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Exmaple Core
Ancient Exiles
1234
|
Posted - 2013.09.16 00:48:00 -
[1] - Quote
When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it.
Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
|
straya fox
CybinSect
12
|
Posted - 2013.09.16 01:16:00 -
[2] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
Yeah i read that post, i think the guy that went 97-0 in his tank probably could not have done that with an assault fit. |
Leovarian L Lavitz
Better Academy.
715
|
Posted - 2013.09.16 01:17:00 -
[3] - Quote
Confirmation Bias |
Void Echo
Morsus Mihi Aperuitque Imperium
1324
|
Posted - 2013.09.16 01:17:00 -
[4] - Quote
its a double standard and needs to be addressed by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks |
SgtDoughnut
M.E.R.C. Elite
116
|
Posted - 2013.09.16 01:36:00 -
[5] - Quote
Leovarian L Lavitz wrote: so much this, that and the people who ***** about it cant accept that they dun fuqued up |
Exmaple Core
Ancient Exiles
1235
|
Posted - 2013.09.16 01:39:00 -
[6] - Quote
straya fox wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS Yeah i read that post, i think the guy that went 97-0 in his tank probably could not have done that with an assault fit. nobody has gone 80+ kills sence the dropship spam of chromosome |
KING CHECKMATE
TEAM SATISFACTION
1077
|
Posted - 2013.09.16 01:40:00 -
[7] - Quote
Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks
Its a FPS, Infantry is the blood that courses through this type of game.
You want to use vehicles? play EVE.
Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks.... |
Exmaple Core
Ancient Exiles
1235
|
Posted - 2013.09.16 01:40:00 -
[8] - Quote
Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 01:41:00 -
[9] - Quote
straya fox wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS Yeah i read that post, i think the guy that went 97-0 in his tank probably could not have done that with an assault fit.
nobody has gone that high since the end of chromosome, the closest iv gotten was 49/0, in chromosome I could get higher. |
KING CHECKMATE
TEAM SATISFACTION
1077
|
Posted - 2013.09.16 01:42:00 -
[10] - Quote
Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game
Yup, LIKE TANKERS. |
|
Exmaple Core
Ancient Exiles
1235
|
Posted - 2013.09.16 01:42:00 -
[11] - Quote
KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks.... true to an extent. in chrome tankers were like "our tanks are awsome! but we need to be better than awsome..." so there i agree with you. But in uprising its more so: "our tanks are terrabad and im a good pilot. I want my tank to be at least competitive" |
Exmaple Core
Ancient Exiles
1235
|
Posted - 2013.09.16 01:43:00 -
[12] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game Yup, LIKE TANKERS.
"like tankers" so what your saying is, both tankers and infainty want their class to be best and none of it balanced? |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 01:43:00 -
[13] - Quote
KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks....
if it was a meant to be a pure infantry game, they wouldn't have added vehicles now would they..
you want a pure infantry game, go play call of duty.
I don't care about stomping over infantry in vehicles, honestly its quite boring even when im going as an infantry guy myself. I skilled into tanks so I could fight other tankers and vehicle pilots, I could care less about the infantry (unless they have AV, then I get worried).
you say that vehicles are easy mode when youv never driven, skilled or taken time to learn them at all... and you say were biased? your a giant hypocrite |
Assert Dominance
Ahrendee Mercenaries EoN.
379
|
Posted - 2013.09.16 01:44:00 -
[14] - Quote
Had a great dream that involved miley cyrus and taylor swift that night.
They made me bacon with a side of cinnamon applesause |
straya fox
CybinSect
15
|
Posted - 2013.09.16 01:44:00 -
[15] - Quote
Void Echo wrote:straya fox wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS Yeah i read that post, i think the guy that went 97-0 in his tank probably could not have done that with an assault fit. nobody has gone that high since the end of chromosome, the closest iv gotten was 49/0, in chromosome I could get higher.
Yeah he was a bit vague on how or when he achieved 97-0, i have never seen a score like that b4. |
KING CHECKMATE
TEAM SATISFACTION
1077
|
Posted - 2013.09.16 01:45:00 -
[16] - Quote
Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game Yup, LIKE TANKERS. "like tankers" so what your saying is, both tankers and infainty want their class to be best and none of it balanced?
Exactly.
I agree tanks are UP on the FIREPOWER AREA,and pricing area is too expensive.
But please,tanks already take a LOT of damage,for a FPS to have a specialized AV soldier with Proto geat to have to shoot a tank 6+times with a proto swarm to destroy it is madness.... |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
230
|
Posted - 2013.09.16 01:45:00 -
[17] - Quote
Tanks are no more OP than dropships. Its a shame that tankers get all the fan mail |
Soldiersaint
Deepspace Digital
463
|
Posted - 2013.09.16 01:46:00 -
[18] - Quote
KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks.... This isnt an fps you ******. Its an mmofpsrpg. Its the planetside of eve. if you dont like it to bad. go play paintball.....oh wait that has tanks to . Also this game is about war. Tanks play an even bigger and more important role than infantry in war. So yea shove that up your tryhard rear. |
Exmaple Core
Ancient Exiles
1235
|
Posted - 2013.09.16 01:48:00 -
[19] - Quote
Pvt Numnutz wrote:Tanks are no more OP than dropships. Its a shame that tankers get all the fan mail lol i feel your pain because dropships suck. But tbh, tanks are better off than you guys. Dropships suck balls so hard |
Exmaple Core
Ancient Exiles
1235
|
Posted - 2013.09.16 01:51:00 -
[20] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game Yup, LIKE TANKERS. "like tankers" so what your saying is, both tankers and infainty want their class to be best and none of it balanced? Exactly.
I agree tanks are UP on the FIREPOWER AREA,and pricing area is too expensive. But please,tanks already take a LOT of damage,for a FPS to have a specialized AV soldier with Proto gear to have to shoot a tank 6+times with a proto swarm to destroy it is madness....Specially taking in consideration the low amount of players allowed in the game.Having to sacrifice 2-3 potential AI soldiers to try and drop a tank is already enough of a handicap.Now you add the fact that the enemy might drop up to 4 tanks ,and you ahve yourself a game breaker. @soldiersaint, you are not even worth my time maggot. ;) yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion |
|
Exmaple Core
Ancient Exiles
1235
|
Posted - 2013.09.16 01:52:00 -
[21] - Quote
soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so? |
Iron Wolf Saber
Den of Swords
8499
|
Posted - 2013.09.16 01:53:00 -
[22] - Quote
Too many games are balanced on the concept of free vehicles.This is what make trying to make Dust 514 vehicles feel just 'right' extraordinarily difficult because they don't rain from the sky for free. Someone paid for those tanks, as does everything that tank can kill.
This is why making the tank too good is considerably a bad thing because it can negate everyone's else's investments in both skill points in isk quickly to the point that the infantry interplay is non existent. Which is the current industry standard, From the call of duty expansion pack multiplayer games to halo, to unreal, to even more recently Plane Side 2 included. Earlier builds such as E3 had tanks that was designed stats wise on this model almost and they where largely obscurely very dangerous racking up nearly up to 40-70 kills by its lonesome. Matches quickly digested down to who can deploy the most tanks first and fastest. Once on field and one side did not have sufficient amount of HAVs on the field the match was by and large over. People couldn't spawn, people could call in other vehicles and of course the team insufficient of tanks couldn't call orbitals either to which might I add the old age tanks laughed off.
During this age and time CCP Blam asserted that he believed that HAVs did not require infantry support, this drew quite a bit of ire from the infantry community at the time.
As Dust 514 continued to develop the HAV nerfs began to roll in one after the other to the point its now the reverse being in play. Tanks are not worth the sufficient amount of isk and sp investments to be effective on the field. While the HAVs on the edge its vehicles like the standard dropship that have seem to fallen off the table in terms of isk per power projection. However not all is lost, its possible to dial it back a bit make the vehicles more worth their costs.
As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. |
Soldiersaint
Deepspace Digital
465
|
Posted - 2013.09.16 01:54:00 -
[23] - Quote
Exmaple Core wrote:soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so? I like how you shove me off as soon as i mention something that actually makes sense. you want balance? you will never have it. |
knight of 6
SVER True Blood Public Disorder.
277
|
Posted - 2013.09.16 01:55:00 -
[24] - Quote
straya fox wrote:Void Echo wrote:straya fox wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS Yeah i read that post, i think the guy that went 97-0 in his tank probably could not have done that with an assault fit. nobody has gone that high since the end of chromosome, the closest iv gotten was 49/0, in chromosome I could get higher. Yeah he was a bit vague on how or when he achieved 97-0, i have never seen a score like that b4. technically I can't publicly disclose that I may or may not have seen a score that high, so lets just say there wasn't always a clone limit in skirmish and leave it at that... |
KING CHECKMATE
TEAM SATISFACTION
1080
|
Posted - 2013.09.16 01:58:00 -
[25] - Quote
Exmaple Core wrote:
@soldiersaint, you are not even worth my time maggot. ;)
yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion[/quote]
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero games for 5-10 games in a row....
|
straya fox
CybinSect
16
|
Posted - 2013.09.16 02:02:00 -
[26] - Quote
Exmaple Core wrote:soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so?
In my (limited) experience, most of the infantry guys that go 30-0 were snipers, 1.4 shut them down a bit with objective cover. Assault players generally lose a clone or 3 |
Godin Thekiller
Hellstorm Inc League of Infamy
681
|
Posted - 2013.09.16 02:06:00 -
[27] - Quote
straya fox wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS Yeah i read that post, i think the guy that went 97-0 in his tank probably could not have done that with an assault fit.
Half of that match I was in a Scout suit and got like 54/0 soo....... |
straya fox
CybinSect
16
|
Posted - 2013.09.16 02:08:00 -
[28] - Quote
Godin Thekiller wrote:straya fox wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS Yeah i read that post, i think the guy that went 97-0 in his tank probably could not have done that with an assault fit. Half of that match I was in a Scout suit and got like 54/0 soo.......
Fair enough but u posted in a tank thread and did not mention your infantry prowess, hence the confusion. |
knight of 6
SVER True Blood Public Disorder.
277
|
Posted - 2013.09.16 02:08:00 -
[29] - Quote
KING CHECKMATE wrote:''yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion''
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero deaths games for 5-10 games in a row....
''soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so?''
ITs not OP,but its unfait for a tank to go 30 kills with little risk of dying, while going 30 kills even with an AR and not dying at least three times is almost impossible. I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match. |
Exmaple Core
Ancient Exiles
1235
|
Posted - 2013.09.16 02:12:00 -
[30] - Quote
KING CHECKMATE wrote:''yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion''
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero deaths games for 5-10 games in a row....
''soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so?''
ITs not OP,but its unfait for a tank to go 30 kills with little risk of dying, while going 30 kills even with an AR and not dying at least three times is almost impossible. PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges.
But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased |
|
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:14:00 -
[31] - Quote
Iron Wolf Saber wrote:Too many games are balanced on the concept of free vehicles.This is what make trying to make Dust 514 vehicles feel just 'right' extraordinarily difficult because they don't rain from the sky for free. Someone paid for those tanks, as does everything that tank can kill.
This is why making the tank too good is considerably a bad thing because it can negate everyone's else's investments in both skill points in isk quickly to the point that the infantry interplay is non existent. Which is the current industry standard, From the call of duty expansion pack multiplayer games to halo, to unreal, to even more recently Plane Side 2 included. Earlier builds such as E3 had tanks that was designed stats wise on this model almost and they where largely obscurely very dangerous racking up nearly up to 40-70 kills by its lonesome. Matches quickly digested down to who can deploy the most tanks first and fastest. Once on field and one side did not have sufficient amount of HAVs on the field the match was by and large over. People couldn't spawn, people could call in other vehicles and of course the team insufficient of tanks couldn't call orbitals either to which might I add the old age tanks laughed off.
During this age and time CCP Blam asserted that he believed that HAVs did not require infantry support, this drew quite a bit of ire from the infantry community at the time.
As Dust 514 continued to develop the HAV nerfs began to roll in one after the other to the point its now the reverse being in play. Tanks are not worth the sufficient amount of isk and sp investments to be effective on the field. While the HAVs on the edge its vehicles like the standard dropship that have seem to fallen off the table in terms of isk per power projection. However not all is lost, its possible to dial it back a bit make the vehicles more worth their costs.
As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5.
im going to quote you on that |
KING CHECKMATE
TEAM SATISFACTION
1083
|
Posted - 2013.09.16 02:14:00 -
[32] - Quote
''I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match.''
Nope, i've already posted this before: Tanks and their specific modules/weapons etc, need a 1/3 price reduction to match their preformance.
Also, i top 350k-400isk per game so i dont really know how much redline sniping you guys are doing only earning 250k isk per match.... |
Exmaple Core
Ancient Exiles
1235
|
Posted - 2013.09.16 02:14:00 -
[33] - Quote
KING CHECKMATE wrote:''yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion''
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero deaths games for 5-10 games in a row....
''soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so?''
ITs not OP,but its unfait for a tank to go 30 kills with little risk of dying, while going 30 kills even with an AR and not dying at least three times is almost impossible. its hard to say they have little risk of dieing because it depends on how much proto AV is in that match, it always varies. Somtimes you fight teams with everyone under 5mill SP |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:15:00 -
[34] - Quote
Exmaple Core wrote:KING CHECKMATE wrote:''yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion''
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero deaths games for 5-10 games in a row....
''soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so?''
ITs not OP,but its unfait for a tank to go 30 kills with little risk of dying, while going 30 kills even with an AR and not dying at least three times is almost impossible. PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges. But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased
not to mention ******* ignorant |
SgtDoughnut
M.E.R.C. Elite
119
|
Posted - 2013.09.16 02:17:00 -
[35] - Quote
Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. |
noob cavman
A.N.O.N.Y.M.O.U.S.
55
|
Posted - 2013.09.16 02:17:00 -
[36] - Quote
No problem with tanks going 35-0 hell I say reduce the price 50% on tanks and there turrets. Tanks are large gun platforms that have the ability to chew through us infantry and one good tanker with a lot of sp invested should be a game changer. They can be killed by av, not easily but 2-3 speced avers can pop it. Same way a infantry can go 35-0 or 35-3 a tank has the ability but the price gives no real reward for going balls deep and making a difference and not sitting on a hill. Untill tanks are proto upped again a reduced price is more than fair.
A proto swarms scrub |
Exmaple Core
Ancient Exiles
1235
|
Posted - 2013.09.16 02:18:00 -
[37] - Quote
straya fox wrote:Exmaple Core wrote:soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so? In my (limited) experience, most of the infantry guys that go 30-0 were snipers, 1.4 shut them down a bit with objective cover. Assault players generally lose a clone or 3 Yeahh i see why its limmited, there used to be alot of ppl in dust who could freaquant 30+ games without dieing. sadly those players stoped playing the game :( I was one before i speced tanks |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2002
|
Posted - 2013.09.16 02:19:00 -
[38] - Quote
noob cavman wrote:No problem with tanks going 35-0 hell I say reduce the price 50% on tanks and there turrets. Tanks are large gun platforms that have the ability to chew through us infantry and one good tanker with a lot of sp invested should be a game changer. They can be killed by av, not easily but 2-3 speced avers can pop it. Same way a infantry can go 35-0 or 35-3 a tank has the ability but the price gives no real reward for going balls deep and making a difference and not sitting on a hill. Untill tanks are proto upped again a reduced price is more than fair. A proto swarms scrub NO ALL OTHER GEAR SHOULD BE INCREASED IN PRICE. WE NEED TO HAVE THE RISK OF GOING ISK NEGATIVE IT IS A MUST! |
Exmaple Core
Ancient Exiles
1236
|
Posted - 2013.09.16 02:20:00 -
[39] - Quote
noob cavman wrote:No problem with tanks going 35-0 hell I say reduce the price 50% on tanks and there turrets. Tanks are large gun platforms that have the ability to chew through us infantry and one good tanker with a lot of sp invested should be a game changer. They can be killed by av, not easily but 2-3 speced avers can pop it. Same way a infantry can go 35-0 or 35-3 a tank has the ability but the price gives no real reward for going balls deep and making a difference and not sitting on a hill. Untill tanks are proto upped again a reduced price is more than fair. A proto swarms scrub
i dont often see proto AV users speaking up for tanks. Its refreshing |
Exmaple Core
Ancient Exiles
1236
|
Posted - 2013.09.16 02:20:00 -
[40] - Quote
SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore |
|
KING CHECKMATE
TEAM SATISFACTION
1086
|
Posted - 2013.09.16 02:21:00 -
[41] - Quote
Exmaple Core wrote: PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. ==> Coop can be defeated with Co op, dont liek loosing tanks? get 2 team members in an LAV with good A.infantry weaponry to circle the tank making swarms harder to lock on on he tank and to take down AV enemy infantry. Coop + tanks = Secure win. Example,I was using a MLT tank but i had 2 buddies from my corp to actually take care of AV infantry for me, And io went 33-0 with a MLT tank,NOTHING added LOL. PLUS,coop is supposed to overcome ANYTHING, even a 11sp 2million ISK tank...
Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges. ==Again, you are talking about CO - Op killing tanks easily, now imagine Coop With tanks. The problem is tankers want to get in a game,get kills solo without any form of cooperation.Even IRL,tanks need support.
But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased Maybe.But that player that took on 2-3 enemy reds did not pack 6000 EHP plus active/passive resistance modules.....
|
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:25:00 -
[42] - Quote
Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore
it was the tank golden age during chromosome, towards the end of that build however the nerfs started rolling in.
the closest weve ever gotten to balance was during the 1st set of nerfs, however CCP bent over for the infantry and threw balance out the window to make them happy, thus we are in this situation |
Our Deepest Regret
Algintal Core Gallente Federation
239
|
Posted - 2013.09.16 02:26:00 -
[43] - Quote
Iron Wolf Saber wrote: ...As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5.
That's perfectly fine by me, Wolf Saber. I've got all my SP tied up in HAV's right now because my ultimate goal, as I'm constantly ranting about, is to make a defensive orientated tank that eats damage for breakfast. That's seriously all I want. In MMO's, I play tanking characters: Warriors, Paladins, Death Knights, Sith Juggernauts, Powertech bounty hunters, you name it. For dust I want to build the ultimate expression of my obsession with maximum defense: A tanking tank!
It's going to be ******* glorious! My HAV's already work halfway towards that goal: They attract enemy attention like a boss, the trick is surviving that attention. When 1.5 drops, I have no doubt at all that mobile fortress of my dreams will finally be realized. Waste your rockets trying to kill me, spunk-munchers, while my teammates shoot you in the face! AHAHAHAHA!
|
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:27:00 -
[44] - Quote
KING CHECKMATE wrote:Exmaple Core wrote: PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. ==> Coop can be defeated with Co op, dont liek loosing tanks? get 2 team members in an LAV with good A.infantry weaponry to circle the tank making swarms harder to lock on on he tank and to take down AV enemy infantry. Coop + tanks = Secure win. Example,I was using a MLT tank but i had 2 buddies from my corp to actually take care of AV infantry for me, And io went 33-0 with a MLT tank,NOTHING added LOL. PLUS,coop is supposed to overcome ANYTHING, even a 11sp 2million ISK tank...
Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges. ==Again, you are talking about CO - Op killing tanks easily, now imagine Coop With tanks. The problem is tankers want to get in a game,get kills solo without any form of cooperation.Even IRL,tanks need support.
But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased Maybe.But that player that took on 2-3 enemy reds did not pack 6000 EHP plus active/passive resistance modules.....
that's a ******* double standard if iv ever seen one, it doesn't matter what you have, both things are used by players, one player should not suffer because hes not using what the other one is. |
Exmaple Core
Ancient Exiles
1236
|
Posted - 2013.09.16 02:27:00 -
[45] - Quote
KING CHECKMATE wrote:Exmaple Core wrote: PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. ==> Coop can be defeated with Co op, dont liek loosing tanks? get 2 team members in an LAV with good A.infantry weaponry to circle the tank making swarms harder to lock on on he tank and to take down AV enemy infantry. Coop + tanks = Secure win. Example,I was using a MLT tank but i had 2 buddies from my corp to actually take care of AV infantry for me, And io went 33-0 with a MLT tank,NOTHING added LOL. PLUS,coop is supposed to overcome ANYTHING, even a 11sp 2million ISK tank...
Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges. ==Again, you are talking about CO - Op killing tanks easily, now imagine Coop With tanks. The problem is tankers want to get in a game,get kills solo without any form of cooperation.Even IRL,tanks need support.
But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased Maybe.But that player that took on 2-3 enemy reds did not pack 6000 EHP plus active/passive resistance modules.....
yeah he had less. If anything, that should be even more problematic than a tank doing it, the infaintry player obviously did not need 6k HP or performance boosting mods to kill 3 ppl but thats okay. Its... just biased. I can kill them because i have an AR, that is okay. You cannot kill them because you are a tank. That is not okay. Ethire way its 3 ppl soloed? ethire way 30/0 without dieing? i dont understand why its a big deal for a tanker to do it |
Godin Thekiller
Hellstorm Inc League of Infamy
683
|
Posted - 2013.09.16 02:28:00 -
[46] - Quote
KING CHECKMATE wrote:''yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion''
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero deaths games for 5-10 games in a row....
''soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so?''
ITs not OP,but its unfait for a tank to go 30 kills with little risk of dying, while going 30 kills even with an AR and not dying at least three times is almost impossible.
1: I've seen higher with assaults.
2: If you dye in a HAV, your ****** for the next couple games. |
KING CHECKMATE
TEAM SATISFACTION
1090
|
Posted - 2013.09.16 02:29:00 -
[47] - Quote
Our Deepest Regret wrote:Iron Wolf Saber wrote: ...As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. That's perfectly fine by me, Wolf Saber. I've got all my SP tied up in HAV's right now because my ultimate goal, as I'm constantly ranting about, is to make a defensive orientated tank that eats damage for breakfast. That's seriously all I want. In MMO's, I play tanking characters: Warriors, Paladins, Death Knights, Sith Juggernauts, Powertech bounty hunters, you name it. For dust I want to build the ultimate expression of my obsession with maximum defense: A tanking tank! It's going to be ******* glorious! My HAV's already work halfway towards that goal: They attract enemy attention like a boss, the trick is surviving that attention. When 1.5 drops, I have no doubt at all that the mobile fortress of my dreams will finally be realized. Waste your rockets trying to kill me, spunk-munchers, while my teammates shoot you in the face! AHAHAHAHA!
An immortal tank. Feels balanced. LOL |
noob cavman
A.N.O.N.Y.M.O.U.S.
57
|
Posted - 2013.09.16 02:30:00 -
[48] - Quote
Exmaple Core wrote:noob cavman wrote:No problem with tanks going 35-0 hell I say reduce the price 50% on tanks and there turrets. Tanks are large gun platforms that have the ability to chew through us infantry and one good tanker with a lot of sp invested should be a game changer. They can be killed by av, not easily but 2-3 speced avers can pop it. Same way a infantry can go 35-0 or 35-3 a tank has the ability but the price gives no real reward for going balls deep and making a difference and not sitting on a hill. Untill tanks are proto upped again a reduced price is more than fair. A proto swarms scrub i dont often see proto AV users speaking up for tanks. Its refreshing
My best swarm suit fully invested to do one thing and pop that git who shot me with a particle cannon costs me 170 thousand isk with damage mods out the arse. That tank may cost 2 million or more. I see no fairness in that. His risk is much more than mine and this game is anout making enough money to run fun fits. I spend 1 to 2 games in cheap gear to recover my money. You spend maybe 10 or more. Ive got no issue with you tankers or tanks and ive been proto aving since god mode chromosome tanks where in. NOW they where a real game to hunt. |
KING CHECKMATE
TEAM SATISFACTION
1090
|
Posted - 2013.09.16 02:30:00 -
[49] - Quote
Godin Thekiller wrote: 1: I've seen higher with assaults.
2: If you dye in a HAV, your ****** for the next couple games.
1: Yeah,but not with 0 deaths.I average between 25-35 kills per game but with 2-10 deaths per game too 2:I agree.Tanks need to be a little cheaper to make the TANKER a viable and constant game style. |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:31:00 -
[50] - Quote
KING CHECKMATE wrote:Our Deepest Regret wrote:Iron Wolf Saber wrote: ...As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. That's perfectly fine by me, Wolf Saber. I've got all my SP tied up in HAV's right now because my ultimate goal, as I'm constantly ranting about, is to make a defensive orientated tank that eats damage for breakfast. That's seriously all I want. In MMO's, I play tanking characters: Warriors, Paladins, Death Knights, Sith Juggernauts, Powertech bounty hunters, you name it. For dust I want to build the ultimate expression of my obsession with maximum defense: A tanking tank! It's going to be ******* glorious! My HAV's already work halfway towards that goal: They attract enemy attention like a boss, the trick is surviving that attention. When 1.5 drops, I have no doubt at all that the mobile fortress of my dreams will finally be realized. Waste your rockets trying to kill me, spunk-munchers, while my teammates shoot you in the face! AHAHAHAHA! An immortal tank. Feels balanced. LOL
if you sacrifice damage output for survivability, it can be done, does that mean CCP shouldn't enable it? hell no, it means that its your turn to adapt or die. |
|
Exmaple Core
Ancient Exiles
1237
|
Posted - 2013.09.16 02:32:00 -
[51] - Quote
KING CHECKMATE wrote:Our Deepest Regret wrote:Iron Wolf Saber wrote: ...As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. That's perfectly fine by me, Wolf Saber. I've got all my SP tied up in HAV's right now because my ultimate goal, as I'm constantly ranting about, is to make a defensive orientated tank that eats damage for breakfast. That's seriously all I want. In MMO's, I play tanking characters: Warriors, Paladins, Death Knights, Sith Juggernauts, Powertech bounty hunters, you name it. For dust I want to build the ultimate expression of my obsession with maximum defense: A tanking tank! It's going to be ******* glorious! My HAV's already work halfway towards that goal: They attract enemy attention like a boss, the trick is surviving that attention. When 1.5 drops, I have no doubt at all that the mobile fortress of my dreams will finally be realized. Waste your rockets trying to kill me, spunk-munchers, while my teammates shoot you in the face! AHAHAHAHA! An immortal tank. Feels balanced. LOL yeah... checkmate this guy just proved your earlier statements right. lol. im waiting for someone to post the opposite, saying tanks should be soloed in all circumstances. Those are both promblems.... ppl are so bad at balance its giving me canscer |
Godin Thekiller
Hellstorm Inc League of Infamy
683
|
Posted - 2013.09.16 02:34:00 -
[52] - Quote
KING CHECKMATE wrote:''I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match.''
Nope, i've already posted this before: Tanks and their specific modules/weapons etc, need a 1/3 price reduction to match their preformance.
Also, i top 350k-400isk per game so i dont really know how much redline sniping you guys are doing only earning 250k isk per match....
I just went 36/0, and killed 4 LAV's, 2 HAV's, a dropships, and 9 of an assortment of installations, and only got 234k ISK. Come again? |
knight of 6
SVER True Blood Public Disorder.
277
|
Posted - 2013.09.16 02:34:00 -
[53] - Quote
Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore you have not idea, even post e3 build (I joined last august) man you'd go into a match and on the other team there'd be like 3 STB-(namehere) guys and you'd know that you were gonna lose, at the time I was in Zion TCD though it was before we had official corps just persistent chat channels. but STB just spammed missile gunnlogis and sagarises and I hated them for it. |
Godin Thekiller
Hellstorm Inc League of Infamy
683
|
Posted - 2013.09.16 02:35:00 -
[54] - Quote
Exmaple Core wrote:KING CHECKMATE wrote:Our Deepest Regret wrote:Iron Wolf Saber wrote: ...As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. That's perfectly fine by me, Wolf Saber. I've got all my SP tied up in HAV's right now because my ultimate goal, as I'm constantly ranting about, is to make a defensive orientated tank that eats damage for breakfast. That's seriously all I want. In MMO's, I play tanking characters: Warriors, Paladins, Death Knights, Sith Juggernauts, Powertech bounty hunters, you name it. For dust I want to build the ultimate expression of my obsession with maximum defense: A tanking tank! It's going to be ******* glorious! My HAV's already work halfway towards that goal: They attract enemy attention like a boss, the trick is surviving that attention. When 1.5 drops, I have no doubt at all that the mobile fortress of my dreams will finally be realized. Waste your rockets trying to kill me, spunk-munchers, while my teammates shoot you in the face! AHAHAHAHA! An immortal tank. Feels balanced. LOL yeah... checkmate this guy just proved your earlier statements right. lol. im waiting for someone to post the opposite, saying tanks should be soloed in all circumstances. Those are both promblems.... ppl are so bad at balance its giving me canscer
May point exactly Core. |
Exmaple Core
Ancient Exiles
1237
|
Posted - 2013.09.16 02:35:00 -
[55] - Quote
noob cavman wrote:Exmaple Core wrote:noob cavman wrote:No problem with tanks going 35-0 hell I say reduce the price 50% on tanks and there turrets. Tanks are large gun platforms that have the ability to chew through us infantry and one good tanker with a lot of sp invested should be a game changer. They can be killed by av, not easily but 2-3 speced avers can pop it. Same way a infantry can go 35-0 or 35-3 a tank has the ability but the price gives no real reward for going balls deep and making a difference and not sitting on a hill. Untill tanks are proto upped again a reduced price is more than fair. A proto swarms scrub i dont often see proto AV users speaking up for tanks. Its refreshing My best swarm suit fully invested to do one thing and pop that git who shot me with a particle cannon costs me 170 thousand isk with damage mods out the arse. That tank may cost 2 million or more. I see no fairness in that. His risk is much more than mine and this game is anout making enough money to run fun fits. I spend 1 to 2 games in cheap gear to recover my money. You spend maybe 10 or more. Ive got no issue with you tankers or tanks and ive been proto aving since god mode chromosome tanks where in. NOW they where a real game to hunt.
yeahh unfortionetly balancing by price tags is sketchy. Yeah the stuff should be balanced properly cuz it does effect the amount of tankers but at the same time the price has nothing to do with how effective it is on the battlefeild... so its hard to pass that out on the balance debate. But its differently there and i agree with you :) |
Our Deepest Regret
Algintal Core Gallente Federation
239
|
Posted - 2013.09.16 02:36:00 -
[56] - Quote
KING CHECKMATE wrote:
An immortal tank. Feels balanced. LOL
Relax, Every single module is going to go towards maximizing resistence and health. The tradeoff will be greatly lessened killing power. I'm literally going to be a moving barricade for my team. That's the playstyle I love. The ridiculous kill streaks as always will go to the AR users.
|
noob cavman
A.N.O.N.Y.M.O.U.S.
57
|
Posted - 2013.09.16 02:36:00 -
[57] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:''I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match.''
Nope, i've already posted this before: Tanks and their specific modules/weapons etc, need a 1/3 price reduction to match their preformance.
Also, i top 350k-400isk per game so i dont really know how much redline sniping you guys are doing only earning 250k isk per match.... I just went 36/0, and killed 4 LAV's, 2 HAV's, a dropships, and 9 of an assortment of installations, and only got 234k ISK. Come again?
Hacking, healing, droplinks, revives and other logi stuff seem to net you more money than killing. Kimda weird I know. |
KING CHECKMATE
TEAM SATISFACTION
1090
|
Posted - 2013.09.16 02:37:00 -
[58] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:''I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match.''
Nope, i've already posted this before: Tanks and their specific modules/weapons etc, need a 1/3 price reduction to match their preformance.
Also, i top 350k-400isk per game so i dont really know how much redline sniping you guys are doing only earning 250k isk per match.... I just went 36/0, and killed 4 LAV's, 2 HAV's, a dropships, and 9 of an assortment of installations, and only got 234k ISK. Come again?
How much Tax does your corp Has? LOL
I usually spam Uplinks, Spam Prox mines, heal,spam nanos,Capture a lot of objectives; main objectives, Kill between 25-36 red dots , go between 2000-3000 wp, and go 350k + average per game.
So you are or lying or getting robbed. |
Exmaple Core
Ancient Exiles
1237
|
Posted - 2013.09.16 02:38:00 -
[59] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:''I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match.''
Nope, i've already posted this before: Tanks and their specific modules/weapons etc, need a 1/3 price reduction to match their preformance.
