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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ghost Kaisar
R 0 N 1 N
869
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Posted - 2013.11.16 09:14:00 -
[211] - Quote
Dexter307 wrote:Master Jaraiya wrote:Im upset that I don't have an argument so I'm going to act like a child Fixed
And how is this any more mature?
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
642
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Posted - 2013.11.16 13:19:00 -
[212] - Quote
No News CCP??
Plasma Cannon Advocate
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
3985
|
Posted - 2013.11.16 15:01:00 -
[213] - Quote
This has to be the most blatant problem in dust at the moment, most everyone is finally aware how obvious the problem with the HMG is. the least you can do CCP is to let us know you will be fixing this soon Gäó
The truth is it has been like this since uprising 1.0 |
TuFar Gon
0uter.Heaven Proficiency V.
42
|
Posted - 2013.11.16 15:36:00 -
[214] - Quote
HowDidThatTaste wrote:This has to be the most blatant problem in dust at the moment, most everyone is finally aware how obvious the problem with the HMG is. the least you can do CCP is to let us know you will be fixing this soon Gäó
The truth is it has been like this since uprising 1.0 so very correct,,and as the saying goes "the proof is in the pudding" . THE HMG HAS BEEN BROKEN SINCE THE DEPLOYMENT OF UPRISING. Many threads have been posted since that time by heavy's WHO KNOW WHAT THEIR TALKIN ABOUT.....CCP,,by now you've read the threads,,so,,the question we heavy's have for you is WHAT WILL YOU DO NOW?? WILL WE BE PUT ON THE BACK-BURNER AGAIN?? Its on you ccp,,,WE ARE WAITING.
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
3985
|
Posted - 2013.11.16 17:57:00 -
[215] - Quote
Well guys I got a very nice reply back from petition I sent in with this video. CCP is aware of the HMG issue.
"of the bullet dispersion not fully expanding along the 'cone' of the Heavy"
And they are working on it. Thank you for your promt reply on this ccp I am sure now it will be fixed.
Yea! Great work OP! |
Lance 2ballzStrong
SyNergy Gaming EoN.
4509
|
Posted - 2013.11.16 18:57:00 -
[216] - Quote
HowDidThatTaste wrote:Well guys I got a very nice reply back from the petition I sent in with this video. CCP is aware of the HMG issue.
"of the bullet dispersion not fully expanding along the 'cone' of the Heavy recticle"
And they are "actively" working on it. Thank you for your promt reply on this ccp I am sure now it will be fixed.
Yea! Great work OP!
Nice. After how many months the HMG might finally be good again. Hopefully people will go back to the class and more diversity will be brought back to DUST.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
649
|
Posted - 2013.11.16 19:37:00 -
[217] - Quote
CCP Saberwing wrote:Hey guys.
We've had a look at this video and it's pretty cool. Great work pulling it together. :) Love getting this kind of feedback.
We're having a look in to the situation with HMG spread and will keep you posted, mmmmkay.
If you like 'this kind of feedback', please, set up a range where corps can test out weapons and mechanics in a controlled setting. Just saying... |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
649
|
Posted - 2013.11.16 19:40:00 -
[218] - Quote
HowDidThatTaste wrote:This has to be the most blatant problem in dust at the moment, most everyone is finally aware how obvious the problem with the HMG is. the least you can do CCP is to let us know you will be fixing this soon Gäó
The truth is it has been like this since uprising 1.0
Wait, you are saying that heaving a very accurate weapon that you have to aim and control instead of just pointing in the direction of reddots is the 'most blatant problem in dust at the moment'? You are sure you don't want to think about this and reword it? |
Quil Evrything
DUST University Ivy League
396
|
Posted - 2013.11.16 19:46:00 -
[219] - Quote
HowDidThatTaste wrote:Well guys I got a very nice reply back from the petition I sent in with this video. CCP is aware of the HMG issue.
