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        | 61. Heavies need a nerf. - in General Discussions [original thread] Heavy nerf lol as a twig man this is not needed I say they should get a buff they are free kills for me.
 - by xSir Campsalotx - at 2014.03.26 05:40:00
 
 
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        | 62. Welp that'll teach me. - in General Discussions [original thread] Scouts are easy mode for me, especially in this update.
 - by xSir Campsalotx - at 2014.03.26 05:37:00
 
 
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        | 63. Heavies unite, don't let them put us on a diet. - in General Discussions [original thread] I kill heavies easily in this build, pro cal scout shotgunner... I was a heavy for the last year but am now a scout this should say something... I personally feel bad for heavies, actually all non scouts.
 - by xSir Campsalotx - at 2014.03.26 05:35:00
 
 
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        | 64. caldari scout is literally just a better minmitar scout - in General Discussions [original thread] It's .2m/s faster walk speed, not to mention an extra low which is the most flexible slot for a scout, the NK bonus is the only suit which really make them viable.
 - by xSir Campsalotx - at 2014.03.26 03:47:00
 
 
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        | 65. Enjoy It Try-Hards - in General Discussions [original thread] Scouts second class citizen? My shotgun gal scout would say otherwise.
 - by xSir Campsalotx - at 2014.03.25 06:03:00
 
 
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        | 66. hey, shotguns arent underpowered - in General Discussions [original thread] I like the shotgun, I like it so much I gave up my 1.8 HMG, the blood splatter on a good shot... Jumping up and headshotting that lol strafe proto suit, the frantic jumps of a heavy trying to escape, delicious. Also I enjoy being a scout over a he...
 - by xSir Campsalotx - at 2014.03.19 10:35:00
 
 
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        | 67. Complex Shield Regulators - in Feedback/Requests [original thread] 40% I don't even shield tank but this would actually encourage shield tanking, possibly move armor reps to high slots.
 - by xSir Campsalotx - at 2014.03.19 09:18:00
 
 
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        | 68. Best scout weapons in 1.8 - in General Discussions [original thread] Shhhhhh.... Say nothing of the ScP, don't draw attention to it. 2 ScP cowboy fit is where it's at
 - by xSir Campsalotx - at 2014.03.19 09:13:00
 
 
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        | 69. All the hmg hate - in General Discussions [original thread] THEAMAZING POTHEAD wrote:  heavies with light weapons are a joke. always have been.  HMG is OP because any decent heavy instantly melts any suit in the game in his range, combine with LAV and the only way you're countered is a blaster tank, or b...
 - by xSir Campsalotx - at 2014.03.18 04:41:00
 
 
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        | 70. JLAV's needs to go - in General Discussions [original thread] I ran a maddy with a militia blaster on my tank alt yesterday (on that map like a bowl but with the many pointy rocks) and was getting some kills all of a sudden start taking fire, I knew it was from above, so I threw on my hardeners and fuel inje...
 - by xSir Campsalotx - at 2014.03.17 13:06:00
 
 
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        | 71. JLAV's needs to go - in General Discussions [original thread] Wow I guess my forge is special or something blew up 3 particle cannons and numerous adv turrets just saturday, but your probably right it only works vs militia tanks.
 - by xSir Campsalotx - at 2014.03.17 12:57:00
 
 
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        | 72. JLAV's needs to go - in General Discussions [original thread] "Try and find" I get it, its nice but ppl only want in if its a blaster (usually), you can't force anyone to do anything.
 - by xSir Campsalotx - at 2014.03.17 10:14:00
 
 
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        | 73. JLAV's needs to go - in General Discussions [original thread] Also I don't believe scouts with Res are a problem, just jihad jeeps.
 - by xSir Campsalotx - at 2014.03.17 10:04:00
 
 
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        | 74. JLAV's needs to go - in General Discussions [original thread] 3 man vehicle, so your calling drop ships, assualt dropships 3 man vehicles? No one like to be the little blaster and I don't know about you but I can't force 2 guys to jumps in my tank. Even if I could if a large blaster won't do the trick why wo...
 - by xSir Campsalotx - at 2014.03.17 10:03:00
 
 
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        | 75. JLAV's needs to go - in General Discussions [original thread] I've seen this tank problem from all sides, in a tanker alt, pro forgegunner,in a jihad jeep, and the guy getting stomped in ambush or dom. From these points of view I can say this, jihad jeeps are way easier to kill tanks than anything ever was i...
 - by xSir Campsalotx - at 2014.03.17 09:50:00
 
 
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        | 76. JLAV's needs to go - in General Discussions [original thread] Gavr1lo Pr1nc1p wrote:  if someone is willing to kill themselves out of spite in order to have a chance at destroying an enemy tank, it just goes to show how overpowered tanks are, and that tank invincibility to any other tactic needs to go   So...
 - by xSir Campsalotx - at 2014.03.17 09:22:00
 
 
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        | 77. mualer event broken - in General Discussions [original thread] I got all the sp, 240 odd forges and only 7 HMG and here I thought on my first match I killed twenty something reds with a basic HMG almost 10% of allotted aurum HMGs headed my way.
 - by xSir Campsalotx - at 2014.03.17 08:51:00
 
 
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        | 78. Caldari Assualt Bonus - in General Discussions [original thread] Rail rifle has a 78m optimal so 7.8 is quite nice but perhaps 3% per level would be better around 12m increase but it is a bit much. Honestly I'm a scout/heavy I couldn't care less but in the name of balance.
 - by xSir Campsalotx - at 2014.03.17 06:36:00
 
 
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        | 79. Caldari Assualt Bonus - in General Discussions [original thread] How about 2% increase of optimal range to rail weaponry per level, no affect on effective range or drop.
 - by xSir Campsalotx - at 2014.03.17 05:52:00
 
 
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        | 80. Balanced values for shield extenders with higher TTK - in General Discussions [original thread] Oh yeah Opt 2
 - by xSir Campsalotx - at 2014.03.16 17:10:00
 
 
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