Also, i top 350k-400isk per game so i dont really know how much redline sniping you guys are doing only earning 250k isk per match.... I just went 36/0, and killed 4 LAV's, 2 HAV's, a dropships, and 9 of an assortment of installations, and only got 234k ISK. Come again? Unfortionetly they were all standard vehicals and installations are really cheap. If you blew up more proto tanks you would have gotten a higher paycheck Infaintry on the other hand, can kill proto suits all the time so they can get alot of money |
Exmaple Core
Ancient Exiles
1237
|
Posted - 2013.09.16 02:41:00 -
[60] - Quote
knight of 6 wrote:Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore you have not idea, even post e3 build (I joined last august) man you'd go into a match and on the other team there'd be like 3 STB-(namehere) guys and you'd know that you were gonna lose, at the time I was in Zion TCD though it was before we had official corps just persistent chat channels. but STB just spammed missile gunnlogis and sagarises and I hated them for it. lol i recall hearing about that. I was there when all missiles were godmode as well, that really sucked. Then they were nerfed so hard they are still recovering with 2 broken legs |
|
noob cavman
A.N.O.N.Y.M.O.U.S.
57
|
Posted - 2013.09.16 02:43:00 -
[61] - Quote
Exmaple Core wrote:noob cavman wrote:Exmaple Core wrote:noob cavman wrote:No problem with tanks going 35-0 hell I say reduce the price 50% on tanks and there turrets. Tanks are large gun platforms that have the ability to chew through us infantry and one good tanker with a lot of sp invested should be a game changer. They can be killed by av, not easily but 2-3 speced avers can pop it. Same way a infantry can go 35-0 or 35-3 a tank has the ability but the price gives no real reward for going balls deep and making a difference and not sitting on a hill. Untill tanks are proto upped again a reduced price is more than fair. A proto swarms scrub i dont often see proto AV users speaking up for tanks. Its refreshing My best swarm suit fully invested to do one thing and pop that git who shot me with a particle cannon costs me 170 thousand isk with damage mods out the arse. That tank may cost 2 million or more. I see no fairness in that. His risk is much more than mine and this game is anout making enough money to run fun fits. I spend 1 to 2 games in cheap gear to recover my money. You spend maybe 10 or more. Ive got no issue with you tankers or tanks and ive been proto aving since god mode chromosome tanks where in. NOW they where a real game to hunt. yeahh unfortionetly balancing by price tags is sketchy. Yeah the stuff should be balanced properly cuz it does effect the amount of tankers but at the same time the price has nothing to do with how effective it is on the battlefeild... so its hard to pass that out on the balance debate. But its differently there and i agree with you :)
I know its a sketchy way to balance by but the fact is at the moment tanking for most is not cost effective and thats due to the price of your gear. A maddy hull is more than my fully decked swarm suit and a lot of tanks dont even call for that to be used. Untill wolfman and I believe he will gives you balance against us a reduction of cost is the next best thing. |
Our Deepest Regret
Algintal Core Gallente Federation
241
|
Posted - 2013.09.16 02:46:00 -
[62] - Quote
Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a support character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build. |
Operative 1171 Aajli
Bragian Order Amarr Empire
320
|
Posted - 2013.09.16 02:48:00 -
[63] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
Amen, apparently the vanilla assault crowd doesn't want variety and flavor getting in the way of there straight shot power playing techniques.
Everything else is supposed to be useless to AR proto gear leet PC groups. |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:48:00 -
[64] - Quote
Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a bait character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build.
fixed it for you, imo, support character are what the logi guys here are, they give health and ammunition to friendlies, that's a support character. |
KING CHECKMATE
TEAM SATISFACTION
1091
|
Posted - 2013.09.16 02:48:00 -
[65] - Quote
Exmaple Core wrote:
yeah he had less. If anything, that should be even more problematic than a tank doing it, the infaintry player obviously did not need 6k HP or performance boosting mods to kill 3 ppl but thats okay. Its... just biased. I can kill them because i have an AR, that is okay. You cannot kill them because you are a tank. That is not okay. Ethire way its 3 ppl soloed? ethire way 30/0 without dieing? i dont understand why its a big deal for a tanker to do it
Waiwait,what? its not a big deal for a tanker to do it. If i can go 36-8 in a game, tanker should be able to go 25+ kills and not die once. Ok.
but im agains a tanker going the same kills as me,without dying, then we have imbalance.... Because im dying in order to get my kills,im taking objectives and being fronline soldier to help my team,being run over LAvs , shot by rail and missile tanks alike,, and i do die, and my ADV suits cost 85K each... So if you die 1 time every 2 matches, it hurts ? but if i die 8 times in 2 matches then im equally f***,with around 1300000isk loss...So yeah.
I dont think a tank going 25-30 kills - 0 deaths in a match is OP. I just think they are NOT UP EITHER. |
noob cavman
A.N.O.N.Y.M.O.U.S.
57
|
Posted - 2013.09.16 02:49:00 -
[66] - Quote
Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a support character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build.
Best way ive seen someone put tanking. +1 |
KING CHECKMATE
TEAM SATISFACTION
1091
|
Posted - 2013.09.16 02:51:00 -
[67] - Quote
Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a support character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build.
Ok i understand.
In theory , it sounds balanced.But take in consideration 2 things:
1-You can always get road killsPlus ,even witha small turret you can get kills. 2-In Dust, EHP = kills.
Its like saying, ok bro,tanking i like it. I want a 2000 EHP Medium Dropsuit, BUT DONT WORRY,it can only carry Side arms. So im sacrificing firepower for HP.
How about that huh? :3 Seems balanced?
I mean +1 for the explaination,but no.... |
Iron Wolf Saber
Den of Swords
8503
|
Posted - 2013.09.16 02:52:00 -
[68] - Quote
You also have to remember we're primarily shooter first ,rpg second and shooter preferred mechanics over rpg ones. |
Exmaple Core
Ancient Exiles
1239
|
Posted - 2013.09.16 02:52:00 -
[69] - Quote
Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a support character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build. well. I personally like the idea but this is also and FPS and i see what their saying.i for one dont like the idea of making a big scary tank not being able to kill ppl. Who would shoot a big box with no gun? If the tank isent scary enough to kill me or my team idc about it. Its ability to take a punch doesent make me wanna shoot it. Why would i shoot something that sits there and doesent hit hard? ill just shoot around it lol |
Our Deepest Regret
Algintal Core Gallente Federation
242
|
Posted - 2013.09.16 02:52:00 -
[70] - Quote
Void Echo wrote:Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a bait character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build. fixed it for you, imo, support character are what the logi guys here are, they give health and ammunition to friendlies, that's a support character.
Lol, "Bait character" works too. Just as long as they're shooting at me and not the scouts who are about to make them kiss **** with a shotgun... |
|
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:53:00 -
[71] - Quote
the only thing im glad about this is that blam is not around to **** pilots over anymore. |
noob cavman
A.N.O.N.Y.M.O.U.S.
57
|
Posted - 2013.09.16 02:56:00 -
[72] - Quote
Void Echo wrote:the only thing im glad about this is that blam is not around to **** pilots over anymore.
Dark times but popping them 1 in every 10 games was sooooo satisfying |
Our Deepest Regret
Algintal Core Gallente Federation
242
|
Posted - 2013.09.16 02:58:00 -
[73] - Quote
Iron Wolf Saber wrote:You also have to remember we're primarily shooter first ,rpg second and shooter preferred mechanics over rpg ones.
Best case scenario: People see my tank, and waste their time trying to kill it while my teammates run around capping fools, and capturing nods.
Worst case: They ignore me, and I'm irrelevant throughout the match leaving me to whine on my mic about how no one is paying attention to me. At least I get to live!
|
Exmaple Core
Ancient Exiles
1239
|
Posted - 2013.09.16 03:01:00 -
[74] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:
yeah he had less. If anything, that should be even more problematic than a tank doing it, the infaintry player obviously did not need 6k HP or performance boosting mods to kill 3 ppl but thats okay. Its... just biased. I can kill them because i have an AR, that is okay. You cannot kill them because you are a tank. That is not okay. Ethire way its 3 ppl soloed? ethire way 30/0 without dieing? i dont understand why its a big deal for a tanker to do it
Waiwait,what? its not a big deal for a tanker to do it.If i can go 36-8 in a game, tanker should be able to go 25+ kills and not die once. Ok.but im agains a tanker going the same kills as me,without dying, then we have imbalance.... Because im dying in order to get my kills,im taking objectives and being fronline soldier to help my team,being run over LAvs , shot by rail and missile tanks alike,, and i do die, and my ADV suits cost 85K each... So if you die 1 time every 2 matches, it hurts ? but if i die 8 times in 2 matches then im equally f***,with around 1300000isk loss...So yeah. I dont think a tank going 25-30 kills - 0 deaths in a match is OP. I just think they are NOT UP EITHER.
Checkmate... you just ignored everything in that qoute box. I said both of them do not die. Ppl freak out that tanks got a bunch of kills and dident die, they say its not okay but it is okay when infaintry do just as well or better, wich does happen, somehow |
SgtDoughnut
M.E.R.C. Elite
120
|
Posted - 2013.09.16 03:04:00 -
[75] - Quote
knight of 6 wrote:Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore you have not idea, even post e3 build (I joined last august) man you'd go into a match and on the other team there'd be like 3 STB-(namehere) guys and you'd know that you were gonna lose, at the time I was in Zion TCD though it was before we had official corps just persistent chat channels. but STB just spammed missile gunnlogis and sagarises and I hated them for it.
Oh i remember those days, that was when they added the adv ex-0 AV grenades purchasable with isk. I would chase tankers around with those things, they love to ***** at me about it too. |
Our Deepest Regret
Algintal Core Gallente Federation
242
|
Posted - 2013.09.16 03:06:00 -
[76] - Quote
KING CHECKMATE wrote:
Ok i understand.
In theory , it sounds balanced.But take in consideration 2 things:
1-You can always get road killsPlus ,even witha small turret you can get kills. 2-In Dust, EHP = kills.
Its like saying, ok bro,tanking i like it. I want a 2000 EHP Medium Dropsuit, BUT DONT WORRY,it can only carry Side arms. So im sacrificing firepower for HP.
How about that huh? :3 Seems balanced?
I mean +1 for the explaination,but no....
Yeah, but being a defensive oriented tank doesn't = unkillable. It just means you're trading killing power for survivability. Staying alive is still going to be on the pilot. And I think it's safe to say that you aren't going to be seeing a lot of small turrets on HAV's after 1.5 drops. Screw that noise. Anyone wanting to ride around in a tank can build their own. Parasites. |
KING CHECKMATE
TEAM SATISFACTION
1092
|
Posted - 2013.09.16 03:07:00 -
[77] - Quote
Exmaple Core wrote:
Checkmate... you just ignored everything in that qoute box. I said both of them do not die. Ppl freak out that tanks got a bunch of kills and dident die, they say its not okay but it is okay when infaintry do just as well or better, wich does happen, somehow
BUT BRO! How in our highness name is an infantry player NOT going to die after getting at least 30 kills? That measn 30+ engagments that he won? What were them? MLT noobs in a straight line getting popped 1 by 1?
I ''semi'' ignored that part because for a Infatry player going 30+ kills and ZERO deaths is almost impossible,even the best of players vs the worst of randoms will die at least once,twice +.A Ranom grenade, a roadkill,a sniper,etc...
On he other side of the coin
A tanker not dying in a game is not at all that rare. |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 03:08:00 -
[78] - Quote
Our Deepest Regret wrote:KING CHECKMATE wrote:
Ok i understand.
In theory , it sounds balanced.But take in consideration 2 things:
1-You can always get road killsPlus ,even witha small turret you can get kills. 2-In Dust, EHP = kills.
Its like saying, ok bro,tanking i like it. I want a 2000 EHP Medium Dropsuit, BUT DONT WORRY,it can only carry Side arms. So im sacrificing firepower for HP.
How about that huh? :3 Seems balanced?
I mean +1 for the explaination,but no....
Yeah, but being a defensive oriented tank doesn't = unkillable. It just means you're trading killing power for survivability. Staying alive is still going to be on the pilot. And I think it's safe to say that you aren't going to be seeing a lot of small turrets on HAV's after 1.5 drops. Screw that noise. Anyone wanting to ride around in a tank can build their own. Parasites.
hahahahaha +1 |
SgtDoughnut
M.E.R.C. Elite
121
|
Posted - 2013.09.16 03:09:00 -
[79] - Quote
You want to truly balance a tank, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly. |
KING CHECKMATE
TEAM SATISFACTION
1094
|
Posted - 2013.09.16 03:11:00 -
[80] - Quote
Our Deepest Regret wrote:KING CHECKMATE wrote:
Ok i understand.
In theory , it sounds balanced.But take in consideration 2 things:
1-You can always get road killsPlus ,even witha small turret you can get kills. 2-In Dust, EHP = kills.
Its like saying, ok bro,tanking i like it. I want a 2000 EHP Medium Dropsuit, BUT DONT WORRY,it can only carry Side arms. So im sacrificing firepower for HP.
How about that huh? :3 Seems balanced?
I mean +1 for the explaination,but no....
Yeah, but being a defensive oriented tank doesn't = unkillable. It just means you're trading killing power for survivability. Staying alive is still going to be on the pilot. And I think it's safe to say that you aren't going to be seeing a lot of small turrets on HAV's after 1.5 drops. Screw that noise. Anyone wanting to ride around in a tank can build their own. Parasites.
Ok. So the same applies then: I want the new Amarr Heavy frame Paladin. With 2000 HP base,6sprt speed,3slots each side and only a Sidearm for weapon. Its not UNKILLABLE. It just means im trading killing power for survivability. Staying alive is still going to be on me.
+1 on the parasites thingieh. I hate that too as an infantry player. Why? I have 1-2 less soldiers on the field hiding in your tank. They could AT LEAST be used as meat shields or as bait to detect snipers....
|
|
Void Echo
Morsus Mihi Aperuitque Imperium
1328
|
Posted - 2013.09.16 03:11:00 -
[81] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:
Checkmate... you just ignored everything in that qoute box. I said both of them do not die. Ppl freak out that tanks got a bunch of kills and dident die, they say its not okay but it is okay when infaintry do just as well or better, wich does happen, somehow
BUT BRO! How in our highness name is an infantry player NOT going to die after getting at least 30 kills? That measn 30+ engagments that he won? What were them? MLT noobs in a straight line getting popped 1 by 1?
I ''semi'' ignored that part because for a Infatry player going 30+ kills and ZERO deaths is almost impossible,even the best of players vs the worst of randoms will die at least once,twice +.A Random grenade, a roadkill,a sniper,etc...
On the other side of the coin
A tanker not dying in a game is not at all that rare.
tanks rarely go that high, especially with AV on the field. |
KING CHECKMATE
TEAM SATISFACTION
1094
|
Posted - 2013.09.16 03:12:00 -
[82] - Quote
Void Echo wrote:
tanks rarely go that high, especially with AV on the field.
Well i dont see 30+ kill infantry players in every game either. XD |
Exmaple Core
Ancient Exiles
1239
|
Posted - 2013.09.16 03:13:00 -
[83] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:
Checkmate... you just ignored everything in that qoute box. I said both of them do not die. Ppl freak out that tanks got a bunch of kills and dident die, they say its not okay but it is okay when infaintry do just as well or better, wich does happen, somehow
BUT BRO! How in our highness name is an infantry player NOT going to die after getting at least 30 kills? That measn 30+ engagments that he won? What were them? MLT noobs in a straight line getting popped 1 by 1?
I ''semi'' ignored that part because for a Infatry player going 30+ kills and ZERO deaths is almost impossible,even the best of players vs the worst of randoms will die at least once,twice +.A Random grenade, a roadkill,a sniper,etc...
On the other side of the coin
A tanker not dying in a game is not at all that rare. No your right the tankers who are still playing are litterally the veterans, the current tankers have 15 millish SP into their tanks and been using them for months, the tanks now are the best. Anyone else who are not the very best dont survive any games. Not saying its wrong for unskilled pilots to loose to proto av, but its true. going 30+ without dieing is hard to do, i addmit but very many of us have done these countless times. I am one, the zitros when they played, regnuym (basically all the imperfects) alot of team players can do this, Syn, so on. Its just pub stomping, you get those games were you stomp the pub and dont die. Its dust. Happens quiet often, not usally a string of back to back games but its also not that rare |
Void Echo
Morsus Mihi Aperuitque Imperium
1328
|
Posted - 2013.09.16 03:13:00 -
[84] - Quote
SgtDoughnut wrote:You want to truly **** over a tanker, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly.
fixed it for you.
no tanker would ever skill into tanks just to drive them, that takes everything out of wanting to skill into them |
KING CHECKMATE
TEAM SATISFACTION
1096
|
Posted - 2013.09.16 03:22:00 -
[85] - Quote
Exmaple Core wrote: No your right the tankers who are still playing are litterally the veterans, the current tankers have 15 millish SP into their tanks and been using them for months, the tanks now are the best. Anyone else who are not the very best dont survive any games. Not saying its wrong for unskilled pilots to loose to proto av, but its true. going 30+ without dieing is hard to do, i addmit but very many of us have done these countless times. I am one, the zitros when they played, regnuym (basically all the imperfects) alot of team players can do this, Syn, so on. Its just pub stomping, you get those games were you stomp the pub and dont die. Its dust. Happens quiet often, not usally a string of back to back games but its also not that rare
Well then im still a scrub-noob bro.Because even while playing vs noobs (i dont pub stomp),and even if i go 25-40 kills in a game, i still get killed at least 2-5 times. There is always Random grenades , grenade spam, a random sniper , a random roadkill, some remote explosives i didnt see,a RAilgun turret sniping me from across the map, a dropship that falls over me for no frekn reason at all, the:'' im better i can take on all 3 of them! '' thought and soon realize im in a room with 3-4 heavies with ADV HMG at CQ, LOL....etc...