"of the bullet dispersion not fully expanding along the 'cone' of the Heavy recticle"
And they are "actively" working on it. Thank you for your promt reply on this ccp I am sure now it will be fixed.
Personally, I think you guys shot yourself in the foot. Dont ask for MORE dispersion... you should have asked for a better reticle! You're gonna die worse, if they actually "fix" this. your range (which you didnt know you had, but you do NOW..) will be screwed.
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Kira Lannister
Ancient Exiles. Renegade Alliance
1960
|
Posted - 2013.11.16 19:47:00 -
[220] - Quote
I knew it, it is pathetically easy to outstrafe a heavy.
They are aiming a sniper scope at a high strafing target.
To be honest the HMG should be an easy mode spray and pray beast when it comes to cqc. Just like its little brother the smg.
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
643
|
Posted - 2013.11.16 20:27:00 -
[221] - Quote
Quil Evrything wrote:HowDidThatTaste wrote:Well guys I got a very nice reply back from the petition I sent in with this video. CCP is aware of the HMG issue.
"of the bullet dispersion not fully expanding along the 'cone' of the Heavy recticle"
And they are "actively" working on it. Thank you for your promt reply on this ccp I am sure now it will be fixed.
Personally, I think you guys shot yourself in the foot. Dont ask for MORE dispersion... you should have asked for a better reticle! You're gonna die worse, if they actually "fix" this. your range (which you didnt know you had, but you do NOW..) will be screwed.
The truth is that the HMG was never designed for combat at ranges farther than 30 meters. It's fast drop i damage out of this zone makes the weapon extremely ineffective at farther than optimal ranges. Having to use a weapon with the same spread as a sniper rifle in CQC is akin to trying to use nova knives long range. It just doesn't work.
As it stand the enemy can outstrafe a heavy at close and long ranges easily. The meager damage applied at range is horrile even at 40 meters away where no matter what you do AR, SCR and even SMG will out DPS you do to better hit to shots fire ratios.
Plasma Cannon Advocate
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Fox Gaden
Immortal Guides
1567
|
Posted - 2013.11.16 21:12:00 -
[222] - Quote
I tried this last night, and it made me a believer. I already knew that you had to use the dot to aim rather than the big circle, but somehow knowing that the HMG does not do any damage if the dot is not perfectly centered on your opponent made the difference. Before, part of my mind must have still thought that close would be good enough, so with kick I must have let the dot slip to the edge sometimes. But now, when I wield the HMG like a scalpel, it makes all the difference.
Now I need to apologize to Cat Merc for calling bull **** when he referenced this and claimed the HMG had no dispersion. I was wrong and he was right. |
Himiko Kuronaga
The Generals EoN.
2315
|
Posted - 2013.11.16 21:18:00 -
[223] - Quote
Unfortunately, knowing how to use it properly does not it a superior weapon to its competition. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4514
|
Posted - 2013.11.16 22:09:00 -
[224] - Quote
XxGhazbaranxX wrote:
The truth is that the HMG was never designed for combat at ranges farther than 30 meters. It's fast drop i damage out of this zone makes the weapon extremely ineffective at farther than optimal ranges. Having to use a weapon with the same spread as a sniper rifle in CQC is akin to trying to use nova knives long range. It just doesn't work.
As it stand the enemy can outstrafe a heavy at close and long ranges easily. The meager damage applied at range is horrile even at 40 meters away where no matter what you do AR, SCR and even SMG will out DPS you do to better hit to shots fire ratios.
Never designed for combat further than 30m? Says who? Far as I know, before Uprising the HMG was handling that range with ease, and no heavy was complaining about the HMG. Uprising came along, HMGs got nerfed to crap, and assault players rejoiced! When last have you seen a "THE HMG IS OP!!!" thread? ...exactly.
People need to drop this crap about "HEAVIES ARE ONLY FOR CQC! LEARN TO PLAY YOUR ROLE!" Again, heavies were a formidable enemy when they were pushing the front lines to an objective. Not camping a hack like they are doing now.
