Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
xAckie
Ahrendee Mercenaries EoN.
252
|
Posted - 2013.07.19 10:20:00 -
[61] - Quote
Cosgar wrote:xAckie wrote:hackerzilla wrote:I think that the freedom to do as you wish with your dropsuit has been slightly robbed... If you want this outcome then there shouldnt be classes. to do what you want there should be a single frame and you skill into different types of slots and fill the frame with the slots you want - mix and match. Am ok with this but then we shoudlnt pretend there are classes in this game Aside from heavy weapons, every suit in the game can use any weapon or any module as long as you skill into it and have the CPU/PG to fit it all. We already have the freedom to do what we wish with our dropsuits. The problem is that you have people trying to tell you how you should play or cry nerf when they think something is OP without being specific. Remember all those nerf all the logi topics when all this started? My number one question I always asked was how are all logis OP? Half of them couldn't answer because it was all about painting things with a broad yellow brush.
???
the suit decides what you can and cant do - try fitting stuff on a scout. |
Cat Merc
BetaMax. CRONOS.
3306
|
Posted - 2013.07.19 10:21:00 -
[62] - Quote
zzZaXxx wrote:So out of the 16 guys on your team you want 8 of them to be logis? If less, it's secondary. Give me your answer please.
EDIT: Well ok there are heavies and scouts too, so 8 logis, 8 assaults is a fallacy, but my point is...don't you want there to be more combat guys on the field than support guys? Yes. That's because the combat role is primary. Guess what that makes support? 1 logi can do the job of 4 assaults in terms of equipment. So yes, you don't need as many. However, if I was a leader of a PC battle I would say "Go logi or go home, no assaults", as there is no point in assaults, logis do it better and allow for more versatility. |
Cat Merc
BetaMax. CRONOS.
3306
|
Posted - 2013.07.19 10:25:00 -
[63] - Quote
xAckie wrote:Cosgar wrote:xAckie wrote:hackerzilla wrote:I think that the freedom to do as you wish with your dropsuit has been slightly robbed... If you want this outcome then there shouldnt be classes. to do what you want there should be a single frame and you skill into different types of slots and fill the frame with the slots you want - mix and match. Am ok with this but then we shoudlnt pretend there are classes in this game Aside from heavy weapons, every suit in the game can use any weapon or any module as long as you skill into it and have the CPU/PG to fit it all. We already have the freedom to do what we wish with our dropsuits. The problem is that you have people trying to tell you how you should play or cry nerf when they think something is OP without being specific. Remember all those nerf all the logi topics when all this started? My number one question I always asked was how are all logis OP? Half of them couldn't answer because it was all about painting things with a broad yellow brush. ??? the suit decides what you can and cant do - try fitting stuff on a scout. Doing whatever you want, but WITHIN REASON. Why have different classes and roles if they can all become the same thing? If my heavy suit could do the job of the scout, what would be the point of having scouts? If my scout suit could do the job of the heavy, what would be the point of having heavies? Stop whining, you didn't get robbed of anything, you got exactly what you were promised. |
Noc Tempre
Internal Error. Negative-Feedback
2179
|
Posted - 2013.07.19 10:29:00 -
[64] - Quote
Another Heavy SOB wrote:zzZaXxx wrote:Noc Tempre wrote:Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
But CCP is actively trying to change this. Quote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The question is: Is this a good design goal? Why or why not? I kind of like the idea of the bonuses that they'll give to logis that will be for equipment. I'm wary of of my Cal logi getting a bonus to just drop uplinks because then it's like oh ok I guess I'm all about drop uplinks now. I didn't choose that AT ALL but no respecs so I guess that's my focus now, even though I had NO PART in it. More distinction between assault and logi is good but they have to remember that in an FPS killing red dots is more important and game changing than supporting teammates with equipment. So if they make logis equally effective at support as assaults are at combat, then logis are second fiddles, good at a less vital role. I've only been playing for about a month and I've been very positive in the forums but these guys need to get their **** together. Turning me into a bittervet already. Your noobness shows if you truly believe logistics are a secondary role. Find one corporation that doesn't consider logistics (true logis) as an absolutely essential role in a PC battle.