Seems i still have much to learn.
And as you say, it might be only my luck,because most tankers i face , are badasses. AND I HAVE proto Swarms, ADV grenades and PROTO FG..... |
Exmaple Core
Ancient Exiles
1239
|
Posted - 2013.09.16 03:26:00 -
[86] - Quote
KING CHECKMATE wrote:Exmaple Core wrote: No your right the tankers who are still playing are litterally the veterans, the current tankers have 15 millish SP into their tanks and been using them for months, the tanks now are the best. Anyone else who are not the very best dont survive any games. Not saying its wrong for unskilled pilots to loose to proto av, but its true. going 30+ without dieing is hard to do, i addmit but very many of us have done these countless times. I am one, the zitros when they played, regnuym (basically all the imperfects) alot of team players can do this, Syn, so on. Its just pub stomping, you get those games were you stomp the pub and dont die. Its dust. Happens quiet often, not usally a string of back to back games but its also not that rare
Well then im still a scrub-noob bro.Because even while playing vs noobs (i dont pub stomp),and even if i go 25-40 kills in a game, i still get killed at least 2-5 times. There is always Random grenades , grenade spam, a random sniper , a random roadkill, some remote explosives i didnt see,a RAilgun turret sniping me from across the map, a dropship that falls over me for no frekn reason at all, the:'' im better i can take on all 3 of them! '' thought and soon realize im in a room with 3-4 heavies with ADV HMG at CQ, LOL....etc...
Seems i still have much to learn.And as you say, it might be only my luck,because most tankers i face , are badasses. AND I HAVE proto Swarms, ADV grenades and PROTO FG..... Sorry, dident mean to insult you :( but yeah. It seems ppl just dont like tanks. Its okay for infaintry players to do extreemly well but it is not okay for tanks to do so. It really sucks how this community is |
SgtDoughnut
M.E.R.C. Elite
122
|
Posted - 2013.09.16 03:26:00 -
[87] - Quote
Void Echo wrote:SgtDoughnut wrote:You want to truly **** over a tanker, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly. fixed it for you. no tanker would ever skill into tanks just to drive them, that takes everything out of wanting to skill into them
Thats what they said in PS1 as well but every tank was at least a 2 man crew, prowler had 3 man crew, the driver was the driver and nothing else. Still had huge tank groups, plenty of fun and more effective and more numerous av than we do in Dust. Tanks were more effective because they worked as a team and a group asset instead of being a crying little ***** like you seem to be. |
Void Echo
Morsus Mihi Aperuitque Imperium
1328
|
Posted - 2013.09.16 03:33:00 -
[88] - Quote
SgtDoughnut wrote:Void Echo wrote:SgtDoughnut wrote:You want to truly **** over a tanker, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly. fixed it for you. no tanker would ever skill into tanks just to drive them, that takes everything out of wanting to skill into them Thats what they said in PS1 as well but every tank was at least a 2 man crew, prowler had 3 man crew, the driver was the driver and nothing else. Still had huge tank groups, plenty of fun and more effective and more numerous av than we do in Dust. Tanks were more effective because they worked as a team and a group asset instead of being a crying little ***** like you seem to be.
that's probably because none of them would suffer if the tank was destroyed, in dust tanks are personal investments and if its destroyed, you lose everything, that means nobody else skills into them but you.
no tanker I know wants to depend on some random bluetard hoping in our driver seat and taking us somewhere the enemy will destroy us instantly, nor do any of us want to drive bluetards around the map wanting them to kill specific targets only to have them randomly shooting at nothing getting us both killed and setting me back even more and allowing him not to suffer. |
Beck Weathers
High-Damage
73
|
Posted - 2013.09.16 03:36:00 -
[89] - Quote
I too saved up SP on a charicter got an advanced fit tank and killed everyone in a academy pub mach, and you all should base all your tank bias off that experiance... or not belive a word they say because i personaly never see a tank live trough an entire match. |
Our Deepest Regret
Algintal Core Gallente Federation
244
|
Posted - 2013.09.16 03:41:00 -
[90] - Quote
SgtDoughnut wrote:
Thats what they said in PS1 as well but every tank was at least a 2 man crew, prowler had 3 man crew, the driver was the driver and nothing else. Still had huge tank groups, plenty of fun and more effective and more numerous av than we do in Dust. Tanks were more effective because they worked as a team and a group asset instead of being a crying little ***** like you seem to be.
I wouldn't mind a specialized HAV that required a crew. That'd be fun. My sister and her husband both run a Magrider in PS2, they call it their love boat. But not with randoms man, it's just too annoying. You ever try going somewhere with some idiot shooting a missile turret on the ground, depleting your own shields? Or shooting at a railgun turret that didn't know you were there? Good god, there are some horror stories to be told. |
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Spkr4theDead
International-Fleet
720
|
Posted - 2013.09.16 03:53:00 -
[91] - Quote
KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks.... Call of Duty is that way >>>>>>>>>>>>>>> |
Exmaple Core
Ancient Exiles
1241
|
Posted - 2013.09.16 03:54:00 -
[92] - Quote
man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks |
SgtDoughnut
M.E.R.C. Elite
124
|
Posted - 2013.09.16 03:55:00 -
[93] - Quote
Beck Weathers wrote:I too saved up SP on a charicter got an advanced fit tank and killed everyone in a academy pub mach, and you all should base all your tank bias off that experiance... or not belive a word they say because i personaly never see a tank live trough an entire match. Recently no, but back in chromosome you couldn't swing a dead cat without hitting at least 2 proto tanks. They were to the point where those who didn't spec into tanks would just sit in the tanks cause it was the only way to get WP at all. That was not tanker skill btw it was just pure imbalance leaning to the tankers. |
noob cavman
A.N.O.N.Y.M.O.U.S.
59
|
Posted - 2013.09.16 03:57:00 -
[94] - Quote
Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks
Least you try for all its worth. |
SgtDoughnut
M.E.R.C. Elite
124
|
Posted - 2013.09.16 03:57:00 -
[95] - Quote
Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks
Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. |
Spkr4theDead
International-Fleet
720
|
Posted - 2013.09.16 03:57:00 -
[96] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game Yup, LIKE TANKERS. What's wrong with not wanting a tank to be so expensive (NEVER CRY ABOUT THE PRICE OF A PRO SUIT - compressed particle cannon / scattered ion cannon are almost 1 mil ISK each)? Or not wanting such a small device (AV grenade) to be so singularly devastating and effective that they're the only thing needed to destroy a tank given the right conditions?
A few days ago I survived an orb, forge and swarms at the same time, because despite the team I was against was all squads, they were just so bad that with all that firepower, they couldn't destroy my tank. My tank isn't overpowered, they're just bad players. If anything is overpowered, it's my brain. The only way to nerf that, well... good luck trying.
And that fit was sort of a joke of a speed tank. 5100 armor. Fairly easy to destroy if you're smart enough. They obviously weren't. |
Spkr4theDead
International-Fleet
720
|
Posted - 2013.09.16 04:00:00 -
[97] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game Yup, LIKE TANKERS. "like tankers" so what your saying is, both tankers and infainty want their class to be best and none of it balanced? Exactly.
I agree tanks are UP on the FIREPOWER AREA,and pricing area is too expensive. But please,tanks already take a LOT of damage,for a FPS to have a specialized AV soldier with Proto gear to have to shoot a tank 6+times with a proto swarm to destroy it is madness....Specially taking in consideration the low amount of players allowed in the game.Having to sacrifice 2-3 potential AI soldiers to try and drop a tank is already enough of a handicap.Now you add the fact that the enemy might drop up to 4 tanks ,and you ahve yourself a game breaker. @soldiersaint, you are not even worth my time maggot. ;) So for you, it just isn't satisfactory to merely suppress us and drive us away, you want it to be so incredibly easy to destroy tanks that you don't need to reload your Haywires to do it. That just simply should not be the case. |
Spkr4theDead
International-Fleet
720
|
Posted - 2013.09.16 04:04:00 -
[98] - Quote
Exmaple Core wrote:KING CHECKMATE wrote:''yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion''
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero deaths games for 5-10 games in a row....
''soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so?''
ITs not OP,but its unfait for a tank to go 30 kills with little risk of dying, while going 30 kills even with an AR and not dying at least three times is almost impossible. PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges. But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased I soloed a forum tanker with my Ishukone assault forge without needing to reload. I laughed pretty good at that. |
Spkr4theDead
International-Fleet
720
|
Posted - 2013.09.16 04:06:00 -
[99] - Quote
KING CHECKMATE wrote:''I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match.''
Nope, i've already posted this before: Tanks and their specific modules/weapons etc, need a 1/3 price reduction to match their preformance.
Also, i top 350k-400isk per game so i dont really know how much redline sniping you guys are doing only earning 250k isk per match.... Redline sniping LOL!
Was in a gunner seat in a friend's tank, with defend order on it. Went around destroying installations, people and the odd LAV. End of game? 250,000 ISK. That was 2 orb's worth of destruction. It was still a poor payout for doing so much. |
KING CHECKMATE
TEAM SATISFACTION
1104
|
Posted - 2013.09.16 04:06:00 -
[100] - Quote
Spkr4theDead wrote: So for you, it just isn't satisfactory to merely suppress us and drive us away, you want it to be so incredibly easy to destroy tanks that you don't need to reload your Haywires to do it. That just simply should not be the case.
OMG I GOT SUPRESSED ! TT..TT QQ MORE. Im getting Killed here and you re whining because tankers get ''supressed''.
And yeah, no vehicle should be able to take MORE than 6 Proto Swarm to the face. Why? I HAVE HE BEST AV GEAR and im unloading it ALL into your face, if you get hit by all 6 of them, i mean, i think i deserve my kill....
'' Went around destroying installations, people and the odd LAV. End of game? 250,000 ISK. That was 2 orb's worth of destruction. It was still a poor payout for doing so much.''
DOing ,what much? getting free points destroying installations taht barely fight back,or dont fight back at all? Did you hack something, supported your team? revived someone, gave someone ammo? deployed drop uplinks? You got payed more than enough tanker.... |
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
230
|
Posted - 2013.09.16 04:07:00 -
[101] - Quote
Iron Wolf Saber wrote:Too many games are balanced on the concept of free vehicles.This is what make trying to make Dust 514 vehicles feel just 'right' extraordinarily difficult because they don't rain from the sky for free. Someone paid for those tanks, as does everything that tank can kill.
This is why making the tank too good is considerably a bad thing because it can negate everyone's else's investments in both skill points in isk quickly to the point that the infantry interplay is non existent. Which is the current industry standard, From the call of duty expansion pack multiplayer games to halo, to unreal, to even more recently Plane Side 2 included. Earlier builds such as E3 had tanks that was designed stats wise on this model almost and they where largely obscurely very dangerous racking up nearly up to 40-70 kills by its lonesome. Matches quickly digested down to who can deploy the most tanks first and fastest. Once on field and one side did not have sufficient amount of HAVs on the field the match was by and large over. People couldn't spawn, people could call in other vehicles and of course the team insufficient of tanks couldn't call orbitals either to which might I add the old age tanks laughed off.
During this age and time CCP Blam asserted that he believed that HAVs did not require infantry support, this drew quite a bit of ire from the infantry community at the time.
As Dust 514 continued to develop the HAV nerfs began to roll in one after the other to the point its now the reverse being in play. Tanks are not worth the sufficient amount of isk and sp investments to be effective on the field. While the HAVs on the edge its vehicles like the standard dropship that have seem to fallen off the table in terms of isk per power projection. However not all is lost, its possible to dial it back a bit make the vehicles more worth their costs.
As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. Well said +1 I am a DS pilot and agree. Wolfman said it well in his 1.5 post, they need to be powerful but not too powerful and they need to be weak but not too weak. I don't want my dropship to ever become a 'FOTM' Its taken a lot of time and skill to make dropshipping profitable, not just anyone should be able to hop in and slaughter!
|
Exmaple Core
Ancient Exiles
1245
|
Posted - 2013.09.16 04:07:00 -
[102] - Quote
SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. Tanks know if they are unstoppable killing machines it will not solve the promblem, it will only reverse the promblem, nothing would get fixed the problem would just change. Tanks want to become balanced but infaintry are scared to trust the tankers with a buff cuz they dont want tanks running the battlefeild again. Thats prolly why, a more accurate and less biased way of interrupting your responce :) |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:09:00 -
[103] - Quote
KING CHECKMATE wrote:Our Deepest Regret wrote:Iron Wolf Saber wrote: ...As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. That's perfectly fine by me, Wolf Saber. I've got all my SP tied up in HAV's right now because my ultimate goal, as I'm constantly ranting about, is to make a defensive orientated tank that eats damage for breakfast. That's seriously all I want. In MMO's, I play tanking characters: Warriors, Paladins, Death Knights, Sith Juggernauts, Powertech bounty hunters, you name it. For dust I want to build the ultimate expression of my obsession with maximum defense: A tanking tank! It's going to be ******* glorious! My HAV's already work halfway towards that goal: They attract enemy attention like a boss, the trick is surviving that attention. When 1.5 drops, I have no doubt at all that the mobile fortress of my dreams will finally be realized. Waste your rockets trying to kill me, spunk-munchers, while my teammates shoot you in the face! AHAHAHAHA! An immortal tank. Feels balanced. LOL Who are you to tell him how he can fit his tank? You'd probably be the kind of guy to dual tank a Gunnlogi. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:12:00 -
[104] - Quote
Our Deepest Regret wrote:KING CHECKMATE wrote:
An immortal tank. Feels balanced. LOL
Relax, Every single module is going to go towards maximizing resistence and health. The tradeoff will be greatly lessened killing power. I'm literally going to be a moving barricade for my team. That's the playstyle I love. The ridiculous kill streaks as always will go to the AR users. But, there will be I guess siege modules that increase killing power tremendously.
I feel insane double-teaming when 1.5 drops... |
DJINN leukoplast
Hellstorm Inc League of Infamy
1295
|
Posted - 2013.09.16 04:13:00 -
[105] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you.
|
noob cavman
A.N.O.N.Y.M.O.U.S.
60
|
Posted - 2013.09.16 04:18:00 -
[106] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: So for you, it just isn't satisfactory to merely suppress us and drive us away, you want it to be so incredibly easy to destroy tanks that you don't need to reload your Haywires to do it. That just simply should not be the case.
OMG I GOT SUPRESSED ! TT..TT QQ MORE. Im getting Killed here and you re whining because tankers get ''supressed''.
And yeah, no vehicle should be able to take MORE than 6 Proto Swarm to the face. Why? I HAVE HE BEST AV GEAR and im unloading it ALL into your face, if you get hit by all 6 of them, i mean, i think i deserve my kill....
Your idea of av is so twisted its sickening. A tank is the game changer, a many thousand hp gun platform design to take punishment and kill us infantry caught out in the open. It should NOT take one merc even with proto swarms or forge gun to end a tank costing more than 5 times your suit cost. I want tactical ambushing of the bastard with 2 -6 mercs raining hell and great vengeance. Right now its too simple its barely a challenge 90% of the time. 35-0 with no decent av good on you. 35-0 with people specced av in this build I tip my hat to you. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:24:00 -
[107] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:
yeah he had less. If anything, that should be even more problematic than a tank doing it, the infaintry player obviously did not need 6k HP or performance boosting mods to kill 3 ppl but thats okay. Its... just biased. I can kill them because i have an AR, that is okay. You cannot kill them because you are a tank. That is not okay. Ethire way its 3 ppl soloed? ethire way 30/0 without dieing? i dont understand why its a big deal for a tanker to do it
Waiwait,what? its not a big deal for a tanker to do it.If i can go 36-8 in a game, tanker should be able to go 25+ kills and not die once. Ok.but im agains a tanker going the same kills as me,without dying, then we have imbalance.... Because im dying in order to get my kills,im taking objectives and being fronline soldier to help my team,being run over LAvs , shot by rail and missile tanks alike,, and i do die, and my ADV suits cost 85K each... So if you die 1 time every 2 matches, it hurts ? but if i die 8 times in 2 matches then im equally f***,with around 1300000isk loss...So yeah. I dont think a tank going 25-30 kills - 0 deaths in a match is OP. I just think they are NOT UP EITHER. My fit with a PRO large / STD small turret costs 1.3 mil.
