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1061. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
I liked hiding droplinks back in the day
- by Zeylon Rho - at 2013.05.22 20:52:00
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1062. (FEEDBACK) DUST 514 on playstation 4? - in Feedback/Requests [original thread]
I wouldn't mind if it made it to both next-gen consoles... bigger audience and all that. I wouldn't mind seeing it on the PS4 sooner rather than later, considering performance issues either. Not sure what sort of time-table they're looking at. It...
- by Zeylon Rho - at 2013.05.22 20:51:00
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1063. Please remove the only 30 Fittings allowed restriction. - in Feedback/Requests [original thread]
This comes up for me every once in awhile. If you only have a couple suits, it's not too bad. Unfortunately, if you thought it was cool to have heavy suits, scouts, a variety of logi loadouts, and some assault... you hit this limit really really q...
- by Zeylon Rho - at 2013.05.22 20:47:00
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1064. Request: change syndicate and toxin back to original colors - in Feedback/Requests [original thread]
Can't login atm, was this fixed?
- by Zeylon Rho - at 2013.05.22 18:47:00
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1065. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Outer Hull Spaceship battle. Goal for attackers is to secure entry to ship. Boots are secured magnetically to ship, jumping gets a player spaced/killed. Not sure if gunpowder-based weapons would still work.
- by Zeylon Rho - at 2013.05.22 12:00:00
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1066. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I'm not sure if this would be part of a skill-tree reworking or not...
- by Zeylon Rho - at 2013.05.22 10:51:00
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1067. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
There were various cosmetic suit variants released for the "old 4" suit modules. Some snazzy versions for the current sets would be nice. Not all of us care about MAG. Some BPOs (skill requiring if necessary, std grade) of that caliber for differe...
- by Zeylon Rho - at 2013.05.22 10:41:00
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1068. Hot fix tomorrow.... - in Feedback/Requests [original thread]
ladwar wrote: intentional. just like the PG skill for vehicles. insert sp this way---->
- by Zeylon Rho - at 2013.05.22 08:15:00
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1069. PC - Solid state drive advantage - in Feedback/Requests [original thread]
I'm curious what the performance is like on their end. Latency wouldn't be an issue with LAN-based testing, but the basic hardware and framerate issues should be exactly the same, right? It's unlikely anyone in a dev-house would use an SSD for so...
- by Zeylon Rho - at 2013.05.22 05:37:00
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1070. [Request] Add shield delay info on Dropsuit Fitting - in Feedback/Requests [original thread]
Cosgar wrote: Definitely, I'm tired of having to pull out a calculator. It's not even that I care about calculators really; their math isn't always straightforward, and the way stacking bonuses are figured is also unclear. If we have the num...
- by Zeylon Rho - at 2013.05.22 05:16:00
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1071. Allow passive skill points on all characters with an Arum booster - in Feedback/Requests [original thread]
Cosgar wrote: Zeylon Rho wrote: S Park Finner wrote: Have a special booster, purchased with Arum, that allows an extra character to get passive skill points. It would allow players to build up several specialized characters -- giving the...
- by Zeylon Rho - at 2013.05.22 05:10:00
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1072. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
If I read the skills correctly, with the passive changed to heat build-up, a maxed Amarr Assault would get roughly twice as many shots till overheat. Something like: "Charge shot, 6 more rapid shots, overheat" instead of "Charge shot, 3 rapid shot...
- by Zeylon Rho - at 2013.05.22 04:54:00
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1073. Allow passive skill points on all characters with an Arum booster - in Feedback/Requests [original thread]
S Park Finner wrote: Have a special booster, purchased with Arum, that allows an extra character to get passive skill points. It would allow players to build up several specialized characters -- giving them more game-play options. It would gen...
- by Zeylon Rho - at 2013.05.22 04:49:00
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1074. [Request] Add shield delay info on Dropsuit Fitting - in Feedback/Requests [original thread]
Should probably have profile/scanning as well. Anything that a module can impact really.
- by Zeylon Rho - at 2013.05.22 03:42:00
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1075. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Zeylon Rho wrote: I'd prefer heat, as that's stuck as an Amarr-specific trait at the moment, which seems limiting. I'd prefer a separate sharpshooter skill for dispersion. I agree on seperate skill for dispersion and ...
- by Zeylon Rho - at 2013.05.22 02:21:00
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1076. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I'd prefer heat, as that's stuck as an Amarr-specific trait at the moment, which seems limiting. I'd prefer a separate sharpshooter skill for dispersion.
- by Zeylon Rho - at 2013.05.22 01:20:00
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1077. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
crazy space 1 wrote: This is why the bonus should be per level and list ON THE WEAPON, so the same skill can boost different weapons differently. Adding attributes to all their items indicating abilities triggered by player skill would proba...
- by Zeylon Rho - at 2013.05.21 23:52:00
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1078. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Supposedly the Minny Combat Rifle is basically like a "Burst" Rifle, and the Rail rifle is a bit like a Breach. I figure they could just remove the TAR altogether, and make the longer range slow-fire rifle a Rail thing. In the short term anyway, i...
- by Zeylon Rho - at 2013.05.21 18:36:00
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1079. Amarr Logistics Suit - in Feedback/Requests [original thread]
The numbers don't lie. A PG shift and a low slot at the very least. Look at it again after that.
- by Zeylon Rho - at 2013.05.21 18:12:00
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1080. Amarr Logistics Suit - in Feedback/Requests [original thread]
CCP Remnant wrote: crazy space 1 wrote: Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion . Dropsuit ba...
- by Zeylon Rho - at 2013.05.21 15:31:00
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