You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
|
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
20
|
Posted - 2013.07.19 10:29:00 -
[65] - Quote
Been throwing this idea around lately... No damage mods on logis Make equipment a requirement Make equipment metal level = or > weapon meta level
This means no pro gun without pro equipment unless you completely sacrifice tank. This makes logis high armored roles based on support just like the logi dropship, which has more life but less damage with turrets (no damage mods or pro gun unless you sacrifice big tank)
Thoughts? |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
418
|
Posted - 2013.07.19 10:32:00 -
[66] - Quote
zzZaXxx wrote:
So out of the 16 guys on your team you want 8 of them to be logis? If less, it's secondary. Give me your answer please.
EDIT: Well ok there are heavies and scouts too, so 8 logis, 8 assaults is a fallacy, but my point is...don't you want there to be more combat guys on the field than support guys? Yes. That's because the combat role is primary. Guess what that makes support?
Well no **** there's going to be more combat focused roles on the field compared to support. But that does not in ANY way take away from the importance of support roles on the field. Generally your heavies and logistics are designated for point defense while a Hacking logi rolls with the mobile assault squad.
If you ever spend time in PC battles and debating the tactics therein you will quickly see their importance.
|
Cat Merc
BetaMax. CRONOS.
3308
|
Posted - 2013.07.19 10:32:00 -
[67] - Quote
Noc Tempre wrote:You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
No such thing as pure support. Got an assault rifle? You can be an assault, even if all you equipment is for support. |
Cosgar
ParagonX
2854
|
Posted - 2013.07.19 10:34:00 -
[68] - Quote
xSir Campsalotx wrote:Been throwing this idea around lately... No damage mods on logis Make equipment a requirement Make equipment metal level = or > weapon meta level
This means no pro gun without pro equipment unless you completely sacrifice tank. This makes logis high armored roles based on support just like the logi dropship, which has more life but less damage with turrets (no damage mods or pro gun unless you sacrifice big tank)
Thoughts? Fine, but come up with "limitations" for all the other suit classes so everything is even. |
Cat Merc
BetaMax. CRONOS.
3308
|
Posted - 2013.07.19 10:34:00 -
[69] - Quote
Another Heavy SOB wrote:zzZaXxx wrote:
So out of the 16 guys on your team you want 8 of them to be logis? If less, it's secondary. Give me your answer please.
EDIT: Well ok there are heavies and scouts too, so 8 logis, 8 assaults is a fallacy, but my point is...don't you want there to be more combat guys on the field than support guys? Yes. That's because the combat role is primary. Guess what that makes support?
Well no **** there's going to be more combat focused roles on the field compared to support. But that does not in ANY way take away from the importance of support roles on the field. Generally your heavies and logistics are designated for point defense while a Hacking logi rolls with the mobile assault squad. If you ever spend time in PC battles and debating the tactics therein you will quickly see their importance. This Heavy SOB speaks the truth. |
Noc Tempre
Internal Error. Negative-Feedback
2179
|
Posted - 2013.07.19 10:35:00 -
[70] - Quote
Cat Merc wrote:Noc Tempre wrote:You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
No such thing as pure support. Got an assault rifle? You can be an assault, even if all you equipment is for support.
We agree. Perhaps I should have said it more directly. You will never be in high demand in PC for having "proto nanohives", etc. ... |
|
Panther Alpha
DarkWingsss
619
|
Posted - 2013.07.19 10:36:00 -
[71] - Quote
Cat Merc wrote:Noc Tempre wrote:You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
No such thing as pure support. Got an assault rifle? You can be an assault, even if all you equipment is for support.
No sure about that... i use an AR with the commando suit, and i feel like a "Free Kill"... then use the same AR with the Assault suit, and i feel like a Competitive player.
Roles needs to be more "define".. not like CCP is going to listen or anything like that. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
20
|
Posted - 2013.07.19 10:39:00 -
[72] - Quote
Just so logis can't be better assualts than their assualt counterparts.
There are limitations in place that have been placed.
The heavy doesn't have an equipment slot, forbidding him from any assistance role to the team.
Plus the only restriction is on the use of damage mods which a true logi wouldn't use anyway, but a slayer logi would. Which is what CCP is trying to avoid, a logi being a better slayer than an assualt. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
419
|
Posted - 2013.07.19 10:42:00 -
[73] - Quote
Noc Tempre wrote:
You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
I'd have to disagree, I have a couple logistics in corp that on multiple occasions have proven so effective in PC battles that we've been offered millions to trade them to other corps within the alliance. They are requested by name when battles come up, simply because they are dedicated SOLELY to support.
|
Cat Merc
BetaMax. CRONOS.
