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Exmaple Core
Ancient Exiles
1234
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Posted - 2013.09.16 00:48:00 -
[1] - Quote
When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it.
Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
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Exmaple Core
Ancient Exiles
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Posted - 2013.09.16 01:39:00 -
[2] - Quote
straya fox wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS Yeah i read that post, i think the guy that went 97-0 in his tank probably could not have done that with an assault fit. nobody has gone 80+ kills sence the dropship spam of chromosome |
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Posted - 2013.09.16 01:40:00 -
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Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game |
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Posted - 2013.09.16 01:42:00 -
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KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks.... true to an extent. in chrome tankers were like "our tanks are awsome! but we need to be better than awsome..." so there i agree with you. But in uprising its more so: "our tanks are terrabad and im a good pilot. I want my tank to be at least competitive" |
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Posted - 2013.09.16 01:43:00 -
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KING CHECKMATE wrote:Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game Yup, LIKE TANKERS.
"like tankers" so what your saying is, both tankers and infainty want their class to be best and none of it balanced? |
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Posted - 2013.09.16 01:48:00 -
[6] - Quote
Pvt Numnutz wrote:Tanks are no more OP than dropships. Its a shame that tankers get all the fan mail lol i feel your pain because dropships suck. But tbh, tanks are better off than you guys. Dropships suck balls so hard |
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Posted - 2013.09.16 01:51:00 -
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KING CHECKMATE wrote:Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game Yup, LIKE TANKERS. "like tankers" so what your saying is, both tankers and infainty want their class to be best and none of it balanced? Exactly.
I agree tanks are UP on the FIREPOWER AREA,and pricing area is too expensive. But please,tanks already take a LOT of damage,for a FPS to have a specialized AV soldier with Proto gear to have to shoot a tank 6+times with a proto swarm to destroy it is madness....Specially taking in consideration the low amount of players allowed in the game.Having to sacrifice 2-3 potential AI soldiers to try and drop a tank is already enough of a handicap.Now you add the fact that the enemy might drop up to 4 tanks ,and you ahve yourself a game breaker. @soldiersaint, you are not even worth my time maggot. ;) yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion |
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Posted - 2013.09.16 01:52:00 -
[8] - Quote
soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so? |
Exmaple Core
Ancient Exiles
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Posted - 2013.09.16 02:12:00 -
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KING CHECKMATE wrote:''yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion''
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero deaths games for 5-10 games in a row....
''soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so?''
ITs not OP,but its unfait for a tank to go 30 kills with little risk of dying, while going 30 kills even with an AR and not dying at least three times is almost impossible. PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges.
But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased |
Exmaple Core
Ancient Exiles
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Posted - 2013.09.16 02:14:00 -
[10] - Quote
KING CHECKMATE wrote:''yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion''
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero deaths games for 5-10 games in a row....
''soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so?''
ITs not OP,but its unfait for a tank to go 30 kills with little risk of dying, while going 30 kills even with an AR and not dying at least three times is almost impossible. its hard to say they have little risk of dieing because it depends on how much proto AV is in that match, it always varies. Somtimes you fight teams with everyone under 5mill SP |
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Exmaple Core
Ancient Exiles
1235
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Posted - 2013.09.16 02:18:00 -
[11] - Quote
straya fox wrote:Exmaple Core wrote:soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so? In my (limited) experience, most of the infantry guys that go 30-0 were snipers, 1.4 shut them down a bit with objective cover. Assault players generally lose a clone or 3 Yeahh i see why its limmited, there used to be alot of ppl in dust who could freaquant 30+ games without dieing. sadly those players stoped playing the game :( I was one before i speced tanks |
Exmaple Core
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Posted - 2013.09.16 02:20:00 -
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noob cavman wrote:No problem with tanks going 35-0 hell I say reduce the price 50% on tanks and there turrets. Tanks are large gun platforms that have the ability to chew through us infantry and one good tanker with a lot of sp invested should be a game changer. They can be killed by av, not easily but 2-3 speced avers can pop it. Same way a infantry can go 35-0 or 35-3 a tank has the ability but the price gives no real reward for going balls deep and making a difference and not sitting on a hill. Untill tanks are proto upped again a reduced price is more than fair. A proto swarms scrub
i dont often see proto AV users speaking up for tanks. Its refreshing |
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Posted - 2013.09.16 02:20:00 -
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SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore |
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Posted - 2013.09.16 02:27:00 -
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KING CHECKMATE wrote:Exmaple Core wrote: PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. ==> Coop can be defeated with Co op, dont liek loosing tanks? get 2 team members in an LAV with good A.infantry weaponry to circle the tank making swarms harder to lock on on he tank and to take down AV enemy infantry. Coop + tanks = Secure win. Example,I was using a MLT tank but i had 2 buddies from my corp to actually take care of AV infantry for me, And io went 33-0 with a MLT tank,NOTHING added LOL. PLUS,coop is supposed to overcome ANYTHING, even a 11sp 2million ISK tank...
Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges. ==Again, you are talking about CO - Op killing tanks easily, now imagine Coop With tanks. The problem is tankers want to get in a game,get kills solo without any form of cooperation.Even IRL,tanks need support.
But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased Maybe.But that player that took on 2-3 enemy reds did not pack 6000 EHP plus active/passive resistance modules.....
yeah he had less. If anything, that should be even more problematic than a tank doing it, the infaintry player obviously did not need 6k HP or performance boosting mods to kill 3 ppl but thats okay. Its... just biased. I can kill them because i have an AR, that is okay. You cannot kill them because you are a tank. That is not okay. Ethire way its 3 ppl soloed? ethire way 30/0 without dieing? i dont understand why its a big deal for a tanker to do it |
Exmaple Core
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Posted - 2013.09.16 02:32:00 -
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KING CHECKMATE wrote:Our Deepest Regret wrote:Iron Wolf Saber wrote: ...As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. That's perfectly fine by me, Wolf Saber. I've got all my SP tied up in HAV's right now because my ultimate goal, as I'm constantly ranting about, is to make a defensive orientated tank that eats damage for breakfast. That's seriously all I want. In MMO's, I play tanking characters: Warriors, Paladins, Death Knights, Sith Juggernauts, Powertech bounty hunters, you name it. For dust I want to build the ultimate expression of my obsession with maximum defense: A tanking tank! It's going to be ******* glorious! My HAV's already work halfway towards that goal: They attract enemy attention like a boss, the trick is surviving that attention. When 1.5 drops, I have no doubt at all that the mobile fortress of my dreams will finally be realized. Waste your rockets trying to kill me, spunk-munchers, while my teammates shoot you in the face! AHAHAHAHA! An immortal tank. Feels balanced. LOL yeah... checkmate this guy just proved your earlier statements right. lol. im waiting for someone to post the opposite, saying tanks should be soloed in all circumstances. Those are both promblems.... ppl are so bad at balance its giving me canscer |
Exmaple Core
Ancient Exiles
1237
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Posted - 2013.09.16 02:35:00 -
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noob cavman wrote:Exmaple Core wrote:noob cavman wrote:No problem with tanks going 35-0 hell I say reduce the price 50% on tanks and there turrets. Tanks are large gun platforms that have the ability to chew through us infantry and one good tanker with a lot of sp invested should be a game changer. They can be killed by av, not easily but 2-3 speced avers can pop it. Same way a infantry can go 35-0 or 35-3 a tank has the ability but the price gives no real reward for going balls deep and making a difference and not sitting on a hill. Untill tanks are proto upped again a reduced price is more than fair. A proto swarms scrub i dont often see proto AV users speaking up for tanks. Its refreshing My best swarm suit fully invested to do one thing and pop that git who shot me with a particle cannon costs me 170 thousand isk with damage mods out the arse. That tank may cost 2 million or more. I see no fairness in that. His risk is much more than mine and this game is anout making enough money to run fun fits. I spend 1 to 2 games in cheap gear to recover my money. You spend maybe 10 or more. Ive got no issue with you tankers or tanks and ive been proto aving since god mode chromosome tanks where in. NOW they where a real game to hunt.
yeahh unfortionetly balancing by price tags is sketchy. Yeah the stuff should be balanced properly cuz it does effect the amount of tankers but at the same time the price has nothing to do with how effective it is on the battlefeild... so its hard to pass that out on the balance debate. But its differently there and i agree with you :) |
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Posted - 2013.09.16 02:38:00 -
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Godin Thekiller wrote:KING CHECKMATE wrote:''I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match.''
Nope, i've already posted this before: Tanks and their specific modules/weapons etc, need a 1/3 price reduction to match their preformance.
