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81. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
Fitting is fine it should be like a basic plate in my opinion. Lot of HP to fitting ratio
- by xSir Campsalotx - at 2014.03.16 17:09:00
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82. Remote Explosives: The new Forge Guns - in Feedback/Requests [original thread]
My favorite is post it on a wall wait for anyone to walk through the door and using passive scans...+50. I am dampened, out of LOS, he doesn't know I'm watching, he doesn't know the RE is there, and he has no chance.
- by xSir Campsalotx - at 2014.03.16 17:08:00
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83. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
Sounds fair makes basic shield extenders worth it
- by xSir Campsalotx - at 2014.03.16 05:01:00
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84. Remote Explosives: The new Forge Guns - in Feedback/Requests [original thread]
5m splash is a bit much for a insta kill weapon, but I don't care honestly I'm giving up my heavy suit come 1.8 for a caldari scout.
- by xSir Campsalotx - at 2014.03.14 16:11:00
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85. Remote Explosives: The new Forge Guns - in Feedback/Requests [original thread]
Proto scout passive scans re behind door way, he can't see it as soon as he comes in door way he's dead. Re on uplink, red spawns in he's dead, re thrown into room of deads in a cluster at least two insta dead.
- by xSir Campsalotx - at 2014.03.14 16:10:00
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86. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
William HBonney wrote: .....yes, if a heavy is an idiot running around in the open where the MD and LR can be threat....and the HMG is good out to 30-40 meters...it has more then double the DPS of all the other weapons, and the Heavies carrying...
- by xSir Campsalotx - at 2014.03.14 01:41:00
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87. RoF on rail tanks. - in General Discussions [original thread]
*modded
- by xSir Campsalotx - at 2014.03.11 11:05:00
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88. RoF on rail tanks. - in General Discussions [original thread]
Sinboto Simmons wrote: They're already pretty powerful, do they really need the quad shot of booty spanking justice? I say nay! Though double dam modes rail sicas are perfect for destroying delicious ion cannon tanks
- by xSir Campsalotx - at 2014.03.11 11:03:00
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89. PSA: Pay 5000 AUR, get over 1 MILLION SKILL POINTS - in General Discussions [original thread]
Well now I need to spend money on aurum 1mill sp extra is too good to pass.
- by xSir Campsalotx - at 2014.03.11 10:59:00
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90. what if assaults had the same skills bonuses as sentinels? - in General Discussions [original thread]
1 equipment is enough, to make assualts effective, take logi suit and change its layout to their racial assualt counterpart. Cal logi will have 4hi and 3low gal logi 3hi and 4low etc. This way assualts move faster, have sidearm, and can have more ...
- by xSir Campsalotx - at 2014.03.11 09:01:00
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91. We need a heavy laser two patches ago... - in Feedback/Requests [original thread]
Forge does more to armor, it USED to do more to shield.
- by xSir Campsalotx - at 2014.03.10 14:05:00
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92. Why the heavies will not be OP. - in General Discussions [original thread]
Asher Night wrote: God Hates Lags wrote: As far as TTK going up, this is actually bad for heavies comparatively, and good for medium and light frames. Remember that running a heavy is essentially a trade off of speed for hp. More time to ki...
- by xSir Campsalotx - at 2014.03.09 11:09:00
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93. Minmatar suits the new AV specialists? - in General Discussions [original thread]
Min sentinel won't be very good, maybe at point blank and only against non heavies
- by xSir Campsalotx - at 2014.03.09 11:04:00
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94. Scrambler Rifle 1.8 Nerf - in Feedback/Requests [original thread]
Scramblers had the highest dps in the game, the other rifles got nerfed its balanced.
- by xSir Campsalotx - at 2014.03.09 07:49:00
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95. Why the heavies will not be OP. - in General Discussions [original thread]
Ppl forget damage mods are being nerfed across the board, so heavies are not going to kill as fast. shotguns and NKs, heavy hard counters, are not getting nerfed. HMG still only has a 20m effective range so they are still only limited to cqc fight...
- by xSir Campsalotx - at 2014.03.09 07:45:00
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96. Why the heavies will not be OP. - in General Discussions [original thread]
Heavies will not be OP I'm speccing scouts come 1.8 take it as you will.
- by xSir Campsalotx - at 2014.03.09 07:24:00
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97. let's talk dust: We need proto and advanced vehicles. - in General Discussions [original thread]
Sinboto Simmons wrote: Before you bite my head off at least read the thread, and if you don't I'll paddle spank you in forum PvP down below later: Currently there are two types of tanks, militia and standard, this is a problem simply because t...
- by xSir Campsalotx - at 2014.03.09 07:18:00
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98. ooooh you adorable cloaking doomsayers... - in General Discussions [original thread]
Wish I could use a cloak, pets six kin burst HMG, it would've been fun.
- by xSir Campsalotx - at 2014.03.02 10:31:00
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99. no-proto - in General Discussions [original thread]
Patrick57 wrote: jaksol returns wrote: Patrick57 wrote: If you don't like it so much, run in your own squad, use a militia Tank, snipe, whatever, just stop QQing on the forums. Nothing so far has been done about it, so you are not helping...
- by xSir Campsalotx - at 2014.03.02 10:25:00
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100. lag switches - in Technical Support/Bugs [original thread]
This needs to be addressed, you can expect cheaters in every game if they found a way to do it in CoD or BF they can and will do it in dust.
- by xSir Campsalotx - at 2014.03.02 10:21:00
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