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DJINN leukoplast
Hellstorm Inc League of Infamy
1295
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Posted - 2013.09.16 04:13:00 -
[1] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you.
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DJINN leukoplast
Hellstorm Inc League of Infamy
1296
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Posted - 2013.09.16 06:04:00 -
[2] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. Look who it is, the guy who plays ambush 98% of the time and comes here to cry when a guy in his 3mil ISK Falchion kills you. Here's a hint, never deploy alone, and always have PRO AV readily available. PROTIP: shield tanks are vulnerable to forge guns.
Have proto AV readily available? Ok, I'll make sure to pack my merc's backpack with all the necessary weapons just in case a tanker decides to drop his load.
Oh wait, we can't just recall and swap fittings anywhere on the map whenever we feel like it, we either have to die (only way in regular ambush) or find a supply depot (which oddly enough are rarely handy when you really need one). Oh and of course I could just spawn in with AV, and die repeatedly to infantry since I am not equipped to take them on. Yeah, that sounds reasonable.
IMO all infantry suits need to have two additional slots on their suits specifically designed for AV, with a separate CPU/PG for the AV weapons (this way players couldn't use the extra CPU/PG and go overboard with their fitting, the extra CPU/PG would only apply to AV in the extra slots). One extra light slot, for swarms, and one extra grenade slot for AV nades. I say light slot so that a heavy can't rock a HMG and forge... cause that would be an INSANE combo against infantry.
You heard Spkr folks, he says to have AV readily available, and the above suggestion is the only way to do that.
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DJINN leukoplast
Hellstorm Inc League of Infamy
1296
|
Posted - 2013.09.16 06:19:00 -
[3] - Quote
Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can?
Simple.
Infantry player going 30-0 is still an infantry player, and are vulnerable to everything in the game. Heck, a lucky grenade will take him out insantly. Even a militia AR can wipe him off the face of the planet in less than a second.
Tankers on the other hand, require dedicated AV, which often puts the infantry player using it at a great disadvantage to the other 15 people in the match that aren't using tanks (but are in fact specifically hunting other infantry players).
And unlike the infantry player who is vulnerable to everything, tanks are only vulnerable to AV but are useful against everything else in the game. Their only disadvantage is AV, but they have an advantage over all, including other vehicles (except for perhaps another tanker, in which case they are only matched).
Comparing a infantry player going 30-0 and a tanker going 30-0 is comparing apples to oranges. Think about it this way, what if you had to choose your tanks weapon fittings in two ways:
1) Is only useful against infantry, and you are completely vulnerable to other tanks and vehicles. 2) Is only useful against other vehicles, and you are completely vulnerable to infantry. |
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