3309
|
Posted - 2013.07.19 10:47:00 -
[74] - Quote
Another Heavy SOB wrote:Noc Tempre wrote:
You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
I'd have to disagree, I have a couple logistics in corp that on multiple occasions have proven so effective in PC battles that we've been offered millions to trade them to other corps within the alliance. They are requested by name when battles come up, simply because they are dedicated SOLELY to support. Yup, same thing in my corp/alliance. |
Mobius Wyvern
BetaMax. CRONOS.
2571
|
Posted - 2013.07.19 11:58:00 -
[75] - Quote
Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? Looks like somebody's CalLogi god-fit ain't gonna be doin' so hot after this next update, eh?
Honestly, what's wrong with setting up some support fits? You're always going on about needing to have multiple roles in Dust to be effective, and now you can add Logistics to Assault and whatever vehicles you've specced into.
At the end of the day, this change just gives you a boost toward being more adaptable.
Noc Tempre wrote:Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
But CCP is actively trying to change this. Quote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The question is: Is this a good design goal? Why or why not? The issue was with the Caldari Logistics suits in particular (but this actually somewhat applies to the others) being far better at the Slayer role than any Assault suit could match no matter how well you fit them. A proper support player does need to have a variety of slots available to fit all their gear, but the way they were balanced basically made them flexible enough to fill any Medium role, making Assault suits somewhat useless in comparison.
Noc Tempre wrote:
You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
You're making assumptions based on your own Alliance's policies again. |
Soldiersaint
Deepspace Digital
215
|
Posted - 2013.07.19 12:17:00 -
[76] - Quote
Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? bf3 is a kids game...they gave the medic the best guns so people would want to play medic..that did not work...now every one plays the med class just to run around with an m16 or an aek....im not sure about ps2....now in mag you needed the med tool but it took up a lot of space...so alot of times you could not use the gun you wanted or you could not equip the amount of armor you wanted...i think dust should be the same way...a medics job is to repair and rearm his comrades.. taking down the enemy comes second.. |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
544
|
Posted - 2013.07.19 12:20:00 -
[77] - Quote
New Eden is fueled by Kittens QQ.
They power the generators in Old Shanghai. |
Mobius Wyvern
BetaMax. CRONOS.
2572
|
Posted - 2013.07.19 12:24:00 -
[78] - Quote
Soldiersaint wrote:Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? bf3 is a kids game...they gave the medic the best guns so people would want to play medic..that did not work...now every one plays the med class just to run around with an m16 or an aek....im not sure about ps2....now in mag you needed the med tool but it took up a lot of space...so alot of times you could not use the gun you wanted or you could not equip the amount of armor you wanted...i think dust should be the same way...a medics job is to repair and rearm his comrades.. taking down the enemy comes second.. Precisely, and you still have a wide range of ways you can fit your Logistics suit in any case. Just because it's designed for a role doesn't mean the suit is now restricted to only one fit, or something.
If they were trying to make Logistics suits like the Logistics ships in EVE, I could absolutely see room for complaint, but all this is really doing is making it so that at most, they can be almost equivalent to Assault suits rather than stomping them entirely. |
Cosgar
ParagonX
2862
|
Posted - 2013.07.19 12:31:00 -
[79] - Quote
Soldiersaint wrote:Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? bf3 is a kids game...they gave the medic the best guns so people would want to play medic..that did not work...now every one plays the med class just to run around with an m16 or an aek....im not sure about ps2....now in mag you needed the med tool but it took up a lot of space...so alot of times you could not use the gun you wanted or you could not equip the amount of armor you wanted...i think dust should be the same way...a medics job is to repair and rearm his comrades.. taking down the enemy comes second.. Any self respecting logi already does this and runs support in their own way. For example, I use my speed and hacking bonus to run distraction while laying out uplinks, repair hives, and mines in strategic positions depending on the map while abusing the active scanner. I usually don't get any more than 10~15 kills and net 1200~1800 WP through simple field control. If there are more armor tankers or heavies, I might focus on repair tools and an injector while staying with my squad to keep them in the fight while laying covering fire. There's no wrong way to play logistics, but I think it's wrong that people think they should tell others how they should play. We already had this kind of elitism in EVE at one point, and hope it's something that doesn't translate to Dust. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
60
|
Posted - 2013.07.19 12:45:00 -
[80] - Quote
Cat Merc wrote:I'm not saying they shouldn't be slayers. I'm saying they shouldn't be as effective at it as the class desgined to be a slayer, while still retaining the verastility that having 4 equipment slots brings >_> 3 or 4, 3 or 4, get it through you head that not all Logis have 4 equipment slot. Currently, half have 3 and half have 4.
