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noob cavman
A.N.O.N.Y.M.O.U.S.
55
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Posted - 2013.09.16 02:17:00 -
[1] - Quote
No problem with tanks going 35-0 hell I say reduce the price 50% on tanks and there turrets. Tanks are large gun platforms that have the ability to chew through us infantry and one good tanker with a lot of sp invested should be a game changer. They can be killed by av, not easily but 2-3 speced avers can pop it. Same way a infantry can go 35-0 or 35-3 a tank has the ability but the price gives no real reward for going balls deep and making a difference and not sitting on a hill. Untill tanks are proto upped again a reduced price is more than fair.
A proto swarms scrub |
noob cavman
A.N.O.N.Y.M.O.U.S.
57
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Posted - 2013.09.16 02:30:00 -
[2] - Quote
Exmaple Core wrote:noob cavman wrote:No problem with tanks going 35-0 hell I say reduce the price 50% on tanks and there turrets. Tanks are large gun platforms that have the ability to chew through us infantry and one good tanker with a lot of sp invested should be a game changer. They can be killed by av, not easily but 2-3 speced avers can pop it. Same way a infantry can go 35-0 or 35-3 a tank has the ability but the price gives no real reward for going balls deep and making a difference and not sitting on a hill. Untill tanks are proto upped again a reduced price is more than fair. A proto swarms scrub i dont often see proto AV users speaking up for tanks. Its refreshing
My best swarm suit fully invested to do one thing and pop that git who shot me with a particle cannon costs me 170 thousand isk with damage mods out the arse. That tank may cost 2 million or more. I see no fairness in that. His risk is much more than mine and this game is anout making enough money to run fun fits. I spend 1 to 2 games in cheap gear to recover my money. You spend maybe 10 or more. Ive got no issue with you tankers or tanks and ive been proto aving since god mode chromosome tanks where in. NOW they where a real game to hunt. |
noob cavman
A.N.O.N.Y.M.O.U.S.
57
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Posted - 2013.09.16 02:36:00 -
[3] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:''I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match.''
Nope, i've already posted this before: Tanks and their specific modules/weapons etc, need a 1/3 price reduction to match their preformance.
Also, i top 350k-400isk per game so i dont really know how much redline sniping you guys are doing only earning 250k isk per match.... I just went 36/0, and killed 4 LAV's, 2 HAV's, a dropships, and 9 of an assortment of installations, and only got 234k ISK. Come again?
Hacking, healing, droplinks, revives and other logi stuff seem to net you more money than killing. Kimda weird I know. |
noob cavman
A.N.O.N.Y.M.O.U.S.
57
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Posted - 2013.09.16 02:43:00 -
[4] - Quote
Exmaple Core wrote:noob cavman wrote:Exmaple Core wrote:noob cavman wrote:No problem with tanks going 35-0 hell I say reduce the price 50% on tanks and there turrets. Tanks are large gun platforms that have the ability to chew through us infantry and one good tanker with a lot of sp invested should be a game changer. They can be killed by av, not easily but 2-3 speced avers can pop it. Same way a infantry can go 35-0 or 35-3 a tank has the ability but the price gives no real reward for going balls deep and making a difference and not sitting on a hill. Untill tanks are proto upped again a reduced price is more than fair. A proto swarms scrub i dont often see proto AV users speaking up for tanks. Its refreshing My best swarm suit fully invested to do one thing and pop that git who shot me with a particle cannon costs me 170 thousand isk with damage mods out the arse. That tank may cost 2 million or more. I see no fairness in that. His risk is much more than mine and this game is anout making enough money to run fun fits. I spend 1 to 2 games in cheap gear to recover my money. You spend maybe 10 or more. Ive got no issue with you tankers or tanks and ive been proto aving since god mode chromosome tanks where in. NOW they where a real game to hunt. yeahh unfortionetly balancing by price tags is sketchy. Yeah the stuff should be balanced properly cuz it does effect the amount of tankers but at the same time the price has nothing to do with how effective it is on the battlefeild... so its hard to pass that out on the balance debate. But its differently there and i agree with you :)
I know its a sketchy way to balance by but the fact is at the moment tanking for most is not cost effective and thats due to the price of your gear. A maddy hull is more than my fully decked swarm suit and a lot of tanks dont even call for that to be used. Untill wolfman and I believe he will gives you balance against us a reduction of cost is the next best thing. |
noob cavman
A.N.O.N.Y.M.O.U.S.
57
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Posted - 2013.09.16 02:49:00 -
[5] - Quote
Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a support character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build.
Best way ive seen someone put tanking. +1 |
noob cavman
A.N.O.N.Y.M.O.U.S.
57
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Posted - 2013.09.16 02:56:00 -
[6] - Quote
Void Echo wrote:the only thing im glad about this is that blam is not around to **** pilots over anymore.
Dark times but popping them 1 in every 10 games was sooooo satisfying |
noob cavman
A.N.O.N.Y.M.O.U.S.
59
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Posted - 2013.09.16 03:57:00 -
[7] - Quote
Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks
Least you try for all its worth. |
noob cavman
A.N.O.N.Y.M.O.U.S.
60
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Posted - 2013.09.16 04:18:00 -
[8] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: So for you, it just isn't satisfactory to merely suppress us and drive us away, you want it to be so incredibly easy to destroy tanks that you don't need to reload your Haywires to do it. That just simply should not be the case.
OMG I GOT SUPRESSED ! TT..TT QQ MORE. Im getting Killed here and you re whining because tankers get ''supressed''.
And yeah, no vehicle should be able to take MORE than 6 Proto Swarm to the face. Why? I HAVE HE BEST AV GEAR and im unloading it ALL into your face, if you get hit by all 6 of them, i mean, i think i deserve my kill....
Your idea of av is so twisted its sickening. A tank is the game changer, a many thousand hp gun platform design to take punishment and kill us infantry caught out in the open. It should NOT take one merc even with proto swarms or forge gun to end a tank costing more than 5 times your suit cost. I want tactical ambushing of the bastard with 2 -6 mercs raining hell and great vengeance. Right now its too simple its barely a challenge 90% of the time. 35-0 with no decent av good on you. 35-0 with people specced av in this build I tip my hat to you. |
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