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Coleman Gray
GunFall Mobilization Covert Intervention
683
|
Posted - 2013.09.16 05:14:00 -
[121] - Quote
KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks....
Wanna play an infantry based games without vehicles? play CoD |
Tech Ohm Eaven
L.O.T.I.S.
735
|
Posted - 2013.09.16 05:16:00 -
[122] - Quote
Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can?
Let me put it this way if a tanker goes 15 and 0 no problem and if an infantry goes 15 and 0 no problem since both are doable.
The problem is its easy to redline snipe to get 30 and 0 in a tank but its not as easy for most infantry to go 30 and 0.
Theres an imbalance there that is created by isk.
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Void Echo
Morsus Mihi Aperuitque Imperium
1335
|
Posted - 2013.09.16 05:20:00 -
[123] - Quote
Tech Ohm Eaven wrote:Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can? Let me put it this way if a tanker goes 15 and 0 no problem and if an infantry goes 15 and 0 no problem since both are doable. The problem is its easy to redline snipe to get 30 and 0 in a tank but its not as easy for most infantry to go 30 and 0. Theres an imbalance there that is created by isk.
everything in this game is based on ISK, you cannot buy new **** here with K/D, you cannot restock your fittings with K/D, you cannot level up with K/D, you cannot invade with K/D, you cannot buy skills with K/D, you cannot do **** with K/D...
ISK is all that matters in this game, if you don't have any ISK, you don't have **** here. |
Tech Ohm Eaven
L.O.T.I.S.
735
|
Posted - 2013.09.16 05:23:00 -
[124] - Quote
Spkr4theDead wrote:SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. No, we're in our current predicament because infantry couldn't solo a Surya with 8000 armor. Or a Sagaris with 7000 shield. We're in our current predicament because nobody on an opposing team could bother themselves to take down a tank as a team, a unit. Infantry continues to push for tanks to be made weaker, and AV stronger, so the best of fits and pilots can be soloed with no more than ADV AV gear. That is what infantry is pushing towards. Time and again we've adapted to the nerfs CCP has thrown as us, but every incremental nerf is just never enough for infantry, they always want us driving into the ground further. If, by a miracle 1.5 is the best thing CCP has done for tanks, then the amount of crying done now will pale in comparison to after 1.5 drops. If it's like firecrackers today, after 1.5 is deployed, it'll be like an asteroid shower.
NO!!
You are in your current predicament due to tankers seeing a bunch of randoms on the enemy team and then deciding that they posed such a "threat" that it needed not one, not two , not three but four yes FOUR TANKS!! to stomp on them for easy lol kills.
Well the tankers made the bed by lol pub stomping in ambush. |
Xender17
Ahrendee Mercenaries EoN.
623
|
Posted - 2013.09.16 05:24:00 -
[125] - Quote
When someone says an argument like "You want to stomp infantry with your wannabie EZ mode vehicles? Go play EVE" This is usually followed by the vise versa.
I just think about how hilarious it would be if a soldier said that IRL combat.
"You want to be unstoppable with your EZ mode tank?"
All games have the element of balance. Balance is what makes a game fun. Its what allows to play different ways but still enjoy it. the game isn't balanced between the scale of AV and vehicles. Vehicles being on the down side. Taking away the joy from playing as vehicles.
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Void Echo
Morsus Mihi Aperuitque Imperium
1335
|
Posted - 2013.09.16 05:27:00 -
[126] - Quote
Tech Ohm Eaven wrote:Spkr4theDead wrote:SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. No, we're in our current predicament because infantry couldn't solo a Surya with 8000 armor. Or a Sagaris with 7000 shield. We're in our current predicament because nobody on an opposing team could bother themselves to take down a tank as a team, a unit. Infantry continues to push for tanks to be made weaker, and AV stronger, so the best of fits and pilots can be soloed with no more than ADV AV gear. That is what infantry is pushing towards. Time and again we've adapted to the nerfs CCP has thrown as us, but every incremental nerf is just never enough for infantry, they always want us driving into the ground further. If, by a miracle 1.5 is the best thing CCP has done for tanks, then the amount of crying done now will pale in comparison to after 1.5 drops. If it's like firecrackers today, after 1.5 is deployed, it'll be like an asteroid shower. NO!! You are in your current predicament due to tankers seeing a bunch of randoms on the enemy team and then deciding that they posed such a "threat" that it needed not one, not two , not three but four yes FOUR TANKS!! to stomp on them for easy lol kills. Well the tankers made the bed by lol pub stomping in ambush.
