|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KING CHECKMATE
TEAM SATISFACTION
1077
|
Posted - 2013.09.16 01:40:00 -
[1] - Quote
Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks
Its a FPS, Infantry is the blood that courses through this type of game.
You want to use vehicles? play EVE.
Ah no,but you people want to use VEHICLES to stomp on INFANTRY....Pfft... talk about EZ mode pricks.... |
KING CHECKMATE
TEAM SATISFACTION
1077
|
Posted - 2013.09.16 01:42:00 -
[2] - Quote
Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game
Yup, LIKE TANKERS. |
KING CHECKMATE
TEAM SATISFACTION
1077
|
Posted - 2013.09.16 01:45:00 -
[3] - Quote
Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Void Echo wrote:its a double standard and needs to be dealt with by the community..
the infantry believe they are entitled to everything, and they don't think anyone else should be as good as them.
self entitled pricks id like to look at the situation more optimistically and just call it a double standard as said above, but i kinda agree. lol. there is abit of truth to this statement. Sucks ppl want their class to be the best and not try to balance the game Yup, LIKE TANKERS. "like tankers" so what your saying is, both tankers and infainty want their class to be best and none of it balanced?
Exactly.
I agree tanks are UP on the FIREPOWER AREA,and pricing area is too expensive.
But please,tanks already take a LOT of damage,for a FPS to have a specialized AV soldier with Proto geat to have to shoot a tank 6+times with a proto swarm to destroy it is madness.... |
KING CHECKMATE
TEAM SATISFACTION
1080
|
Posted - 2013.09.16 01:58:00 -
[4] - Quote
Exmaple Core wrote:
@soldiersaint, you are not even worth my time maggot. ;)
yikes. Every tanker who plays the tank will say the opposite with 100% of shield tankers crying after they read your statement :( but i respect your opinion[/quote]
Exactly , people will ALWAYS whine if they get killed. Thats what they want? to be able to take 10+ Proto AV shots to the face and survive? thats ALSO not balance.
I've faced tankers that have taken 5+ Proto swarms to the face and i even have their NAMES.... Knight Solaire with his missle tank IN a city being bombared by AV nades PLUS my proto swarm, survived. Kills 24/ deaths 1 Frost Byte, Took 6 Proto swarms to the face in his tank,survived and hid while i was ressuplying,. kills19 / deaths 0 BUGGBUNNY LOONEY took 9 Packed AV nades and survived,went to hide behind the red line to regen (thing im AGAINST with vehicles) or recall the tank. 15 kills / 0 deaths manus peak (here were 2 other tanks too...) NINJAROBOTCHICKEN... (i dont know he had a really long name) took 6 Proto Forge guns to the face from 2 Proto AV specialists and survived... 38 kills / 0 deaths in Line Harvest
I could go on, with names, and numbers, forever (I ACTUALLY WRITE THEM DOWN,with time and date).Im not talking out of my a** here bro.
It really annoys me see people saying how bad tanks are, and then go 25+ kills and zero games for 5-10 games in a row....
|
KING CHECKMATE
TEAM SATISFACTION
1083
|
Posted - 2013.09.16 02:14:00 -
[5] - Quote
''I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match.''
Nope, i've already posted this before: Tanks and their specific modules/weapons etc, need a 1/3 price reduction to match their preformance.
Also, i top 350k-400isk per game so i dont really know how much redline sniping you guys are doing only earning 250k isk per match.... |
KING CHECKMATE
TEAM SATISFACTION
1086
|
Posted - 2013.09.16 02:21:00 -
[6] - Quote
Exmaple Core wrote: PPl say they are bad because they have invested around 11mill SP into an armor tank to survive that sort of punnishment but can be so easily destroyed by any mode of cooperation. ==> Coop can be defeated with Co op, dont liek loosing tanks? get 2 team members in an LAV with good A.infantry weaponry to circle the tank making swarms harder to lock on on he tank and to take down AV enemy infantry. Coop + tanks = Secure win. Example,I was using a MLT tank but i had 2 buddies from my corp to actually take care of AV infantry for me, And io went 33-0 with a MLT tank,NOTHING added LOL. PLUS,coop is supposed to overcome ANYTHING, even a 11sp 2million ISK tank...