If you're going to complain, at least have the dignity to complain with the correct information.
|
|
Witness The End
Edimmu Warfighters Gallente Federation
18
|
Posted - 2013.07.19 12:54:00 -
[81] - Quote
When heavies and the HMG were OP and nerfed a while back, wasn't one of the arguments that heavies weren't slayers, assaults were? What is different here? Assaults are slayers, logi aren't. Weird community. |
Thor Odinson42
Molon Labe. League of Infamy
673
|
Posted - 2013.07.19 12:57:00 -
[82] - Quote
Cat Merc wrote:I'm not saying they shouldn't be slayers. I'm saying they shouldn't be as effective at it as the class desgined to be a slayer, while still retaining the verastility that having 4 equipment slots brings >_> You are a ******* idiot and I'm tired hearing your bullshit.
Even after the nerf you want more. **** you.
Shut up |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
97
|
Posted - 2013.07.19 13:04:00 -
[83] - Quote
Dale Templar wrote:Gauder Berwyck wrote:Dale Templar wrote:This is not Planetside, Battlefield or MAG. Nor is it a space point-and-click game. I don't have any interest in EVE, lore or anything even vaguely related to it fyi.
Then you will never understand the decisions made by CCP. You must realize that these people over at CCP are DEEPLY commited to the lore and core structure of EVE. Thus DUST will always resemble these attributes and theme. It is part of the point-and-click game.
Side note, EVE is far from a point-and-click game. Anyone who has actually played it knows this fundamental truth. |
MlDDLE MANGEMENT
lMPurity
141
|
Posted - 2013.07.19 13:06:00 -
[84] - Quote
All assault suits should get a 3% per level ALL weapon type dmg bonus as its universal bonus across the races then racial bonuses can be either bonuses to primary tank (based on the slot variety) or the racial frames can vary based on a +1 module that can be either an extra equipment, nade or perhaps even weapon slot.
Point is there needs to be better incentives in the assault suits then trying to nerf out the logi suits. The high number of modules are needed because as people have pointed out LOGISTICS suits have other functions besides being equipment whores.
Those slots allow for cpu/pg adjustments if needed as well as using other modules such as codebreakers and passive scan mods. The biotic mods allows for great deal of flexibility that gets the logistics class around the field to setup any equpment they are carrying or harass behind enemy lines.
Point is logistics suits are supposed to be the most varaible class, this has been the design intention since the beginning as evidence from the early dev vlogs.
But the most important thing is assault suits are a joke and they are the class that need better bonuses and thought. A reload bonus is arguably the most useless bonus on that class given that no amount of reload speed can shorten the animation down faster then what it takes to switch to a sidearm. |
Noc Tempre
Internal Error. Negative-Feedback
2182
|
Posted - 2013.07.19 13:22:00 -
[85] - Quote
You spout so many blatant lies about PS2 that your opinion is worth less than nothing |
Thor Odinson42
Molon Labe. League of Infamy
674
|
Posted - 2013.07.19 14:15:00 -
[86] - Quote
MlDDLE MANGEMENT wrote:All assault suits should get a 3% per level ALL weapon type dmg bonus as its universal bonus across the races then racial bonuses can be either bonuses to primary tank (based on the slot variety) or the racial frames can vary based on a +1 module that can be either an extra equipment, nade or perhaps even weapon slot.
Point is there needs to be better incentives in the assault suits then trying to nerf out the logi suits. The high number of modules are needed because as people have pointed out LOGISTICS suits have other functions besides being equipment whores.
Those slots allow for cpu/pg adjustments if needed as well as using other modules such as codebreakers and passive scan mods. The biotic mods allows for great deal of flexibility that gets the logistics class around the field to setup any equpment they are carrying or harass behind enemy lines.
