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321. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Make shield extenders enlarge hit box size but once shields go down they return back to original size.
- by xSir Campsalotx - at 2013.07.24 07:47:00
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322. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Make shield extenders give dropsuits a bigger hit box this is equally as penalizing as slow movement speed.
- by xSir Campsalotx - at 2013.07.24 07:42:00
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323. [QUICK FIX] HMGs - in General Discussions [original thread]
Yeah I gave in and made a proto caldari logi on an alt and have a sick K/D with him. Run him with 1000hp at pretty good speed with a duvolle and is wonderful I can move way faster, have about the same health, and guess what I have a nice shield bu...
- by xSir Campsalotx - at 2013.07.24 05:22:00
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324. A Question to Heavies - in General Discussions [original thread]
Run Dmg mods they help.
- by xSir Campsalotx - at 2013.07.24 05:16:00
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325. Sad Fatties - in General Discussions [original thread]
Once again the minority players (scouts/heavies)get screwed up by an OP weapon. Yes fatties need love we also suffer from contact grenades which pretty much work the same. Scouts need love too.
- by xSir Campsalotx - at 2013.07.23 09:38:00
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326. Damage modifiers, why??? - in General Discussions [original thread]
Yeah either run more shields or more damage. More gank or tank and more importantly its the only good thing about armor tankers.
- by xSir Campsalotx - at 2013.07.22 07:36:00
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327. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Nice to see support from cpm. On a side note any idea on the new racial heavies I'm guessing the caldaris are going to be the best because CCP has always had a hard on for the but I'm min all the way. Chose my profile pic when I first started didn...
- by xSir Campsalotx - at 2013.07.22 07:27:00
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328. CPM Hints at FG nerf?! - in General Discussions [original thread]
Funny how I wrecked an entire time with a frontline suit militia **** must be OP.
- by xSir Campsalotx - at 2013.07.22 07:07:00
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329. [QUICK FIX] HMGs - in General Discussions [original thread]
So basically what D Hero is suggesting only I say make it a different racial weapon and keep the HMG a high rof low damage gun. 2 guns exactly opposite
- by xSir Campsalotx - at 2013.07.21 11:23:00
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330. [QUICK FIX] HMGs - in General Discussions [original thread]
Yeah screw it make gallenete heavy weapon a 425rof 115 damage per shot blaster, still less dps than scrambler rifle. It'll be like a .50cal browning a real HMG.
- by xSir Campsalotx - at 2013.07.21 11:21:00
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331. Nerf the Flaylock pistol - in General Discussions [original thread]
Cosgar wrote: DUST Fiend wrote: How anyone can watch that video and think "man, that guy is skilled" while toasting every enemy in sight with his sidearm and just a couple clicks....just..... This community Same thing with the TAC AR...
- by xSir Campsalotx - at 2013.07.21 11:11:00
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332. (Idea/request) Make remote explosives "sticky" - in Feedback/Requests [original thread]
This is a brilliant idea. (Sticky equipment)
- by xSir Campsalotx - at 2013.07.21 11:07:00
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333. PROOF that AV is OP - in General Discussions [original thread]
A good tactic against armor tanks get into a high point where he runs laps through strip shields with forge 3 Lai dais on armor dead tank.
- by xSir Campsalotx - at 2013.07.21 02:38:00
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334. Nerf the Flaylock pistol - in General Discussions [original thread]
Master Ratchet2448 wrote: hakeru tekidoki wrote: being a shotgun my primary weapon, the flaylock allows for good balance in tight situations where i might need a bit more range or against someone trying to 'roadkill' me, for instance... so ...
- by xSir Campsalotx - at 2013.07.21 02:27:00
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335. Nerf the Flaylock pistol - in General Discussions [original thread]
D legendary hero wrote: DUST Fiend wrote: D legendary hero wrote: the imaginary situations where entire enemy teams are using only flaylocsk IS imaginary it never happens... Sorry but I literally just left a match with a full squad of...
- by xSir Campsalotx - at 2013.07.21 02:25:00
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336. PROOF that AV is OP - in General Discussions [original thread]
How it takes 3 Lai dais to break my armor I only have 2.5 mil into tanks. I don't think it's fair infantry can carry AV grenades and I'm primarily a heavy, it breaks the whole point of Rock Paper Scissors. Paper - tanks Sciscors- AV Rock- Anti ...
- by xSir Campsalotx - at 2013.07.21 02:22:00
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337. [QUICK FIX] HMGs - in General Discussions [original thread]
True add that in with bad turn speed and the effects are compounded, on paper it sounds good but real life dispersion, damage of other guns, slow movement speed, giant hit box and only marginally higher HP than medium suits makes heavies a difficu...
- by xSir Campsalotx - at 2013.07.20 18:40:00
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338. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
I love how shield tankers want to nerf the armor tank, what's your logic. My tank is **** make their tank **** too. Just buff shield tanks to something of this effect, this bug makes armor tanks good and thus viable. I am a forgegunner btw just th...
- by xSir Campsalotx - at 2013.07.20 18:28:00
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339. [QUICK FIX] HMGs - in General Discussions [original thread]
True, just give it a slight damage buff it should be fine or just make it do basic sub machine gun damage at proto level makes sense lore wise (sounds like something the Minmatars would do, have the same bullet for multiple guns) plus yes pubs the...
- by xSir Campsalotx - at 2013.07.20 18:06:00
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340. [QUICK FIX] HMGs - in General Discussions [original thread]
Clip size ?
- by xSir Campsalotx - at 2013.07.20 17:14:00
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