HMGs were nerfed because Assault players couldn't 1v1 a heavy, and everyday was a QQ thread about it during Chromosome. They got their wish in Uprising, and heavies were basically forced to camp objectives, and people just took it. People just assumed "Well, heavies are only for CQC, so the HMG is perfect." Big mistake, and we're still paying for it to this day because people didn't make enough noise.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
644
|
Posted - 2013.11.16 22:15:00 -
[225] - Quote
Himiko Kuronaga wrote:Unfortunately, knowing how to use it properly does not it a superior weapon to its competition.
This is a considerable Fact. When You use the HMG perfectly (Very rarely) you can get kills but it's overwhelming how you have to keep a dot ceneterewd as if you where using a sniper rifle.
The HMG makes me think a lot about My plasma cannon which I have profi 5 in. It doesn't matter how good you are the weapon will never be competitive with it. The drawbacks are just too great and can't even be overcome with skill because they are hard coded into the weapon.
The HMG is at this stage for the time being. Even if used correctly it's still being outgunned by guns that are supposed to be inferior to it at it's range because this drawback is hard coded. No amount of skill can compensate for having to use a weapon with no spread up close.
Plasma Cannon Advocate
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
644
|
Posted - 2013.11.16 22:26:00 -
[226] - Quote
Lance 2ballzStrong wrote:XxGhazbaranxX wrote:
The truth is that the HMG was never designed for combat at ranges farther than 30 meters. It's fast drop i damage out of this zone makes the weapon extremely ineffective at farther than optimal ranges. Having to use a weapon with the same spread as a sniper rifle in CQC is akin to trying to use nova knives long range. It just doesn't work.
As it stand the enemy can outstrafe a heavy at close and long ranges easily. The meager damage applied at range is horrile even at 40 meters away where no matter what you do AR, SCR and even SMG will out DPS you do to better hit to shots fire ratios.
Never designed for combat further than 30m? Says who? Far as I know, before Uprising the HMG was handling that range with ease, and no heavy was complaining about the HMG. Uprising came along, HMGs got nerfed to crap, and assault players rejoiced! When last have you seen a "THE HMG IS OP!!!" thread? ...exactly. People need to drop this crap about "HEAVIES ARE ONLY FOR CQC! LEARN TO PLAY YOUR ROLE!" Again, heavies were a formidable enemy when they were pushing the front lines to an objective. Not camping a hack like they are doing now. HMGs were nerfed because Assault players couldn't 1v1 a heavy, and everyday was a QQ thread about it during Chromosome. They got their wish in Uprising, and heavies were basically forced to camp objectives, and people just took it. People just assumed "Well, heavies are only for CQC, so the HMG is perfect." Big mistake, and we're still paying for it to this day because people didn't make enough noise.
I agree with what you say, The purpose for me saying it like that is that CCP wanted the weapon to be used at those ranges in uprising. I do understand that before uprising HMG's where boss and to be honest they should always be boss.
The drawbacks of using a heavy suit are many like no equipment slot and slow sprint speed letting you take more fire than normal.
Even then there are further drawback to using HMG. You need gunnery 5 as well and there is no militia variant making people take sort of a leap of faith when speccing into it. That leap of faith backfires when they notice it's not even a competitive weapon.
So yes. You are correct in saying That a heavy shouldn't be limited to CQC. I agree. But My statement just reflect the current playstyle CCP wants for the weapon.
If it where for me I would have it have the same range of the AR because it's an HMG. It's supposed to be KING and bow to no one.
I want to reiterate on what I said. I do not share the view of CCP in how they balanced the weapon. The statement was to show that even at the range CCP made the weapon function it's not functioning. They made the dropoff at 30 meters so for all intents and purposes after the balance in uprising the weapon was never intended to function properly beyond that range.
Plasma Cannon Advocate
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Thaos Jasso
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.11.17 06:39:00 -
[227] - Quote
One thing that I would like to see tested is the actual DPS of the HMG.
