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noob cavman
A.N.O.N.Y.M.O.U.S.
57
|
Posted - 2013.09.16 02:43:00 -
[61] - Quote
Exmaple Core wrote:noob cavman wrote:Exmaple Core wrote:noob cavman wrote:No problem with tanks going 35-0 hell I say reduce the price 50% on tanks and there turrets. Tanks are large gun platforms that have the ability to chew through us infantry and one good tanker with a lot of sp invested should be a game changer. They can be killed by av, not easily but 2-3 speced avers can pop it. Same way a infantry can go 35-0 or 35-3 a tank has the ability but the price gives no real reward for going balls deep and making a difference and not sitting on a hill. Untill tanks are proto upped again a reduced price is more than fair. A proto swarms scrub i dont often see proto AV users speaking up for tanks. Its refreshing My best swarm suit fully invested to do one thing and pop that git who shot me with a particle cannon costs me 170 thousand isk with damage mods out the arse. That tank may cost 2 million or more. I see no fairness in that. His risk is much more than mine and this game is anout making enough money to run fun fits. I spend 1 to 2 games in cheap gear to recover my money. You spend maybe 10 or more. Ive got no issue with you tankers or tanks and ive been proto aving since god mode chromosome tanks where in. NOW they where a real game to hunt. yeahh unfortionetly balancing by price tags is sketchy. Yeah the stuff should be balanced properly cuz it does effect the amount of tankers but at the same time the price has nothing to do with how effective it is on the battlefeild... so its hard to pass that out on the balance debate. But its differently there and i agree with you :)
I know its a sketchy way to balance by but the fact is at the moment tanking for most is not cost effective and thats due to the price of your gear. A maddy hull is more than my fully decked swarm suit and a lot of tanks dont even call for that to be used. Untill wolfman and I believe he will gives you balance against us a reduction of cost is the next best thing. |
Our Deepest Regret
Algintal Core Gallente Federation
241
|
Posted - 2013.09.16 02:46:00 -
[62] - Quote
Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a support character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build. |
Operative 1171 Aajli
Bragian Order Amarr Empire
320
|
Posted - 2013.09.16 02:48:00 -
[63] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
Amen, apparently the vanilla assault crowd doesn't want variety and flavor getting in the way of there straight shot power playing techniques.
Everything else is supposed to be useless to AR proto gear leet PC groups. |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:48:00 -
[64] - Quote
Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a bait character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build.
fixed it for you, imo, support character are what the logi guys here are, they give health and ammunition to friendlies, that's a support character. |
KING CHECKMATE
TEAM SATISFACTION
1091
|
Posted - 2013.09.16 02:48:00 -
[65] - Quote
Exmaple Core wrote:
yeah he had less. If anything, that should be even more problematic than a tank doing it, the infaintry player obviously did not need 6k HP or performance boosting mods to kill 3 ppl but thats okay. Its... just biased. I can kill them because i have an AR, that is okay. You cannot kill them because you are a tank. That is not okay. Ethire way its 3 ppl soloed? ethire way 30/0 without dieing? i dont understand why its a big deal for a tanker to do it
Waiwait,what? its not a big deal for a tanker to do it. If i can go 36-8 in a game, tanker should be able to go 25+ kills and not die once. Ok.
but im agains a tanker going the same kills as me,without dying, then we have imbalance.... Because im dying in order to get my kills,im taking objectives and being fronline soldier to help my team,being run over LAvs , shot by rail and missile tanks alike,, and i do die, and my ADV suits cost 85K each... So if you die 1 time every 2 matches, it hurts ? but if i die 8 times in 2 matches then im equally f***,with around 1300000isk loss...So yeah.
I dont think a tank going 25-30 kills - 0 deaths in a match is OP. I just think they are NOT UP EITHER. |
noob cavman
A.N.O.N.Y.M.O.U.S.
57
|
Posted - 2013.09.16 02:49:00 -
[66] - Quote
Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a support character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build.
Best way ive seen someone put tanking. +1 |
KING CHECKMATE
TEAM SATISFACTION
1091
|
Posted - 2013.09.16 02:51:00 -
[67] - Quote
Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a support character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build.
Ok i understand.
In theory , it sounds balanced.But take in consideration 2 things:
1-You can always get road killsPlus ,even witha small turret you can get kills. 2-In Dust, EHP = kills.
Its like saying, ok bro,tanking i like it. I want a 2000 EHP Medium Dropsuit, BUT DONT WORRY,it can only carry Side arms. So im sacrificing firepower for HP.