Those are quality tankers you were attempting to solo, and if they took that much effort to kill they must have been full HP with their active mods ready to go. So yeah the very best tanks can get away from a single proto AV user, but they quickly die to 2 or more AV users. Wich is fair, i think. But it doesent change the fact that tanks are bad cuz their so easy to kill. A shield tank will get soloed in under 8 seconds by a proto forge as well, never mind any 2 ppl with forges. ==Again, you are talking about CO - Op killing tanks easily, now imagine Coop With tanks. The problem is tankers want to get in a game,get kills solo without any form of cooperation.Even IRL,tanks need support.
But to keep my thread revilant about how this is about infaintry being alowed to do well and tanks are not allowed to do well or their OP, if an infaintry soldier wins a 2v1 or a 3v1 its fair, perfectly balanced and that guy is skilled. But if a skilled tanker kills 2 or 3 people armed with assualt rifiles then its OP. I... dont understand. Very biased Maybe.But that player that took on 2-3 enemy reds did not pack 6000 EHP plus active/passive resistance modules.....
|
KING CHECKMATE
TEAM SATISFACTION
1090
|
Posted - 2013.09.16 02:29:00 -
[7] - Quote
Our Deepest Regret wrote:Iron Wolf Saber wrote: ...As it stands now Team Kong, consisting of the likes of CCP Wolfman and CCP Remnant are in charge of everything you touch on the battlefield from your controllers to each gun and suit, to have them in charge of vehicles as well is an extraordinarily smart move as it gets the entire picture singing the same song. 1.5 will feature the first set of massive revisions with subsequent patches adding back in all that was nuked out of existence in 1.5. That's perfectly fine by me, Wolf Saber. I've got all my SP tied up in HAV's right now because my ultimate goal, as I'm constantly ranting about, is to make a defensive orientated tank that eats damage for breakfast. That's seriously all I want. In MMO's, I play tanking characters: Warriors, Paladins, Death Knights, Sith Juggernauts, Powertech bounty hunters, you name it. For dust I want to build the ultimate expression of my obsession with maximum defense: A tanking tank! It's going to be ******* glorious! My HAV's already work halfway towards that goal: They attract enemy attention like a boss, the trick is surviving that attention. When 1.5 drops, I have no doubt at all that the mobile fortress of my dreams will finally be realized. Waste your rockets trying to kill me, spunk-munchers, while my teammates shoot you in the face! AHAHAHAHA!
An immortal tank. Feels balanced. LOL |
KING CHECKMATE
TEAM SATISFACTION
1090
|
Posted - 2013.09.16 02:30:00 -
[8] - Quote
Godin Thekiller wrote: 1: I've seen higher with assaults.
2: If you dye in a HAV, your ****** for the next couple games.
1: Yeah,but not with 0 deaths.I average between 25-35 kills per game but with 2-10 deaths per game too 2:I agree.Tanks need to be a little cheaper to make the TANKER a viable and constant game style. |
KING CHECKMATE
TEAM SATISFACTION
1090
|
Posted - 2013.09.16 02:37:00 -
[9] - Quote
Godin Thekiller wrote:KING CHECKMATE wrote:''I know it's frustrating to see a tanker go 25+ kills per match for 5-10 matches (suspect hyperbole) but thats what it takes for tankers to make a profit, dead serious a good fit runs a mill + a contract pays out 250 for topping the board these days, that's 5 matches to break even. if you want to see tankers get blowed up every match then petition CCP to scale the pay of vehicle operators so they can afford to lose one every match.''
Nope, i've already posted this before: Tanks and their specific modules/weapons etc, need a 1/3 price reduction to match their preformance.
Also, i top 350k-400isk per game so i dont really know how much redline sniping you guys are doing only earning 250k isk per match.... I just went 36/0, and killed 4 LAV's, 2 HAV's, a dropships, and 9 of an assortment of installations, and only got 234k ISK. Come again?
How much Tax does your corp Has? LOL
I usually spam Uplinks, Spam Prox mines, heal,spam nanos,Capture a lot of objectives; main objectives, Kill between 25-36 red dots , go between 2000-3000 wp, and go 350k + average per game.