no, we are in this crisis because you infantry are too damn lazy to skill up into AV and are too stupid to work as a group to do something, so CCP decided to make tank killing so easy that even a complete dumbass can do it. |
Exmaple Core
Ancient Exiles
1252
|
Posted - 2013.09.16 05:50:00 -
[127] - Quote
Tech Ohm Eaven wrote:Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore Bro it used to be only two predictable and permanent spawn points so all a Sagaris tanker had to do was park closeby and just glue down the R1 button to go 70+ game after game after game. It was the days of ten proto AV infantry and one tank and it was infantry dies, dies, dies,dies....rage quit the game and hope for another match with no tanks. Never was there for those days, i started in chrome. Tho in chrome there were set spawns i liked to park in front of and camp in ambush x) However, the proto forges could still solo me, but not as well as they do our standard tanks, i felt it was pretty balanced. stupid spawn system. BUT HERES ANOTHER EXAMPLE!! It wasent a promblem when infaintry spawn camped the **** out of those spawn traps. But its a promblem when tanks did it? |
Tech Ohm Eaven
L.O.T.I.S.
735
|
Posted - 2013.09.16 06:04:00 -
[128] - Quote
Exmaple Core wrote:Tech Ohm Eaven wrote:Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore Bro it used to be only two predictable and permanent spawn points so all a Sagaris tanker had to do was park closeby and just glue down the R1 button to go 70+ game after game after game. It was the days of ten proto AV infantry and one tank and it was infantry dies, dies, dies,dies....rage quit the game and hope for another match with no tanks. Never was there for those days, i started in chrome. Tho in chrome there were set spawns i liked to park in front of and camp in ambush x) However, the proto forges could still solo me, but not as well as they do our standard tanks, i felt it was pretty balanced. stupid spawn system. BUT HERES ANOTHER EXAMPLE!! It wasent a promblem when infaintry spawn camped the **** out of those spawn traps. But its a promblem when tanks did it?
There were some tankers that directly parked on the spawn points and then left game a few minutes to get sodas, ciggs, etc. then came back to 40 and 0 games while being AFK.
I.e. A, B. C and D used to have fixed, predictable and unmoveing spawn points.
It was just a case of park there for free kills. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1296
|
Posted - 2013.09.16 06:04:00 -
[129] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. Look who it is, the guy who plays ambush 98% of the time and comes here to cry when a guy in his 3mil ISK Falchion kills you. Here's a hint, never deploy alone, and always have PRO AV readily available. PROTIP: shield tanks are vulnerable to forge guns.
Have proto AV readily available? Ok, I'll make sure to pack my merc's backpack with all the necessary weapons just in case a tanker decides to drop his load.
Oh wait, we can't just recall and swap fittings anywhere on the map whenever we feel like it, we either have to die (only way in regular ambush) or find a supply depot (which oddly enough are rarely handy when you really need one). Oh and of course I could just spawn in with AV, and die repeatedly to infantry since I am not equipped to take them on. Yeah, that sounds reasonable.
IMO all infantry suits need to have two additional slots on their suits specifically designed for AV, with a separate CPU/PG for the AV weapons (this way players couldn't use the extra CPU/PG and go overboard with their fitting, the extra CPU/PG would only apply to AV in the extra slots). One extra light slot, for swarms, and one extra grenade slot for AV nades. I say light slot so that a heavy can't rock a HMG and forge... cause that would be an INSANE combo against infantry.