Also, i top 350k-400isk per game so i dont really know how much redline sniping you guys are doing only earning 250k isk per match.... I just went 36/0, and killed 4 LAV's, 2 HAV's, a dropships, and 9 of an assortment of installations, and only got 234k ISK. Come again? Unfortionetly they were all standard vehicals and installations are really cheap. If you blew up more proto tanks you would have gotten a higher paycheck Infaintry on the other hand, can kill proto suits all the time so they can get alot of money |
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Posted - 2013.09.16 02:41:00 -
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knight of 6 wrote:Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore you have not idea, even post e3 build (I joined last august) man you'd go into a match and on the other team there'd be like 3 STB-(namehere) guys and you'd know that you were gonna lose, at the time I was in Zion TCD though it was before we had official corps just persistent chat channels. but STB just spammed missile gunnlogis and sagarises and I hated them for it. lol i recall hearing about that. I was there when all missiles were godmode as well, that really sucked. Then they were nerfed so hard they are still recovering with 2 broken legs |
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Posted - 2013.09.16 02:52:00 -
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Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a support character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build. well. I personally like the idea but this is also and FPS and i see what their saying.i for one dont like the idea of making a big scary tank not being able to kill ppl. Who would shoot a big box with no gun? If the tank isent scary enough to kill me or my team idc about it. Its ability to take a punch doesent make me wanna shoot it. Why would i shoot something that sits there and doesent hit hard? ill just shoot around it lol |
Exmaple Core
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Posted - 2013.09.16 03:01:00 -
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KING CHECKMATE wrote:Exmaple Core wrote:
yeah he had less. If anything, that should be even more problematic than a tank doing it, the infaintry player obviously did not need 6k HP or performance boosting mods to kill 3 ppl but thats okay. Its... just biased. I can kill them because i have an AR, that is okay. You cannot kill them because you are a tank. That is not okay. Ethire way its 3 ppl soloed? ethire way 30/0 without dieing? i dont understand why its a big deal for a tanker to do it
Waiwait,what? its not a big deal for a tanker to do it.If i can go 36-8 in a game, tanker should be able to go 25+ kills and not die once. Ok.but im agains a tanker going the same kills as me,without dying, then we have imbalance.... Because im dying in order to get my kills,im taking objectives and being fronline soldier to help my team,being run over LAvs , shot by rail and missile tanks alike,, and i do die, and my ADV suits cost 85K each... So if you die 1 time every 2 matches, it hurts ? but if i die 8 times in 2 matches then im equally f***,with around 1300000isk loss...So yeah. I dont think a tank going 25-30 kills - 0 deaths in a match is OP. I just think they are NOT UP EITHER.
Checkmate... you just ignored everything in that qoute box. I said both of them do not die. Ppl freak out that tanks got a bunch of kills and dident die, they say its not okay but it is okay when infaintry do just as well or better, wich does happen, somehow |
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Exmaple Core
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Posted - 2013.09.16 03:13:00 -
[21] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:
Checkmate... you just ignored everything in that qoute box. I said both of them do not die. Ppl freak out that tanks got a bunch of kills and dident die, they say its not okay but it is okay when infaintry do just as well or better, wich does happen, somehow
BUT BRO! How in our highness name is an infantry player NOT going to die after getting at least 30 kills? That measn 30+ engagments that he won? What were them? MLT noobs in a straight line getting popped 1 by 1?
I ''semi'' ignored that part because for a Infatry player going 30+ kills and ZERO deaths is almost impossible,even the best of players vs the worst of randoms will die at least once,twice +.A Random grenade, a roadkill,a sniper,etc...