How about that huh? :3 Seems balanced?
I mean +1 for the explaination,but no.... |
Iron Wolf Saber
Den of Swords
8503
|
Posted - 2013.09.16 02:52:00 -
[68] - Quote
You also have to remember we're primarily shooter first ,rpg second and shooter preferred mechanics over rpg ones. |
Exmaple Core
Ancient Exiles
1239
|
Posted - 2013.09.16 02:52:00 -
[69] - Quote
Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a support character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build. well. I personally like the idea but this is also and FPS and i see what their saying.i for one dont like the idea of making a big scary tank not being able to kill ppl. Who would shoot a big box with no gun? If the tank isent scary enough to kill me or my team idc about it. Its ability to take a punch doesent make me wanna shoot it. Why would i shoot something that sits there and doesent hit hard? ill just shoot around it lol |
Our Deepest Regret
Algintal Core Gallente Federation
242
|
Posted - 2013.09.16 02:52:00 -
[70] - Quote
Void Echo wrote:Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a bait character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build. fixed it for you, imo, support character are what the logi guys here are, they give health and ammunition to friendlies, that's a support character.
Lol, "Bait character" works too. Just as long as they're shooting at me and not the scouts who are about to make them kiss **** with a shotgun... |
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Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:53:00 -
[71] - Quote
the only thing im glad about this is that blam is not around to **** pilots over anymore. |
noob cavman
A.N.O.N.Y.M.O.U.S.
57
|
Posted - 2013.09.16 02:56:00 -
[72] - Quote
Void Echo wrote:the only thing im glad about this is that blam is not around to **** pilots over anymore.
Dark times but popping them 1 in every 10 games was sooooo satisfying |
Our Deepest Regret
Algintal Core Gallente Federation
242
|
Posted - 2013.09.16 02:58:00 -
[73] - Quote
Iron Wolf Saber wrote:You also have to remember we're primarily shooter first ,rpg second and shooter preferred mechanics over rpg ones.
Best case scenario: People see my tank, and waste their time trying to kill it while my teammates run around capping fools, and capturing nods.
Worst case: They ignore me, and I'm irrelevant throughout the match leaving me to whine on my mic about how no one is paying attention to me. At least I get to live!
|
Exmaple Core
Ancient Exiles
1239
|
Posted - 2013.09.16 03:01:00 -
[74] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:
yeah he had less. If anything, that should be even more problematic than a tank doing it, the infaintry player obviously did not need 6k HP or performance boosting mods to kill 3 ppl but thats okay. Its... just biased. I can kill them because i have an AR, that is okay. You cannot kill them because you are a tank. That is not okay. Ethire way its 3 ppl soloed? ethire way 30/0 without dieing? i dont understand why its a big deal for a tanker to do it
Waiwait,what? its not a big deal for a tanker to do it.If i can go 36-8 in a game, tanker should be able to go 25+ kills and not die once. Ok.but im agains a tanker going the same kills as me,without dying, then we have imbalance.... Because im dying in order to get my kills,im taking objectives and being fronline soldier to help my team,being run over LAvs , shot by rail and missile tanks alike,, and i do die, and my ADV suits cost 85K each... So if you die 1 time every 2 matches, it hurts ? but if i die 8 times in 2 matches then im equally f***,with around 1300000isk loss...So yeah. I dont think a tank going 25-30 kills - 0 deaths in a match is OP. I just think they are NOT UP EITHER.
Checkmate... you just ignored everything in that qoute box. I said both of them do not die. Ppl freak out that tanks got a bunch of kills and dident die, they say its not okay but it is okay when infaintry do just as well or better, wich does happen, somehow |
SgtDoughnut
M.E.R.C. Elite
120
|
Posted - 2013.09.16 03:04:00 -
[75] - Quote
knight of 6 wrote:Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore you have not idea, even post e3 build (I joined last august) man you'd go into a match and on the other team there'd be like 3 STB-(namehere) guys and you'd know that you were gonna lose, at the time I was in Zion TCD though it was before we had official corps just persistent chat channels. but STB just spammed missile gunnlogis and sagarises and I hated them for it.
Oh i remember those days, that was when they added the adv ex-0 AV grenades purchasable with isk. I would chase tankers around with those things, they love to ***** at me about it too. |
Our Deepest Regret
Algintal Core Gallente Federation
242
|
Posted - 2013.09.16 03:06:00 -
[76] - Quote
KING CHECKMATE wrote:
Ok i understand.