You heard Spkr folks, he says to have AV readily available, and the above suggestion is the only way to do that.
|
Delta 749
Kestrel Reconnaissance
1917
|
Posted - 2013.09.16 06:06:00 -
[130] - Quote
Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks
This would mean a lot more from a guy that didnt say he thinks all tank fights should be duels out in the open and that by attacking another tank from behind it means you are weak and a bad driver |
|
Surt gods end
Demon Ronin
1047
|
Posted - 2013.09.16 06:15:00 -
[131] - Quote
For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1296
|
Posted - 2013.09.16 06:19:00 -
[132] - Quote
Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can?
Simple.
Infantry player going 30-0 is still an infantry player, and are vulnerable to everything in the game. Heck, a lucky grenade will take him out insantly. Even a militia AR can wipe him off the face of the planet in less than a second.
Tankers on the other hand, require dedicated AV, which often puts the infantry player using it at a great disadvantage to the other 15 people in the match that aren't using tanks (but are in fact specifically hunting other infantry players).
And unlike the infantry player who is vulnerable to everything, tanks are only vulnerable to AV but are useful against everything else in the game. Their only disadvantage is AV, but they have an advantage over all, including other vehicles (except for perhaps another tanker, in which case they are only matched).
Comparing a infantry player going 30-0 and a tanker going 30-0 is comparing apples to oranges. Think about it this way, what if you had to choose your tanks weapon fittings in two ways:
1) Is only useful against infantry, and you are completely vulnerable to other tanks and vehicles. 2) Is only useful against other vehicles, and you are completely vulnerable to infantry. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3289
|
Posted - 2013.09.16 06:21:00 -
[133] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
You may have noticed a very large number of threads recently demanding AR nerfs. Most of them are mindless bashing of heads on keyboards, much like the vast majority of tank nerf threads.
It's a sad state of affairs. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:24:00 -
[134] - Quote
Tech Ohm Eaven wrote:Spkr4theDead wrote:SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. No, we're in our current predicament because infantry couldn't solo a Surya with 8000 armor. Or a Sagaris with 7000 shield. We're in our current predicament because nobody on an opposing team could bother themselves to take down a tank as a team, a unit. Infantry continues to push for tanks to be made weaker, and AV stronger, so the best of fits and pilots can be soloed with no more than ADV AV gear. That is what infantry is pushing towards. Time and again we've adapted to the nerfs CCP has thrown as us, but every incremental nerf is just never enough for infantry, they always want us driving into the ground further. If, by a miracle 1.5 is the best thing CCP has done for tanks, then the amount of crying done now will pale in comparison to after 1.5 drops. If it's like firecrackers today, after 1.5 is deployed, it'll be like an asteroid shower. NO!! You are in your current predicament due to tankers seeing a bunch of randoms on the enemy team and then deciding that they posed such a "threat" that it needed not one, not two , not three but four yes FOUR TANKS!! to stomp on them for easy lol kills. Well the tankers made the bed by lol pub stomping in ambush. Another one complaining about ambush.
Team deathmatch is that way >>>>>>>>>>>>>>>>>>>>>
So let me guess, you don't want tankers to be able to squad up now? |
Rei Shepard
Spectre II
589
|
Posted - 2013.09.16 06:24:00 -
[135] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
Its because of the percieved skill set diffrence.
At its core an Awsome Vehicle guy buys part of his awsomeness with his vehicle that makes him 90% resilient against anything on the map, coupled to at least having some tactical skill, this takes far less awareness & skill then Infantry that is vulnerable against 100% on the map.
The awsome Infantry guy is always fighting uphill and could die at any second if he makes 1 Mistake, most awesome Infantry guys never feel the need to get into a vehicle because they arent lacking anything that they not already have, so at the end our skills are sharpened in each and every match we play, it does not require to be the same game even, each match we improve, Awsome Tankers require that their Tanks be Awesome, because every game has very diffrent behaving vehicles but the core mechanic: The Infantry Guy with an Assault Rifle is a static occurance, sure the guns shoot a bit diffrent but nothing that cant be compensated for by skill, something Awsome Infantry isnt lacking at all, most if even given a Knova Knife and a Militia outfit/scout suit still r*pe people left and right, give a Knova Knife to an Awsome Tanker and he will not know that the pointy side goes towards the enemy.
