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Spkr4theDead
International-Fleet
720
|
Posted - 2013.09.16 03:53:00 -
[91] - Quote
KING CHECKMATE wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks Its a FPS, Infantry is the blood that courses through this type of game. You want to use vehicles? play EVE. Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks.... Call of Duty is that way >>>>>>>>>>>>>>> |
Exmaple Core
Ancient Exiles
1241
|
Posted - 2013.09.16 03:54:00 -
[92] - Quote
man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks |
SgtDoughnut
M.E.R.C. Elite
124
|
Posted - 2013.09.16 03:55:00 -
[93] - Quote
Beck Weathers wrote:I too saved up SP on a charicter got an advanced fit tank and killed everyone in a academy pub mach, and you all should base all your tank bias off that experiance... or not belive a word they say because i personaly never see a tank live trough an entire match. Recently no, but back in chromosome you couldn't swing a dead cat without hitting at least 2 proto tanks. They were to the point where those who didn't spec into tanks would just sit in the tanks cause it was the only way to get WP at all. That was not tanker skill btw it was just pure imbalance leaning to the tankers. |
noob cavman
A.N.O.N.Y.M.O.U.S.
59
|
Posted - 2013.09.16 03:57:00 -
[94] - Quote
Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks
Least you try for all its worth. |
SgtDoughnut
M.E.R.C. Elite
124
|
Posted - 2013.09.16 03:57:00 -
[95] - Quote
Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks
Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. |
Spkr4theDead
International-Fleet
720
|
Posted - 2013.09.16 03:57:00 -
[96] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game Yup, LIKE TANKERS. What's wrong with not wanting a tank to be so expensive (NEVER CRY ABOUT THE PRICE OF A PRO SUIT - compressed particle cannon / scattered ion cannon are almost 1 mil ISK each)? Or not wanting such a small device (AV grenade) to be so singularly devastating and effective that they're the only thing needed to destroy a tank given the right conditions?
A few days ago I survived an orb, forge and swarms at the same time, because despite the team I was against was all squads, they were just so bad that with all that firepower, they couldn't destroy my tank. My tank isn't overpowered, they're just bad players. If anything is overpowered, it's my brain. The only way to nerf that, well... good luck trying.
And that fit was sort of a joke of a speed tank. 5100 armor. Fairly easy to destroy if you're smart enough. They obviously weren't. |
Spkr4theDead
International-Fleet
720
|
Posted - 2013.09.16 04:00:00 -
[97] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game Yup, LIKE TANKERS. "like tankers" so what your saying is, both tankers and infainty want their class to be best and none of it balanced? Exactly.
I agree tanks are UP on the FIREPOWER AREA,and pricing area is too expensive. But please,tanks already take a LOT of damage,for a FPS to have a specialized AV soldier with Proto gear to have to shoot a tank 6+times with a proto swarm to destroy it is madness....Specially taking in consideration the low amount of players allowed in the game.Having to sacrifice 2-3 potential AI soldiers to try and drop a tank is already enough of a handicap.Now you add the fact that the enemy might drop up to 4 tanks ,and you ahve yourself a game breaker. @soldiersaint, you are not even worth my time maggot. ;) So for you, it just isn't satisfactory to merely suppress us and drive us away, you want it to be so incredibly easy to destroy tanks that you don't need to reload your Haywires to do it. That just simply should not be the case. |
Spkr4theDead
International-Fleet
720
|
Posted - 2013.09.16 04:04:00 -
[98] - Quote
Exmaple Core wrote:KING CHECKMATE wrote:''yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion''
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero deaths games for 5-10 games in a row....
''soo anyone gona comment back to my OP, that is okay for skilled infaintry players to go 30+ kills and 0 but its OP for vehicals to do so?''
ITs not OP,but its unfait for a tank to go 30 kills with little risk of dying, while going 30 kills even with an AR and not dying at least three times is almost impossible. PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges. But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased I soloed a forum tanker with my Ishukone assault forge without needing to reload. I laughed pretty good at that. |
Spkr4theDead
International-Fleet
720
|
Posted - 2013.09.16 04:06:00 -
[99] - Quote
KING CHECKMATE wrote:''I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match.''
Nope, i've already posted this before: Tanks and their specific modules/weapons etc, need a 1/3 price reduction to match their preformance.
Also, i top 350k-400isk per game so i dont really know how much redline sniping you guys are doing only earning 250k isk per match.... Redline sniping LOL!
Was in a gunner seat in a friend's tank, with defend order on it. Went around destroying installations, people and the odd LAV. End of game? 250,000 ISK. That was 2 orb's worth of destruction. It was still a poor payout for doing so much. |
KING CHECKMATE
TEAM SATISFACTION
1104
|
Posted - 2013.09.16 04:06:00 -
[100] - Quote
Spkr4theDead wrote: So for you, it just isn't satisfactory to merely suppress us and drive us away, you want it to be so incredibly easy to destroy tanks that you don't need to reload your Haywires to do it. That just simply should not be the case.
OMG I GOT SUPRESSED ! TT..TT QQ MORE. Im getting Killed here and you re whining because tankers get ''supressed''.
And yeah, no vehicle should be able to take MORE than 6 Proto Swarm to the face. Why? I HAVE HE BEST AV GEAR and im unloading it ALL into your face, if you get hit by all 6 of them, i mean, i think i deserve my kill....
'' Went around destroying installations, people and the odd LAV. End of game? 250,000 ISK. That was 2 orb's worth of destruction. It was still a poor payout for doing so much.''
DOing ,what much? getting free points destroying installations taht barely fight back,or dont fight back at all? Did you hack something, supported your team? revived someone, gave someone ammo? deployed drop uplinks? You got payed more than enough tanker.... |
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
230
|
Posted - 2013.09.16 04:07:00 -
[101] - Quote
Iron Wolf Saber wrote:Too many games are balanced on the concept of free vehicles.This is what make trying to make Dust 514 vehicles feel just 'right' extraordinarily difficult because they don't rain from the sky for free. Someone paid for those tanks, as does everything that tank can kill.
This is why making the tank too good is considerably a bad thing because it can negate everyone's else's investments in both skill points in isk quickly to the point that the infantry interplay is non existent. Which is the current industry standard, From the call of duty expansion pack multiplayer games to halo, to unreal, to even more recently Plane Side 2 included. Earlier builds such as E3 had tanks that was designed stats wise on this model almost and they where largely obscurely very dangerous racking up nearly up to 40-70 kills by its lonesome. Matches quickly digested down to who can deploy the most tanks first and fastest. Once on field and one side did not have sufficient amount of HAVs on the field the match was by and large over. People couldn't spawn, people could call in other vehicles and of course the team insufficient of tanks couldn't call orbitals either to which might I add the old age tanks laughed off.
During this age and time CCP Blam asserted that he believed that HAVs did not require infantry support, this drew quite a bit of ire from the infantry community at the time.
As Dust 514 continued to develop the HAV nerfs began to roll in one after the other to the point its now the reverse being in play. Tanks are not worth the sufficient amount of isk and sp investments to be effective on the field. While the HAVs on the edge its vehicles like the standard dropship that have seem to fallen off the table in terms of isk per power projection. However not all is lost, its possible to dial it back a bit make the vehicles more worth their costs.
As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. Well said +1 I am a DS pilot and agree. Wolfman said it well in his 1.5 post, they need to be powerful but not too powerful and they need to be weak but not too weak. I don't want my dropship to ever become a 'FOTM' Its taken a lot of time and skill to make dropshipping profitable, not just anyone should be able to hop in and slaughter!
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Exmaple Core
Ancient Exiles
1245
|
Posted - 2013.09.16 04:07:00 -
[102] - Quote
SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. Tanks know if they are unstoppable killing machines it will not solve the promblem, it will only reverse the promblem, nothing would get fixed the problem would just change. Tanks want to become balanced but infaintry are scared to trust the tankers with a buff cuz they dont want tanks running the battlefeild again. Thats prolly why, a more accurate and less biased way of interrupting your responce :) |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:09:00 -
[103] - Quote
KING CHECKMATE wrote:Our Deepest Regret wrote:Iron Wolf Saber wrote: ...As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. That's perfectly fine by me, Wolf Saber. I've got all my SP tied up in HAV's right now because my ultimate goal, as I'm constantly ranting about, is to make a defensive orientated tank that eats damage for breakfast. That's seriously all I want. In MMO's, I play tanking characters: Warriors, Paladins, Death Knights, Sith Juggernauts, Powertech bounty hunters, you name it. For dust I want to build the ultimate expression of my obsession with maximum defense: A tanking tank! It's going to be ******* glorious! My HAV's already work halfway towards that goal: They attract enemy attention like a boss, the trick is surviving that attention. When 1.5 drops, I have no doubt at all that the mobile fortress of my dreams will finally be realized. Waste your rockets trying to kill me, spunk-munchers, while my teammates shoot you in the face! AHAHAHAHA! An immortal tank. Feels balanced. LOL Who are you to tell him how he can fit his tank? You'd probably be the kind of guy to dual tank a Gunnlogi. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:12:00 -
[104] - Quote
Our Deepest Regret wrote:KING CHECKMATE wrote:
An immortal tank. Feels balanced. LOL
Relax, Every single module is going to go towards maximizing resistence and health. The tradeoff will be greatly lessened killing power. I'm literally going to be a moving barricade for my team. That's the playstyle I love. The ridiculous kill streaks as always will go to the AR users. But, there will be I guess siege modules that increase killing power tremendously.
I feel insane double-teaming when 1.5 drops... |
DJINN leukoplast
Hellstorm Inc League of Infamy
1295
|
Posted - 2013.09.16 04:13:00 -
[105] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you.
|
noob cavman
A.N.O.N.Y.M.O.U.S.
60
|
Posted - 2013.09.16 04:18:00 -
[106] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: So for you, it just isn't satisfactory to merely suppress us and drive us away, you want it to be so incredibly easy to destroy tanks that you don't need to reload your Haywires to do it. That just simply should not be the case.
OMG I GOT SUPRESSED ! TT..TT QQ MORE. Im getting Killed here and you re whining because tankers get ''supressed''.
And yeah, no vehicle should be able to take MORE than 6 Proto Swarm to the face. Why? I HAVE HE BEST AV GEAR and im unloading it ALL into your face, if you get hit by all 6 of them, i mean, i think i deserve my kill....
Your idea of av is so twisted its sickening. A tank is the game changer, a many thousand hp gun platform design to take punishment and kill us infantry caught out in the open. It should NOT take one merc even with proto swarms or forge gun to end a tank costing more than 5 times your suit cost. I want tactical ambushing of the bastard with 2 -6 mercs raining hell and great vengeance. Right now its too simple its barely a challenge 90% of the time. 35-0 with no decent av good on you. 35-0 with people specced av in this build I tip my hat to you. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:24:00 -
[107] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:
yeah he had less. If anything, that should be even more problematic than a tank doing it, the infaintry player obviously did not need 6k HP or performance boosting mods to kill 3 ppl but thats okay. Its... just biased. I can kill them because i have an AR, that is okay. You cannot kill them because you are a tank. That is not okay. Ethire way its 3 ppl soloed? ethire way 30/0 without dieing? i dont understand why its a big deal for a tanker to do it
Waiwait,what? its not a big deal for a tanker to do it.If i can go 36-8 in a game, tanker should be able to go 25+ kills and not die once. Ok.but im agains a tanker going the same kills as me,without dying, then we have imbalance.... Because im dying in order to get my kills,im taking objectives and being fronline soldier to help my team,being run over LAvs , shot by rail and missile tanks alike,, and i do die, and my ADV suits cost 85K each... So if you die 1 time every 2 matches, it hurts ? but if i die 8 times in 2 matches then im equally f***,with around 1300000isk loss...So yeah. I dont think a tank going 25-30 kills - 0 deaths in a match is OP. I just think they are NOT UP EITHER. My fit with a PRO large / STD small turret costs 1.3 mil.
If a tanker is going up against people that don't have better than MLT gear, who's to say he can't rack up a ton of kills and top the board for that match? You, because it's not balanced that the other team only has MLT gear? |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:27:00 -
[108] - Quote
Our Deepest Regret wrote: And I think it's safe to say that you aren't going to be seeing a lot of small turrets on HAV's after 1.5 drops. Screw that noise. Anyone wanting to ride around in a tank can build their own. Parasites. HEAR HEAR!
+1 beer |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:28:00 -
[109] - Quote
SgtDoughnut wrote:You want to truly balance a tank, then make it where the driver is only a driver, he still needs a gunner for even his main gun. Fine
When you accept the scanner in the light weapon slot. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:33:00 -
[110] - Quote
SgtDoughnut wrote:Beck Weathers wrote:I too saved up SP on a charicter got an advanced fit tank and killed everyone in a academy pub mach, and you all should base all your tank bias off that experiance... or not belive a word they say because i personaly never see a tank live trough an entire match. Recently no, but back in chromosome you couldn't swing a dead cat without hitting at least 2 proto tanks. They were to the point where those who didn't spec into tanks would just sit in the tanks cause it was the only way to get WP at all. That was not tanker skill btw it was just pure imbalance leaning to the tankers. How was it imbalanced when the SP you earned went much further? Whose fault is it nobody in those games had PRO AV? Can you tell me why you think it was imbalanced? Nobody on the other team could field tanks? You're talking about the days when every tank was dead in 2 shots. |
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Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:37:00 -
[111] - Quote
SgtDoughnut wrote:Exmaple Core wrote:man... this community cant do anything right. I ask "why arent tanks allowed to be seccessful but infaintry is?" and everyone answers with other complants about tanks. sucks Your answer is right there, the tankers want to be unstoppable killing machines cause well they wanna, and the infantry don't want to go back to chromosome days where it was all tanks and nothing else mattered. The attitude of both sides is what got tanks to their current position, both from the infatry side over whining and the tanker side not willing to make any concessions about how much of a mess they were creating on the battlefield. CCP put their foot down and said fine we are reworking it, heres some crappy tanks to play with in the mean time. No, we're in our current predicament because infantry couldn't solo a Surya with 8000 armor. Or a Sagaris with 7000 shield. We're in our current predicament because nobody on an opposing team could bother themselves to take down a tank as a team, a unit. Infantry continues to push for tanks to be made weaker, and AV stronger, so the best of fits and pilots can be soloed with no more than ADV AV gear. That is what infantry is pushing towards.
Time and again we've adapted to the nerfs CCP has thrown as us, but every incremental nerf is just never enough for infantry, they always want us driving into the ground further. If, by a miracle 1.5 is the best thing CCP has done for tanks, then the amount of crying done now will pale in comparison to after 1.5 drops. If it's like firecrackers today, after 1.5 is deployed, it'll be like an asteroid shower. |
Void Echo
Morsus Mihi Aperuitque Imperium
1333
|
Posted - 2013.09.16 04:37:00 -
[112] - Quote
Spkr4theDead wrote:SgtDoughnut wrote:Beck Weathers wrote:I too saved up SP on a charicter got an advanced fit tank and killed everyone in a academy pub mach, and you all should base all your tank bias off that experiance... or not belive a word they say because i personaly never see a tank live trough an entire match. Recently no, but back in chromosome you couldn't swing a dead cat without hitting at least 2 proto tanks. They were to the point where those who didn't spec into tanks would just sit in the tanks cause it was the only way to get WP at all. That was not tanker skill btw it was just pure imbalance leaning to the tankers. How was it imbalanced when the SP you earned went much further? Whose fault is it nobody in those games had PRO AV? Can you tell me why you think it was imbalanced? Nobody on the other team could field tanks? You're talking about the days when every tank was dead in 2 shots.
now it just takes 1 shot |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:39:00 -
[113] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: So for you, it just isn't satisfactory to merely suppress us and drive us away, you want it to be so incredibly easy to destroy tanks that you don't need to reload your Haywires to do it. That just simply should not be the case.
[b]OMG I GOT SUPRESSED ! TT..TT QQ MORE. Im getting Killed here and you re whining because tankers get ''supressed''. You completely glossed over what I said. |
Spkr4theDead
International-Fleet
721
|
Posted - 2013.09.16 04:41:00 -
[114] - Quote
DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. Look who it is, the guy who plays ambush 98% of the time and comes here to cry when a guy in his 3mil ISK Falchion kills you. Here's a hint, never deploy alone, and always have PRO AV readily available.
PROTIP: shield tanks are vulnerable to forge guns. |
KING CHECKMATE
TEAM SATISFACTION
1107
|
Posted - 2013.09.16 04:51:00 -
[115] - Quote
noob cavman wrote:
Your idea of av is so twisted its sickening. A tank is the game changer, a many thousand hp gun platform design to take punishment and kill us infantry caught out in the open. == a good TANKER is a game changer. the AV infantry is made to counter this game changer.Thats what they do. I havnt played a FPS still where a vehicle can take more than 3 AV rounds.This is the first one. TAking 5 PROTO AV ,IS taking punishment.
It should NOT take one merc even with proto swarms or forge gun to end a tank costing more than 5 times your suit cost. The cost is excessive, i agree. But why not? You are paying 5 times to have 10 times my HP and have more firepower. We are playing 12 vs 12 matches and you want 3-4 players of a team to squad up to take down ONE tank? So what,if the enemy pulls down 3 tanks ? then,we might as well sit in the MCC because even if we take those tanks out,there will be no one left to take and protect the objectives,not to mention the amount of times we will get killed by enemy infantry. If a single tanker can be a game changer in a 24 man game,so should a single AV be able to counter him,because his is a team based game.And if something does something solo,then the counter should be able to be something solo.
I want tactical ambushing of the bastard with 2 -6 mercs raining hell and great vengeance. Right now its too simple its barely a challenge 90% of the time. 35-0 with no decent av good on you. 35-0 with people specced av in this build I tip my hat to you
ok.
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CharCharOdell
Shining Flame Amarr Empire
779
|
Posted - 2013.09.16 04:51:00 -
[116] - Quote
I think KING CHECKMATE got stomped by a tank today. lol |
Exmaple Core
Ancient Exiles
1251
|
Posted - 2013.09.16 04:57:00 -
[117] - Quote
DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can? |
CharCharOdell
Shining Flame Amarr Empire
783
|
Posted - 2013.09.16 04:59:00 -
[118] - Quote
Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS If the infantry player going 30-0 required a special type of bullet and special type of weapon to kill him which was only useful against this one player, then I might agree with you. what does that have anything to do with a tank and an infaintry player getting the same score, but ppl saying the tank shouldent be able to do it but the infaintry soldier can?
Leukoplastsuckskingchekmatesucksbothofyouhtfu |
Athena Sentinel
Villore Sec Ops Gallente Federation
27
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Posted - 2013.09.16 05:00:00 -
[119] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
Dude I did not even check but I bet you got AR trolls for that comment... Oh well. You are right. If you are willing to risk a tank and rock with it AND the other team is unable or unwilling to deploy something to combat you... YOU SHOULD ROCK ALL AND WIN!
Note - I don't use a tank or any vehicle. |
Tech Ohm Eaven
L.O.T.I.S.
735
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Posted - 2013.09.16 05:11:00 -
[120] - Quote
Exmaple Core wrote:SgtDoughnut wrote:Anyone who says tanks do not need infantry support is a fool, I am so glad you took tanks out of the hands of Blam after he said that. Even the M1 abrams needs infantry support, the tank is designed to draw fire (by looking intimidating) but they either run in large colums or with a gaggle of infantry with them. Never solo. Agree. i wasent there to see how tanks wrecked face by themselfs but im glad they dont do that anymore
Bro it used to be only two predictable and permanent spawn points so all a Sagaris tanker had to do was park closeby and just glue down the R1 button to go 70+ game after game after game.
It was the days of ten proto AV infantry and one tank and it was infantry dies, dies, dies,dies....rage quit the game and hope for another match with no tanks. |
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