In theory , it sounds balanced.But take in consideration 2 things:
1-You can always get road killsPlus ,even witha small turret you can get kills. 2-In Dust, EHP = kills.
Its like saying, ok bro,tanking i like it. I want a 2000 EHP Medium Dropsuit, BUT DONT WORRY,it can only carry Side arms. So im sacrificing firepower for HP.
How about that huh? :3 Seems balanced?
I mean +1 for the explaination,but no....
Yeah, but being a defensive oriented tank doesn't = unkillable. It just means you're trading killing power for survivability. Staying alive is still going to be on the pilot. And I think it's safe to say that you aren't going to be seeing a lot of small turrets on HAV's after 1.5 drops. Screw that noise. Anyone wanting to ride around in a tank can build their own. Parasites. |
KING CHECKMATE
TEAM SATISFACTION
1092
|
Posted - 2013.09.16 03:07:00 -
[77] - Quote
Exmaple Core wrote:
Checkmate... you just ignored everything in that qoute box. I said both of them do not die. Ppl freak out that tanks got a bunch of kills and dident die, they say its not okay but it is okay when infaintry do just as well or better, wich does happen, somehow
BUT BRO! How in our highness name is an infantry player NOT going to die after getting at least 30 kills? That measn 30+ engagments that he won? What were them? MLT noobs in a straight line getting popped 1 by 1?
I ''semi'' ignored that part because for a Infatry player going 30+ kills and ZERO deaths is almost impossible,even the best of players vs the worst of randoms will die at least once,twice +.A Ranom grenade, a roadkill,a sniper,etc...
On he other side of the coin
A tanker not dying in a game is not at all that rare. |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 03:08:00 -
[78] - Quote
Our Deepest Regret wrote:KING CHECKMATE wrote:
Ok i understand.
In theory , it sounds balanced.But take in consideration 2 things:
1-You can always get road killsPlus ,even witha small turret you can get kills. 2-In Dust, EHP = kills.
Its like saying, ok bro,tanking i like it. I want a 2000 EHP Medium Dropsuit, BUT DONT WORRY,it can only carry Side arms. So im sacrificing firepower for HP.
How about that huh? :3 Seems balanced?
I mean +1 for the explaination,but no....
Yeah, but being a defensive oriented tank doesn't = unkillable. It just means you're trading killing power for survivability. Staying alive is still going to be on the pilot. And I think it's safe to say that you aren't going to be seeing a lot of small turrets on HAV's after 1.5 drops. Screw that noise. Anyone wanting to ride around in a tank can build their own. Parasites.
hahahahaha +1 |
SgtDoughnut
M.E.R.C. Elite
121
|
Posted - 2013.09.16 03:09:00 -
[79] - Quote
You want to truly balance a tank, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly. |
KING CHECKMATE
TEAM SATISFACTION
1094
|
Posted - 2013.09.16 03:11:00 -
[80] - Quote
Our Deepest Regret wrote:KING CHECKMATE wrote:
Ok i understand.
In theory , it sounds balanced.But take in consideration 2 things:
1-You can always get road killsPlus ,even witha small turret you can get kills. 2-In Dust, EHP = kills.
Its like saying, ok bro,tanking i like it. I want a 2000 EHP Medium Dropsuit, BUT DONT WORRY,it can only carry Side arms. So im sacrificing firepower for HP.
How about that huh? :3 Seems balanced?
I mean +1 for the explaination,but no....
Yeah, but being a defensive oriented tank doesn't = unkillable. It just means you're trading killing power for survivability. Staying alive is still going to be on the pilot. And I think it's safe to say that you aren't going to be seeing a lot of small turrets on HAV's after 1.5 drops. Screw that noise. Anyone wanting to ride around in a tank can build their own. Parasites.
Ok. So the same applies then: I want the new Amarr Heavy frame Paladin. With 2000 HP base,6sprt speed,3slots each side and only a Sidearm for weapon. Its not UNKILLABLE. It just means im trading killing power for survivability. Staying alive is still going to be on me.
