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Monkey MAC
killer taxi company General Tso's Alliance
469
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Posted - 2013.09.16 06:47:00 -
[1] - Quote
Soldiersaint wrote:KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks.... This isnt an fps you ******. Its an mmofpsrpg. Its the planetside of eve. if you dont like it to bad. go play paintball.....oh wait that has tanks to . Also this game is about war. Tanks play an even bigger and more important role than infantry in war. So yea shove that up your tryhard rear.
Bigger role? Yes. More important? No. There only 2 types of engagement you can win without troops, extermination, or nuclear warfare!! |
Monkey MAC
killer taxi company General Tso's Alliance
469
|
Posted - 2013.09.16 07:04:00 -
[2] - Quote
Void Echo wrote:Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
in every other game, you don't put personal investment into vehicles, here you do, you put your own SP and ISK to deploying and using vehicles, they don't just randomly spawn at the same spot like they do in BF, we pilots personally call them down to be deployed, and when they are destroyed, we lose everything we invest in. "so you think just because you spent your isk on it, that makes you better" in the real world ( yes im bringing in the real world argument because you infantry are so fond of it when it suits your argument but you hate it when it counters you (fact)) those with money get ahead of those without money, in the real world those with money get better stuff than those that don't have money, in the real world money is everything. "if you want the real world so badly, then make tanks the way they are in the real world" we don't ******* want this to be call of duty you ******* dumbasses, you seem to like the real world so much that we just give you evidence in the real world of stuff that counters you. and you don't like it? HTFU or STFU. Dust isn't a pure FPS or pure infantry, Dust is part RPG in the fact that you personally skill your character into certain roles. if this was meant to be pure infantry CCP WOULDNT HAVE PUT VEHICLES IN THE GAME So what you are saying is lets make it like "real life" where the fact I spend millions on a tank should mean im awsome but we can't have "real life", where a single shoulder launched missle blows up your tank because . . ? |
Monkey MAC
killer taxi company General Tso's Alliance
470
|
Posted - 2013.09.16 07:14:00 -
[3] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
in every other game, you don't put personal investment into vehicles, here you do, you put your own SP and ISK to deploying and using vehicles, they don't just randomly spawn at the same spot like they do in BF, we pilots personally call them down to be deployed, and when they are destroyed, we lose everything we invest in. "so you think just because you spent your isk on it, that makes you better" in the real world ( yes im bringing in the real world argument because you infantry are so fond of it when it suits your argument but you hate it when it counters you (fact)) those with money get ahead of those without money, in the real world those with money get better stuff than those that don't have money, in the real world money is everything. "if you want the real world so badly, then make tanks the way they are in the real world" we don't ******* want this to be call of duty you ******* dumbasses, you seem to like the real world so much that we just give you evidence in the real world of stuff that counters you. and you don't like it? HTFU or STFU. Dust isn't a pure FPS or pure infantry, Dust is part RPG in the fact that you personally skill your character into certain roles. if this was meant to be pure infantry CCP WOULDNT HAVE PUT VEHICLES IN THE GAME So what you are saying is lets make it like "real life" where the fact I spend millions on a tank should mean im awsome but we can't have "real life", where a single shoulder launched missle blows up your tank because . . ? you seem to have ignored my 1st bolded statement (big surprise... ) where I explain that we have counters in the real world to whatever you want us to be crippled by in the real world. WE DONT WANT THIS TO BE LIKE THE REAL WORLD.... we just bring up counters to every argument you make based in the real world, and you guys don't like it.
If you dont want it to be like the real world, dont use the real world in any of arguments, just what exactly do expect tanks to be like? How many people should it take, to take down a tank being driven by one guy? |
Monkey MAC
killer taxi company General Tso's Alliance
470
|
Posted - 2013.09.16 07:29:00 -
[4] - Quote
Void Echo wrote:Monkey MAC wrote:
If you dont want it to be like the real world, dont use the real world in any of arguments then don't bring up any real world **** in any of your arguments either, then we wont have to, we only respond to what you infantry say, its you infantry who keep bringing up the real world
just what exactly do expect tanks to be like? neither side can ever agree on anything, its up to CCP to decide how HAVs should be used, if we don't like it, they lose the vehicle pilots and this game becomes another call of duty
How many people should it take, to take down a tank being driven by one guy? iv explained this many times before, a minimum of 3 AVers should take down a tank that is 2 tiers above their AV level.
Quote:but if you require 3 people to kill one HAV, then the entire team needs to bring out AV to take down more than one tank not true at all, if you already have 3 AVers on the battle field, those 3 AVers is all you need to take down those tanks... if you think what I quoted above, your just plain too stupid to work with someone else.
So what happens when younget a tank at top av level? Thats a political answer how many should it take down a tank the same tier as the av?
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Monkey MAC
killer taxi company General Tso's Alliance
470
|
Posted - 2013.09.16 07:41:00 -
[5] - Quote
Void Echo wrote:Monkey MAC wrote: So what happens when younget a tank at top av level? Thats a political answer how many should it take down a tank the same tier as the av?
if it takes 3 standard AVers to take down a proto HAV (we don't have anything above standard) then count and it will make sense: 1 proto AVer to take on a proto tank (the AV has to be extremely clever and intelligent to do this completely solo) and so on.... basically the numbers increase the higher the tank level is compared to you and the number lowers if your closer to his level.
I thought thats what you meant. . . . . you can expect your nerf in the post, because ill tell you now 3std av isn't enough for a std hull with complex(proto) mods!! |
Monkey MAC
killer taxi company General Tso's Alliance
470
|
Posted - 2013.09.16 07:56:00 -
[6] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote: So what happens when younget a tank at top av level? Thats a political answer how many should it take down a tank the same tier as the av?
if it takes 3 standard AVers to take down a proto HAV (we don't have anything above standard) then count and it will make sense: 1 proto AVer to take on a proto tank (the AV has to be extremely clever and intelligent to do this completely solo) and so on.... basically the numbers increase the higher the tank level is compared to you and the number lowers if your closer to his level. I thought thats what you meant. . . . . you can expect your nerf in the post, because ill tell you now 3std av isn't enough for a std hull with complex(proto) mods!! I understand, I made my way of balancing quite accurate in the past, iv tried to remember it here as clearly as I can but oh well. we have prototype modules here but no advanced or prototype hulls. I was basing it on full basic fittings on tanks, full advanced fittings on tanks and full prototype fittings on tanks... if you have proto modules on your tank, you shouldn't go down easily
Well now your going round circles void, which is more important, the hull or the mods which should define you? At the moment I dont think you really have std hulls, they are a base nothing more, its what you put on them that makes them work!
I understand sometimes being tanker can be annoying, but in my experience of tanking, there is this very gungho approach, I think wolfman will put a stop to this, make tanks have more defined roles, let them interact with infantry better. Hell im starting to see that now in .4. I was on a domination and we had created a barricade from hacked enemy llavs so they used a tank like a battering ram. Then the infantry used it for cover. We saw it off with an av effort, but he got away and recalled, but he didn't bring it out again! Tanks are a force multiplier when used correctly!! |
Monkey MAC
killer taxi company General Tso's Alliance
470
|
Posted - 2013.09.16 08:07:00 -
[7] - Quote
What is the role of a tank then? |
Monkey MAC
killer taxi company General Tso's Alliance
470
|
Posted - 2013.09.16 08:37:00 -
[8] - Quote
Void Echo wrote:Monkey MAC wrote:What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also. right now, all they are good for is distance fighting.
Apart from the overcome any obstacle bit I agree, however they should also be capable of defending a teams assets or strongholds, this were the difference between sheild and armour tanks will be apparant, an armour tanks engagement time will be defined by its lack of ammo, it can dish out damage only fof a while before it needs to leave and resupply, while sheild based tanks will be dependant on their active modules, they can only stick around so long before the modules turn off and the tank becomes weak!! |
Monkey MAC
killer taxi company General Tso's Alliance
492
|
Posted - 2013.09.16 18:11:00 -
[9] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also. right now, all they are good for is distance fighting. Apart from the overcome any obstacle bit I agree, however they should also be capable of defending a teams assets or strongholds, this were the difference between sheild and armour tanks will be apparant, an armour tanks engagement time will be defined by its lack of ammo, it can dish out damage only fof a while before it needs to leave and resupply, while sheild based tanks will be dependant on their active modules, they can only stick around so long before the modules turn off and the tank becomes weak!! You clearly have NO IDEA what it's like. Are you saying shield tanks won't have ammo?
No im saying that on sheild tanks will be more constrained by there active modules, armour is stand and deliver, so to stop being overpowered you limit ammo, a little more than on a sheild tank who has to run when his sheild hardners give out!! |
Monkey MAC
killer taxi company General Tso's Alliance
493
|
Posted - 2013.09.16 18:59:00 -
[10] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also. right now, all they are good for is distance fighting. Apart from the overcome any obstacle bit I agree, however they should also be capable of defending a teams assets or strongholds, this were the difference between sheild and armour tanks will be apparant, an armour tanks engagement time will be defined by its lack of ammo, it can dish out damage only fof a while before it needs to leave and resupply, while sheild based tanks will be dependant on their active modules, they can only stick around so long before the modules turn off and the tank becomes weak!! that's the problem coming in the 1.5 times, tanks will no longer be tanks... once that happens, I wont be playing this game anymore, il save up my SP or have them respect my tank sp and wait for jet fighters to come in, those are the only vehicles I see in the future that will have any significance for a lone pilot that wont have to rely on anyone else.
Dude what do you expect, tanks aren't one man killing machines they need support they need other people, why should it be any different? 1 man makes a solider, many men make an army!! |
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Monkey MAC
killer taxi company General Tso's Alliance
493
|
Posted - 2013.09.16 19:07:00 -
[11] - Quote
pegasis prime wrote:Void have some faith im personally looking forward to tge changes as we will see who can still cut it . I like the hit run hide pattern of tanking I.e. rush round tge redline to the enimys redline and destroy everything between you and your own redline whilst ploughing through the field and I think the changes in 1.5 will just emphasise the current tanking schools I.e. armour will be the stand and deliver tank abd shields the gurilla attack vehicles there supposed to be . Im looking forward to the acctive dammage mods
Finally someone who gets it, armour tanking is all about being more of a longer lasting presence, you might have to sacrifice power in order to stick around longer, but you're ability to commit your fire for a sustained period gives many pros!!
Sheild tanks are all about punching a hole then allowing infantry to finish the job, while armour is more of close infantry support, prepare for teamwork tankers, teamwork will be the flavour of the game!! |
Monkey MAC
killer taxi company General Tso's Alliance
493
|
Posted - 2013.09.16 19:28:00 -
[12] - Quote
Iron Wolf Saber wrote:Void Echo wrote:Monkey MAC wrote:pegasis prime wrote:Void have some faith im personally looking forward to tge changes as we will see who can still cut it . I like the hit run hide pattern of tanking I.e. rush round tge redline to the enimys redline and destroy everything between you and your own redline whilst ploughing through the field and I think the changes in 1.5 will just emphasise the current tanking schools I.e. armour will be the stand and deliver tank abd shields the gurilla attack vehicles there supposed to be . Im looking forward to the acctive dammage mods Finally someone who gets it, armour tanking is all about being more of a longer lasting presence, you might have to sacrifice power in order to stick around longer, but you're ability to commit your fire for a sustained period gives many pros!! Sheild tanks are all about punching a hole then allowing infantry to finish the job, while armour is more of close infantry support, prepare for teamwork tankers, teamwork will be the flavour of the game!! if youv never skilled into tanks, you don't know how they work. I know there are quite a few people saying I don't pilot... But I have never seen either of the two mentioned close to being true. Shields HAVs seems to lend itself to hit and runs due to the nature of the shield recharge and innate fast speed. Armor HAVs is only fast once you get going but its more of a skirmisher and cannot sit around long waiting on infantry. As for HAVs in general I have never used them to punch holes in enemy formations nor sitting there and getting nailed, most anti-infantry guys ignore me anyways so the bullet sponge theory doesn't hold true at all. The most I ever use them to get infantry heads down and keep them from crossing the street or open areas and blowing up stuff that is near my size and yes I suck with blasters.
Thats because the current vehicle system is a bit skewed as the devs said, they are gonna give vehicles dedicated roles, this is what I have gleened from there description of how they are changing it, I have specced into adv level tanks, I found it as boring as hell, it turned to "righ ho lads, sit back I got this"
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