Take a standard HMG, stand so that the other suit takes up the entire aiming circle and count how bullets it takes to kill them.
The stats of the weapon state that it has an accuracy of 61%, and I take that to mean that 61% of the bullets hit the small dot, but what happens to the other 39%?
I have seen several threads that complain about the Hit detection on the HMG is horrible, and that it feels like a 1/3 bullets never hit.
Could this be where this issue is coming from? |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
645
|
Posted - 2013.11.17 06:41:00 -
[228] - Quote
Thaos Jasso wrote:One thing that I would like to see tested is the actual DPS of the HMG.
Take a standard HMG, stand so that the other suit takes up the entire aiming circle and count how bullets it takes to kill them.
The stats of the weapon state that it has an accuracy of 61%, and I take that to mean that 61% of the bullets hit the small dot, but what happens to the other 39%?
I have seen several threads that complain about the Hit detection on the HMG is horrible, and that it feels like a 1/3 bullets never hit.
Could this be where this issue is coming from?
I hope that if you watch the video it will clear things up.
Plasma Cannon Advocate
|
Thaos Jasso
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.11.17 07:02:00 -
[229] - Quote
XxGhazbaranxX wrote:Thaos Jasso wrote:One thing that I would like to see tested is the actual DPS of the HMG.
Take a standard HMG, stand so that the other suit takes up the entire aiming circle and count how bullets it takes to kill them.
The stats of the weapon state that it has an accuracy of 61%, and I take that to mean that 61% of the bullets hit the small dot, but what happens to the other 39%?
I have seen several threads that complain about the Hit detection on the HMG is horrible, and that it feels like a 1/3 bullets never hit.
Could this be where this issue is coming from? I hope that if you watch the video it will clear things up.
I have watched the video, what I mean is on paper the HMG has a DPS of around 566.66 (17 per bullet time 2000 rpm divided by 60 seconds) The test I would like to see is at point blank range with the small white dot center chest with the enemy taking up the entire larger circle.
By counting how many bullets it takes to kill a suit (amarr would be best because of the shields and armor equal) we could take the total HP of the suit divided by the number of rounds it takes to kill and see it is even close to 17.
I have had several occasions where I had someone dead to rights (they were hacking a terminal, sniper, looking the other way) and it seemed that it took forever to kill them.
The question that I have is if the 61% accuracy are the only bullets even when the white dot is center chest and any dispersion should still hit the target, or do the 39% disappear even in a perfect control test? |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
645
|
Posted - 2013.11.17 07:25:00 -
[230] - Quote
Thaos Jasso wrote:XxGhazbaranxX wrote:Thaos Jasso wrote:One thing that I would like to see tested is the actual DPS of the HMG.
Take a standard HMG, stand so that the other suit takes up the entire aiming circle and count how bullets it takes to kill them.
The stats of the weapon state that it has an accuracy of 61%, and I take that to mean that 61% of the bullets hit the small dot, but what happens to the other 39%?
I have seen several threads that complain about the Hit detection on the HMG is horrible, and that it feels like a 1/3 bullets never hit.
Could this be where this issue is coming from? I hope that if you watch the video it will clear things up. I have watched the video, what I mean is on paper the HMG has a DPS of around 566.66 (17 per bullet time 2000 rpm divided by 60 seconds) The test I would like to see is at point blank range with the small white dot center chest with the enemy taking up the entire larger circle. By counting how many bullets it takes to kill a suit (amarr would be best because of the shields and armor equal) we could take the total HP of the suit divided by the number of rounds it takes to kill and see it is even close to 17. I have had several occasions where I had someone dead to rights (they were hacking a terminal, sniper, looking the other way) and it seemed that it took forever to kill them. The question that I have is if the 61% accuracy are the only bullets even when the white dot is center chest and any dispersion should still hit the target, or do the 39% disappear even in a perfect control test?
