.
2. Standard HMG -- Keep the range short, increase the spread, introduce stagger and shake effect upon bullet impact that makes it nearly impossible to fight against when trying to headbutt a heavy 1V1.
3. Burst HMG -- Keep mostly the same, though it may honestly require a slight damage buff to keep up with recent armor buffs, and to give it some appeal over the standard HMG's stagger effect. |
Himiko Kuronaga
The Generals EoN.
2319
|
Posted - 2013.11.18 06:49:00 -
[9] - Quote
Ludvig Enraga wrote:NoxMort3m wrote:I-Shayz-I wrote:I've known this for a while now.
It's how the game works...basically the damage is calculated based on whether or not the tiny dot in the center is red.
Other weapons (like the assault rifle) have a larger area that will turn it red. If that small dot was bigger (say, the size of the actual reticule?) maybe the HMG would work like it's supposed to.
sigh -_-
BTW, put the link at the top of your post. That way people click on it first, and let them know it's the video, or to watch it first before reading. Its ridiculuous how pin point small the recticle is for the hmg and how it must be center mass to do more damage than a cotton ball is even more messed up . Plus 1 for heavy kind At least in the video I did not see that it had to be pointing at the center of mass to do damage. From what I could tell, it must be dead center ANYWHERE on the target enemy to deal its damage. It's funny to me that Heavies are complaining about this. Ppl who used shotguns always knew that you deal minimal damage within circle reticle unless the reticle dead centered - ppl grumbled about it since it's a SG with spread but there was not a river of tears like this now with HMG. I think it's not fair that HMG went from god weapon in chromo to a regular weapon but I don't see a problem with weapons being just normal. CCP should just not make god weapons period, so that there is not a crowd of angry players when they take it away. I would agree that reticle on HMG is misleading and should be reworked.
Heavy weapons are meant to be superior to regular weapons. We have an entire suit that sacrifices movement and equipment for the sake of holding a bigger weapon that packs a bigger punch. If it is a "regular" weapon it is completely worthless. Some things are meant to be better. This is one of them. |
Himiko Kuronaga
Fatal Absolution
2519
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Posted - 2013.12.16 14:51:00 -
[10] - Quote
Level 10 HMG and I havent used the gun in months.
Should tell you something. |
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