At the end of the day, when Infantry Run 30+/0 they are looked at as Skilled Players, when vehicles run 30+/0 they are looked at having bought their skill and kills with ISK, because we all know that when you take the Awsome Tanker out of his Awsome Tank, the Awsome is being taken away and whats left is a Mediocre Player at best.
There are always exceptions ofcourse, but for the most part its accurate.
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Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:26:00 -
[136] - Quote
Delta 749 wrote:Another round of QQ from tankers Suck it up bitches I'm still waiting for you to take up my offer to show me how you drive a tank. |
Coleman Gray
GunFall Mobilization Covert Intervention
684
|
Posted - 2013.09.16 06:29:00 -
[137] - Quote
DJINN leukoplast wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. Look who it is, the guy who plays ambush 98% of the time and comes here to cry when a guy in his 3mil ISK Falchion kills you. Here's a hint, never deploy alone, and always have PRO AV readily available. PROTIP: shield tanks are vulnerable to forge guns. Have proto AV readily available? Ok, I'll make sure to pack my merc's backpack with all the necessary weapons just in case a tanker decides to drop his load. Oh wait, we can't just recall and swap fittings anywhere on the map whenever we feel like it, we either have to die (only way in regular ambush) or find a supply depot (which oddly enough are rarely handy when you really need one). Oh and of course I could just spawn in with AV, and die repeatedly to infantry since I am not equipped to take them on. Yeah, that sounds reasonable. IMO all infantry suits need to have two additional slots on their suits specifically designed for AV, with a separate CPU/PG for the AV weapons (this way players couldn't use the extra CPU/PG and go overboard with their fitting, the extra CPU/PG would only apply to AV in the extra slots). One extra light slot, for swarms, and one extra grenade slot for AV nades. I say light slot so that a heavy can't rock a HMG and forge... cause that would be an INSANE combo against infantry. You heard Spkr folks, he says to have AV readily available, and the above suggestion is the only way to do that.
Want two light weapon choices? go Commando suit
|
Nelo Angel0
The Nommo Insurance Fraud.
167
|
Posted - 2013.09.16 06:31:00 -
[138] - Quote
If tanks are too good it diverts more attention than necessary from too many people. This is amplified by the amount of tanks a team is allowed to have out. And before you know it dust becomes world of tanks where vehicles are the be-all-end-all. If infantries AV is too strong then tanks, for the sake of topic i'm not mentioning dropships, just become an SP and money sink *see chrome heavies*. Buffing tanks sounds like something easy to do but what nobodies considering is the amount of tanks out on the BF and speed at which they, now, get there. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:32:00 -
[139] - Quote
DJINN leukoplast wrote: Have proto AV readily available? Ok, I'll make sure to pack my merc's backpack with all the necessary weapons just in case a tanker decides to drop his load.
I have PRO AV myself. Forge guns, and the pathetically easy Haywire swarms.
Oh wait, we can't just recall and swap fittings anywhere on the map whenever we feel like it, we either have to die (only way in regular ambush) or find a supply depot (which oddly enough are rarely handy when you really need one). Oh and of course I could just spawn in with AV, and die repeatedly to infantry since I am not equipped to take them on. Yeah, that sounds reasonable.
Whose fault is it for supply depot placement? Not mine. Not tankers. That's solely CCP's decision.
IMO all infantry suits need to have two additional slots on their suits specifically designed for AV, with a separate CPU/PG for the AV weapons (this way players couldn't use the extra CPU/PG and go overboard with their fitting, the extra CPU/PG would only apply to AV in the extra slots). One extra light slot, for swarms, and one extra grenade slot for AV nades. I say light slot so that a heavy can't rock a HMG and forge... cause that would be an INSANE combo against infantry.
Lol no. You have the Commando suit. It's not my fault you don't utilize it.
You heard Spkr folks, he says to have AV readily available, and the above suggestion is the only way to do that.
