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Mortedeamor
Hellstorm Inc League of Infamy
251
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Posted - 2013.09.16 19:13:00 -
[181] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS soon 1.5 soon and not only will tankers be able to solo run good scores again but coordinated tanking av teams should dominate once more |
Iron Wolf Saber
Den of Swords
8523
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Posted - 2013.09.16 19:16:00 -
[182] - Quote
Void Echo wrote:Monkey MAC wrote:pegasis prime wrote:Void have some faith im personally looking forward to tge changes as we will see who can still cut it . I like the hit run hide pattern of tanking I.e. rush round tge redline to the enimys redline and destroy everything between you and your own redline whilst ploughing through the field and I think the changes in 1.5 will just emphasise the current tanking schools I.e. armour will be the stand and deliver tank abd shields the gurilla attack vehicles there supposed to be . Im looking forward to the acctive dammage mods Finally someone who gets it, armour tanking is all about being more of a longer lasting presence, you might have to sacrifice power in order to stick around longer, but you're ability to commit your fire for a sustained period gives many pros!! Sheild tanks are all about punching a hole then allowing infantry to finish the job, while armour is more of close infantry support, prepare for teamwork tankers, teamwork will be the flavour of the game!! if youv never skilled into tanks, you don't know how they work.
I know there are quite a few people saying I don't pilot... But I have never seen either of the two mentioned close to being true.
Shields HAVs seems to lend itself to hit and runs due to the nature of the shield recharge and innate fast speed. Armor HAVs is only fast once you get going but its more of a skirmisher and cannot sit around long waiting on infantry.
As for HAVs in general I have never used them to punch holes in enemy formations nor sitting there and getting nailed, most anti-infantry guys ignore me anyways so the bullet sponge theory doesn't hold true at all.
The most I ever use them to get infantry heads down and keep them from crossing the street or open areas and blowing up stuff that is near my size and yes I suck with blasters. |
Monkey MAC
killer taxi company General Tso's Alliance
493
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Posted - 2013.09.16 19:28:00 -
[183] - Quote
Iron Wolf Saber wrote:Void Echo wrote:Monkey MAC wrote:pegasis prime wrote:Void have some faith im personally looking forward to tge changes as we will see who can still cut it . I like the hit run hide pattern of tanking I.e. rush round tge redline to the enimys redline and destroy everything between you and your own redline whilst ploughing through the field and I think the changes in 1.5 will just emphasise the current tanking schools I.e. armour will be the stand and deliver tank abd shields the gurilla attack vehicles there supposed to be . Im looking forward to the acctive dammage mods Finally someone who gets it, armour tanking is all about being more of a longer lasting presence, you might have to sacrifice power in order to stick around longer, but you're ability to commit your fire for a sustained period gives many pros!! Sheild tanks are all about punching a hole then allowing infantry to finish the job, while armour is more of close infantry support, prepare for teamwork tankers, teamwork will be the flavour of the game!! if youv never skilled into tanks, you don't know how they work. I know there are quite a few people saying I don't pilot... But I have never seen either of the two mentioned close to being true. Shields HAVs seems to lend itself to hit and runs due to the nature of the shield recharge and innate fast speed. Armor HAVs is only fast once you get going but its more of a skirmisher and cannot sit around long waiting on infantry. As for HAVs in general I have never used them to punch holes in enemy formations nor sitting there and getting nailed, most anti-infantry guys ignore me anyways so the bullet sponge theory doesn't hold true at all. The most I ever use them to get infantry heads down and keep them from crossing the street or open areas and blowing up stuff that is near my size and yes I suck with blasters.
Thats because the current vehicle system is a bit skewed as the devs said, they are gonna give vehicles dedicated roles, this is what I have gleened from there description of how they are changing it, I have specced into adv level tanks, I found it as boring as hell, it turned to "righ ho lads, sit back I got this"
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