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Void Echo
Morsus Mihi Aperuitque Imperium
1324
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Posted - 2013.09.16 01:17:00 -
[1] - Quote
its a double standard and needs to be addressed by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 01:41:00 -
[2] - Quote
straya fox wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS Yeah i read that post, i think the guy that went 97-0 in his tank probably could not have done that with an assault fit.
nobody has gone that high since the end of chromosome, the closest iv gotten was 49/0, in chromosome I could get higher. |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 01:43:00 -
[3] - Quote
KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks....
if it was a meant to be a pure infantry game, they wouldn't have added vehicles now would they..
you want a pure infantry game, go play call of duty.
I don't care about stomping over infantry in vehicles, honestly its quite boring even when im going as an infantry guy myself. I skilled into tanks so I could fight other tankers and vehicle pilots, I could care less about the infantry (unless they have AV, then I get worried).
you say that vehicles are easy mode when youv never driven, skilled or taken time to learn them at all... and you say were biased? your a giant hypocrite |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:14:00 -
[4] - Quote
Iron Wolf Saber wrote:Too many games are balanced on the concept of free vehicles.This is what make trying to make Dust 514 vehicles feel just 'right' extraordinarily difficult because they don't rain from the sky for free. Someone paid for those tanks, as does everything that tank can kill.
This is why making the tank too good is considerably a bad thing because it can negate everyone's else's investments in both skill points in isk quickly to the point that the infantry interplay is non existent. Which is the current industry standard, From the call of duty expansion pack multiplayer games to halo, to unreal, to even more recently Plane Side 2 included. Earlier builds such as E3 had tanks that was designed stats wise on this model almost and they where largely obscurely very dangerous racking up nearly up to 40-70 kills by its lonesome. Matches quickly digested down to who can deploy the most tanks first and fastest. Once on field and one side did not have sufficient amount of HAVs on the field the match was by and large over. People couldn't spawn, people could call in other vehicles and of course the team insufficient of tanks couldn't call orbitals either to which might I add the old age tanks laughed off.
During this age and time CCP Blam asserted that he believed that HAVs did not require infantry support, this drew quite a bit of ire from the infantry community at the time.
As Dust 514 continued to develop the HAV nerfs began to roll in one after the other to the point its now the reverse being in play. Tanks are not worth the sufficient amount of isk and sp investments to be effective on the field. While the HAVs on the edge its vehicles like the standard dropship that have seem to fallen off the table in terms of isk per power projection. However not all is lost, its possible to dial it back a bit make the vehicles more worth their costs.
As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5.
im going to quote you on that |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:15:00 -
[5] - Quote
Exmaple Core wrote:KING CHECKMATE wrote:''yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion''
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero deaths games for 5-10 games in a row....
''soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so?''
ITs not OP,but its unfait for a tank to go 30 kills with little risk of dying, while going 30 kills even with an AR and not dying at least three times is almost impossible. PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges. But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased
not to mention ******* ignorant |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:25:00 -
[6] - Quote
Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore
it was the tank golden age during chromosome, towards the end of that build however the nerfs started rolling in.
the closest weve ever gotten to balance was during the 1st set of nerfs, however CCP bent over for the infantry and threw balance out the window to make them happy, thus we are in this situation |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:27:00 -
[7] - Quote
KING CHECKMATE wrote:Exmaple Core wrote: PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. ==> Coop can be defeated with Co op, dont liek loosing tanks? get 2 team members in an LAV with good A.infantry weaponry to circle the tank making swarms harder to lock on on he tank and to take down AV enemy infantry. Coop + tanks = Secure win. Example,I was using a MLT tank but i had 2 buddies from my corp to actually take care of AV infantry for me, And io went 33-0 with a MLT tank,NOTHING added LOL. PLUS,coop is supposed to overcome ANYTHING, even a 11sp 2million ISK tank...
Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges. ==Again, you are talking about CO - Op killing tanks easily, now imagine Coop With tanks. The problem is tankers want to get in a game,get kills solo without any form of cooperation.Even IRL,tanks need support.
But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased Maybe.But that player that took on 2-3 enemy reds did not pack 6000 EHP plus active/passive resistance modules.....
that's a ******* double standard if iv ever seen one, it doesn't matter what you have, both things are used by players, one player should not suffer because hes not using what the other one is. |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:31:00 -
[8] - Quote
KING CHECKMATE wrote:Our Deepest Regret wrote:Iron Wolf Saber wrote: ...As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. That's perfectly fine by me, Wolf Saber. I've got all my SP tied up in HAV's right now because my ultimate goal, as I'm constantly ranting about, is to make a defensive orientated tank that eats damage for breakfast. That's seriously all I want. In MMO's, I play tanking characters: Warriors, Paladins, Death Knights, Sith Juggernauts, Powertech bounty hunters, you name it. For dust I want to build the ultimate expression of my obsession with maximum defense: A tanking tank! It's going to be ******* glorious! My HAV's already work halfway towards that goal: They attract enemy attention like a boss, the trick is surviving that attention. When 1.5 drops, I have no doubt at all that the mobile fortress of my dreams will finally be realized. Waste your rockets trying to kill me, spunk-munchers, while my teammates shoot you in the face! AHAHAHAHA! An immortal tank. Feels balanced. LOL
if you sacrifice damage output for survivability, it can be done, does that mean CCP shouldn't enable it? hell no, it means that its your turn to adapt or die. |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:48:00 -
[9] - Quote
Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a bait character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build.
fixed it for you, imo, support character are what the logi guys here are, they give health and ammunition to friendlies, that's a support character. |
Void Echo
Morsus Mihi Aperuitque Imperium
1327
|
Posted - 2013.09.16 02:53:00 -
[10] - Quote
the only thing im glad about this is that blam is not around to **** pilots over anymore. |
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Void Echo
Morsus Mihi Aperuitque Imperium
1327
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Posted - 2013.09.16 03:08:00 -
[11] - Quote
Our Deepest Regret wrote:KING CHECKMATE wrote:
Ok i understand.
In theory , it sounds balanced.But take in consideration 2 things:
1-You can always get road killsPlus ,even witha small turret you can get kills. 2-In Dust, EHP = kills.
Its like saying, ok bro,tanking i like it. I want a 2000 EHP Medium Dropsuit, BUT DONT WORRY,it can only carry Side arms. So im sacrificing firepower for HP.
How about that huh? :3 Seems balanced?
I mean +1 for the explaination,but no....
Yeah, but being a defensive oriented tank doesn't = unkillable. It just means you're trading killing power for survivability. Staying alive is still going to be on the pilot. And I think it's safe to say that you aren't going to be seeing a lot of small turrets on HAV's after 1.5 drops. Screw that noise. Anyone wanting to ride around in a tank can build their own. Parasites.
hahahahaha +1 |
Void Echo
Morsus Mihi Aperuitque Imperium
1328
|
Posted - 2013.09.16 03:11:00 -
[12] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:
Checkmate... you just ignored everything in that qoute box. I said both of them do not die. Ppl freak out that tanks got a bunch of kills and dident die, they say its not okay but it is okay when infaintry do just as well or better, wich does happen, somehow
BUT BRO! How in our highness name is an infantry player NOT going to die after getting at least 30 kills? That measn 30+ engagments that he won? What were them? MLT noobs in a straight line getting popped 1 by 1?
I ''semi'' ignored that part because for a Infatry player going 30+ kills and ZERO deaths is almost impossible,even the best of players vs the worst of randoms will die at least once,twice +.A Random grenade, a roadkill,a sniper,etc...
On the other side of the coin
A tanker not dying in a game is not at all that rare.
tanks rarely go that high, especially with AV on the field. |
Void Echo
Morsus Mihi Aperuitque Imperium
1328
|
Posted - 2013.09.16 03:13:00 -
[13] - Quote
SgtDoughnut wrote:You want to truly **** over a tanker, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly.
fixed it for you.
no tanker would ever skill into tanks just to drive them, that takes everything out of wanting to skill into them |
Void Echo
Morsus Mihi Aperuitque Imperium
1328
|
Posted - 2013.09.16 03:33:00 -
[14] - Quote
SgtDoughnut wrote:Void Echo wrote:SgtDoughnut wrote:You want to truly **** over a tanker, then make it where the driver is only a driver, he still needs a gunner for even his main gun. That way a tank is always at least 2 people from your team. The driver also being the gunner just makes it where people spec into it so they can be less agile bullet sponges that either wreak havoc cause they have to much armor and require special equipment just to take down (mind you if you are using that equipment you are just about **** against infantry) or weak little peices of glass that cry all day because they don't have the armor that they think they should have.
If tanks had a 2 man minimum they could tip further twords the death machine all the dedicated tankers want them to be, they would require teamwork and 2 people to field properly. fixed it for you. no tanker would ever skill into tanks just to drive them, that takes everything out of wanting to skill into them Thats what they said in PS1 as well but every tank was at least a 2 man crew, prowler had 3 man crew, the driver was the driver and nothing else. Still had huge tank groups, plenty of fun and more effective and more numerous av than we do in Dust. Tanks were more effective because they worked as a team and a group asset instead of being a crying little ***** like you seem to be.
that's probably because none of them would suffer if the tank was destroyed, in dust tanks are personal investments and if its destroyed, you lose everything, that means nobody else skills into them but you.
no tanker I know wants to depend on some random bluetard hoping in our driver seat and taking us somewhere the enemy will destroy us instantly, nor do any of us want to drive bluetards around the map wanting them to kill specific targets only to have them randomly shooting at nothing getting us both killed and setting me back even more and allowing him not to suffer. |
Void Echo
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1333
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Posted - 2013.09.16 04:37:00 -
[15] - Quote
Spkr4theDead wrote:SgtDoughnut wrote:Beck Weathers wrote:I too saved up SP on a charicter got an advanced fit tank and killed everyone in a academy pub mach, and you all should base all your tank bias off that experiance... or not belive a word they say because i personaly never see a tank live trough an entire match. Recently no, but back in chromosome you couldn't swing a dead cat without hitting at least 2 proto tanks. They were to the point where those who didn't spec into tanks would just sit in the tanks cause it was the only way to get WP at all. That was not tanker skill btw it was just pure imbalance leaning to the tankers. How was it imbalanced when the SP you earned went much further? Whose fault is it nobody in those games had PRO AV? Can you tell me why you think it was imbalanced? Nobody on the other team could field tanks? You're talking about the days when every tank was dead in 2 shots.
now it just takes 1 shot |
Void Echo
Morsus Mihi Aperuitque Imperium
1335
|
Posted - 2013.09.16 05:20:00 -
[16] - Quote
Tech Ohm Eaven wrote:Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can? Let me put it this way if a tanker goes 15 and 0 no problem and if an infantry goes 15 and 0 no problem since both are doable. The problem is its easy to redline snipe to get 30 and 0 in a tank but its not as easy for most infantry to go 30 and 0. Theres an imbalance there that is created by isk.
everything in this game is based on ISK, you cannot buy new **** here with K/D, you cannot restock your fittings with K/D, you cannot level up with K/D, you cannot invade with K/D, you cannot buy skills with K/D, you cannot do **** with K/D...
ISK is all that matters in this game, if you don't have any ISK, you don't have **** here. |
Void Echo
Morsus Mihi Aperuitque Imperium
1335
|
Posted - 2013.09.16 05:27:00 -
[17] - Quote
Tech Ohm Eaven wrote:Spkr4theDead wrote:SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. No, we're in our current predicament because infantry couldn't solo a Surya with 8000 armor. Or a Sagaris with 7000 shield. We're in our current predicament because nobody on an opposing team could bother themselves to take down a tank as a team, a unit. Infantry continues to push for tanks to be made weaker, and AV stronger, so the best of fits and pilots can be soloed with no more than ADV AV gear. That is what infantry is pushing towards. Time and again we've adapted to the nerfs CCP has thrown as us, but every incremental nerf is just never enough for infantry, they always want us driving into the ground further. If, by a miracle 1.5 is the best thing CCP has done for tanks, then the amount of crying done now will pale in comparison to after 1.5 drops. If it's like firecrackers today, after 1.5 is deployed, it'll be like an asteroid shower. NO!! You are in your current predicament due to tankers seeing a bunch of randoms on the enemy team and then deciding that they posed such a "threat" that it needed not one, not two , not three but four yes FOUR TANKS!! to stomp on them for easy lol kills. Well the tankers made the bed by lol pub stomping in ambush.
no, we are in this crisis because you infantry are too damn lazy to skill up into AV and are too stupid to work as a group to do something, so CCP decided to make tank killing so easy that even a complete dumbass can do it. |
Void Echo
Morsus Mihi Aperuitque Imperium
1339
|
Posted - 2013.09.16 06:52:00 -
[18] - Quote
Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
in every other game, you don't put personal investment into vehicles, here you do, you put your own SP and ISK to deploying and using vehicles, they don't just randomly spawn at the same spot like they do in BF, we pilots personally call them down to be deployed, and when they are destroyed, we lose everything we invest in.
"so you think just because you spent your isk on it, that makes you better" in the real world (yes im bringing in the real world argument because you infantry are so fond of it when it suits your argument but you hate it when it counters you (fact)) those with money get ahead of those without money, in the real world those with money get better stuff than those that don't have money, in the real world money is everything.
"if you want the real world so badly, then make tanks the way they are in the real world" we don't ******* want this to be call of duty you ******* dumbasses, you seem to like the real world so much that we just give you evidence in the real world of stuff that counters you. and you don't like it? HTFU or STFU.
Dust isn't a pure FPS or pure infantry, Dust is part RPG in the fact that you personally skill your character into certain roles.
if this was meant to be pure infantry CCP WOULDNT HAVE PUT VEHICLES IN THE GAME |
Void Echo
Morsus Mihi Aperuitque Imperium
1340
|
Posted - 2013.09.16 07:03:00 -
[19] - Quote
Rei Shepard wrote:Quote:I face AV of all levels every single match. Those of us tankers that use the forums, the vast, overwhelming majority don't see you, because we're in skirmish. You know, good warm ups for PC battles? You know, one of 2 game modes that have a bearing on EVE? Ambush is team deathmatch. It has no bearing on EVE. If you don't want to fight tanks, you might as well go to Call of Duty. I'll drop a tank for you in a skirmish so you can see what it's like. I'll make it a blaster Gunnlogi with one active module, so it's not too hard for you. Then maybe you'll graduate to a blaster Madrugar, which has 5 active modules. Then I'll give you my funny speed fit, which has 7 active modules. Do you know what it's like to activate modules at the right time so you don't get destroyed? Damn, i never knew pressing 5-7 buttons at the same time requires an ounce of skill...my guess is that you never played BattleTech back in the Pentium 90 days on Lan Matches (internets didnt excist yet). Do a little too much and the Mech Overheated and shut down, you could overide this command if you had the skill & balls to pull it off while cycling weapon groups to fight efficiently at all times at all ranged, coupled with back thrusters to dodge incomming rail-fire and while your at it, place a Death From Above attack while comming down, locking the next mech and swapping weapons or activating systems. You also had to take notice of damaged sectors or wrecked sectors because armor was gone there and your mech would take internal damage if it got hit there. Tanks in Dust = Point, BLAST-EM..../drive away../activate module while driving away..or if your really daring, activate it before the shot hits ..OMG OMG so l33t....
omg AV is takes soo much skill...
I mean you have to place down a nanohive and aim at the vehicles (requires a tremendous amount of focus just to place the nanohive down) then release the button and watch the bullets fly at the thing....... omg the amount of focus and skill I need to hold down a button for 3 seconds and release it is tons of work to do, I need to have a moist towel on my head after every shot....
don't get me started on lolnades, those take the most skill to use out of every weapon in the entire game |
Void Echo
Morsus Mihi Aperuitque Imperium
1340
|
Posted - 2013.09.16 07:08:00 -
[20] - Quote
Monkey MAC wrote:Void Echo wrote:Surt gods end wrote:For all those shouting the COD card. Use BF. they got the vehicle to infantry down right. or planet side. or halo. or unreal. or arma. but those HAV don't last long enough to draw a fart? no ****, cause THEY ARE FPS GAMES.
Dust is a ....mmo? MMORPGFPS? It a bloody LOBBY SHOOTER. Roaming open areas? talking to NPC? Wrong game. That game is called destiny.
resistance had a boat load of players. sure as hell no one is gonna call that game a mmo. MAG? riiiight. If by mmo you mean the MARKET being shared from eve, then yes mmo indeed.
CCP made a LOBBY FPS boys and girls. not a RTS.
in every other game, you don't put personal investment into vehicles, here you do, you put your own SP and ISK to deploying and using vehicles, they don't just randomly spawn at the same spot like they do in BF, we pilots personally call them down to be deployed, and when they are destroyed, we lose everything we invest in. "so you think just because you spent your isk on it, that makes you better" in the real world ( yes im bringing in the real world argument because you infantry are so fond of it when it suits your argument but you hate it when it counters you (fact)) those with money get ahead of those without money, in the real world those with money get better stuff than those that don't have money, in the real world money is everything. "if you want the real world so badly, then make tanks the way they are in the real world" we don't ******* want this to be call of duty you ******* dumbasses, you seem to like the real world so much that we just give you evidence in the real world of stuff that counters you. and you don't like it? HTFU or STFU. Dust isn't a pure FPS or pure infantry, Dust is part RPG in the fact that you personally skill your character into certain roles. if this was meant to be pure infantry CCP WOULDNT HAVE PUT VEHICLES IN THE GAME So what you are saying is lets make it like "real life" where the fact I spend millions on a tank should mean im awsome but we can't have "real life", where a single shoulder launched missle blows up your tank because . . ?
you seem to have ignored my 1st bolded statement (big surprise... ) where I explain that we have counters in the real world to whatever you want us to be crippled by in the real world.
WE DONT WANT THIS TO BE LIKE THE REAL WORLD....
we just bring up counters to every argument you make based in the real world, and you guys don't like it. |
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Void Echo
Morsus Mihi Aperuitque Imperium
1341
|
Posted - 2013.09.16 07:21:00 -
[21] - Quote
Monkey MAC wrote:
If you dont want it to be like the real world, dont use the real world in any of arguments then don't bring up any real world **** in any of your arguments either, then we wont have to, we only respond to what you infantry say, its you infantry who keep bringing up the real world
just what exactly do expect tanks to be like? neither side can ever agree on anything, its up to CCP to decide how HAVs should be used, if we don't like it, they lose the vehicle pilots and this game becomes another call of duty
How many people should it take, to take down a tank being driven by one guy? iv explained this many times before, a minimum of 3 AVers should take down a tank that is 2 tiers above their AV level.
Quote:but if you require 3 people to kill one HAV, then the entire team needs to bring out AV to take down more than one tank
not true at all, if you already have 3 AVers on the battle field, those 3 AVers is all you need to take down those tanks... if you think what I quoted above, your just plain too stupid to work with someone else. |
Void Echo
Morsus Mihi Aperuitque Imperium
1341
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Posted - 2013.09.16 07:38:00 -
[22] - Quote
Monkey MAC wrote: So what happens when younget a tank at top av level? Thats a political answer how many should it take down a tank the same tier as the av?
if it takes 3 standard AVers to take down a proto HAV (we don't have anything above standard)
then count and it will make sense:
1 proto AVer to take on a proto tank (the AV has to be extremely clever and intelligent to do this completely solo) and so on.... basically the numbers increase the higher the tank level is compared to you and the number lowers if your closer to his level. |
Void Echo
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1341
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Posted - 2013.09.16 07:44:00 -
[23] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote: So what happens when younget a tank at top av level? Thats a political answer how many should it take down a tank the same tier as the av?
if it takes 3 standard AVers to take down a proto HAV (we don't have anything above standard) then count and it will make sense: 1 proto AVer to take on a proto tank (the AV has to be extremely clever and intelligent to do this completely solo) and so on.... basically the numbers increase the higher the tank level is compared to you and the number lowers if your closer to his level. I thought thats what you meant. . . . . you can expect your nerf in the post, because ill tell you now 3std av isn't enough for a std hull with complex(proto) mods!!
I understand, I made my way of balancing quite accurate in the past, iv tried to remember it here as clearly as I can but oh well.
we have prototype modules here but no advanced or prototype hulls.
I was basing it on full basic fittings on tanks, full advanced fittings on tanks and full prototype fittings on tanks... if you have proto modules on your tank, you shouldn't go down easily |
Void Echo
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Posted - 2013.09.16 08:00:00 -
[24] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote: So what happens when younget a tank at top av level? Thats a political answer how many should it take down a tank the same tier as the av?
if it takes 3 standard AVers to take down a proto HAV (we don't have anything above standard) then count and it will make sense: 1 proto AVer to take on a proto tank (the AV has to be extremely clever and intelligent to do this completely solo) and so on.... basically the numbers increase the higher the tank level is compared to you and the number lowers if your closer to his level. I thought thats what you meant. . . . . you can expect your nerf in the post, because ill tell you now 3std av isn't enough for a std hull with complex(proto) mods!! I understand, I made my way of balancing quite accurate in the past, iv tried to remember it here as clearly as I can but oh well. we have prototype modules here but no advanced or prototype hulls. I was basing it on full basic fittings on tanks, full advanced fittings on tanks and full prototype fittings on tanks... if you have proto modules on your tank, you shouldn't go down easily Well now your going round circles void, which is more important, the hull or the mods which should define you? At the moment I dont think you really have std hulls, they are a base nothing more, its what you put on them that makes them work! I understand sometimes being tanker can be annoying, but in my experience of tanking, there is this very gungho approach, I think wolfman will put a stop to this, make tanks have more defined roles, let them interact with infantry better. Hell im starting to see that now in .4. I was on a domination and we had created a barricade from hacked enemy llavs so they used a tank like a battering ram. Then the infantry used it for cover. We saw it off with an av effort, but he got away and recalled, but he didn't bring it out again! Tanks are a force multiplier when used correctly!!
the roles of HAVs should not be what infantry say it should be, when people who don't know how to use a certain item say what its used for, nothing good comes out of it, that's why were here. |
Void Echo
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1341
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Posted - 2013.09.16 08:24:00 -
[25] - Quote
Kyy Seiska wrote:For my understanding, tanks still require only one person to operate properly (unlike like LAV that need 2). This makes them fairly expensive super weapon that allows one man to dominate the battlefield. Kinda like near invulnerability with ridiculous firepower for a cost.
So until they require a team to operate (at least 2) infantry should not need a team to take them down. Cost and SP required is irrelevant (Grind2Win, Pay2Win doesn't go well with fps games).
Besides having dedicated driver and dedicated shooter would make them heck of a lot more mobile and promote other fits that just shield/armor tanking ones.
it would also promote less usage of the vehicle all together, I did not skill into the tank just for me to require a dumbass to use the other half of it and nether did a lot of other tankers.
the LAV us practically useless when on the offensive, the only thing its good at is running people over.. the turret on the jeep should be controlled by an AI.
the seconds part of your posts gives me another example of how infantry is too stupid and ignorant to use teamwork when they demand it of others.
tankers are using teamwork now, its called spider tanking.
I don't want to be in control of someone else's tank and I don't want anyone else in control of mine. |
Void Echo
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Posted - 2013.09.16 08:26:00 -
[26] - Quote
Monkey MAC wrote:What is the role of a tank then?
the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also.
right now, all they are good for is distance fighting. |
Void Echo
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Posted - 2013.09.16 18:53:00 -
[27] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also. right now, all they are good for is distance fighting. Apart from the overcome any obstacle bit I agree, however they should also be capable of defending a teams assets or strongholds, this were the difference between sheild and armour tanks will be apparant, an armour tanks engagement time will be defined by its lack of ammo, it can dish out damage only fof a while before it needs to leave and resupply, while sheild based tanks will be dependant on their active modules, they can only stick around so long before the modules turn off and the tank becomes weak!!
that's the problem coming in the 1.5 times, tanks will no longer be tanks...
once that happens, I wont be playing this game anymore, il save up my SP or have them respect my tank sp and wait for jet fighters to come in, those are the only vehicles I see in the future that will have any significance for a lone pilot that wont have to rely on anyone else. |
Void Echo
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Posted - 2013.09.16 19:09:00 -
[28] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:What is the role of a tank then? the HAV should be a heavily armored or shielded platform for a person to skill into and use. it should be adaptable and able to overcome any obstacle, the role of the HAV should be to punch through enemy lines and lead the infantry in for the victory, thus it should be able to take a lot of damage and give a lot of damage also. right now, all they are good for is distance fighting. Apart from the overcome any obstacle bit I agree, however they should also be capable of defending a teams assets or strongholds, this were the difference between sheild and armour tanks will be apparant, an armour tanks engagement time will be defined by its lack of ammo, it can dish out damage only fof a while before it needs to leave and resupply, while sheild based tanks will be dependant on their active modules, they can only stick around so long before the modules turn off and the tank becomes weak!! that's the problem coming in the 1.5 times, tanks will no longer be tanks... once that happens, I wont be playing this game anymore, il save up my SP or have them respect my tank sp and wait for jet fighters to come in, those are the only vehicles I see in the future that will have any significance for a lone pilot that wont have to rely on anyone else. Dude what do you expect, tanks aren't one man killing machines they need support they need other people, why should it be any different? 1 man makes a solider, many men make an army!!
I expect this game to be like they described it, where I can specialize what I have to do what I do best, not being able to have a specialized fitting is making this like other games.
tanks already need people to help them, the rendering and effectiveness of the radar requires us to have stupid infantry near us not doing a damn thing when they should be trying to kill the AV next to us. |
Void Echo
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Posted - 2013.09.16 19:10:00 -
[29] - Quote
pegasis prime wrote:Void have some faith im personally looking forward to tge changes as we will see who can still cut it . I like the hit run hide pattern of tanking I.e. rush round tge redline to the enimys redline and destroy everything between you and your own redline whilst ploughing through the field and I think the changes in 1.5 will just emphasise the current tanking schools I.e. armour will be the stand and deliver tank abd shields the gurilla attack vehicles there supposed to be . Im looking forward to the acctive dammage mods
that what I do right now, if that's the case then nothing il notice will change. |
Void Echo
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Posted - 2013.09.16 19:11:00 -
[30] - Quote
Monkey MAC wrote:pegasis prime wrote:Void have some faith im personally looking forward to tge changes as we will see who can still cut it . I like the hit run hide pattern of tanking I.e. rush round tge redline to the enimys redline and destroy everything between you and your own redline whilst ploughing through the field and I think the changes in 1.5 will just emphasise the current tanking schools I.e. armour will be the stand and deliver tank abd shields the gurilla attack vehicles there supposed to be . Im looking forward to the acctive dammage mods Finally someone who gets it, armour tanking is all about being more of a longer lasting presence, you might have to sacrifice power in order to stick around longer, but you're ability to commit your fire for a sustained period gives many pros!! Sheild tanks are all about punching a hole then allowing infantry to finish the job, while armour is more of close infantry support, prepare for teamwork tankers, teamwork will be the flavour of the game!!
if youv never skilled into tanks, you don't know how they work. |
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Void Echo
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Posted - 2013.09.16 19:12:00 -
[31] - Quote
Iron Wolf Saber wrote:Also to the guy brining in the real world example for who has the most money wins, you sir have just bought the worst and poorest argument ever in the history of warfare.
I cannot recall once, not once, where an effective weapon system that passed prototyping and into mass manufacture was ever designed to take out something costs more (in use) than what it typically kills.
Average soldier is about 15,000 USD to train and gear up and grind out, he can be easily killed by a 1$ bullet to the face.
Average fielded tank these days depending where you are can run you anywhere from 250,000 USD (old war) to 15 million a pop (the M1-A1 Abrams) and the RPG 25 has been known for the last decade to be able to defeat said tank probably costs around 500 to 5k usd give or take (this is just a rough estimate there is really established price tag but the system is just a tube and rocket it cannot get that expensive, now with guidance you're talking about 5-20x the price, such as a stinger) The older RPGs that able to make mincemeat out of old world tank's crew are as cheap as 50 USD a rocket.
LOL HAHAHAHAHAHAHA you also ignored my 1st bolded in that statement but its not surprising coming from you. |
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