I face AV of all levels every single match. Those of us tankers that use the forums, the vast, overwhelming majority don't see you, because we're in skirmish. You know, good warm ups for PC battles? You know, one of 2 game modes that have a bearing on EVE? Ambush is team deathmatch. It has no bearing on EVE. If you don't want to fight tanks, you might as well go to Call of Duty. I'll drop a tank for you in a skirmish so you can see what it's like. I'll make it a blaster Gunnlogi with one active module, so it's not too hard for you. Then maybe you'll graduate to a blaster Madrugar, which has 5 active modules. Then I'll give you my funny speed fit, which has 7 active modules. Do you know what it's like to activate modules at the right time so you don't get destroyed?
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Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:34:00 -
[140] - Quote
Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
LOL Infantry vs tanks in BF3 is terrible. Good pilots are impossible to take out without ramming them. Tanks are a crapshoot, because I try shooting them in the treads or rear end, and it's not a one hit disable for me, yet it is when I get shot in those areas.
Dust isn't a lobby shooter.
This was a lobby shooter.
Why is it such a problem to want the best counter to a tank to be another tank? |
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Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:39:00 -
[141] - Quote
DJINN leukoplast wrote:
Tankers on the other hand, require dedicated AV, which often puts the infantry player using it at a great disadvantage to the other 15 people in the match that aren't using tanks (but are in fact specifically hunting other infantry players).
Easy - deploy in a squad.
And unlike the infantry player who is vulnerable to everything, tanks are only vulnerable to AV but are useful against everything else in the game. Their only disadvantage is AV, but they have an advantage over all, including other vehicles (except for perhaps another tanker, in which case they are only matched).
There's still rendering problems every single match with AV. I've seen guys 10ft away from me launch invisible swarms around/over crates and boxes and they hit me invisibly. Yeah, I take the damage, but it's still an invisible swarm. You have an incredible advantage wielding AV with the rendering problems we still have.
Comparing a infantry player going 30-0 and a tanker going 30-0 is comparing apples to oranges. Think about it this way, what if you had to choose your tanks weapon fittings in two ways:
1) Is only useful against infantry, and you are completely vulnerable to other tanks and vehicles. 2) Is only useful against other vehicles, and you are completely vulnerable to infantry.
Commando suit - GEK and CBR 7 swarms. Problem solved
Duvolle with Packed Lai Dai. Problem solved
Why must we figure out everything for you? We constantly tell you how to destroy us, yet you continue to persist in insinuating that it should only require one person with a minimum of effort to destroy us. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:42:00 -
[142] - Quote
Rei Shepard wrote:
Its because of the percieved skill set diffrence.
At its core an Awsome Vehicle guy buys part of his awsomeness with his vehicle that makes him 90% resilient against anything on the map, coupled to at least having some tactical skill, this takes far less awareness & skill then Infantry that is vulnerable against 100% on the map.
Vehicle command and turret operation is like those that skilled Duvolle and PRO dropsuits without core skills.
Screwing around with a MLT hull and modules WITH MY VEHICLE SKILLS is still EXTREMELY vulnerable.