If a tanker is going up against people that don't have better than MLT gear, who's to say he can't rack up a ton of kills and top the board for that match? You, because it's not balanced that the other team only has MLT gear? |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:27:00 -
[108] - Quote
Our Deepest Regret wrote: And I think it's safe to say that you aren't going to be seeing a lot of small turrets on HAV's after 1.5 drops. Screw that noise. Anyone wanting to ride around in a tank can build their own. Parasites. HEAR HEAR!
+1 beer |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:28:00 -
[109] - Quote
SgtDoughnut wrote:You want to truly balance a tank, then make it where the driver is only a driver, he still needs a gunner for even his main gun. Fine
When you accept the scanner in the light weapon slot. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:33:00 -
[110] - Quote
SgtDoughnut wrote:Beck Weathers wrote:I too saved up SP on a charicter got an advanced fit tank and killed everyone in a academy pub mach, and you all should base all your tank bias off that experiance... or not belive a word they say because i personaly never see a tank live trough an entire match. Recently no, but back in chromosome you couldn't swing a dead cat without hitting at least 2 proto tanks. They were to the point where those who didn't spec into tanks would just sit in the tanks cause it was the only way to get WP at all. That was not tanker skill btw it was just pure imbalance leaning to the tankers. How was it imbalanced when the SP you earned went much further? Whose fault is it nobody in those games had PRO AV? Can you tell me why you think it was imbalanced? Nobody on the other team could field tanks? You're talking about the days when every tank was dead in 2 shots. |
|
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:37:00 -
[111] - Quote
SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. No, we're in our current predicament because infantry couldn't solo a Surya with 8000 armor. Or a Sagaris with 7000 shield. We're in our current predicament because nobody on an opposing team could bother themselves to take down a tank as a team, a unit. Infantry continues to push for tanks to be made weaker, and AV stronger, so the best of fits and pilots can be soloed with no more than ADV AV gear. That is what infantry is pushing towards.
Time and again we've adapted to the nerfs CCP has thrown as us, but every incremental nerf is just never enough for infantry, they always want us driving into the ground further. If, by a miracle 1.5 is the best thing CCP has done for tanks, then the amount of crying done now will pale in comparison to after 1.5 drops. If it's like firecrackers today, after 1.5 is deployed, it'll be like an asteroid shower. |
Void Echo
Morsus Mihi Aperuitque Imperium
1333
|
Posted - 2013.09.16 04:37:00 -
[112] - Quote
Spkr4theDead wrote:SgtDoughnut wrote:Beck Weathers wrote:I too saved up SP on a charicter got an advanced fit tank and killed everyone in a academy pub mach, and you all should base all your tank bias off that experiance... or not belive a word they say because i personaly never see a tank live trough an entire match. Recently no, but back in chromosome you couldn't swing a dead cat without hitting at least 2 proto tanks. They were to the point where those who didn't spec into tanks would just sit in the tanks cause it was the only way to get WP at all. That was not tanker skill btw it was just pure imbalance leaning to the tankers. How was it imbalanced when the SP you earned went much further? Whose fault is it nobody in those games had PRO AV? Can you tell me why you think it was imbalanced? Nobody on the other team could field tanks? You're talking about the days when every tank was dead in 2 shots.
now it just takes 1 shot |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:39:00 -
[113] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: So for you, it just isn't satisfactory to merely suppress us and drive us away, you want it to be so incredibly easy to destroy tanks that you don't need to reload your Haywires to do it. That just simply should not be the case.
[b]OMG I GOT SUPRESSED ! TT..TT QQ MORE. Im getting Killed here and you re whining because tankers get ''supressed''. You completely glossed over what I said. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:41:00 -
[114] - Quote
DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. Look who it is, the guy who plays ambush 98% of the time and comes here to cry when a guy in his 3mil ISK Falchion kills you. Here's a hint, never deploy alone, and always have PRO AV readily available.
PROTIP: shield tanks are vulnerable to forge guns. |
KING CHECKMATE
TEAM SATISFACTION
1107
|
Posted - 2013.09.16 04:51:00 -
[115] - Quote
noob cavman wrote:
Your idea of av is so twisted its sickening. A tank is the game changer, a many thousand hp gun platform design to take punishment and kill us infantry caught out in the open. == a good TANKER is a game changer. the AV infantry is made to counter this game changer.Thats what they do. I havnt played a FPS still where a vehicle can take more than 3 AV rounds.This is the first one. TAking 5 PROTO AV ,IS taking punishment.
It should NOT take one merc even with proto swarms or forge gun to end a tank costing more than 5 times your suit cost. The cost is excessive, i agree. But why not? You are paying 5 times to have 10 times my HP and have more firepower. We are playing 12 vs 12 matches and you want 3-4 players of a team to squad up to take down ONE tank? So what,if the enemy pulls down 3 tanks ? then,we might as well sit in the MCC because even if we take those tanks out,there will be no one left to take and protect the objectives,not to mention the amount of times we will get killed by enemy infantry. If a single tanker can be a game changer in a 24 man game,so should a single AV be able to counter him,because his is a team based game.And if something does something solo,then the counter should be able to be something solo.
I want tactical ambushing of the bastard with 2 -6 mercs raining hell and great vengeance. Right now its too simple its barely a challenge 90% of the time. 35-0 with no decent av good on you. 35-0 with people specced av in this build I tip my hat to you
ok.
|
CharCharOdell
Shining Flame Amarr Empire
779
|
Posted - 2013.09.16 04:51:00 -
[116] - Quote
I think KING CHECKMATE got stomped by a tank today. lol |
Exmaple Core
Ancient Exiles
1251
|
Posted - 2013.09.16 04:57:00 -
[117] - Quote
DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can? |
CharCharOdell
Shining Flame Amarr Empire
783
|
Posted - 2013.09.16 04:59:00 -
[118] - Quote
Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can?
Leukoplastsuckskingchekmatesucksbothofyouhtfu |
Athena Sentinel
Villore Sec Ops Gallente Federation
27
|
Posted - 2013.09.16 05:00:00 -
[119] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
Dude I did not even check but I bet you got AR trolls for that comment... Oh well. You are right. If you are willing to risk a tank and rock with it AND the other team is unable or unwilling to deploy something to combat you... YOU SHOULD ROCK ALL AND WIN!
Note - I don't use a tank or any vehicle. |
Tech Ohm Eaven
L.O.T.I.S.
735
|
Posted - 2013.09.16 05:11:00 -
[120] - Quote
Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore
Bro it used to be only two predictable and permanent spawn points so all a Sagaris tanker had to do was park closeby and just glue down the R1 button to go 70+ game after game after game.
It was the days of ten proto AV infantry and one tank and it was infantry dies, dies, dies,dies....rage quit the game and hope for another match with no tanks. |
|
Coleman Gray
GunFall Mobilization Covert Intervention
683
|
Posted - 2013.09.16 05:14:00 -
[121] - Quote
KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks....
Wanna play an infantry based games without vehicles? play CoD |
Tech Ohm Eaven
L.O.T.I.S.
735
|
Posted - 2013.09.16 05:16:00 -
[122] - Quote
Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can?
Let me put it this way if a tanker goes 15 and 0 no problem and if an infantry goes 15 and 0 no problem since both are doable.
The problem is its easy to redline snipe to get 30 and 0 in a tank but its not as easy for most infantry to go 30 and 0.
Theres an imbalance there that is created by isk.
|
Void Echo
Morsus Mihi Aperuitque Imperium
1335
|
Posted - 2013.09.16 05:20:00 -
[123] - Quote
Tech Ohm Eaven wrote:Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can? Let me put it this way if a tanker goes 15 and 0 no problem and if an infantry goes 15 and 0 no problem since both are doable. The problem is its easy to redline snipe to get 30 and 0 in a tank but its not as easy for most infantry to go 30 and 0. Theres an imbalance there that is created by isk.
everything in this game is based on ISK, you cannot buy new **** here with K/D, you cannot restock your fittings with K/D, you cannot level up with K/D, you cannot invade with K/D, you cannot buy skills with K/D, you cannot do **** with K/D...
ISK is all that matters in this game, if you don't have any ISK, you don't have **** here. |
Tech Ohm Eaven
L.O.T.I.S.
735
|
Posted - 2013.09.16 05:23:00 -
[124] - Quote
Spkr4theDead wrote:SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. No, we're in our current predicament because infantry couldn't solo a Surya with 8000 armor. Or a Sagaris with 7000 shield. We're in our current predicament because nobody on an opposing team could bother themselves to take down a tank as a team, a unit. Infantry continues to push for tanks to be made weaker, and AV stronger, so the best of fits and pilots can be soloed with no more than ADV AV gear. That is what infantry is pushing towards. Time and again we've adapted to the nerfs CCP has thrown as us, but every incremental nerf is just never enough for infantry, they always want us driving into the ground further. If, by a miracle 1.5 is the best thing CCP has done for tanks, then the amount of crying done now will pale in comparison to after 1.5 drops. If it's like firecrackers today, after 1.5 is deployed, it'll be like an asteroid shower.
NO!!
You are in your current predicament due to tankers seeing a bunch of randoms on the enemy team and then deciding that they posed such a "threat" that it needed not one, not two , not three but four yes FOUR TANKS!! to stomp on them for easy lol kills.
Well the tankers made the bed by lol pub stomping in ambush. |
Xender17
Ahrendee Mercenaries EoN.
623
|
Posted - 2013.09.16 05:24:00 -
[125] - Quote
When someone says an argument like "You want to stomp infantry with your wannabie EZ mode vehicles? Go play EVE" This is usually followed by the vise versa.
I just think about how hilarious it would be if a soldier said that IRL combat.
"You want to be unstoppable with your EZ mode tank?"
All games have the element of balance. Balance is what makes a game fun. Its what allows to play different ways but still enjoy it. the game isn't balanced between the scale of AV and vehicles. Vehicles being on the down side. Taking away the joy from playing as vehicles.
|
Void Echo
Morsus Mihi Aperuitque Imperium
1335
|
Posted - 2013.09.16 05:27:00 -
[126] - Quote
Tech Ohm Eaven wrote:Spkr4theDead wrote:SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. No, we're in our current predicament because infantry couldn't solo a Surya with 8000 armor. Or a Sagaris with 7000 shield. We're in our current predicament because nobody on an opposing team could bother themselves to take down a tank as a team, a unit. Infantry continues to push for tanks to be made weaker, and AV stronger, so the best of fits and pilots can be soloed with no more than ADV AV gear. That is what infantry is pushing towards. Time and again we've adapted to the nerfs CCP has thrown as us, but every incremental nerf is just never enough for infantry, they always want us driving into the ground further. If, by a miracle 1.5 is the best thing CCP has done for tanks, then the amount of crying done now will pale in comparison to after 1.5 drops. If it's like firecrackers today, after 1.5 is deployed, it'll be like an asteroid shower. NO!! You are in your current predicament due to tankers seeing a bunch of randoms on the enemy team and then deciding that they posed such a "threat" that it needed not one, not two , not three but four yes FOUR TANKS!! to stomp on them for easy lol kills. Well the tankers made the bed by lol pub stomping in ambush.
no, we are in this crisis because you infantry are too damn lazy to skill up into AV and are too stupid to work as a group to do something, so CCP decided to make tank killing so easy that even a complete dumbass can do it. |
Exmaple Core
Ancient Exiles
1252
|
Posted - 2013.09.16 05:50:00 -
[127] - Quote
Tech Ohm Eaven wrote:Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore Bro it used to be only two predictable and permanent spawn points so all a Sagaris tanker had to do was park closeby and just glue down the R1 button to go 70+ game after game after game. It was the days of ten proto AV infantry and one tank and it was infantry dies, dies, dies,dies....rage quit the game and hope for another match with no tanks. Never was there for those days, i started in chrome. Tho in chrome there were set spawns i liked to park in front of and camp in ambush x) However, the proto forges could still solo me, but not as well as they do our standard tanks, i felt it was pretty balanced. stupid spawn system. BUT HERES ANOTHER EXAMPLE!! It wasent a promblem when infaintry spawn camped the **** out of those spawn traps. But its a promblem when tanks did it? |
Tech Ohm Eaven
L.O.T.I.S.
735
|
Posted - 2013.09.16 06:04:00 -
[128] - Quote
Exmaple Core wrote:Tech Ohm Eaven wrote:Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore Bro it used to be only two predictable and permanent spawn points so all a Sagaris tanker had to do was park closeby and just glue down the R1 button to go 70+ game after game after game. It was the days of ten proto AV infantry and one tank and it was infantry dies, dies, dies,dies....rage quit the game and hope for another match with no tanks. Never was there for those days, i started in chrome. Tho in chrome there were set spawns i liked to park in front of and camp in ambush x) However, the proto forges could still solo me, but not as well as they do our standard tanks, i felt it was pretty balanced. stupid spawn system. BUT HERES ANOTHER EXAMPLE!! It wasent a promblem when infaintry spawn camped the **** out of those spawn traps. But its a promblem when tanks did it?
There were some tankers that directly parked on the spawn points and then left game a few minutes to get sodas, ciggs, etc. then came back to 40 and 0 games while being AFK.
I.e. A, B. C and D used to have fixed, predictable and unmoveing spawn points.
It was just a case of park there for free kills. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1296
|
Posted - 2013.09.16 06:04:00 -
[129] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. Look who it is, the guy who plays ambush 98% of the time and comes here to cry when a guy in his 3mil ISK Falchion kills you. Here's a hint, never deploy alone, and always have PRO AV readily available. PROTIP: shield tanks are vulnerable to forge guns.
Have proto AV readily available? Ok, I'll make sure to pack my merc's backpack with all the necessary weapons just in case a tanker decides to drop his load.
Oh wait, we can't just recall and swap fittings anywhere on the map whenever we feel like it, we either have to die (only way in regular ambush) or find a supply depot (which oddly enough are rarely handy when you really need one). Oh and of course I could just spawn in with AV, and die repeatedly to infantry since I am not equipped to take them on. Yeah, that sounds reasonable.
IMO all infantry suits need to have two additional slots on their suits specifically designed for AV, with a separate CPU/PG for the AV weapons (this way players couldn't use the extra CPU/PG and go overboard with their fitting, the extra CPU/PG would only apply to AV in the extra slots). One extra light slot, for swarms, and one extra grenade slot for AV nades. I say light slot so that a heavy can't rock a HMG and forge... cause that would be an INSANE combo against infantry.
You heard Spkr folks, he says to have AV readily available, and the above suggestion is the only way to do that.
|
Delta 749
Kestrel Reconnaissance
1917
|
Posted - 2013.09.16 06:06:00 -
[130] - Quote
Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks
This would mean a lot more from a guy that didnt say he thinks all tank fights should be duels out in the open and that by attacking another tank from behind it means you are weak and a bad driver |
|
Surt gods end
Demon Ronin
1047
|
Posted - 2013.09.16 06:15:00 -
[131] - Quote
For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1296
|
Posted - 2013.09.16 06:19:00 -
[132] - Quote
Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can?
Simple.
Infantry player going 30-0 is still an infantry player, and are vulnerable to everything in the game. Heck, a lucky grenade will take him out insantly. Even a militia AR can wipe him off the face of the planet in less than a second.
Tankers on the other hand, require dedicated AV, which often puts the infantry player using it at a great disadvantage to the other 15 people in the match that aren't using tanks (but are in fact specifically hunting other infantry players).
And unlike the infantry player who is vulnerable to everything, tanks are only vulnerable to AV but are useful against everything else in the game. Their only disadvantage is AV, but they have an advantage over all, including other vehicles (except for perhaps another tanker, in which case they are only matched).
Comparing a infantry player going 30-0 and a tanker going 30-0 is comparing apples to oranges. Think about it this way, what if you had to choose your tanks weapon fittings in two ways:
1) Is only useful against infantry, and you are completely vulnerable to other tanks and vehicles. 2) Is only useful against other vehicles, and you are completely vulnerable to infantry. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3289
|
Posted - 2013.09.16 06:21:00 -
[133] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
You may have noticed a very large number of threads recently demanding AR nerfs. Most of them are mindless bashing of heads on keyboards, much like the vast majority of tank nerf threads.
