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341. Weapons that I consider 'perfect' - in General Discussions [original thread]
Get off the forums Ares, yeah prox mine are crazy easy to spam, that and fused locus grenades. I got a few from pc battles and they are amazing!!!...ly overpowered but still amazing. I love them but they're so easy to use get rid of them.
- by xSir Campsalotx - at 2013.07.20 08:05:00
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342. Logistics shouldn't be allowed to be slayers? - in General Discussions [original thread]
Just so logis can't be better assualts than their assualt counterparts. There are limitations in place that have been placed. The heavy doesn't have an equipment slot, forbidding him from any assistance role to the team. Plus the only restric...
- by xSir Campsalotx - at 2013.07.19 10:39:00
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343. Logistics shouldn't be allowed to be slayers? - in General Discussions [original thread]
Been throwing this idea around lately... No damage mods on logis Make equipment a requirement Make equipment metal level = or > weapon meta level This means no pro gun without pro equipment unless you completely sacrifice tank. This makes lo...
- by xSir Campsalotx - at 2013.07.19 10:29:00
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344. My thoughts on the Cal logi nerf - in General Discussions [original thread]
I think logis should have more life look at the vehicles. Just don't allow logis to run damage mods, make equipment a requirment, and make the gun have the same as or lesser meta level than said equipment. Thus no duvolle without pro rep tool, hiv...
- by xSir Campsalotx - at 2013.07.19 10:19:00
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345. A simple fix (Assault Logi) - in General Discussions [original thread]
Honestly I think logis should have more health than assualts because they take so much fire repping and reviving not the front lines, the only time they become OP is when they use Dmg mods without any equipment and a proto gun. Fix: No dam mods ...
- by xSir Campsalotx - at 2013.07.16 10:59:00
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346. Cal Logi isn't OP... - in General Discussions [original thread]
Queen of Uranus wrote: You're a moron if you don't think a Calogi isn't OP. I run CalAss. and I would gladly give up my sidearm for an extra High, Low, and Equipment slot. The hammer is coming, otherwise expect to see Calogis everywhere. Also I...
- by xSir Campsalotx - at 2013.07.16 09:26:00
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347. Cal Logi isn't OP... - in General Discussions [original thread]
I say no damage mods on logis, make them .5-.7m/s slower than their assualt counterpart, require equipment slots to be filled with higher or same meta level as their light weapon. That way you can't run a duvolle without running a pro rep tool, hi...
- by xSir Campsalotx - at 2013.07.16 09:09:00
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348. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
I think the reasoning behind this (+5 HP/s) is usually the logi has the repper and no one reps him. This happens a lot to me I'm so busy repping and reviving as well as the other logi I can't just hide in a corner and wait for the other logi to re...
- by xSir Campsalotx - at 2013.07.16 08:44:00
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349. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Yes cal logis are powerful but its not that they are so OP but rather Heavies suck right now, I like having my logis with a lot of HP because when the bullets start flying I want the guy behind me alive. I've seen true logis run this suit to great...
- by xSir Campsalotx - at 2013.07.16 08:26:00
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350. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
At std level they're good but in PC battles you never see heavies or they're easily soloed vs an assualt . Pro vs pro they don't match evenly, in the last 2 pc battles I've been in I've seen 2 heavies and 1 was using a scrambler rifle.
- by xSir Campsalotx - at 2013.07.16 06:49:00
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351. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
+1 but we can expect the new racial heavies to have at least 1 more slot. Amarr always has the lowest number of highs and lows while slots are good modules don't really have a big percent increase in total HP. 1012 passive compared to 1600 maxed m...
- by xSir Campsalotx - at 2013.07.15 21:17:00
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352. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
FATPrincess - XOXO wrote: Nocturnal Soul wrote: leave the damn forge gun alone It's OP and you know it. It's not meant to be going 15/0 at Manus Peak ambush. It's an AV weapon ffs. -XOXO I went 15-0 with laser rifle it must be OP
- by xSir Campsalotx - at 2013.07.15 09:18:00
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353. " Deaths Engine" The Definition of the Heavy - in General Discussions [original thread]
Yeah hell i can go 20-0 with a laser rifle, doesn't mean it's a good gun just means lots of passive agressive play style and being extra careful not to die, run 2 complex Dmg mods with prof 3 and its moderately semi ok as long as its mostly adv su...
- by xSir Campsalotx - at 2013.07.15 01:26:00
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354. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
Lol HMG funny, the forge is the only good weapon a heavy has, and I love using a militia forge on protos in pub matches insta kill. It's like asking the rpg in BF3 not to hurt infantry because its an AV weapon.
- by xSir Campsalotx - at 2013.07.11 11:18:00
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355. Tanks + Dropships: 50% price reduction - in General Discussions [original thread]
I've been a heavy since I started playing and run complex Dmg mods with an assualt forge gun, armor tanks are strong in short frontal battles until their bad ass repper is on cool down and are quite hard to kill with their speed. Shield tanks on t...
- by xSir Campsalotx - at 2013.07.11 10:04:00
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356. New racial bonus ideas - in General Discussions [original thread]
What about making logis run equipment, or making the equipment on said suit a higher than or equal to meta level than weapon. True logis won't care cause they run good equipment anyways and this prevents slayer logis from just speccing basic equip...
- by xSir Campsalotx - at 2013.07.11 09:43:00
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357. [Request] Amarr Heavy Weapon Overheat Mechanic - in Feedback/Requests [original thread]
Min-Faster HMG Rof 5% per level Amar-5% less heavy laser heat build up per level Cal- 5%reduction to forge charge time per level Gal-?
- by xSir Campsalotx - at 2013.07.11 09:26:00
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358. " Deaths Engine" The Definition of the Heavy - in General Discussions [original thread]
Hahaha I wish, this is a glorified BBs gun shooting twice as many BBs as the sub machinegun shoots bullets. You should read the cal logi description pretty funny look it up next time you play.
- by xSir Campsalotx - at 2013.07.10 09:53:00
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359. [Feedback] Burst HMG - in Feedback/Requests [original thread]
lol bunnies wrote: The bullet spread doesn't tighten, so it's highly inaccurate. I think they should just make it a different fully variant same stats, I'd use it 4000rpm with 15.8 Dmg. It'd have a different usage with a much lower damage per c...
- by xSir Campsalotx - at 2013.07.10 09:48:00
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360. How to balance out armor vs shield tanking - in Feedback/Requests [original thread]
I don't think they should buff feroscale plates its what shield tankers use.
- by xSir Campsalotx - at 2013.07.05 06:07:00
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