Point is logistics suits are supposed to be the most varaible class, this has been the design intention since the beginning as evidence from the early dev vlogs.
But the most important thing is assault suits are a joke and they are the class that need better bonuses and thought. A reload bonus is arguably the most useless bonus on that class given that no amount of reload speed can shorten the animation down faster then what it takes to switch to a sidearm.
You win. Buff assault suits. Don't completely screw up my suit. |
Ghost Kaisar
Intrepidus XI EoN.
158
|
Posted - 2013.07.19 14:27:00 -
[87] - Quote
Panther Alpha wrote:Noc Tempre wrote:Panther Alpha wrote:I think the keyword is "LOGISTICS" .... they are not really medics. Repairing suits and reviving clones is just SOME of their skills. What else do they do? Are they able to engage 100% of their time doing those activities? Are those activities fun? Skillful? Useful? Trying to get a slightly deeper discussion than labels going. I just saying ... A "medic" will be an Assault with an injector or a Repair tool. Logistics are more a "Doctor" than a medic, or even a " mechanic" ... considering that clones are not really alive in the 1st place.
IMO, Assaults should not carry equipment as a majority. You still need a few with Injectors or DL's if neccessary, but you should be focused on killing and staying alive.
On the other side, a Logi should FOCUS on equipment. They should be the ones supporting the Assaults, and giving the frontline players a reason to fall back if necessary. They should be able to survive on the frontline long enough to pick someone up or heal if needed. They should for no reason be a main member of the frontline force.
IMHO, Logi's should lose the Light Weapon Slot and just have a sidearm. THAT would discourage players from Going to the front lines, and a sidearm would be more than enough to protect yourself. In that scenario, a Logi would depend on it's infantry for defense, and in return, it supports the infantry with much needed equipment. Balance.
Just my 0.02 ISK. Feel free to troll, lol, agree, or debate as you see fit. |
I-Shayz-I
Not Guilty EoN.
415
|
Posted - 2013.07.19 14:58:00 -
[88] - Quote
If I choose to skill into a proto SR and SR proficiency 4, and then proceed to put a damage mod on my fitting, I should be able to kill people relatively quickly.
Sure, my main focus is absolutely to heal and support, but if my heavy is reloading, I should still be able to provide deadly cover fire should the enemy choose to show their face. |
Cat Merc
BetaMax. CRONOS.
3345
|
Posted - 2013.07.19 21:40:00 -
[89] - Quote
Thor Odinson42 wrote:Cat Merc wrote:I'm not saying they shouldn't be slayers. I'm saying they shouldn't be as effective at it as the class desgined to be a slayer, while still retaining the verastility that having 4 equipment slots brings >_> You are a ******* idiot and I'm tired hearing your bullshit. Even after the nerf you want more. **** you. Shut up QQ? Am I hearing QQ? One logi was nerfed to be on par with the other logis. The other logis are not balanced. |
Soldiersaint
Deepspace Digital
230
|
Posted - 2013.07.19 21:48:00 -
[90] - Quote
Cosgar wrote:Soldiersaint wrote:Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? bf3 is a kids game...they gave the medic the best guns so people would want to play medic..that did not work...now every one plays the med class just to run around with an m16 or an aek....im not sure about ps2....now in mag you needed the med tool but it took up a lot of space...so alot of times you could not use the gun you wanted or you could not equip the amount of armor you wanted...i think dust should be the same way...a medics job is to repair and rearm his comrades.. taking down the enemy comes second.. Any self respecting logi already does this and runs support in their own way. For example, I use my speed and hacking bonus to run distraction while laying out uplinks, repair hives, and mines in strategic positions depending on the map while abusing the active scanner. I usually don't get any more than 10~15 kills and net 1200~1800 WP through simple field control. If there are more armor tankers or heavies, I might focus on repair tools and an injector while staying with my squad to keep them in the fight while laying covering fire. There's no wrong way to play logistics, but I think it's wrong that people think they should tell others how they should play. We already had this kind of elitism in EVE at one point, and hope it's something that doesn't translate to Dust. yes but it is very frustrating to run up to a logi only for him to say lol sorry my suit is set up for killing.. but your 100% correct in the end we will all play how we want to play....you actually got me thinking about some good suit set up |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |