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        | 41. Scouts of 1.8 it's time to admit you're OP - in General Discussions [original thread] this is a tough one... my 1.7 gal scout was more threatening with everyone relying on scanners and the general lack of scouts than my now current cal scout. I think tanked scouts with ARs of a sort are OP, they simply do the assault's role better....
 - by xSir Campsalotx - at 2014.03.29 14:46:00
 
 
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        | 42. The armor/sheild tanking scouts - in General Discussions [original thread] BL4CKST4R wrote:    xSir Campsalotx wrote:    BL4CKST4R wrote:    xSir Campsalotx wrote:  gallente scout can get close to what 750 armor and a cal scout can get 450 shield?    363 armor HP from 3 enhanced plates, most Gallente suits runs with at...
 - by xSir Campsalotx - at 2014.03.29 14:20:00
 
 
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        | 43. Scout HP Balance - in Feedback/Requests [original thread] i say put a hard cap on scout hp say 400-500 btw im a scout running less than 400 hp
 - by xSir Campsalotx - at 2014.03.29 12:50:00
 
 
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        | 44. The armor/sheild tanking scouts - in General Discussions [original thread] BL4CKST4R wrote:    xSir Campsalotx wrote:  gallente scout can get close to what 750 armor and a cal scout can get 450 shield?    363 armor HP from 3 enhanced plates, most Gallente suits runs with at least 1 armor repairer and barely anybody use...
 - by xSir Campsalotx - at 2014.03.29 12:43:00
 
 
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        | 45. Could we get more sheild from extenders again please - in General Discussions [original thread] i say no (im a cal scout)
 - by xSir Campsalotx - at 2014.03.29 12:42:00
 
 
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        | 46. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread] ScP never needed a nerf they had good dps but with a very low damage per clip you had to have good accuracy...honestly how many people did you see running around toting "OP" ScPs
 - by xSir Campsalotx - at 2014.03.29 12:39:00
 
 
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        | 47. The armor/sheild tanking scouts - in General Discussions [original thread] gallente scout can get close to what 750 armor and a cal scout can get 450 shield?
 - by xSir Campsalotx - at 2014.03.29 12:28:00
 
 
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        | 48. The armor/sheild tanking scouts - in General Discussions [original thread] N1ck Comeau wrote:  I run cal scout.  I have around 300 shields, 87 armour.  If you need more than that, you're a scrub.     My exact HP what 2 precision enhancers and 2 dampeners, shotgun, sub, cloak and REs?
 - by xSir Campsalotx - at 2014.03.29 12:13:00
 
 
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        | 49. death of a logi - in General Discussions [original thread] Mikey The Bandaid wrote:    xSir Campsalotx wrote:  .... back when I was a heavy....   Every time I hear you say this, I shed a tear. I'm going to miss the days of following the best heavy I've ever played with into Hell and back. There was noth...
 - by xSir Campsalotx - at 2014.03.29 12:09:00
 
 
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        | 50. Heavies Unite - in General Discussions [original thread] Agreed Amarr sentinel's shield resistance is not very useful considering that the amarr can tank twice as much armor as shield, perhaps rail resistance to 10% armor and 15% to projectile on armor.
 - by xSir Campsalotx - at 2014.03.29 12:01:00
 
 
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        | 51. Railgun Range now 300m - in General Discussions [original thread] Use breach forge on cal sent 4 dam mods, shoot the thruster and watch it crash to earth, fire will fill your eyes.
 - by xSir Campsalotx - at 2014.03.27 11:36:00
 
 
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        | 52. death of a logi - in General Discussions [original thread] You will be missed, back when I was a heavy I remember you repping me when I was faced with death, Ty sir.
 - by xSir Campsalotx - at 2014.03.27 11:32:00
 
 
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        | 53. Real Heavy Fixes - in General Discussions [original thread] Look at proto Amarr assualt proto mods (all) 3x dmg mods 3 plates pro hive and pro scrambler basic sub not all but damn close
 - by xSir Campsalotx - at 2014.03.27 08:40:00
 
 
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        | 54. Heavy Nerf is Unfair - in General Discussions [original thread] It is pretty funny there are nothing but twig men running around and the heavy is OP? Here I was feeling bad for them after fluxing a pro cal sentinel then 1 shotting him with my duvolle shotgun, putting an RE on a wall watching a heavy walk into ...
 - by xSir Campsalotx - at 2014.03.26 22:33:00
 
 
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        | 55. Best class - in General Discussions [original thread] Cal Scout for best suit in game...
 - by xSir Campsalotx - at 2014.03.26 06:10:00
 
 
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        | 56. to people who are specced into e-war/passive scanning relating thing... - in General Discussions [original thread] 2 complex precision enhancers and on cal scout, can see double dampened scouts or single dampened scouts with a cloak... Or a gal scout with cloak and no dampener.
 - by xSir Campsalotx - at 2014.03.26 06:09:00
 
 
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        | 57. can someone explain how the hmg is overpowered? - in General Discussions [original thread] All I do in 1.8 is murder heavies with easy they're in a pretty bad spot with scouts.
 - by xSir Campsalotx - at 2014.03.26 05:57:00
 
 
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        | 58. Heavy Nerf is Unfair - in General Discussions [original thread] 2-3 medium suits or 1 scout shotgunner... I take heavies too easily in this update honestly I think they needed something more or the scouts need a serious tone down. Now a twig man.
 - by xSir Campsalotx - at 2014.03.26 05:54:00
 
 
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        | 59. Heavies are getting nerfed - in General Discussions [original thread] Heavies are barely balanced this build twig men are OP you are insane to think heavies are OP but lol I'm a scout now so cheers.
 - by xSir Campsalotx - at 2014.03.26 05:51:00
 
 
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        | 60. Really? Cloaks? - in General Discussions [original thread] Lol unbalanced HMG! You are not a true heavy... Have my prof 5, 3 reloading 3 ammo and 3 pg optimization and had a 7kdr running a std HMG most of the time, now I'm a scout because I knew heavies would suffer this update with the huge influx of sco...
 - by xSir Campsalotx - at 2014.03.26 05:45:00
 
 
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