+1 on the parasites thingieh. I hate that too as an infantry player. Why? I have 1-2 less soldiers on the field hiding in your tank. They could AT LEAST be used as meat shields or as bait to detect snipers....
|
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Void Echo
Morsus Mihi Aperuitque Imperium
1328
|
Posted - 2013.09.16 03:11:00 -
[81] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:
Checkmate... you just ignored everything in that qoute box. I said both of them do not die. Ppl freak out that tanks got a bunch of kills and dident die, they say its not okay but it is okay when infaintry do just as well or better, wich does happen, somehow
BUT BRO! How in our highness name is an infantry player NOT going to die after getting at least 30 kills? That measn 30+ engagments that he won? What were them? MLT noobs in a straight line getting popped 1 by 1?
I ''semi'' ignored that part because for a Infatry player going 30+ kills and ZERO deaths is almost impossible,even the best of players vs the worst of randoms will die at least once,twice +.A Random grenade, a roadkill,a sniper,etc...
On the other side of the coin
A tanker not dying in a game is not at all that rare.
tanks rarely go that high, especially with AV on the field. |
KING CHECKMATE
TEAM SATISFACTION
1094
|
Posted - 2013.09.16 03:12:00 -
[82] - Quote
Void Echo wrote:
tanks rarely go that high, especially with AV on the field.
Well i dont see 30+ kill infantry players in every game either. XD |
Exmaple Core
Ancient Exiles
1239
|
Posted - 2013.09.16 03:13:00 -
[83] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:
Checkmate... you just ignored everything in that qoute box. I said both of them do not die. Ppl freak out that tanks got a bunch of kills and dident die, they say its not okay but it is okay when infaintry do just as well or better, wich does happen, somehow
BUT BRO! How in our highness name is an infantry player NOT going to die after getting at least 30 kills? That measn 30+ engagments that he won? What were them? MLT noobs in a straight line getting popped 1 by 1?
I ''semi'' ignored that part because for a Infatry player going 30+ kills and ZERO deaths is almost impossible,even the best of players vs the worst of randoms will die at least once,twice +.A Random grenade, a roadkill,a sniper,etc...
On the other side of the coin
A tanker not dying in a game is not at all that rare. No your right the tankers who are still playing are litterally the veterans, the current tankers have 15 millish SP into their tanks and been using them for months, the tanks now are the best. Anyone else who are not the very best dont survive any games. Not saying its wrong for unskilled pilots to loose to proto av, but its true. going 30+ without dieing is hard to do, i addmit but very many of us have done these countless times. I am one, the zitros when they played, regnuym (basically all the imperfects) alot of team players can do this, Syn, so on. Its just pub stomping, you get those games were you stomp the pub and dont die. Its dust. Happens quiet often, not usally a string of back to back games but its also not that rare |
Void Echo
Morsus Mihi Aperuitque Imperium
1328
|
Posted - 2013.09.16 03:13:00 -
[84] - Quote
SgtDoughnut wrote:You want to truly **** over a tanker, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly.
fixed it for you.
no tanker would ever skill into tanks just to drive them, that takes everything out of wanting to skill into them |
KING CHECKMATE
TEAM SATISFACTION
1096
|
Posted - 2013.09.16 03:22:00 -
[85] - Quote
Exmaple Core wrote: No your right the tankers who are still playing are litterally the veterans, the current tankers have 15 millish SP into their tanks and been using them for months, the tanks now are the best. Anyone else who are not the very best dont survive any games. Not saying its wrong for unskilled pilots to loose to proto av, but its true. going 30+ without dieing is hard to do, i addmit but very many of us have done these countless times. I am one, the zitros when they played, regnuym (basically all the imperfects) alot of team players can do this, Syn, so on. Its just pub stomping, you get those games were you stomp the pub and dont die. Its dust. Happens quiet often, not usally a string of back to back games but its also not that rare
Well then im still a scrub-noob bro.Because even while playing vs noobs (i dont pub stomp),and even if i go 25-40 kills in a game, i still get killed at least 2-5 times. There is always Random grenades , grenade spam, a random sniper , a random roadkill, some remote explosives i didnt see,a RAilgun turret sniping me from across the map, a dropship that falls over me for no frekn reason at all, the:'' im better i can take on all 3 of them! '' thought and soon realize im in a room with 3-4 heavies with ADV HMG at CQ, LOL....etc...
Seems i still have much to learn.
And as you say, it might be only my luck,because most tankers i face , are badasses. AND I HAVE proto Swarms, ADV grenades and PROTO FG..... |
Exmaple Core
Ancient Exiles
1239
|
Posted - 2013.09.16 03:26:00 -
[86] - Quote
KING CHECKMATE wrote:Exmaple Core wrote: No your right the tankers who are still playing are litterally the veterans, the current tankers have 15 millish SP into their tanks and been using them for months, the tanks now are the best. Anyone else who are not the very best dont survive any games. Not saying its wrong for unskilled pilots to loose to proto av, but its true. going 30+ without dieing is hard to do, i addmit but very many of us have done these countless times. I am one, the zitros when they played, regnuym (basically all the imperfects) alot of team players can do this, Syn, so on. Its just pub stomping, you get those games were you stomp the pub and dont die. Its dust. Happens quiet often, not usally a string of back to back games but its also not that rare
Well then im still a scrub-noob bro.Because even while playing vs noobs (i dont pub stomp),and even if i go 25-40 kills in a game, i still get killed at least 2-5 times. There is always Random grenades , grenade spam, a random sniper , a random roadkill, some remote explosives i didnt see,a RAilgun turret sniping me from across the map, a dropship that falls over me for no frekn reason at all, the:'' im better i can take on all 3 of them! '' thought and soon realize im in a room with 3-4 heavies with ADV HMG at CQ, LOL....etc...
Seems i still have much to learn.And as you say, it might be only my luck,because most tankers i face , are badasses. AND I HAVE proto Swarms, ADV grenades and PROTO FG..... Sorry, dident mean to insult you :( but yeah. It seems ppl just dont like tanks. Its okay for infaintry players to do extreemly well but it is not okay for tanks to do so. It really sucks how this community is |
SgtDoughnut
M.E.R.C. Elite
122
|
Posted - 2013.09.16 03:26:00 -
[87] - Quote
Void Echo wrote:SgtDoughnut wrote:You want to truly **** over a tanker, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly. fixed it for you. no tanker would ever skill into tanks just to drive them, that takes everything out of wanting to skill into them
Thats what they said in PS1 as well but every tank was at least a 2 man crew, prowler had 3 man crew, the driver was the driver and nothing else. Still had huge tank groups, plenty of fun and more effective and more numerous av than we do in Dust. Tanks were more effective because they worked as a team and a group asset instead of being a crying little ***** like you seem to be. |
Void Echo
Morsus Mihi Aperuitque Imperium
1328
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Posted - 2013.09.16 03:33:00 -
[88] - Quote
SgtDoughnut wrote:Void Echo wrote:SgtDoughnut wrote:You want to truly **** over a tanker, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly. fixed it for you. no tanker would ever skill into tanks just to drive them, that takes everything out of wanting to skill into them Thats what they said in PS1 as well but every tank was at least a 2 man crew, prowler had 3 man crew, the driver was the driver and nothing else. Still had huge tank groups, plenty of fun and more effective and more numerous av than we do in Dust. Tanks were more effective because they worked as a team and a group asset instead of being a crying little ***** like you seem to be.
that's probably because none of them would suffer if the tank was destroyed, in dust tanks are personal investments and if its destroyed, you lose everything, that means nobody else skills into them but you.
no tanker I know wants to depend on some random bluetard hoping in our driver seat and taking us somewhere the enemy will destroy us instantly, nor do any of us want to drive bluetards around the map wanting them to kill specific targets only to have them randomly shooting at nothing getting us both killed and setting me back even more and allowing him not to suffer. |
Beck Weathers
High-Damage
73
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Posted - 2013.09.16 03:36:00 -
[89] - Quote
I too saved up SP on a charicter got an advanced fit tank and killed everyone in a academy pub mach, and you all should base all your tank bias off that experiance... or not belive a word they say because i personaly never see a tank live trough an entire match. |
Our Deepest Regret
Algintal Core Gallente Federation
244
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Posted - 2013.09.16 03:41:00 -
[90] - Quote
SgtDoughnut wrote:
Thats what they said in PS1 as well but every tank was at least a 2 man crew, prowler had 3 man crew, the driver was the driver and nothing else. Still had huge tank groups, plenty of fun and more effective and more numerous av than we do in Dust. Tanks were more effective because they worked as a team and a group asset instead of being a crying little ***** like you seem to be.
I wouldn't mind a specialized HAV that required a crew. That'd be fun. My sister and her husband both run a Magrider in PS2, they call it their love boat. But not with randoms man, it's just too annoying. You ever try going somewhere with some idiot shooting a missile turret on the ground, depleting your own shields? Or shooting at a railgun turret that didn't know you were there? Good god, there are some horror stories to be told. |
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