Completely understand. I will do a pass over and do another video on The HMG passing over these sort of details. Thanks for the suggestions
Plasma Cannon Advocate
|
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GENERAL FCF
Sentinels of New Eden
9
|
Posted - 2013.11.17 08:46:00 -
[231] - Quote
Well done! You finally got feedback from CCP! I know your telling the truth because I found that out by myself too. I dissmissed those facts and convinced myself "if its going to be this way then the damage needs to be increased". But your statement has brought me full circle, back to were I was in the beginning. Thx:)
....Now if we can just get some feedback of stronger Sentinel suits and various factions of em. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
105
|
Posted - 2013.11.17 09:09:00 -
[232] - Quote
I-Shayz-I wrote:I've known this for a while now.
It's how the game works...basically the damage is calculated based on whether or not the tiny dot in the center is red.
Other weapons (like the assault rifle) have a larger area that will turn it red. If that small dot was bigger (say, the size of the actual reticule?) maybe the HMG would work like it's supposed to.
sigh -_-
BTW, put the link at the top of your post. That way people click on it first, and let them know it's the video, or to watch it first before reading. Its ridiculuous how pin point small the recticle is for the hmg and how it must be center mass to do more damage than a cotton ball is even more messed up . Plus 1 for heavy kind |
GENERAL FCF
Sentinels of New Eden
9
|
Posted - 2013.11.17 09:11:00 -
[233] - Quote
XxGhazbaranxX wrote:Lance 2ballzStrong wrote:XxGhazbaranxX wrote:
The truth is that the HMG was never designed for combat at ranges farther than 30 meters. It's fast drop i damage out of this zone makes the weapon extremely ineffective at farther than optimal ranges. Having to use a weapon with the same spread as a sniper rifle in CQC is akin to trying to use nova knives long range. It just doesn't work.
As it stand the enemy can outstrafe a heavy at close and long ranges easily. The meager damage applied at range is horrile even at 40 meters away where no matter what you do AR, SCR and even SMG will out DPS you do to better hit to shots fire ratios.
Never designed for combat further than 30m? Says who? Far as I know, before Uprising the HMG was handling that range with ease, and no heavy was complaining about the HMG. Uprising came along, HMGs got nerfed to crap, and assault players rejoiced! When last have you seen a "THE HMG IS OP!!!" thread? ...exactly. People need to drop this crap about "HEAVIES ARE ONLY FOR CQC! LEARN TO PLAY YOUR ROLE!" Again, heavies were a formidable enemy when they were pushing the front lines to an objective. Not camping a hack like they are doing now. HMGs were nerfed because Assault players couldn't 1v1 a heavy, and everyday was a QQ thread about it during Chromosome. They got their wish in Uprising, and heavies were basically forced to camp objectives, and people just took it. People just assumed "Well, heavies are only for CQC, so the HMG is perfect." Big mistake, and we're still paying for it to this day because people didn't make enough noise. I agree with what you say, The purpose for me saying it like that is that CCP wanted the weapon to be used at those ranges in uprising. I do understand that before uprising HMG's where boss and to be honest they should always be boss. The drawbacks of using a heavy suit are many like no equipment slot and slow sprint speed letting you take more fire than normal. Even then there are further drawback to using HMG. You need gunnery 5 as well and there is no militia variant making people take sort of a leap of faith when speccing into it. That leap of faith backfires when they notice it's not even a competitive weapon. So yes. You are correct in saying That a heavy shouldn't be limited to CQC. I agree. But My statement just reflect the current playstyle CCP wants for the weapon. If it where for me I would have it have the same range of the AR because it's an HMG. It's supposed to be KING and bow to no one. I want to reiterate on what I said. I do not share the view of CCP in how they balanced the weapon. The statement was to show that even at the range CCP made the weapon function it's not functioning. They made the dropoff at 30 meters so for all intents and purposes after the balance in uprising the weapon was never intended to function properly beyond that range.
