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Spkr4theDead
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Posted - 2013.09.16 03:53:00 -
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KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks.... Call of Duty is that way >>>>>>>>>>>>>>> |
Spkr4theDead
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Posted - 2013.09.16 03:57:00 -
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KING CHECKMATE wrote:Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game Yup, LIKE TANKERS. What's wrong with not wanting a tank to be so expensive (NEVER CRY ABOUT THE PRICE OF A PRO SUIT - compressed particle cannon / scattered ion cannon are almost 1 mil ISK each)? Or not wanting such a small device (AV grenade) to be so singularly devastating and effective that they're the only thing needed to destroy a tank given the right conditions?
A few days ago I survived an orb, forge and swarms at the same time, because despite the team I was against was all squads, they were just so bad that with all that firepower, they couldn't destroy my tank. My tank isn't overpowered, they're just bad players. If anything is overpowered, it's my brain. The only way to nerf that, well... good luck trying.
And that fit was sort of a joke of a speed tank. 5100 armor. Fairly easy to destroy if you're smart enough. They obviously weren't. |
Spkr4theDead
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Posted - 2013.09.16 04:00:00 -
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KING CHECKMATE wrote:Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game Yup, LIKE TANKERS. "like tankers" so what your saying is, both tankers and infainty want their class to be best and none of it balanced? Exactly.
I agree tanks are UP on the FIREPOWER AREA,and pricing area is too expensive. But please,tanks already take a LOT of damage,for a FPS to have a specialized AV soldier with Proto gear to have to shoot a tank 6+times with a proto swarm to destroy it is madness....Specially taking in consideration the low amount of players allowed in the game.Having to sacrifice 2-3 potential AI soldiers to try and drop a tank is already enough of a handicap.Now you add the fact that the enemy might drop up to 4 tanks ,and you ahve yourself a game breaker. @soldiersaint, you are not even worth my time maggot. ;) So for you, it just isn't satisfactory to merely suppress us and drive us away, you want it to be so incredibly easy to destroy tanks that you don't need to reload your Haywires to do it. That just simply should not be the case. |
Spkr4theDead
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Posted - 2013.09.16 04:04:00 -
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Exmaple Core wrote:KING CHECKMATE wrote:''yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion''
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero deaths games for 5-10 games in a row....
''soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so?''
ITs not OP,but its unfait for a tank to go 30 kills with little risk of dying, while going 30 kills even with an AR and not dying at least three times is almost impossible. PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges. But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased I soloed a forum tanker with my Ishukone assault forge without needing to reload. I laughed pretty good at that. |
Spkr4theDead
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Posted - 2013.09.16 04:06:00 -
[5] - Quote
KING CHECKMATE wrote:''I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match.''
Nope, i've already posted this before: Tanks and their specific modules/weapons etc, need a 1/3 price reduction to match their preformance.
Also, i top 350k-400isk per game so i dont really know how much redline sniping you guys are doing only earning 250k isk per match.... Redline sniping LOL!
Was in a gunner seat in a friend's tank, with defend order on it. Went around destroying installations, people and the odd LAV. End of game? 250,000 ISK. That was 2 orb's worth of destruction. It was still a poor payout for doing so much. |
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Posted - 2013.09.16 04:09:00 -
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KING CHECKMATE wrote:Our Deepest Regret wrote:Iron Wolf Saber wrote: ...As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. That's perfectly fine by me, Wolf Saber. I've got all my SP tied up in HAV's right now because my ultimate goal, as I'm constantly ranting about, is to make a defensive orientated tank that eats damage for breakfast. That's seriously all I want. In MMO's, I play tanking characters: Warriors, Paladins, Death Knights, Sith Juggernauts, Powertech bounty hunters, you name it. For dust I want to build the ultimate expression of my obsession with maximum defense: A tanking tank! It's going to be ******* glorious! My HAV's already work halfway towards that goal: They attract enemy attention like a boss, the trick is surviving that attention. When 1.5 drops, I have no doubt at all that the mobile fortress of my dreams will finally be realized. Waste your rockets trying to kill me, spunk-munchers, while my teammates shoot you in the face! AHAHAHAHA! An immortal tank. Feels balanced. LOL Who are you to tell him how he can fit his tank? You'd probably be the kind of guy to dual tank a Gunnlogi. |
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Posted - 2013.09.16 04:12:00 -
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Our Deepest Regret wrote:KING CHECKMATE wrote:
An immortal tank. Feels balanced. LOL
Relax, Every single module is going to go towards maximizing resistence and health. The tradeoff will be greatly lessened killing power. I'm literally going to be a moving barricade for my team. That's the playstyle I love. The ridiculous kill streaks as always will go to the AR users. But, there will be I guess siege modules that increase killing power tremendously.
I feel insane double-teaming when 1.5 drops... |
Spkr4theDead
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Posted - 2013.09.16 04:24:00 -
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KING CHECKMATE wrote:Exmaple Core wrote:
yeah he had less. If anything, that should be even more problematic than a tank doing it, the infaintry player obviously did not need 6k HP or performance boosting mods to kill 3 ppl but thats okay. Its... just biased. I can kill them because i have an AR, that is okay. You cannot kill them because you are a tank. That is not okay. Ethire way its 3 ppl soloed? ethire way 30/0 without dieing? i dont understand why its a big deal for a tanker to do it
Waiwait,what? its not a big deal for a tanker to do it.If i can go 36-8 in a game, tanker should be able to go 25+ kills and not die once. Ok.but im agains a tanker going the same kills as me,without dying, then we have imbalance.... Because im dying in order to get my kills,im taking objectives and being fronline soldier to help my team,being run over LAvs , shot by rail and missile tanks alike,, and i do die, and my ADV suits cost 85K each... So if you die 1 time every 2 matches, it hurts ? but if i die 8 times in 2 matches then im equally f***,with around 1300000isk loss...So yeah. I dont think a tank going 25-30 kills - 0 deaths in a match is OP. I just think they are NOT UP EITHER. My fit with a PRO large / STD small turret costs 1.3 mil.
If a tanker is going up against people that don't have better than MLT gear, who's to say he can't rack up a ton of kills and top the board for that match? You, because it's not balanced that the other team only has MLT gear? |
Spkr4theDead
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Posted - 2013.09.16 04:27:00 -
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Our Deepest Regret wrote: And I think it's safe to say that you aren't going to be seeing a lot of small turrets on HAV's after 1.5 drops. Screw that noise. Anyone wanting to ride around in a tank can build their own. Parasites. HEAR HEAR!
+1 beer |
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Posted - 2013.09.16 04:28:00 -
[10] - Quote
SgtDoughnut wrote:You want to truly balance a tank, then make it where the driver is only a driver, he still needs a gunner for even his main gun. Fine
When you accept the scanner in the light weapon slot. |
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Posted - 2013.09.16 04:33:00 -
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SgtDoughnut wrote:Beck Weathers wrote:I too saved up SP on a charicter got an advanced fit tank and killed everyone in a academy pub mach, and you all should base all your tank bias off that experiance... or not belive a word they say because i personaly never see a tank live trough an entire match. Recently no, but back in chromosome you couldn't swing a dead cat without hitting at least 2 proto tanks. They were to the point where those who didn't spec into tanks would just sit in the tanks cause it was the only way to get WP at all. That was not tanker skill btw it was just pure imbalance leaning to the tankers. How was it imbalanced when the SP you earned went much further? Whose fault is it nobody in those games had PRO AV? Can you tell me why you think it was imbalanced? Nobody on the other team could field tanks? You're talking about the days when every tank was dead in 2 shots. |
Spkr4theDead
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Posted - 2013.09.16 04:37:00 -
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SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. No, we're in our current predicament because infantry couldn't solo a Surya with 8000 armor. Or a Sagaris with 7000 shield. We're in our current predicament because nobody on an opposing team could bother themselves to take down a tank as a team, a unit. Infantry continues to push for tanks to be made weaker, and AV stronger, so the best of fits and pilots can be soloed with no more than ADV AV gear. That is what infantry is pushing towards.
Time and again we've adapted to the nerfs CCP has thrown as us, but every incremental nerf is just never enough for infantry, they always want us driving into the ground further. If, by a miracle 1.5 is the best thing CCP has done for tanks, then the amount of crying done now will pale in comparison to after 1.5 drops. If it's like firecrackers today, after 1.5 is deployed, it'll be like an asteroid shower. |
Spkr4theDead
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Posted - 2013.09.16 04:39:00 -
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KING CHECKMATE wrote:Spkr4theDead wrote: So for you, it just isn't satisfactory to merely suppress us and drive us away, you want it to be so incredibly easy to destroy tanks that you don't need to reload your Haywires to do it. That just simply should not be the case.
[b]OMG I GOT SUPRESSED ! TT..TT QQ MORE. Im getting Killed here and you re whining because tankers get ''supressed''. You completely glossed over what I said. |
Spkr4theDead
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Posted - 2013.09.16 04:41:00 -
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DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. Look who it is, the guy who plays ambush 98% of the time and comes here to cry when a guy in his 3mil ISK Falchion kills you. Here's a hint, never deploy alone, and always have PRO AV readily available.
PROTIP: shield tanks are vulnerable to forge guns. |
Spkr4theDead
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Posted - 2013.09.16 06:24:00 -
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Tech Ohm Eaven wrote:Spkr4theDead wrote:SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. No, we're in our current predicament because infantry couldn't solo a Surya with 8000 armor. Or a Sagaris with 7000 shield. We're in our current predicament because nobody on an opposing team could bother themselves to take down a tank as a team, a unit. Infantry continues to push for tanks to be made weaker, and AV stronger, so the best of fits and pilots can be soloed with no more than ADV AV gear. That is what infantry is pushing towards. Time and again we've adapted to the nerfs CCP has thrown as us, but every incremental nerf is just never enough for infantry, they always want us driving into the ground further. If, by a miracle 1.5 is the best thing CCP has done for tanks, then the amount of crying done now will pale in comparison to after 1.5 drops. If it's like firecrackers today, after 1.5 is deployed, it'll be like an asteroid shower. NO!! You are in your current predicament due to tankers seeing a bunch of randoms on the enemy team and then deciding that they posed such a "threat" that it needed not one, not two , not three but four yes FOUR TANKS!! to stomp on them for easy lol kills. Well the tankers made the bed by lol pub stomping in ambush. Another one complaining about ambush.
Team deathmatch is that way >>>>>>>>>>>>>>>>>>>>>
So let me guess, you don't want tankers to be able to squad up now? |
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Posted - 2013.09.16 06:26:00 -
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Delta 749 wrote:Another round of QQ from tankers Suck it up bitches I'm still waiting for you to take up my offer to show me how you drive a tank. |
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Posted - 2013.09.16 06:32:00 -
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DJINN leukoplast wrote: Have proto AV readily available? Ok, I'll make sure to pack my merc's backpack with all the necessary weapons just in case a tanker decides to drop his load.
I have PRO AV myself. Forge guns, and the pathetically easy Haywire swarms.
Oh wait, we can't just recall and swap fittings anywhere on the map whenever we feel like it, we either have to die (only way in regular ambush) or find a supply depot (which oddly enough are rarely handy when you really need one). Oh and of course I could just spawn in with AV, and die repeatedly to infantry since I am not equipped to take them on. Yeah, that sounds reasonable.
Whose fault is it for supply depot placement? Not mine. Not tankers. That's solely CCP's decision.
IMO all infantry suits need to have two additional slots on their suits specifically designed for AV, with a separate CPU/PG for the AV weapons (this way players couldn't use the extra CPU/PG and go overboard with their fitting, the extra CPU/PG would only apply to AV in the extra slots). One extra light slot, for swarms, and one extra grenade slot for AV nades. I say light slot so that a heavy can't rock a HMG and forge... cause that would be an INSANE combo against infantry.
Lol no. You have the Commando suit. It's not my fault you don't utilize it.
You heard Spkr folks, he says to have AV readily available, and the above suggestion is the only way to do that.
I face AV of all levels every single match. Those of us tankers that use the forums, the vast, overwhelming majority don't see you, because we're in skirmish. You know, good warm ups for PC battles? You know, one of 2 game modes that have a bearing on EVE? Ambush is team deathmatch. It has no bearing on EVE. If you don't want to fight tanks, you might as well go to Call of Duty. I'll drop a tank for you in a skirmish so you can see what it's like. I'll make it a blaster Gunnlogi with one active module, so it's not too hard for you. Then maybe you'll graduate to a blaster Madrugar, which has 5 active modules. Then I'll give you my funny speed fit, which has 7 active modules. Do you know what it's like to activate modules at the right time so you don't get destroyed?
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Spkr4theDead
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Posted - 2013.09.16 06:34:00 -
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Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
LOL Infantry vs tanks in BF3 is terrible. Good pilots are impossible to take out without ramming them. Tanks are a crapshoot, because I try shooting them in the treads or rear end, and it's not a one hit disable for me, yet it is when I get shot in those areas.
Dust isn't a lobby shooter.
This was a lobby shooter.
Why is it such a problem to want the best counter to a tank to be another tank? |
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Posted - 2013.09.16 06:39:00 -
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DJINN leukoplast wrote:
Tankers on the other hand, require dedicated AV, which often puts the infantry player using it at a great disadvantage to the other 15 people in the match that aren't using tanks (but are in fact specifically hunting other infantry players).
Easy - deploy in a squad.
And unlike the infantry player who is vulnerable to everything, tanks are only vulnerable to AV but are useful against everything else in the game. Their only disadvantage is AV, but they have an advantage over all, including other vehicles (except for perhaps another tanker, in which case they are only matched).
There's still rendering problems every single match with AV. I've seen guys 10ft away from me launch invisible swarms around/over crates and boxes and they hit me invisibly. Yeah, I take the damage, but it's still an invisible swarm. You have an incredible advantage wielding AV with the rendering problems we still have.
Comparing a infantry player going 30-0 and a tanker going 30-0 is comparing apples to oranges. Think about it this way, what if you had to choose your tanks weapon fittings in two ways:
1) Is only useful against infantry, and you are completely vulnerable to other tanks and vehicles. 2) Is only useful against other vehicles, and you are completely vulnerable to infantry.
Commando suit - GEK and CBR 7 swarms. Problem solved
Duvolle with Packed Lai Dai. Problem solved
Why must we figure out everything for you? We constantly tell you how to destroy us, yet you continue to persist in insinuating that it should only require one person with a minimum of effort to destroy us. |
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Posted - 2013.09.16 06:42:00 -
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Rei Shepard wrote:
Its because of the percieved skill set diffrence.
At its core an Awsome Vehicle guy buys part of his awsomeness with his vehicle that makes him 90% resilient against anything on the map, coupled to at least having some tactical skill, this takes far less awareness & skill then Infantry that is vulnerable against 100% on the map.
Vehicle command and turret operation is like those that skilled Duvolle and PRO dropsuits without core skills.
Screwing around with a MLT hull and modules WITH MY VEHICLE SKILLS is still EXTREMELY vulnerable.
Uh.................................. there's still rendering problems with AV. Your point is invalid. Full situational awareness plus communication must be maintained at all times if a tanker wants to finish the match with a profit, instead of grinding 10 matches to make back the cost of a tank. |
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Posted - 2013.09.16 06:48:00 -
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Shattered Mirage wrote:SgtDoughnut wrote:You want to truly balance a tank, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly. **** no. That will be the death of HAVs. Period. It's what infantry wants. |
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Posted - 2013.09.16 07:16:00 -
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Rei Shepard wrote:Quote:I face AV of all levels every single match. Those of us tankers that use the forums, the vast, overwhelming majority don't see you, because we're in skirmish. You know, good warm ups for PC battles? You know, one of 2 game modes that have a bearing on EVE? Ambush is team deathmatch. It has no bearing on EVE. If you don't want to fight tanks, you might as well go to Call of Duty. I'll drop a tank for you in a skirmish so you can see what it's like. I'll make it a blaster Gunnlogi with one active module, so it's not too hard for you. Then maybe you'll graduate to a blaster Madrugar, which has 5 active modules. Then I'll give you my funny speed fit, which has 7 active modules. Do you know what it's like to activate modules at the right time so you don't get destroyed? Damn, i never knew pressing 5-7 buttons at the same time requires an ounce of skill...my guess is that you never played BattleTech back in the Pentium 90 days on Lan Matches (internets didnt excist yet). Do a little too much and the Mech Overheated and shut down, you could overide this command if you had the skill & balls to pull it off while cycling weapon groups to fight efficiently at all times at all ranged, coupled with back thrusters to dodge incomming rail-fire and while your at it, place a Death From Above attack while comming down, locking the next mech and swapping weapons or activating systems. You also had to take notice of damaged sectors or wrecked sectors because armor was gone there and your mech would take internal damage if it got hit there. Tanks in Dust = Point, BLAST-EM..../drive away../activate module while driving away..or if your really daring, activate it before the shot hits ..OMG OMG so l33t.... Lol, this guy thinks using the wheel under duress is as easy as typing his zip code on his keyboard...
This isn't Mechwarrior. It's not Armored Core. I loved Mechwarrior 2, and I'd like to see it updated. Why are you arguing against vehicles when you have that kind of experience to draw on? |
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Posted - 2013.09.16 18:04:00 -
[23] - Quote
Kyy Seiska wrote:For my understanding, tanks still require only one person to operate properly (unlike like LAV that need 2). This makes them fairly expensive super weapon that allows one man to dominate the battlefield. Kinda like near invulnerability with ridiculous firepower for a cost.
You have no idea what it's like to pilot a tank, do you. |
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Posted - 2013.09.16 18:05:00 -
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Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also. right now, all they are good for is distance fighting. Apart from the overcome any obstacle bit I agree, however they should also be capable of defending a teams assets or strongholds, this were the difference between sheild and armour tanks will be apparant, an armour tanks engagement time will be defined by its lack of ammo, it can dish out damage only fof a while before it needs to leave and resupply, while sheild based tanks will be dependant on their active modules, they can only stick around so long before the modules turn off and the tank becomes weak!! You clearly have NO IDEA what it's like. Are you saying shield tanks won't have ammo? |
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