It's a sad state of affairs. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:24:00 -
[134] - Quote
Tech Ohm Eaven wrote:Spkr4theDead wrote:SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. No, we're in our current predicament because infantry couldn't solo a Surya with 8000 armor. Or a Sagaris with 7000 shield. We're in our current predicament because nobody on an opposing team could bother themselves to take down a tank as a team, a unit. Infantry continues to push for tanks to be made weaker, and AV stronger, so the best of fits and pilots can be soloed with no more than ADV AV gear. That is what infantry is pushing towards. Time and again we've adapted to the nerfs CCP has thrown as us, but every incremental nerf is just never enough for infantry, they always want us driving into the ground further. If, by a miracle 1.5 is the best thing CCP has done for tanks, then the amount of crying done now will pale in comparison to after 1.5 drops. If it's like firecrackers today, after 1.5 is deployed, it'll be like an asteroid shower. NO!! You are in your current predicament due to tankers seeing a bunch of randoms on the enemy team and then deciding that they posed such a "threat" that it needed not one, not two , not three but four yes FOUR TANKS!! to stomp on them for easy lol kills. Well the tankers made the bed by lol pub stomping in ambush. Another one complaining about ambush.
Team deathmatch is that way >>>>>>>>>>>>>>>>>>>>>
So let me guess, you don't want tankers to be able to squad up now? |
Rei Shepard
Spectre II
589
|
Posted - 2013.09.16 06:24:00 -
[135] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
Its because of the percieved skill set diffrence.
At its core an Awsome Vehicle guy buys part of his awsomeness with his vehicle that makes him 90% resilient against anything on the map, coupled to at least having some tactical skill, this takes far less awareness & skill then Infantry that is vulnerable against 100% on the map.
The awsome Infantry guy is always fighting uphill and could die at any second if he makes 1 Mistake, most awesome Infantry guys never feel the need to get into a vehicle because they arent lacking anything that they not already have, so at the end our skills are sharpened in each and every match we play, it does not require to be the same game even, each match we improve, Awsome Tankers require that their Tanks be Awesome, because every game has very diffrent behaving vehicles but the core mechanic: The Infantry Guy with an Assault Rifle is a static occurance, sure the guns shoot a bit diffrent but nothing that cant be compensated for by skill, something Awsome Infantry isnt lacking at all, most if even given a Knova Knife and a Militia outfit/scout suit still r*pe people left and right, give a Knova Knife to an Awsome Tanker and he will not know that the pointy side goes towards the enemy.
At the end of the day, when Infantry Run 30+/0 they are looked at as Skilled Players, when vehicles run 30+/0 they are looked at having bought their skill and kills with ISK, because we all know that when you take the Awsome Tanker out of his Awsome Tank, the Awsome is being taken away and whats left is a Mediocre Player at best.
There are always exceptions ofcourse, but for the most part its accurate.
|
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:26:00 -
[136] - Quote
Delta 749 wrote:Another round of QQ from tankers Suck it up bitches I'm still waiting for you to take up my offer to show me how you drive a tank. |
Coleman Gray
GunFall Mobilization Covert Intervention
684
|
Posted - 2013.09.16 06:29:00 -
[137] - Quote
DJINN leukoplast wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. Look who it is, the guy who plays ambush 98% of the time and comes here to cry when a guy in his 3mil ISK Falchion kills you. Here's a hint, never deploy alone, and always have PRO AV readily available. PROTIP: shield tanks are vulnerable to forge guns. Have proto AV readily available? Ok, I'll make sure to pack my merc's backpack with all the necessary weapons just in case a tanker decides to drop his load. Oh wait, we can't just recall and swap fittings anywhere on the map whenever we feel like it, we either have to die (only way in regular ambush) or find a supply depot (which oddly enough are rarely handy when you really need one). Oh and of course I could just spawn in with AV, and die repeatedly to infantry since I am not equipped to take them on. Yeah, that sounds reasonable. IMO all infantry suits need to have two additional slots on their suits specifically designed for AV, with a separate CPU/PG for the AV weapons (this way players couldn't use the extra CPU/PG and go overboard with their fitting, the extra CPU/PG would only apply to AV in the extra slots). One extra light slot, for swarms, and one extra grenade slot for AV nades. I say light slot so that a heavy can't rock a HMG and forge... cause that would be an INSANE combo against infantry. You heard Spkr folks, he says to have AV readily available, and the above suggestion is the only way to do that.
Want two light weapon choices? go Commando suit
|
Nelo Angel0
The Nommo Insurance Fraud.
167
|
Posted - 2013.09.16 06:31:00 -
[138] - Quote
If tanks are too good it diverts more attention than necessary from too many people. This is amplified by the amount of tanks a team is allowed to have out. And before you know it dust becomes world of tanks where vehicles are the be-all-end-all. If infantries AV is too strong then tanks, for the sake of topic i'm not mentioning dropships, just become an SP and money sink *see chrome heavies*. Buffing tanks sounds like something easy to do but what nobodies considering is the amount of tanks out on the BF and speed at which they, now, get there. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:32:00 -
[139] - Quote
DJINN leukoplast wrote: Have proto AV readily available? Ok, I'll make sure to pack my merc's backpack with all the necessary weapons just in case a tanker decides to drop his load.
I have PRO AV myself. Forge guns, and the pathetically easy Haywire swarms.
Oh wait, we can't just recall and swap fittings anywhere on the map whenever we feel like it, we either have to die (only way in regular ambush) or find a supply depot (which oddly enough are rarely handy when you really need one). Oh and of course I could just spawn in with AV, and die repeatedly to infantry since I am not equipped to take them on. Yeah, that sounds reasonable.
Whose fault is it for supply depot placement? Not mine. Not tankers. That's solely CCP's decision.
IMO all infantry suits need to have two additional slots on their suits specifically designed for AV, with a separate CPU/PG for the AV weapons (this way players couldn't use the extra CPU/PG and go overboard with their fitting, the extra CPU/PG would only apply to AV in the extra slots). One extra light slot, for swarms, and one extra grenade slot for AV nades. I say light slot so that a heavy can't rock a HMG and forge... cause that would be an INSANE combo against infantry.
Lol no. You have the Commando suit. It's not my fault you don't utilize it.
You heard Spkr folks, he says to have AV readily available, and the above suggestion is the only way to do that.
I face AV of all levels every single match. Those of us tankers that use the forums, the vast, overwhelming majority don't see you, because we're in skirmish. You know, good warm ups for PC battles? You know, one of 2 game modes that have a bearing on EVE? Ambush is team deathmatch. It has no bearing on EVE. If you don't want to fight tanks, you might as well go to Call of Duty. I'll drop a tank for you in a skirmish so you can see what it's like. I'll make it a blaster Gunnlogi with one active module, so it's not too hard for you. Then maybe you'll graduate to a blaster Madrugar, which has 5 active modules. Then I'll give you my funny speed fit, which has 7 active modules. Do you know what it's like to activate modules at the right time so you don't get destroyed?
|
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:34:00 -
[140] - Quote
Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
LOL Infantry vs tanks in BF3 is terrible. Good pilots are impossible to take out without ramming them. Tanks are a crapshoot, because I try shooting them in the treads or rear end, and it's not a one hit disable for me, yet it is when I get shot in those areas.
Dust isn't a lobby shooter.
This was a lobby shooter.
Why is it such a problem to want the best counter to a tank to be another tank? |
|
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:39:00 -
[141] - Quote
DJINN leukoplast wrote:
Tankers on the other hand, require dedicated AV, which often puts the infantry player using it at a great disadvantage to the other 15 people in the match that aren't using tanks (but are in fact specifically hunting other infantry players).
Easy - deploy in a squad.
And unlike the infantry player who is vulnerable to everything, tanks are only vulnerable to AV but are useful against everything else in the game. Their only disadvantage is AV, but they have an advantage over all, including other vehicles (except for perhaps another tanker, in which case they are only matched).
There's still rendering problems every single match with AV. I've seen guys 10ft away from me launch invisible swarms around/over crates and boxes and they hit me invisibly. Yeah, I take the damage, but it's still an invisible swarm. You have an incredible advantage wielding AV with the rendering problems we still have.
Comparing a infantry player going 30-0 and a tanker going 30-0 is comparing apples to oranges. Think about it this way, what if you had to choose your tanks weapon fittings in two ways:
1) Is only useful against infantry, and you are completely vulnerable to other tanks and vehicles. 2) Is only useful against other vehicles, and you are completely vulnerable to infantry.
Commando suit - GEK and CBR 7 swarms. Problem solved
Duvolle with Packed Lai Dai. Problem solved
Why must we figure out everything for you? We constantly tell you how to destroy us, yet you continue to persist in insinuating that it should only require one person with a minimum of effort to destroy us. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:42:00 -
[142] - Quote
Rei Shepard wrote:
Its because of the percieved skill set diffrence.
At its core an Awsome Vehicle guy buys part of his awsomeness with his vehicle that makes him 90% resilient against anything on the map, coupled to at least having some tactical skill, this takes far less awareness & skill then Infantry that is vulnerable against 100% on the map.
Vehicle command and turret operation is like those that skilled Duvolle and PRO dropsuits without core skills.
Screwing around with a MLT hull and modules WITH MY VEHICLE SKILLS is still EXTREMELY vulnerable.
Uh.................................. there's still rendering problems with AV. Your point is invalid. Full situational awareness plus communication must be maintained at all times if a tanker wants to finish the match with a profit, instead of grinding 10 matches to make back the cost of a tank. |
Exmaple Core
Ancient Exiles
1253
|
Posted - 2013.09.16 06:44:00 -
[143] - Quote
DJINN leukoplast wrote:Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can? Simple. Infantry player going 30-0 is still an infantry player, and are vulnerable to everything in the game. Heck, a lucky grenade will take him out insantly. Even a militia AR can wipe him off the face of the planet in less than a second. Tankers on the other hand, require dedicated AV, which often puts the infantry player using it at a great disadvantage to the other 15 people in the match that aren't using tanks (but are in fact specifically hunting other infantry players). And unlike the infantry player who is vulnerable to everything, tanks are only vulnerable to AV but are useful against everything else in the game. Their only disadvantage is AV, but they have an advantage over all, including other vehicles (except for perhaps another tanker, in which case they are only matched). Comparing a infantry player going 30-0 and a tanker going 30-0 is comparing apples to oranges. Think about it this way, what if you had to choose your tanks weapon fittings in two ways: 1) Is only useful against infantry, and you are completely vulnerable to other tanks and vehicles. 2) Is only useful against other vehicles, and you are completely vulnerable to infantry. You are wrong about your number 2 and about infaintry sacrificing to switch to dedicated AV. When you are the AV, you are not in harms way, you are far away on top the map via dropship with a forge or swarm and taking vehicals out. If you have a forgegun you are taking out the entire enemy team, all their vehicals and camping an objective so your doing your team a solid by being "dedicated AV" with a forge. You also do not need to be a dedicated AV specialist to deffend yourself with AV, if a tank runs into a mob of 3 he is hit with 9 proto AV nades. That kills any tank in dust atm. So no its not that easy. If your answer for my OP is because its easy to be a tank, then its wrong |
Shattered Mirage
The Enclave Syndicate Dark Taboo
250
|
Posted - 2013.09.16 06:47:00 -
[144] - Quote
SgtDoughnut wrote:You want to truly balance a tank, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly.
**** no. That will be the death of HAVs. Period. |
Monkey MAC
killer taxi company General Tso's Alliance
469
|
Posted - 2013.09.16 06:47:00 -
[145] - Quote
Soldiersaint wrote:KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks.... This isnt an fps you ******. Its an mmofpsrpg. Its the planetside of eve. if you dont like it to bad. go play paintball.....oh wait that has tanks to . Also this game is about war. Tanks play an even bigger and more important role than infantry in war. So yea shove that up your tryhard rear.
Bigger role? Yes. More important? No. There only 2 types of engagement you can win without troops, extermination, or nuclear warfare!! |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:48:00 -
[146] - Quote
Shattered Mirage wrote:SgtDoughnut wrote:You want to truly balance a tank, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly. **** no. That will be the death of HAVs. Period. It's what infantry wants. |
Void Echo
Morsus Mihi Aperuitque Imperium
1339
|
Posted - 2013.09.16 06:52:00 -
[147] - Quote
Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
in every other game, you don't put personal investment into vehicles, here you do, you put your own SP and ISK to deploying and using vehicles, they don't just randomly spawn at the same spot like they do in BF, we pilots personally call them down to be deployed, and when they are destroyed, we lose everything we invest in.
"so you think just because you spent your isk on it, that makes you better" in the real world (yes im bringing in the real world argument because you infantry are so fond of it when it suits your argument but you hate it when it counters you (fact)) those with money get ahead of those without money, in the real world those with money get better stuff than those that don't have money, in the real world money is everything.
"if you want the real world so badly, then make tanks the way they are in the real world" we don't ******* want this to be call of duty you ******* dumbasses, you seem to like the real world so much that we just give you evidence in the real world of stuff that counters you. and you don't like it? HTFU or STFU.
Dust isn't a pure FPS or pure infantry, Dust is part RPG in the fact that you personally skill your character into certain roles.
if this was meant to be pure infantry CCP WOULDNT HAVE PUT VEHICLES IN THE GAME |
Rei Shepard
Spectre II
590
|
Posted - 2013.09.16 06:57:00 -
[148] - Quote
Quote:I face AV of all levels every single match. Those of us tankers that use the forums, the vast, overwhelming majority don't see you, because we're in skirmish. You know, good warm ups for PC battles? You know, one of 2 game modes that have a bearing on EVE? Ambush is team deathmatch. It has no bearing on EVE. If you don't want to fight tanks, you might as well go to Call of Duty. I'll drop a tank for you in a skirmish so you can see what it's like. I'll make it a blaster Gunnlogi with one active module, so it's not too hard for you. Then maybe you'll graduate to a blaster Madrugar, which has 5 active modules. Then I'll give you my funny speed fit, which has 7 active modules. Do you know what it's like to activate modules at the right time so you don't get destroyed?
Damn, i never knew pressing 5-7 buttons at the same time requires an ounce of skill...my guess is that you never played BattleTech back in the Pentium 90 days on Lan Matches (internets didnt excist yet).
Do a little too much and the Mech Overheated and shut down, you could overide this command if you had the skill & balls to pull it off while cycling weapon groups to fight efficiently at all times at all ranged, coupled with back thrusters to dodge incomming rail-fire and while your at it, place a Death From Above attack while comming down, locking the next mech and swapping weapons or activating systems.
You also had to take notice of damaged sectors or wrecked sectors because armor was gone there and your mech would take internal damage if it got hit there.
Tanks in Dust = Point, BLAST-EM..../drive away../activate module while driving away..or if your really daring, activate it before the shot hits ..OMG OMG so l33t....
|
Void Echo
Morsus Mihi Aperuitque Imperium
1340
|
Posted - 2013.09.16 07:03:00 -
[149] - Quote
Rei Shepard wrote:Quote:I face AV of all levels every single match. Those of us tankers that use the forums, the vast, overwhelming majority don't see you, because we're in skirmish. You know, good warm ups for PC battles? You know, one of 2 game modes that have a bearing on EVE? Ambush is team deathmatch. It has no bearing on EVE. If you don't want to fight tanks, you might as well go to Call of Duty. I'll drop a tank for you in a skirmish so you can see what it's like. I'll make it a blaster Gunnlogi with one active module, so it's not too hard for you. Then maybe you'll graduate to a blaster Madrugar, which has 5 active modules. Then I'll give you my funny speed fit, which has 7 active modules. Do you know what it's like to activate modules at the right time so you don't get destroyed? Damn, i never knew pressing 5-7 buttons at the same time requires an ounce of skill...my guess is that you never played BattleTech back in the Pentium 90 days on Lan Matches (internets didnt excist yet). Do a little too much and the Mech Overheated and shut down, you could overide this command if you had the skill & balls to pull it off while cycling weapon groups to fight efficiently at all times at all ranged, coupled with back thrusters to dodge incomming rail-fire and while your at it, place a Death From Above attack while comming down, locking the next mech and swapping weapons or activating systems. You also had to take notice of damaged sectors or wrecked sectors because armor was gone there and your mech would take internal damage if it got hit there. Tanks in Dust = Point, BLAST-EM..../drive away../activate module while driving away..or if your really daring, activate it before the shot hits ..OMG OMG so l33t....
omg AV is takes soo much skill...
I mean you have to place down a nanohive and aim at the vehicles (requires a tremendous amount of focus just to place the nanohive down) then release the button and watch the bullets fly at the thing....... omg the amount of focus and skill I need to hold down a button for 3 seconds and release it is tons of work to do, I need to have a moist towel on my head after every shot....
don't get me started on lolnades, those take the most skill to use out of every weapon in the entire game |
Monkey MAC
killer taxi company General Tso's Alliance
469
|
Posted - 2013.09.16 07:04:00 -
[150] - Quote
Void Echo wrote:Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
in every other game, you don't put personal investment into vehicles, here you do, you put your own SP and ISK to deploying and using vehicles, they don't just randomly spawn at the same spot like they do in BF, we pilots personally call them down to be deployed, and when they are destroyed, we lose everything we invest in. "so you think just because you spent your isk on it, that makes you better" in the real world ( yes im bringing in the real world argument because you infantry are so fond of it when it suits your argument but you hate it when it counters you (fact)) those with money get ahead of those without money, in the real world those with money get better stuff than those that don't have money, in the real world money is everything. "if you want the real world so badly, then make tanks the way they are in the real world" we don't ******* want this to be call of duty you ******* dumbasses, you seem to like the real world so much that we just give you evidence in the real world of stuff that counters you. and you don't like it? HTFU or STFU. Dust isn't a pure FPS or pure infantry, Dust is part RPG in the fact that you personally skill your character into certain roles. if this was meant to be pure infantry CCP WOULDNT HAVE PUT VEHICLES IN THE GAME So what you are saying is lets make it like "real life" where the fact I spend millions on a tank should mean im awsome but we can't have "real life", where a single shoulder launched missle blows up your tank because . . ? |
|
Void Echo
Morsus Mihi Aperuitque Imperium
1340
|
Posted - 2013.09.16 07:08:00 -
[151] - Quote
Monkey MAC wrote:Void Echo wrote:Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
in every other game, you don't put personal investment into vehicles, here you do, you put your own SP and ISK to deploying and using vehicles, they don't just randomly spawn at the same spot like they do in BF, we pilots personally call them down to be deployed, and when they are destroyed, we lose everything we invest in. "so you think just because you spent your isk on it, that makes you better" in the real world ( yes im bringing in the real world argument because you infantry are so fond of it when it suits your argument but you hate it when it counters you (fact)) those with money get ahead of those without money, in the real world those with money get better stuff than those that don't have money, in the real world money is everything. "if you want the real world so badly, then make tanks the way they are in the real world" we don't ******* want this to be call of duty you ******* dumbasses, you seem to like the real world so much that we just give you evidence in the real world of stuff that counters you. and you don't like it? HTFU or STFU. Dust isn't a pure FPS or pure infantry, Dust is part RPG in the fact that you personally skill your character into certain roles. if this was meant to be pure infantry CCP WOULDNT HAVE PUT VEHICLES IN THE GAME So what you are saying is lets make it like "real life" where the fact I spend millions on a tank should mean im awsome but we can't have "real life", where a single shoulder launched missle blows up your tank because . . ?
you seem to have ignored my 1st bolded statement (big surprise... ) where I explain that we have counters in the real world to whatever you want us to be crippled by in the real world.
WE DONT WANT THIS TO BE LIKE THE REAL WORLD....
we just bring up counters to every argument you make based in the real world, and you guys don't like it. |
Monkey MAC
killer taxi company General Tso's Alliance
470
|
Posted - 2013.09.16 07:14:00 -
[152] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
in every other game, you don't put personal investment into vehicles, here you do, you put your own SP and ISK to deploying and using vehicles, they don't just randomly spawn at the same spot like they do in BF, we pilots personally call them down to be deployed, and when they are destroyed, we lose everything we invest in. "so you think just because you spent your isk on it, that makes you better" in the real world ( yes im bringing in the real world argument because you infantry are so fond of it when it suits your argument but you hate it when it counters you (fact)) those with money get ahead of those without money, in the real world those with money get better stuff than those that don't have money, in the real world money is everything. "if you want the real world so badly, then make tanks the way they are in the real world" we don't ******* want this to be call of duty you ******* dumbasses, you seem to like the real world so much that we just give you evidence in the real world of stuff that counters you. and you don't like it? HTFU or STFU. Dust isn't a pure FPS or pure infantry, Dust is part RPG in the fact that you personally skill your character into certain roles. if this was meant to be pure infantry CCP WOULDNT HAVE PUT VEHICLES IN THE GAME So what you are saying is lets make it like "real life" where the fact I spend millions on a tank should mean im awsome but we can't have "real life", where a single shoulder launched missle blows up your tank because . . ? you seem to have ignored my 1st bolded statement (big surprise... ) where I explain that we have counters in the real world to whatever you want us to be crippled by in the real world. WE DONT WANT THIS TO BE LIKE THE REAL WORLD.... we just bring up counters to every argument you make based in the real world, and you guys don't like it.
If you dont want it to be like the real world, dont use the real world in any of arguments, just what exactly do expect tanks to be like? How many people should it take, to take down a tank being driven by one guy? |
Spkr4theDead
International-Fleet
722
|
Posted - 2013.09.16 07:16:00 -
[153] - Quote
Rei Shepard wrote:Quote:I face AV of all levels every single match. Those of us tankers that use the forums, the vast, overwhelming majority don't see you, because we're in skirmish. You know, good warm ups for PC battles? You know, one of 2 game modes that have a bearing on EVE? Ambush is team deathmatch. It has no bearing on EVE. If you don't want to fight tanks, you might as well go to Call of Duty. I'll drop a tank for you in a skirmish so you can see what it's like. I'll make it a blaster Gunnlogi with one active module, so it's not too hard for you. Then maybe you'll graduate to a blaster Madrugar, which has 5 active modules. Then I'll give you my funny speed fit, which has 7 active modules. Do you know what it's like to activate modules at the right time so you don't get destroyed? Damn, i never knew pressing 5-7 buttons at the same time requires an ounce of skill...my guess is that you never played BattleTech back in the Pentium 90 days on Lan Matches (internets didnt excist yet). Do a little too much and the Mech Overheated and shut down, you could overide this command if you had the skill & balls to pull it off while cycling weapon groups to fight efficiently at all times at all ranged, coupled with back thrusters to dodge incomming rail-fire and while your at it, place a Death From Above attack while comming down, locking the next mech and swapping weapons or activating systems. You also had to take notice of damaged sectors or wrecked sectors because armor was gone there and your mech would take internal damage if it got hit there. Tanks in Dust = Point, BLAST-EM..../drive away../activate module while driving away..or if your really daring, activate it before the shot hits ..OMG OMG so l33t.... Lol, this guy thinks using the wheel under duress is as easy as typing his zip code on his keyboard...
This isn't Mechwarrior. It's not Armored Core. I loved Mechwarrior 2, and I'd like to see it updated. Why are you arguing against vehicles when you have that kind of experience to draw on? |
Void Echo
Morsus Mihi Aperuitque Imperium
1341
|
Posted - 2013.09.16 07:21:00 -
[154] - Quote
Monkey MAC wrote:
If you dont want it to be like the real world, dont use the real world in any of arguments then don't bring up any real world **** in any of your arguments either, then we wont have to, we only respond to what you infantry say, its you infantry who keep bringing up the real world
just what exactly do expect tanks to be like? neither side can ever agree on anything, its up to CCP to decide how HAVs should be used, if we don't like it, they lose the vehicle pilots and this game becomes another call of duty
How many people should it take, to take down a tank being driven by one guy? iv explained this many times before, a minimum of 3 AVers should take down a tank that is 2 tiers above their AV level.
Quote:but if you require 3 people to kill one HAV, then the entire team needs to bring out AV to take down more than one tank
not true at all, if you already have 3 AVers on the battle field, those 3 AVers is all you need to take down those tanks... if you think what I quoted above, your just plain too stupid to work with someone else. |
Monkey MAC
killer taxi company General Tso's Alliance
470
|
Posted - 2013.09.16 07:29:00 -
[155] - Quote
Void Echo wrote:Monkey MAC wrote:
If you dont want it to be like the real world, dont use the real world in any of arguments then don't bring up any real world **** in any of your arguments either, then we wont have to, we only respond to what you infantry say, its you infantry who keep bringing up the real world
just what exactly do expect tanks to be like? neither side can ever agree on anything, its up to CCP to decide how HAVs should be used, if we don't like it, they lose the vehicle pilots and this game becomes another call of duty
How many people should it take, to take down a tank being driven by one guy? iv explained this many times before, a minimum of 3 AVers should take down a tank that is 2 tiers above their AV level.
Quote:but if you require 3 people to kill one HAV, then the entire team needs to bring out AV to take down more than one tank not true at all, if you already have 3 AVers on the battle field, those 3 AVers is all you need to take down those tanks... if you think what I quoted above, your just plain too stupid to work with someone else.
So what happens when younget a tank at top av level? Thats a political answer how many should it take down a tank the same tier as the av?
|
KIRSTY j
The Walking Targets
7
|
Posted - 2013.09.16 07:33:00 -
[156] - Quote
KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks.... dust is only a good game because of all the different weapons and vehicles. I use AR, HMG and tanks. It's way easier to stay alive running around in a assault suit than it is driving a tank. being infantry every game is so boring, glad tanks and planes are in this game. |
Void Echo
Morsus Mihi Aperuitque Imperium
1341
|
Posted - 2013.09.16 07:38:00 -
[157] - Quote
Monkey MAC wrote: So what happens when younget a tank at top av level? Thats a political answer how many should it take down a tank the same tier as the av?
if it takes 3 standard AVers to take down a proto HAV (we don't have anything above standard)
then count and it will make sense:
1 proto AVer to take on a proto tank (the AV has to be extremely clever and intelligent to do this completely solo) and so on.... basically the numbers increase the higher the tank level is compared to you and the number lowers if your closer to his level. |
Monkey MAC
killer taxi company General Tso's Alliance
470
|
Posted - 2013.09.16 07:41:00 -
[158] - Quote
Void Echo wrote:Monkey MAC wrote: So what happens when younget a tank at top av level? Thats a political answer how many should it take down a tank the same tier as the av?
if it takes 3 standard AVers to take down a proto HAV (we don't have anything above standard) then count and it will make sense: 1 proto AVer to take on a proto tank (the AV has to be extremely clever and intelligent to do this completely solo) and so on.... basically the numbers increase the higher the tank level is compared to you and the number lowers if your closer to his level.
I thought thats what you meant. . . . . you can expect your nerf in the post, because ill tell you now 3std av isn't enough for a std hull with complex(proto) mods!! |
Void Echo
Morsus Mihi Aperuitque Imperium
1341
|
Posted - 2013.09.16 07:44:00 -
[159] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote: So what happens when younget a tank at top av level? Thats a political answer how many should it take down a tank the same tier as the av?
if it takes 3 standard AVers to take down a proto HAV (we don't have anything above standard) then count and it will make sense: 1 proto AVer to take on a proto tank (the AV has to be extremely clever and intelligent to do this completely solo) and so on.... basically the numbers increase the higher the tank level is compared to you and the number lowers if your closer to his level. I thought thats what you meant. . . . . you can expect your nerf in the post, because ill tell you now 3std av isn't enough for a std hull with complex(proto) mods!!
I understand, I made my way of balancing quite accurate in the past, iv tried to remember it here as clearly as I can but oh well.
we have prototype modules here but no advanced or prototype hulls.
I was basing it on full basic fittings on tanks, full advanced fittings on tanks and full prototype fittings on tanks... if you have proto modules on your tank, you shouldn't go down easily |
Monkey MAC
killer taxi company General Tso's Alliance
470
|
Posted - 2013.09.16 07:56:00 -
[160] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote: So what happens when younget a tank at top av level? Thats a political answer how many should it take down a tank the same tier as the av?
if it takes 3 standard AVers to take down a proto HAV (we don't have anything above standard) then count and it will make sense: 1 proto AVer to take on a proto tank (the AV has to be extremely clever and intelligent to do this completely solo) and so on.... basically the numbers increase the higher the tank level is compared to you and the number lowers if your closer to his level. I thought thats what you meant. . . . . you can expect your nerf in the post, because ill tell you now 3std av isn't enough for a std hull with complex(proto) mods!! I understand, I made my way of balancing quite accurate in the past, iv tried to remember it here as clearly as I can but oh well. we have prototype modules here but no advanced or prototype hulls. I was basing it on full basic fittings on tanks, full advanced fittings on tanks and full prototype fittings on tanks... if you have proto modules on your tank, you shouldn't go down easily
Well now your going round circles void, which is more important, the hull or the mods which should define you? At the moment I dont think you really have std hulls, they are a base nothing more, its what you put on them that makes them work!
I understand sometimes being tanker can be annoying, but in my experience of tanking, there is this very gungho approach, I think wolfman will put a stop to this, make tanks have more defined roles, let them interact with infantry better. Hell im starting to see that now in .4. I was on a domination and we had created a barricade from hacked enemy llavs so they used a tank like a battering ram. Then the infantry used it for cover. We saw it off with an av effort, but he got away and recalled, but he didn't bring it out again! Tanks are a force multiplier when used correctly!! |
|
Void Echo
Morsus Mihi Aperuitque Imperium
1341
|
Posted - 2013.09.16 08:00:00 -
[161] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote: So what happens when younget a tank at top av level? Thats a political answer how many should it take down a tank the same tier as the av?
if it takes 3 standard AVers to take down a proto HAV (we don't have anything above standard) then count and it will make sense: 1 proto AVer to take on a proto tank (the AV has to be extremely clever and intelligent to do this completely solo) and so on.... basically the numbers increase the higher the tank level is compared to you and the number lowers if your closer to his level. I thought thats what you meant. . . . . you can expect your nerf in the post, because ill tell you now 3std av isn't enough for a std hull with complex(proto) mods!! I understand, I made my way of balancing quite accurate in the past, iv tried to remember it here as clearly as I can but oh well. we have prototype modules here but no advanced or prototype hulls. I was basing it on full basic fittings on tanks, full advanced fittings on tanks and full prototype fittings on tanks... if you have proto modules on your tank, you shouldn't go down easily Well now your going round circles void, which is more important, the hull or the mods which should define you? At the moment I dont think you really have std hulls, they are a base nothing more, its what you put on them that makes them work! I understand sometimes being tanker can be annoying, but in my experience of tanking, there is this very gungho approach, I think wolfman will put a stop to this, make tanks have more defined roles, let them interact with infantry better. Hell im starting to see that now in .4. I was on a domination and we had created a barricade from hacked enemy llavs so they used a tank like a battering ram. Then the infantry used it for cover. We saw it off with an av effort, but he got away and recalled, but he didn't bring it out again! Tanks are a force multiplier when used correctly!!
the roles of HAVs should not be what infantry say it should be, when people who don't know how to use a certain item say what its used for, nothing good comes out of it, that's why were here. |
Monkey MAC
killer taxi company General Tso's Alliance
470
|
Posted - 2013.09.16 08:07:00 -
[162] - Quote
What is the role of a tank then? |
Kyy Seiska
Zumari Force Projection Caldari State
190
|
Posted - 2013.09.16 08:15:00 -
[163] - Quote
For my understanding, tanks still require only one person to operate properly (unlike like LAV that need 2). This makes them fairly expensive super weapon that allows one man to dominate the battlefield. Kinda like near invulnerability with ridiculous firepower for a cost.
So until they require a team to operate (at least 2) infantry should not need a team to take them down. Cost and SP required is irrelevant (Grind2Win, Pay2Win doesn't go well with fps games).
Besides having dedicated driver and dedicated shooter would make them heck of a lot more mobile and promote other fits that just shield/armor tanking ones. |
Void Echo
Morsus Mihi Aperuitque Imperium
1341
|
Posted - 2013.09.16 08:24:00 -
[164] - Quote
Kyy Seiska wrote:For my understanding, tanks still require only one person to operate properly (unlike like LAV that need 2). This makes them fairly expensive super weapon that allows one man to dominate the battlefield. Kinda like near invulnerability with ridiculous firepower for a cost.
So until they require a team to operate (at least 2) infantry should not need a team to take them down. Cost and SP required is irrelevant (Grind2Win, Pay2Win doesn't go well with fps games).
Besides having dedicated driver and dedicated shooter would make them heck of a lot more mobile and promote other fits that just shield/armor tanking ones.
it would also promote less usage of the vehicle all together, I did not skill into the tank just for me to require a dumbass to use the other half of it and nether did a lot of other tankers.
the LAV us practically useless when on the offensive, the only thing its good at is running people over.. the turret on the jeep should be controlled by an AI.
the seconds part of your posts gives me another example of how infantry is too stupid and ignorant to use teamwork when they demand it of others.
tankers are using teamwork now, its called spider tanking.
I don't want to be in control of someone else's tank and I don't want anyone else in control of mine. |
Void Echo
Morsus Mihi Aperuitque Imperium
1341
|
Posted - 2013.09.16 08:26:00 -
[165] - Quote
Monkey MAC wrote:What is the role of a tank then?
the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also.
right now, all they are good for is distance fighting. |
Monkey MAC
killer taxi company General Tso's Alliance
470
|
Posted - 2013.09.16 08:37:00 -
[166] - Quote
Void Echo wrote:Monkey MAC wrote:What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also. right now, all they are good for is distance fighting.
Apart from the overcome any obstacle bit I agree, however they should also be capable of defending a teams assets or strongholds, this were the difference between sheild and armour tanks will be apparant, an armour tanks engagement time will be defined by its lack of ammo, it can dish out damage only fof a while before it needs to leave and resupply, while sheild based tanks will be dependant on their active modules, they can only stick around so long before the modules turn off and the tank becomes weak!! |
Spkr4theDead
International-Fleet
725
|
Posted - 2013.09.16 18:04:00 -
[167] - Quote
Kyy Seiska wrote:For my understanding, tanks still require only one person to operate properly (unlike like LAV that need 2). This makes them fairly expensive super weapon that allows one man to dominate the battlefield. Kinda like near invulnerability with ridiculous firepower for a cost.
You have no idea what it's like to pilot a tank, do you. |
Spkr4theDead
International-Fleet
725
|
Posted - 2013.09.16 18:05:00 -
[168] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also. right now, all they are good for is distance fighting. Apart from the overcome any obstacle bit I agree, however they should also be capable of defending a teams assets or strongholds, this were the difference between sheild and armour tanks will be apparant, an armour tanks engagement time will be defined by its lack of ammo, it can dish out damage only fof a while before it needs to leave and resupply, while sheild based tanks will be dependant on their active modules, they can only stick around so long before the modules turn off and the tank becomes weak!! You clearly have NO IDEA what it's like. Are you saying shield tanks won't have ammo? |
Monkey MAC
killer taxi company General Tso's Alliance
492
|
Posted - 2013.09.16 18:11:00 -
[169] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also. right now, all they are good for is distance fighting. Apart from the overcome any obstacle bit I agree, however they should also be capable of defending a teams assets or strongholds, this were the difference between sheild and armour tanks will be apparant, an armour tanks engagement time will be defined by its lack of ammo, it can dish out damage only fof a while before it needs to leave and resupply, while sheild based tanks will be dependant on their active modules, they can only stick around so long before the modules turn off and the tank becomes weak!! You clearly have NO IDEA what it's like. Are you saying shield tanks won't have ammo?
No im saying that on sheild tanks will be more constrained by there active modules, armour is stand and deliver, so to stop being overpowered you limit ammo, a little more than on a sheild tank who has to run when his sheild hardners give out!! |
Csikszent Mihalyi
DUST University Ivy League
201
|
Posted - 2013.09.16 18:19:00 -
[170] - Quote
When an assault goes 30-0, they also take the risk of going 0-30. You are about as likely to get killed as you are to kill.
When a tanker goes 30-0, they complain if they get destroyed once, let alone twice.
That is the difference. The complaint only makes sense when you add ISK to the equation, from a pure power point of view, it's pretty much equivalent to a sniper complaining that they get found out and killed once or twice during a match without a chance to avoid it.
Tanks almost guarantee a high KDR, which equals efficiency. But you pay for the privilege. Whether that makes them OP or UP is a matter of perspective. |
|
Iron Wolf Saber
Den of Swords
8522
|
Posted - 2013.09.16 18:35:00 -
[171] - Quote
As for my opinion as to what the HAVs should be doing on the field with Boiler applied.
HAVs should either be Bursty Mobile Walls or Bursty Mobile Pwnagers, or a mix less effective between the two. Key word Bursty.
LAVs should be akin to our scouts, quick nimble still flexible. I honestly believe its best role should be deployer, driving around and dropping off helpful or harmful tech down such as mines or nano hives.
Our Dropships should be more akin to a flying logi bros.
MAVs if ever added would be also their own kind of logi bro but much heavier tanked and more focused on vehicle affinity than infantry affinity.
I would also like mass drivers, forge guns, swarm launchers, and plasma cannons as installable small turrets. Hell all guns. Just smaller they are the more barrels it gets. |
Void Echo
Morsus Mihi Aperuitque Imperium
1349
|
Posted - 2013.09.16 18:53:00 -
[172] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also. right now, all they are good for is distance fighting. Apart from the overcome any obstacle bit I agree, however they should also be capable of defending a teams assets or strongholds, this were the difference between sheild and armour tanks will be apparant, an armour tanks engagement time will be defined by its lack of ammo, it can dish out damage only fof a while before it needs to leave and resupply, while sheild based tanks will be dependant on their active modules, they can only stick around so long before the modules turn off and the tank becomes weak!!
that's the problem coming in the 1.5 times, tanks will no longer be tanks...
once that happens, I wont be playing this game anymore, il save up my SP or have them respect my tank sp and wait for jet fighters to come in, those are the only vehicles I see in the future that will have any significance for a lone pilot that wont have to rely on anyone else. |
Monkey MAC
killer taxi company General Tso's Alliance
493
|
Posted - 2013.09.16 18:59:00 -
[173] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also. right now, all they are good for is distance fighting. Apart from the overcome any obstacle bit I agree, however they should also be capable of defending a teams assets or strongholds, this were the difference between sheild and armour tanks will be apparant, an armour tanks engagement time will be defined by its lack of ammo, it can dish out damage only fof a while before it needs to leave and resupply, while sheild based tanks will be dependant on their active modules, they can only stick around so long before the modules turn off and the tank becomes weak!! that's the problem coming in the 1.5 times, tanks will no longer be tanks... once that happens, I wont be playing this game anymore, il save up my SP or have them respect my tank sp and wait for jet fighters to come in, those are the only vehicles I see in the future that will have any significance for a lone pilot that wont have to rely on anyone else.
Dude what do you expect, tanks aren't one man killing machines they need support they need other people, why should it be any different? 1 man makes a solider, many men make an army!! |
pegasis prime
BIG BAD W0LVES
982
|
Posted - 2013.09.16 19:01:00 -
[174] - Quote
Void have some faith im personally looking forward to tge changes as we will see who can still cut it . I like the hit run hide pattern of tanking I.e. rush round tge redline to the enimys redline and destroy everything between you and your own redline whilst ploughing through the field and I think the changes in 1.5 will just emphasise the current tanking schools I.e. armour will be the stand and deliver tank abd shields the gurilla attack vehicles there supposed to be . Im looking forward to the acctive dammage mods |
Monkey MAC
killer taxi company General Tso's Alliance
493
|
Posted - 2013.09.16 19:07:00 -
[175] - Quote
pegasis prime wrote:Void have some faith im personally looking forward to tge changes as we will see who can still cut it . I like the hit run hide pattern of tanking I.e. rush round tge redline to the enimys redline and destroy everything between you and your own redline whilst ploughing through the field and I think the changes in 1.5 will just emphasise the current tanking schools I.e. armour will be the stand and deliver tank abd shields the gurilla attack vehicles there supposed to be . Im looking forward to the acctive dammage mods
Finally someone who gets it, armour tanking is all about being more of a longer lasting presence, you might have to sacrifice power in order to stick around longer, but you're ability to commit your fire for a sustained period gives many pros!!
Sheild tanks are all about punching a hole then allowing infantry to finish the job, while armour is more of close infantry support, prepare for teamwork tankers, teamwork will be the flavour of the game!! |
Void Echo
Morsus Mihi Aperuitque Imperium
1351
|
Posted - 2013.09.16 19:09:00 -
[176] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also. right now, all they are good for is distance fighting. Apart from the overcome any obstacle bit I agree, however they should also be capable of defending a teams assets or strongholds, this were the difference between sheild and armour tanks will be apparant, an armour tanks engagement time will be defined by its lack of ammo, it can dish out damage only fof a while before it needs to leave and resupply, while sheild based tanks will be dependant on their active modules, they can only stick around so long before the modules turn off and the tank becomes weak!! that's the problem coming in the 1.5 times, tanks will no longer be tanks... once that happens, I wont be playing this game anymore, il save up my SP or have them respect my tank sp and wait for jet fighters to come in, those are the only vehicles I see in the future that will have any significance for a lone pilot that wont have to rely on anyone else. Dude what do you expect, tanks aren't one man killing machines they need support they need other people, why should it be any different? 1 man makes a solider, many men make an army!!
I expect this game to be like they described it, where I can specialize what I have to do what I do best, not being able to have a specialized fitting is making this like other games.
tanks already need people to help them, the rendering and effectiveness of the radar requires us to have stupid infantry near us not doing a damn thing when they should be trying to kill the AV next to us. |
Void Echo
Morsus Mihi Aperuitque Imperium
1351
|
Posted - 2013.09.16 19:10:00 -
[177] - Quote
pegasis prime wrote:Void have some faith im personally looking forward to tge changes as we will see who can still cut it . I like the hit run hide pattern of tanking I.e. rush round tge redline to the enimys redline and destroy everything between you and your own redline whilst ploughing through the field and I think the changes in 1.5 will just emphasise the current tanking schools I.e. armour will be the stand and deliver tank abd shields the gurilla attack vehicles there supposed to be . Im looking forward to the acctive dammage mods
that what I do right now, if that's the case then nothing il notice will change. |
Iron Wolf Saber
Den of Swords
8523
|
Posted - 2013.09.16 19:10:00 -
[178] - Quote
Also to the guy brining in the real world example for who has the most money wins, you sir have just bought the worst and poorest argument ever in the history of warfare.
I cannot recall once, not once, where an effective weapon system that passed prototyping and into mass manufacture was ever designed to take out something costs more (in use) than what it typically kills.
Average soldier is about 15,000 USD to train and gear up and grind out, he can be easily killed by a 1$ bullet to the face.
Average fielded tank these days depending where you are can run you anywhere from 250,000 USD (old war) to 15 million a pop (the M1-A1 Abrams) and the RPG 25 has been known for the last decade to be able to defeat said tank probably costs around 500 to 5k usd give or take (this is just a rough estimate there is really established price tag but the system is just a tube and rocket it cannot get that expensive, now with guidance you're talking about 5-20x the price, such as a stinger) The older RPGs that able to make mincemeat out of old world tank's crew are as cheap as 50 USD a rocket. |
Void Echo
Morsus Mihi Aperuitque Imperium
1351
|
Posted - 2013.09.16 19:11:00 -
[179] - Quote
Monkey MAC wrote:pegasis prime wrote:Void have some faith im personally looking forward to tge changes as we will see who can still cut it . I like the hit run hide pattern of tanking I.e. rush round tge redline to the enimys redline and destroy everything between you and your own redline whilst ploughing through the field and I think the changes in 1.5 will just emphasise the current tanking schools I.e. armour will be the stand and deliver tank abd shields the gurilla attack vehicles there supposed to be . Im looking forward to the acctive dammage mods Finally someone who gets it, armour tanking is all about being more of a longer lasting presence, you might have to sacrifice power in order to stick around longer, but you're ability to commit your fire for a sustained period gives many pros!! Sheild tanks are all about punching a hole then allowing infantry to finish the job, while armour is more of close infantry support, prepare for teamwork tankers, teamwork will be the flavour of the game!!
if youv never skilled into tanks, you don't know how they work. |
Void Echo
Morsus Mihi Aperuitque Imperium
1351
|
Posted - 2013.09.16 19:12:00 -
[180] - Quote
Iron Wolf Saber wrote:Also to the guy brining in the real world example for who has the most money wins, you sir have just bought the worst and poorest argument ever in the history of warfare.
I cannot recall once, not once, where an effective weapon system that passed prototyping and into mass manufacture was ever designed to take out something costs more (in use) than what it typically kills.
Average soldier is about 15,000 USD to train and gear up and grind out, he can be easily killed by a 1$ bullet to the face.
Average fielded tank these days depending where you are can run you anywhere from 250,000 USD (old war) to 15 million a pop (the M1-A1 Abrams) and the RPG 25 has been known for the last decade to be able to defeat said tank probably costs around 500 to 5k usd give or take (this is just a rough estimate there is really established price tag but the system is just a tube and rocket it cannot get that expensive, now with guidance you're talking about 5-20x the price, such as a stinger) The older RPGs that able to make mincemeat out of old world tank's crew are as cheap as 50 USD a rocket.
LOL HAHAHAHAHAHAHA you also ignored my 1st bolded in that statement but its not surprising coming from you. |
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Mortedeamor
Hellstorm Inc League of Infamy
251
|
Posted - 2013.09.16 19:13:00 -
[181] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS soon 1.5 soon and not only will tankers be able to solo run good scores again but coordinated tanking av teams should dominate once more |
Iron Wolf Saber
Den of Swords
8523
|
Posted - 2013.09.16 19:16:00 -
[182] - Quote
Void Echo wrote:Monkey MAC wrote:pegasis prime wrote:Void have some faith im personally looking forward to tge changes as we will see who can still cut it . I like the hit run hide pattern of tanking I.e. rush round tge redline to the enimys redline and destroy everything between you and your own redline whilst ploughing through the field and I think the changes in 1.5 will just emphasise the current tanking schools I.e. armour will be the stand and deliver tank abd shields the gurilla attack vehicles there supposed to be . Im looking forward to the acctive dammage mods Finally someone who gets it, armour tanking is all about being more of a longer lasting presence, you might have to sacrifice power in order to stick around longer, but you're ability to commit your fire for a sustained period gives many pros!! Sheild tanks are all about punching a hole then allowing infantry to finish the job, while armour is more of close infantry support, prepare for teamwork tankers, teamwork will be the flavour of the game!! if youv never skilled into tanks, you don't know how they work.
I know there are quite a few people saying I don't pilot... But I have never seen either of the two mentioned close to being true.
Shields HAVs seems to lend itself to hit and runs due to the nature of the shield recharge and innate fast speed. Armor HAVs is only fast once you get going but its more of a skirmisher and cannot sit around long waiting on infantry.
As for HAVs in general I have never used them to punch holes in enemy formations nor sitting there and getting nailed, most anti-infantry guys ignore me anyways so the bullet sponge theory doesn't hold true at all.
The most I ever use them to get infantry heads down and keep them from crossing the street or open areas and blowing up stuff that is near my size and yes I suck with blasters. |
Monkey MAC
killer taxi company General Tso's Alliance
493
|
Posted - 2013.09.16 19:28:00 -
[183] - Quote
Iron Wolf Saber wrote:Void Echo wrote:Monkey MAC wrote:pegasis prime wrote:Void have some faith im personally looking forward to tge changes as we will see who can still cut it . I like the hit run hide pattern of tanking I.e. rush round tge redline to the enimys redline and destroy everything between you and your own redline whilst ploughing through the field and I think the changes in 1.5 will just emphasise the current tanking schools I.e. armour will be the stand and deliver tank abd shields the gurilla attack vehicles there supposed to be . Im looking forward to the acctive dammage mods Finally someone who gets it, armour tanking is all about being more of a longer lasting presence, you might have to sacrifice power in order to stick around longer, but you're ability to commit your fire for a sustained period gives many pros!! Sheild tanks are all about punching a hole then allowing infantry to finish the job, while armour is more of close infantry support, prepare for teamwork tankers, teamwork will be the flavour of the game!! if youv never skilled into tanks, you don't know how they work. I know there are quite a few people saying I don't pilot... But I have never seen either of the two mentioned close to being true. Shields HAVs seems to lend itself to hit and runs due to the nature of the shield recharge and innate fast speed. Armor HAVs is only fast once you get going but its more of a skirmisher and cannot sit around long waiting on infantry. As for HAVs in general I have never used them to punch holes in enemy formations nor sitting there and getting nailed, most anti-infantry guys ignore me anyways so the bullet sponge theory doesn't hold true at all. The most I ever use them to get infantry heads down and keep them from crossing the street or open areas and blowing up stuff that is near my size and yes I suck with blasters.
Thats because the current vehicle system is a bit skewed as the devs said, they are gonna give vehicles dedicated roles, this is what I have gleened from there description of how they are changing it, I have specced into adv level tanks, I found it as boring as hell, it turned to "righ ho lads, sit back I got this"
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