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21. you wanna know how underpowered the cal sent is? - in General Discussions [original thread]
What about heavy shield extenders! Btw hit and run doesn't work if you can't run lol
- by xSir Campsalotx - at 2014.04.04 04:39:00
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22. Dont Nerf Heavy Suits CCP. Dont do it - in General Discussions [original thread]
Poor min sentinels... Have y'all noticed the mins movement speed on the basic frame is 4.2? I find the basic frame much better than the sentinel because the extra .15m/s is quite noticeable and helpful. Why not translate this speed because 4.05 mo...
- by xSir Campsalotx - at 2014.04.03 07:23:00
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23. Add Stacking Penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
First of Amarr are HP winners in scout world, gal scout can get 993 HP no logi can get nearly 2000hp
- by xSir Campsalotx - at 2014.04.02 15:24:00
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24. Balancing EWAR and HP - in General Discussions [original thread]
Under? max skill makes base armor 163 +445.5= 608.5 + passive shield life of 87=695.5 + (2x 72.6) shield extenders =840.7 double dampened, passive scan range of 37.5m, small hitbox, 2 equipments, easy cloak fit...needless to say 840.7 is nothing t...
- by xSir Campsalotx - at 2014.04.02 15:17:00
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25. Add Stacking Penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
^not implemented
- by xSir Campsalotx - at 2014.04.01 23:55:00
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26. New equipment, scope? - in Feedback/Requests [original thread]
I'm a scout got 27million sp into weapons and passive skills supporting it.
- by xSir Campsalotx - at 2014.04.01 04:33:00
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27. New equipment, scope? - in Feedback/Requests [original thread]
A heat vision or sonar style goggles, scope that can see cloaked dropsuits and non cloaked dropsuits above a certain Db rating (movement speed, gun fire, melee, jumps...something along these lines)
- by xSir Campsalotx - at 2014.04.01 04:29:00
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28. Racial Light & Heavy Melee Weapons - in General Discussions [original thread]
Fallout style chainsaw?
- by xSir Campsalotx - at 2014.04.01 04:14:00
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29. Energized sprint? - in Feedback/Requests [original thread]
Quicker in my opinion
- by xSir Campsalotx - at 2014.03.31 08:47:00
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30. Energized sprint? - in Feedback/Requests [original thread]
Kinda cool different but it has to be like a stamina pool once its out you can't sprint anymore.
- by xSir Campsalotx - at 2014.03.31 08:45:00
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31. Making Assaults Unique - in General Discussions [original thread]
Read earlier post ammo types just for assualts mass effect style... If you don't get the reference I put an example in earlier post.
- by xSir Campsalotx - at 2014.03.31 08:23:00
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32. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Seems a bit much heavies don't get blanket buffs they are only to a few weapons on a specific tank type, remember cal logis had 25% and they were way above OP and you want to do this plus some... Sry seems a bit much like the multiple abilities th...
- by xSir Campsalotx - at 2014.03.31 08:16:00
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33. Making Assaults Unique - in General Discussions [original thread]
Dual lights think Gears of War grenadiers... Gnasher and Lancer or Halo with Launcher and Combat Rifle...Mass Effect! With the ability to use shield disrupter, incendiary, cryo ammo. Essentially an assault will have an equipment wheel like normal ...
- by xSir Campsalotx - at 2014.03.31 07:40:00
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34. Making Assaults Unique - in General Discussions [original thread]
Sry was thinking damage
- by xSir Campsalotx - at 2014.03.31 07:12:00
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35. Making Assaults Unique - in General Discussions [original thread]
i personally wouldnt want to just increase ttk after its been lowered to a much nicer level, increasing dps and increasing speed essentially turns assualts into scouts with more hp and dps.
- by xSir Campsalotx - at 2014.03.31 06:20:00
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36. Making Assaults Unique - in General Discussions [original thread]
what if you let assaults use 2 light weapons
- by xSir Campsalotx - at 2014.03.31 06:13:00
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37. I miss my Scrambler Pistol RoF... :'( - in General Discussions [original thread]
i miss it as well many a heavy was downed by 4-5 headshots, and many a proto suit came to tear when faced with an assault scrambler pistol. Now i have to use a vanilla sub... which is good but not very interesting or rewarding
- by xSir Campsalotx - at 2014.03.29 22:32:00
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38. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
nerf the forge gun? What should we do next buff tanks... Nerf assualts?
- by xSir Campsalotx - at 2014.03.29 22:24:00
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39. Nerf Scout HP - in General Discussions [original thread]
If i was being unclear a complex plate on a heavy would have 2.5% reduction speed, a medium frame 5%, and a light frame 10%. If this is not enough perhaps a hp multiplier as well... heavy 1.2 medium 1.0 and light .8
- by xSir Campsalotx - at 2014.03.29 22:21:00
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40. Nerf Scout HP - in General Discussions [original thread]
what if we take some help from the vehicles of past updates... a 60mm 120 mm and 180mm plate. or another idea i had was simply make plates have different penalties based on frame size. Have heavy frames affected by a plate multiplier of .5, have m...
- by xSir Campsalotx - at 2014.03.29 22:17:00
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