Uh.................................. there's still rendering problems with AV. Your point is invalid. Full situational awareness plus communication must be maintained at all times if a tanker wants to finish the match with a profit, instead of grinding 10 matches to make back the cost of a tank. |
Exmaple Core
Ancient Exiles
1253
|
Posted - 2013.09.16 06:44:00 -
[143] - Quote
DJINN leukoplast wrote:Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can? Simple. Infantry player going 30-0 is still an infantry player, and are vulnerable to everything in the game. Heck, a lucky grenade will take him out insantly. Even a militia AR can wipe him off the face of the planet in less than a second. Tankers on the other hand, require dedicated AV, which often puts the infantry player using it at a great disadvantage to the other 15 people in the match that aren't using tanks (but are in fact specifically hunting other infantry players). And unlike the infantry player who is vulnerable to everything, tanks are only vulnerable to AV but are useful against everything else in the game. Their only disadvantage is AV, but they have an advantage over all, including other vehicles (except for perhaps another tanker, in which case they are only matched). Comparing a infantry player going 30-0 and a tanker going 30-0 is comparing apples to oranges. Think about it this way, what if you had to choose your tanks weapon fittings in two ways: 1) Is only useful against infantry, and you are completely vulnerable to other tanks and vehicles. 2) Is only useful against other vehicles, and you are completely vulnerable to infantry. You are wrong about your number 2 and about infaintry sacrificing to switch to dedicated AV. When you are the AV, you are not in harms way, you are far away on top the map via dropship with a forge or swarm and taking vehicals out. If you have a forgegun you are taking out the entire enemy team, all their vehicals and camping an objective so your doing your team a solid by being "dedicated AV" with a forge. You also do not need to be a dedicated AV specialist to deffend yourself with AV, if a tank runs into a mob of 3 he is hit with 9 proto AV nades. That kills any tank in dust atm. So no its not that easy. If your answer for my OP is because its easy to be a tank, then its wrong |
Shattered Mirage
The Enclave Syndicate Dark Taboo
250
|
Posted - 2013.09.16 06:47:00 -
[144] - Quote
SgtDoughnut wrote:You want to truly balance a tank, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly.
**** no. That will be the death of HAVs. Period. |
Monkey MAC
killer taxi company General Tso's Alliance
469
|
Posted - 2013.09.16 06:47:00 -
[145] - Quote
Soldiersaint wrote:KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks.... This isnt an fps you ******. Its an mmofpsrpg. Its the planetside of eve. if you dont like it to bad. go play paintball.....oh wait that has tanks to . Also this game is about war. Tanks play an even bigger and more important role than infantry in war. So yea shove that up your tryhard rear.
Bigger role? Yes. More important? No. There only 2 types of engagement you can win without troops, extermination, or nuclear warfare!! |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 06:48:00 -
[146] - Quote
Shattered Mirage wrote:SgtDoughnut wrote:You want to truly balance a tank, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly. **** no. That will be the death of HAVs. Period. It's what infantry wants. |
Void Echo
Morsus Mihi Aperuitque Imperium
1339
|
Posted - 2013.09.16 06:52:00 -
[147] - Quote
Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
in every other game, you don't put personal investment into vehicles, here you do, you put your own SP and ISK to deploying and using vehicles, they don't just randomly spawn at the same spot like they do in BF, we pilots personally call them down to be deployed, and when they are destroyed, we lose everything we invest in.
"so you think just because you spent your isk on it, that makes you better" in the real world (yes im bringing in the real world argument because you infantry are so fond of it when it suits your argument but you hate it when it counters you (fact)) those with money get ahead of those without money, in the real world those with money get better stuff than those that don't have money, in the real world money is everything.
"if you want the real world so badly, then make tanks the way they are in the real world" we don't ******* want this to be call of duty you ******* dumbasses, you seem to like the real world so much that we just give you evidence in the real world of stuff that counters you. and you don't like it? HTFU or STFU.
Dust isn't a pure FPS or pure infantry, Dust is part RPG in the fact that you personally skill your character into certain roles.
if this was meant to be pure infantry CCP WOULDNT HAVE PUT VEHICLES IN THE GAME |
Rei Shepard
Spectre II
590
|
Posted - 2013.09.16 06:57:00 -
[148] - Quote
Quote:I face AV of all levels every single match. Those of us tankers that use the forums, the vast, overwhelming majority don't see you, because we're in skirmish. You know, good warm ups for PC battles? You know, one of 2 game modes that have a bearing on EVE? Ambush is team deathmatch. It has no bearing on EVE. If you don't want to fight tanks, you might as well go to Call of Duty. I'll drop a tank for you in a skirmish so you can see what it's like. I'll make it a blaster Gunnlogi with one active module, so it's not too hard for you. Then maybe you'll graduate to a blaster Madrugar, which has 5 active modules. Then I'll give you my funny speed fit, which has 7 active modules. Do you know what it's like to activate modules at the right time so you don't get destroyed?
Damn, i never knew pressing 5-7 buttons at the same time requires an ounce of skill...my guess is that you never played BattleTech back in the Pentium 90 days on Lan Matches (internets didnt excist yet).
