Rei Shepard
Spectre II
589
|
Posted - 2013.09.16 06:24:00 -
[1] - Quote
Exmaple Core wrote:When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most common fit for it. Alpha 443-6732 wrote:I had averaged out with a 35/0 score during each of my previous 5 games. GOML faglords
Why is everyone but me in this game bad at videogames?
Bow to your lord nerds, I am the Pubstomping KING
#NERF TANKS
Its because of the percieved skill set diffrence.
At its core an Awsome Vehicle guy buys part of his awsomeness with his vehicle that makes him 90% resilient against anything on the map, coupled to at least having some tactical skill, this takes far less awareness & skill then Infantry that is vulnerable against 100% on the map.
The awsome Infantry guy is always fighting uphill and could die at any second if he makes 1 Mistake, most awesome Infantry guys never feel the need to get into a vehicle because they arent lacking anything that they not already have, so at the end our skills are sharpened in each and every match we play, it does not require to be the same game even, each match we improve, Awsome Tankers require that their Tanks be Awesome, because every game has very diffrent behaving vehicles but the core mechanic: The Infantry Guy with an Assault Rifle is a static occurance, sure the guns shoot a bit diffrent but nothing that cant be compensated for by skill, something Awsome Infantry isnt lacking at all, most if even given a Knova Knife and a Militia outfit/scout suit still r*pe people left and right, give a Knova Knife to an Awsome Tanker and he will not know that the pointy side goes towards the enemy.
At the end of the day, when Infantry Run 30+/0 they are looked at as Skilled Players, when vehicles run 30+/0 they are looked at having bought their skill and kills with ISK, because we all know that when you take the Awsome Tanker out of his Awsome Tank, the Awsome is being taken away and whats left is a Mediocre Player at best.
There are always exceptions ofcourse, but for the most part its accurate.
|
Rei Shepard
Spectre II
590
|
Posted - 2013.09.16 06:57:00 -
[2] - Quote
Quote:I face AV of all levels every single match. Those of us tankers that use the forums, the vast, overwhelming majority don't see you, because we're in skirmish. You know, good warm ups for PC battles? You know, one of 2 game modes that have a bearing on EVE? Ambush is team deathmatch. It has no bearing on EVE. If you don't want to fight tanks, you might as well go to Call of Duty. I'll drop a tank for you in a skirmish so you can see what it's like. I'll make it a blaster Gunnlogi with one active module, so it's not too hard for you. Then maybe you'll graduate to a blaster Madrugar, which has 5 active modules. Then I'll give you my funny speed fit, which has 7 active modules. Do you know what it's like to activate modules at the right time so you don't get destroyed?
Damn, i never knew pressing 5-7 buttons at the same time requires an ounce of skill...my guess is that you never played BattleTech back in the Pentium 90 days on Lan Matches (internets didnt excist yet).
Do a little too much and the Mech Overheated and shut down, you could overide this command if you had the skill & balls to pull it off while cycling weapon groups to fight efficiently at all times at all ranged, coupled with back thrusters to dodge incomming rail-fire and while your at it, place a Death From Above attack while comming down, locking the next mech and swapping weapons or activating systems.
You also had to take notice of damaged sectors or wrecked sectors because armor was gone there and your mech would take internal damage if it got hit there.
Tanks in Dust = Point, BLAST-EM..../drive away../activate module while driving away..or if your really daring, activate it before the shot hits ..OMG OMG so l33t....
|