On the other side of the coin
A tanker not dying in a game is not at all that rare. No your right the tankers who are still playing are litterally the veterans, the current tankers have 15 millish SP into their tanks and been using them for months, the tanks now are the best. Anyone else who are not the very best dont survive any games. Not saying its wrong for unskilled pilots to loose to proto av, but its true. going 30+ without dieing is hard to do, i addmit but very many of us have done these countless times. I am one, the zitros when they played, regnuym (basically all the imperfects) alot of team players can do this, Syn, so on. Its just pub stomping, you get those games were you stomp the pub and dont die. Its dust. Happens quiet often, not usally a string of back to back games but its also not that rare |
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Posted - 2013.09.16 03:26:00 -
[22] - Quote
KING CHECKMATE wrote:Exmaple Core wrote: No your right the tankers who are still playing are litterally the veterans, the current tankers have 15 millish SP into their tanks and been using them for months, the tanks now are the best. Anyone else who are not the very best dont survive any games. Not saying its wrong for unskilled pilots to loose to proto av, but its true. going 30+ without dieing is hard to do, i addmit but very many of us have done these countless times. I am one, the zitros when they played, regnuym (basically all the imperfects) alot of team players can do this, Syn, so on. Its just pub stomping, you get those games were you stomp the pub and dont die. Its dust. Happens quiet often, not usally a string of back to back games but its also not that rare
Well then im still a scrub-noob bro.Because even while playing vs noobs (i dont pub stomp),and even if i go 25-40 kills in a game, i still get killed at least 2-5 times. There is always Random grenades , grenade spam, a random sniper , a random roadkill, some remote explosives i didnt see,a RAilgun turret sniping me from across the map, a dropship that falls over me for no frekn reason at all, the:'' im better i can take on all 3 of them! '' thought and soon realize im in a room with 3-4 heavies with ADV HMG at CQ, LOL....etc...
Seems i still have much to learn.And as you say, it might be only my luck,because most tankers i face , are badasses. AND I HAVE proto Swarms, ADV grenades and PROTO FG..... Sorry, dident mean to insult you :( but yeah. It seems ppl just dont like tanks. Its okay for infaintry players to do extreemly well but it is not okay for tanks to do so. It really sucks how this community is |
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Posted - 2013.09.16 03:54:00 -
[23] - Quote
man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks |
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Posted - 2013.09.16 04:07:00 -
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SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. Tanks know if they are unstoppable killing machines it will not solve the promblem, it will only reverse the promblem, nothing would get fixed the problem would just change. Tanks want to become balanced but infaintry are scared to trust the tankers with a buff cuz they dont want tanks running the battlefeild again. Thats prolly why, a more accurate and less biased way of interrupting your responce :) |
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Posted - 2013.09.16 04:57:00 -
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DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can? |
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Posted - 2013.09.16 05:50:00 -
[26] - Quote
Tech Ohm Eaven wrote:Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore Bro it used to be only two predictable and permanent spawn points so all a Sagaris tanker had to do was park closeby and just glue down the R1 button to go 70+ game after game after game. It was the days of ten proto AV infantry and one tank and it was infantry dies, dies, dies,dies....rage quit the game and hope for another match with no tanks. Never was there for those days, i started in chrome. Tho in chrome there were set spawns i liked to park in front of and camp in ambush x) However, the proto forges could still solo me, but not as well as they do our standard tanks, i felt it was pretty balanced. stupid spawn system. BUT HERES ANOTHER EXAMPLE!! It wasent a promblem when infaintry spawn camped the **** out of those spawn traps. But its a promblem when tanks did it? |
Exmaple Core
Ancient Exiles
1253
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Posted - 2013.09.16 06:44:00 -
[27] - Quote
DJINN leukoplast wrote:Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can? Simple. Infantry player going 30-0 is still an infantry player, and are vulnerable to everything in the game. Heck, a lucky grenade will take him out insantly. Even a militia AR can wipe him off the face of the planet in less than a second. Tankers on the other hand, require dedicated AV, which often puts the infantry player using it at a great disadvantage to the other 15 people in the match that aren't using tanks (but are in fact specifically hunting other infantry players). And unlike the infantry player who is vulnerable to everything, tanks are only vulnerable to AV but are useful against everything else in the game. Their only disadvantage is AV, but they have an advantage over all, including other vehicles (except for perhaps another tanker, in which case they are only matched). Comparing a infantry player going 30-0 and a tanker going 30-0 is comparing apples to oranges. Think about it this way, what if you had to choose your tanks weapon fittings in two ways: 1) Is only useful against infantry, and you are completely vulnerable to other tanks and vehicles. 2) Is only useful against other vehicles, and you are completely vulnerable to infantry. You are wrong about your number 2 and about infaintry sacrificing to switch to dedicated AV. When you are the AV, you are not in harms way, you are far away on top the map via dropship with a forge or swarm and taking vehicals out. If you have a forgegun you are taking out the entire enemy team, all their vehicals and camping an objective so your doing your team a solid by being "dedicated AV" with a forge. You also do not need to be a dedicated AV specialist to deffend yourself with AV, if a tank runs into a mob of 3 he is hit with 9 proto AV nades. That kills any tank in dust atm. So no its not that easy. If your answer for my OP is because its easy to be a tank, then its wrong |
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