Do a little too much and the Mech Overheated and shut down, you could overide this command if you had the skill & balls to pull it off while cycling weapon groups to fight efficiently at all times at all ranged, coupled with back thrusters to dodge incomming rail-fire and while your at it, place a Death From Above attack while comming down, locking the next mech and swapping weapons or activating systems.
You also had to take notice of damaged sectors or wrecked sectors because armor was gone there and your mech would take internal damage if it got hit there.
Tanks in Dust = Point, BLAST-EM..../drive away../activate module while driving away..or if your really daring, activate it before the shot hits ..OMG OMG so l33t....
|
Void Echo
Morsus Mihi Aperuitque Imperium
1340
|
Posted - 2013.09.16 07:03:00 -
[149] - Quote
Rei Shepard wrote:Quote:I face AV of all levels every single match. Those of us tankers that use the forums, the vast, overwhelming majority don't see you, because we're in skirmish. You know, good warm ups for PC battles? You know, one of 2 game modes that have a bearing on EVE? Ambush is team deathmatch. It has no bearing on EVE. If you don't want to fight tanks, you might as well go to Call of Duty. I'll drop a tank for you in a skirmish so you can see what it's like. I'll make it a blaster Gunnlogi with one active module, so it's not too hard for you. Then maybe you'll graduate to a blaster Madrugar, which has 5 active modules. Then I'll give you my funny speed fit, which has 7 active modules. Do you know what it's like to activate modules at the right time so you don't get destroyed? Damn, i never knew pressing 5-7 buttons at the same time requires an ounce of skill...my guess is that you never played BattleTech back in the Pentium 90 days on Lan Matches (internets didnt excist yet). Do a little too much and the Mech Overheated and shut down, you could overide this command if you had the skill & balls to pull it off while cycling weapon groups to fight efficiently at all times at all ranged, coupled with back thrusters to dodge incomming rail-fire and while your at it, place a Death From Above attack while comming down, locking the next mech and swapping weapons or activating systems. You also had to take notice of damaged sectors or wrecked sectors because armor was gone there and your mech would take internal damage if it got hit there. Tanks in Dust = Point, BLAST-EM..../drive away../activate module while driving away..or if your really daring, activate it before the shot hits ..OMG OMG so l33t....
omg AV is takes soo much skill...
I mean you have to place down a nanohive and aim at the vehicles (requires a tremendous amount of focus just to place the nanohive down) then release the button and watch the bullets fly at the thing....... omg the amount of focus and skill I need to hold down a button for 3 seconds and release it is tons of work to do, I need to have a moist towel on my head after every shot....
don't get me started on lolnades, those take the most skill to use out of every weapon in the entire game |
Monkey MAC
killer taxi company General Tso's Alliance
469
|
Posted - 2013.09.16 07:04:00 -
[150] - Quote
Void Echo wrote:Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
in every other game, you don't put personal investment into vehicles, here you do, you put your own SP and ISK to deploying and using vehicles, they don't just randomly spawn at the same spot like they do in BF, we pilots personally call them down to be deployed, and when they are destroyed, we lose everything we invest in. "so you think just because you spent your isk on it, that makes you better" in the real world ( yes im bringing in the real world argument because you infantry are so fond of it when it suits your argument but you hate it when it counters you (fact)) those with money get ahead of those without money, in the real world those with money get better stuff than those that don't have money, in the real world money is everything. "if you want the real world so badly, then make tanks the way they are in the real world" we don't ******* want this to be call of duty you ******* dumbasses, you seem to like the real world so much that we just give you evidence in the real world of stuff that counters you. and you don't like it? HTFU or STFU. Dust isn't a pure FPS or pure infantry, Dust is part RPG in the fact that you personally skill your character into certain roles. if this was meant to be pure infantry CCP WOULDNT HAVE PUT VEHICLES IN THE GAME So what you are saying is lets make it like "real life" where the fact I spend millions on a tank should mean im awsome but we can't have "real life", where a single shoulder launched missle blows up your tank because . . ? |
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