So you are or lying or getting robbed. |
KING CHECKMATE
TEAM SATISFACTION
1091
|
Posted - 2013.09.16 02:48:00 -
[10] - Quote
Exmaple Core wrote:
yeah he had less. If anything, that should be even more problematic than a tank doing it, the infaintry player obviously did not need 6k HP or performance boosting mods to kill 3 ppl but thats okay. Its... just biased. I can kill them because i have an AR, that is okay. You cannot kill them because you are a tank. That is not okay. Ethire way its 3 ppl soloed? ethire way 30/0 without dieing? i dont understand why its a big deal for a tanker to do it
Waiwait,what? its not a big deal for a tanker to do it. If i can go 36-8 in a game, tanker should be able to go 25+ kills and not die once. Ok.
but im agains a tanker going the same kills as me,without dying, then we have imbalance.... Because im dying in order to get my kills,im taking objectives and being fronline soldier to help my team,being run over LAvs , shot by rail and missile tanks alike,, and i do die, and my ADV suits cost 85K each... So if you die 1 time every 2 matches, it hurts ? but if i die 8 times in 2 matches then im equally f***,with around 1300000isk loss...So yeah.
I dont think a tank going 25-30 kills - 0 deaths in a match is OP. I just think they are NOT UP EITHER. |
|
KING CHECKMATE
TEAM SATISFACTION
1091
|
Posted - 2013.09.16 02:51:00 -
[11] - Quote
Our Deepest Regret wrote:Godin, Checkmate, I'm getting the feeling you guys don't play a lot of MMO's from your posts, so let me explain the tanking philosophy that I use.
A tank in an MMO is a defensive character that protects his teammates by having high health, and high defense. He gets the attention of the enemy and survives long enough for his team to kill it. He does not have killing power, all his equipment goes towards survival and health. He is first and foremost a support character.
So yeah, if my tank in 1.5 is a bullet sponge, it's that way by my design. You are guaranteed not to see me top the kill boards, my job will be to make sure that my teammates do. And that is perfectly fair, and utterly balanced. It's only broken if an offensive tank has my level of defense in addition to extreme killing power, and if you'd just read the front page of Wolfman's 1.5 thread, you'll see that's not going to be happening. HAV' pilots are going to have to choose what they want their vehicles to be in the coming build.
Ok i understand.
In theory , it sounds balanced.But take in consideration 2 things:
1-You can always get road killsPlus ,even witha small turret you can get kills. 2-In Dust, EHP = kills.
Its like saying, ok bro,tanking i like it. I want a 2000 EHP Medium Dropsuit, BUT DONT WORRY,it can only carry Side arms. So im sacrificing firepower for HP.
How about that huh? :3 Seems balanced?
I mean +1 for the explaination,but no.... |
KING CHECKMATE
TEAM SATISFACTION
1092
|
Posted - 2013.09.16 03:07:00 -
[12] - Quote
Exmaple Core wrote:
Checkmate... you just ignored everything in that qoute box. I said both of them do not die. Ppl freak out that tanks got a bunch of kills and dident die, they say its not okay but it is okay when infaintry do just as well or better, wich does happen, somehow
BUT BRO! How in our highness name is an infantry player NOT going to die after getting at least 30 kills? That measn 30+ engagments that he won? What were them? MLT noobs in a straight line getting popped 1 by 1?
I ''semi'' ignored that part because for a Infatry player going 30+ kills and ZERO deaths is almost impossible,even the best of players vs the worst of randoms will die at least once,twice +.A Ranom grenade, a roadkill,a sniper,etc...
On he other side of the coin
A tanker not dying in a game is not at all that rare. |
KING CHECKMATE
TEAM SATISFACTION
1094
|
Posted - 2013.09.16 03:11:00 -
[13] - Quote
Our Deepest Regret wrote:KING CHECKMATE wrote:
Ok i understand.
In theory , it sounds balanced.But take in consideration 2 things:
1-You can always get road killsPlus ,even witha small turret you can get kills. 2-In Dust, EHP = kills.
Its like saying, ok bro,tanking i like it. I want a 2000 EHP Medium Dropsuit, BUT DONT WORRY,it can only carry Side arms. So im sacrificing firepower for HP.
How about that huh? :3 Seems balanced?
I mean +1 for the explaination,but no....
Yeah, but being a defensive oriented tank doesn't = unkillable. It just means you're trading killing power for survivability. Staying alive is still going to be on the pilot. And I think it's safe to say that you aren't going to be seeing a lot of small turrets on HAV's after 1.5 drops. Screw that noise. Anyone wanting to ride around in a tank can build their own. Parasites.
Ok. So the same applies then: I want the new Amarr Heavy frame Paladin. With 2000 HP base,6sprt speed,3slots each side and only a Sidearm for weapon. Its not UNKILLABLE. It just means im trading killing power for survivability. Staying alive is still going to be on me.
