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Our Deepest Regret
Algintal Core Gallente Federation
239
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Posted - 2013.09.16 02:26:00 -
[1] - Quote
Iron Wolf Saber wrote: ...As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5.
That's perfectly fine by me, Wolf Saber. I've got all my SP tied up in HAV's right now because my ultimate goal, as I'm constantly ranting about, is to make a defensive orientated tank that eats damage for breakfast. That's seriously all I want. In MMO's, I play tanking characters: Warriors, Paladins, Death Knights, Sith Juggernauts, Powertech bounty hunters, you name it. For dust I want to build the ultimate expression of my obsession with maximum defense: A tanking tank!
It's going to be ******* glorious! My HAV's already work halfway towards that goal: They attract enemy attention like a boss, the trick is surviving that attention. When 1.5 drops, I have no doubt at all that mobile fortress of my dreams will finally be realized. Waste your rockets trying to kill me, spunk-munchers, while my teammates shoot you in the face! AHAHAHAHA!
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Our Deepest Regret
Algintal Core Gallente Federation
239
|
Posted - 2013.09.16 02:36:00 -
[2] - Quote
KING CHECKMATE wrote:
An immortal tank. Feels balanced. LOL
Relax, Every single module is going to go towards maximizing resistence and health. The tradeoff will be greatly lessened killing power. I'm literally going to be a moving barricade for my team. That's the playstyle I love. The ridiculous kill streaks as always will go to the AR users.
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Our Deepest Regret
Algintal Core Gallente Federation
241
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Posted - 2013.09.16 02:46:00 -
[3] - Quote
Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a support character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build. |
Our Deepest Regret
Algintal Core Gallente Federation
242
|
Posted - 2013.09.16 02:52:00 -
[4] - Quote
Void Echo wrote:Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a bait character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build. fixed it for you, imo, support character are what the logi guys here are, they give health and ammunition to friendlies, that's a support character.
Lol, "Bait character" works too. Just as long as they're shooting at me and not the scouts who are about to make them kiss **** with a shotgun... |
Our Deepest Regret
Algintal Core Gallente Federation
242
|
Posted - 2013.09.16 02:58:00 -
[5] - Quote
Iron Wolf Saber wrote:You also have to remember we're primarily shooter first ,rpg second and shooter preferred mechanics over rpg ones.
Best case scenario: People see my tank, and waste their time trying to kill it while my teammates run around capping fools, and capturing nods.
Worst case: They ignore me, and I'm irrelevant throughout the match leaving me to whine on my mic about how no one is paying attention to me. At least I get to live!
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Our Deepest Regret
Algintal Core Gallente Federation
242
|
Posted - 2013.09.16 03:06:00 -
[6] - Quote
KING CHECKMATE wrote:
Ok i understand.
In theory , it sounds balanced.But take in consideration 2 things:
1-You can always get road killsPlus ,even witha small turret you can get kills. 2-In Dust, EHP = kills.
Its like saying, ok bro,tanking i like it. I want a 2000 EHP Medium Dropsuit, BUT DONT WORRY,it can only carry Side arms. So im sacrificing firepower for HP.
How about that huh? :3 Seems balanced?
I mean +1 for the explaination,but no....
Yeah, but being a defensive oriented tank doesn't = unkillable. It just means you're trading killing power for survivability. Staying alive is still going to be on the pilot. And I think it's safe to say that you aren't going to be seeing a lot of small turrets on HAV's after 1.5 drops. Screw that noise. Anyone wanting to ride around in a tank can build their own. Parasites. |
Our Deepest Regret
Algintal Core Gallente Federation
244
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Posted - 2013.09.16 03:41:00 -
[7] - Quote
SgtDoughnut wrote:
Thats what they said in PS1 as well but every tank was at least a 2 man crew, prowler had 3 man crew, the driver was the driver and nothing else. Still had huge tank groups, plenty of fun and more effective and more numerous av than we do in Dust. Tanks were more effective because they worked as a team and a group asset instead of being a crying little ***** like you seem to be.
I wouldn't mind a specialized HAV that required a crew. That'd be fun. My sister and her husband both run a Magrider in PS2, they call it their love boat. But not with randoms man, it's just too annoying. You ever try going somewhere with some idiot shooting a missile turret on the ground, depleting your own shields? Or shooting at a railgun turret that didn't know you were there? Good god, there are some horror stories to be told. |
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