Bro I couldn't have said this better myself! CCP ^ THIS STATEMENT IS TRUTH AND NOT A RANT PLEASE PLEASE PLEASE REVERSE WHAT YOU NERFED! WE NEED SHARPSHOOTER ALONG WITH DISPERSION! PLEASE AND THANK YOU:) |
LT SHANKS
Amarr Templars Amarr Empire
695
|
Posted - 2013.11.17 09:47:00 -
[234] - Quote
I think it was around Uprising 1.3, but I remember squadding up with a Heavy by the name of "Red Dragonfly." We were in a Domination match and this guy was beasting. With only an ADV basic Heavy frame and an MH-82, he went somewhere around 55-3 in that game while I went 21-10 in a similar fitting. Thinking about it now, he had be one hell of a good shot to attain a score like that with such a gimped weapon.
i haz noe gun game.....
*runs back to Assault MD and rep tool* |
Disturbingly Bored
The Strontium Asylum
1174
|
Posted - 2013.11.17 15:57:00 -
[235] - Quote
LT SHANKS wrote: Thinking about it now, he had be one hell of a good shot to attain a score like that with such a gimped weapon.
i haz noe gun game.....
With the way it's working now, players with truly amazing aim probably have no problem with it. I talk to nixnova about the problems with the HMG when I squad with him on occasion. He agrees to an extend, then goes on to post 40-2 rounds with his Boundless.
I guess if you're able to keep a laser pointer aimed at a crack-addicted fly already, there's no issue.
It's just not how I think the gun should work. Oh well. Guess I need to GET GUD...
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûæGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 100/1000XP)
¯Gò¦pÇôpÇù
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
652
|
Posted - 2013.11.17 20:11:00 -
[236] - Quote
LT SHANKS wrote:I think it was around Uprising 1.3, but I remember squadding up with a Heavy by the name of "Red Dragonfly." We were in a Domination match and this guy was beasting. With only an ADV basic Heavy frame and an MH-82, he went somewhere around 55-3 in that game while I went 21-10 in a similar fitting. Thinking about it now, he had be one hell of a good shot to attain a score like that with such a gimped weapon.
i haz noe gun game.....
*runs back to Assault MD and rep tool*
Thing where a bit different back then also. A heavy with 1.5k HP didn't melt in less than a second to any at scr that would look at them.
He had time to put in the work to get those kills. Right now heavy don't even have time to react because of how fast everything kills us.
Plasma Cannon Advocate
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
650
|
Posted - 2013.11.18 06:00:00 -
[237] - Quote
Lance 2ballzStrong wrote:XxGhazbaranxX wrote:
The truth is that the HMG was never designed for combat at ranges farther than 30 meters. It's fast drop i damage out of this zone makes the weapon extremely ineffective at farther than optimal ranges. Having to use a weapon with the same spread as a sniper rifle in CQC is akin to trying to use nova knives long range. It just doesn't work.
As it stand the enemy can outstrafe a heavy at close and long ranges easily. The meager damage applied at range is horrile even at 40 meters away where no matter what you do AR, SCR and even SMG will out DPS you do to better hit to shots fire ratios.
Never designed for combat further than 30m? Says who? Far as I know, before Uprising the HMG was handling that range with ease, and no heavy was complaining about the HMG. Uprising came along, HMGs got nerfed to crap, and assault players rejoiced! When last have you seen a "THE HMG IS OP!!!" thread? ...exactly. People need to drop this crap about "HEAVIES ARE ONLY FOR CQC! LEARN TO PLAY YOUR ROLE!" Again, heavies were a formidable enemy when they were pushing the front lines to an objective. Not camping a hack like they are doing now. HMGs were nerfed because Assault players couldn't 1v1 a heavy, and everyday was a QQ thread about it during Chromosome. They got their wish in Uprising, and heavies were basically forced to camp objectives, and people just took it. People just assumed "Well, heavies are only for CQC, so the HMG is perfect." Big mistake, and we're still paying for it to this day because people didn't make enough noise.
When I play with corp heavies they are awesome at locking objectives, and they still score at the top while doing it. I don't know if they are just good players or if they are an example of how heavies should be used this build (which is obviously effective in this given case) or both.
As a non-HMG user, I hated HMG in Chromo. There are plenty of videos on youtube of that - you could see ppl w/o talent running around and raking kills just by pointing in the right direction and squeezing a trigger. I sure hope we don't see heavies rushing across open field in first wave of attack and successfully taking a letter. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
650
|
Posted - 2013.11.18 06:07:00 -
[238] - Quote
NoxMort3m wrote:I-Shayz-I wrote:I've known this for a while now.
It's how the game works...basically the damage is calculated based on whether or not the tiny dot in the center is red.
Other weapons (like the assault rifle) have a larger area that will turn it red. If that small dot was bigger (say, the size of the actual reticule?) maybe the HMG would work like it's supposed to.
sigh -_-
BTW, put the link at the top of your post. That way people click on it first, and let them know it's the video, or to watch it first before reading. Its ridiculuous how pin point small the recticle is for the hmg and how it must be center mass to do more damage than a cotton ball is even more messed up . Plus 1 for heavy kind
At least in the video I did not see that it had to be pointing at the center of mass to do damage. From what I could tell, it must be dead center ANYWHERE on the target enemy to deal its damage.
It's funny to me that Heavies are complaining about this. Ppl who used shotguns always knew that you deal minimal damage within circle reticle unless the reticle dead centered - ppl grumbled about it since it's a SG with spread but there was not a river of tears like this now with HMG. I think it's not fair that HMG went from god weapon in chromo to a regular weapon but I don't see a problem with weapons being just normal. CCP should just not make god weapons period, so that there is not a crowd of angry players when they take it away.
I would agree that reticle on HMG is misleading and should be reworked. |
Borne Velvalor
Endless Hatred
923
|
Posted - 2013.11.18 06:11:00 -
[239] - Quote
All I know is that the Scrambler Pistol can easily out DPS the HMG. Add in headshots and you have 4 times the DPS of a 100% accurate HMG. Nice big heads, too.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Powerh8er
Norwegian Dust514 Corporation Top Men.
351
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Posted - 2013.11.18 06:19:00 -
[240] - Quote
Ludvig Enraga wrote:NoxMort3m wrote:I-Shayz-I wrote:I've known this for a while now.
It's how the game works...basically the damage is calculated based on whether or not the tiny dot in the center is red.
Other weapons (like the assault rifle) have a larger area that will turn it red. If that small dot was bigger (say, the size of the actual reticule?) maybe the HMG would work like it's supposed to.
sigh -_-
BTW, put the link at the top of your post. That way people click on it first, and let them know it's the video, or to watch it first before reading. Its ridiculuous how pin point small the recticle is for the hmg and how it must be center mass to do more damage than a cotton ball is even more messed up . Plus 1 for heavy kind At least in the video I did not see that it had to be pointing at the center of mass to do damage. From what I could tell, it must be dead center ANYWHERE on the target enemy to deal its damage. It's funny to me that Heavies are complaining about this. Ppl who used shotguns always knew that you deal minimal damage within circle reticle unless the reticle dead centered - ppl grumbled about it since it's a SG with spread but there was not a river of tears like this now with HMG. I think it's not fair that HMG went from god weapon in chromo to a regular weapon but I don't see a problem with weapons being just normal. CCP should just not make god weapons period, so that there is not a crowd of angry players when they take it away. I would agree that reticle on HMG is misleading and should be reworked.
An HMG shouldnt be a regular weapon when it is an heavy weapon, whats the point then? The Ar weighs ten times less, but it is more powerfull and it shoots alot further, that is not logical. I personally are satisfied with the current spread, but it takes around 80 bullets for it to become accurate, and it overheats after 200 bullets, thats 120 bullets im supposed to suppress advancing enemies with. That does not sound like a very good machinegun to me.
Livin' large!
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