+1 on the parasites thingieh. I hate that too as an infantry player. Why? I have 1-2 less soldiers on the field hiding in your tank. They could AT LEAST be used as meat shields or as bait to detect snipers....
|
KING CHECKMATE
TEAM SATISFACTION
1094
|
Posted - 2013.09.16 03:12:00 -
[14] - Quote
Void Echo wrote:
tanks rarely go that high, especially with AV on the field.
Well i dont see 30+ kill infantry players in every game either. XD |
KING CHECKMATE
TEAM SATISFACTION
1096
|
Posted - 2013.09.16 03:22:00 -
[15] - Quote
Exmaple Core wrote: No your right the tankers who are still playing are litterally the veterans, the current tankers have 15 millish SP into their tanks and been using them for months, the tanks now are the best. Anyone else who are not the very best dont survive any games. Not saying its wrong for unskilled pilots to loose to proto av, but its true. going 30+ without dieing is hard to do, i addmit but very many of us have done these countless times. I am one, the zitros when they played, regnuym (basically all the imperfects) alot of team players can do this, Syn, so on. Its just pub stomping, you get those games were you stomp the pub and dont die. Its dust. Happens quiet often, not usally a string of back to back games but its also not that rare
Well then im still a scrub-noob bro.Because even while playing vs noobs (i dont pub stomp),and even if i go 25-40 kills in a game, i still get killed at least 2-5 times. There is always Random grenades , grenade spam, a random sniper , a random roadkill, some remote explosives i didnt see,a RAilgun turret sniping me from across the map, a dropship that falls over me for no frekn reason at all, the:'' im better i can take on all 3 of them! '' thought and soon realize im in a room with 3-4 heavies with ADV HMG at CQ, LOL....etc...
Seems i still have much to learn.
And as you say, it might be only my luck,because most tankers i face , are badasses. AND I HAVE proto Swarms, ADV grenades and PROTO FG..... |
KING CHECKMATE
TEAM SATISFACTION
1104
|
Posted - 2013.09.16 04:06:00 -
[16] - Quote
Spkr4theDead wrote: So for you, it just isn't satisfactory to merely suppress us and drive us away, you want it to be so incredibly easy to destroy tanks that you don't need to reload your Haywires to do it. That just simply should not be the case.
OMG I GOT SUPRESSED ! TT..TT QQ MORE. Im getting Killed here and you re whining because tankers get ''supressed''.
And yeah, no vehicle should be able to take MORE than 6 Proto Swarm to the face. Why? I HAVE HE BEST AV GEAR and im unloading it ALL into your face, if you get hit by all 6 of them, i mean, i think i deserve my kill....
'' Went around destroying installations, people and the odd LAV. End of game? 250,000 ISK. That was 2 orb's worth of destruction. It was still a poor payout for doing so much.''
DOing ,what much? getting free points destroying installations taht barely fight back,or dont fight back at all? Did you hack something, supported your team? revived someone, gave someone ammo? deployed drop uplinks? You got payed more than enough tanker.... |
KING CHECKMATE
TEAM SATISFACTION
1107
|
Posted - 2013.09.16 04:51:00 -
[17] - Quote
noob cavman wrote:
Your idea of av is so twisted its sickening. A tank is the game changer, a many thousand hp gun platform design to take punishment and kill us infantry caught out in the open. == a good TANKER is a game changer. the AV infantry is made to counter this game changer.Thats what they do. I havnt played a FPS still where a vehicle can take more than 3 AV rounds.This is the first one. TAking 5 PROTO AV ,IS taking punishment.
It should NOT take one merc even with proto swarms or forge gun to end a tank costing more than 5 times your suit cost. The cost is excessive, i agree. But why not? You are paying 5 times to have 10 times my HP and have more firepower. We are playing 12 vs 12 matches and you want 3-4 players of a team to squad up to take down ONE tank? So what,if the enemy pulls down 3 tanks ? then,we might as well sit in the MCC because even if we take those tanks out,there will be no one left to take and protect the objectives,not to mention the amount of times we will get killed by enemy infantry. If a single tanker can be a game changer in a 24 man game,so should a single AV be able to counter him,because his is a team based game.And if something does something solo,then the counter should be able to be something solo.
I want tactical ambushing of the bastard with 2 -6 mercs raining hell and great vengeance. Right now its too simple its barely a challenge 90% of the time. 35-0 with no decent av good on you. 35-0 with people specced av in this build I tip my hat to you
ok.
|
|
|
|