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Zeylon Rho
Subdreddit Test Alliance Please Ignore
318
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Posted - 2013.05.21 18:12:00 -
[121] - Quote
The numbers don't lie. A PG shift and a low slot at the very least. Look at it again after that. |
crazy space 1
Unkn0wn Killers
1220
|
Posted - 2013.05.21 19:04:00 -
[122] - Quote
I just want to put my hat in the ring for nerfing the other 3 logis to the level of the ammar with 10 slots instead of 12.
Then the ammar would get 6fitting 3equipment 2 weapons and all other suits would get 7 fitting 3 equipment 1 weapon
Logis should have one less high/mid slot than the assault in trade for 2 more equipment slots. I think it's important to remember they have a built in +5 repper, that should count as a low slot and every logi across the board *but the ammar one * should lose a low.
I think having 3 equipment slots and a built in repper is worth having one less slot to fit stuff into. The Ammar suit is the only one in a good place, in fact it should gain at least one slot even.
But that's just my opinion :P
Thanks for thinking about bring bonuses down to basic suits <3 |
Terarrim
Valor Coalition RISE of LEGION
35
|
Posted - 2013.05.21 19:21:00 -
[123] - Quote
crazy space 1 wrote:I just want to put my hat in the ring for nerfing the other 3 logis to the level of the ammar with 10 slots instead of 12.
Then the ammar would get 6fitting 3equipment 2 weapons and all other suits would get 7 fitting 3 equipment 1 weapon
Logis should have one less high/mid slot than the assault in trade for 2 more equipment slots. I think it's important to remember they have a built in +5 repper, that should count as a low slot and every logi across the board *but the ammar one * should lose a low.
I think having 3 equipment slots and a built in repper is worth having one less slot to fit stuff into. The Ammar suit is the only one in a good place, in fact it should gain at least one slot even.
But that's just my opinion :P
Thanks for thinking about bring bonuses down to basic suits <3
Doesn't matter if you nerf the others because they will still be far superior.
THE BIGGEST ISSUE IS THE TINY PG POOL
To be competative you have to use a low slot for PG module
thats 2 low that you havent got any choice but to put an armour module in and a repper module in.
Why?
Having two reppers on base armour will do nothing under fire you need an armour there to actually rep.
Not having a repper in one of the slots mean you dont get to use racial bonus.
Every single proto Amarr logi will be forced to use armour, repper, PG unit due to the huge PG disparity we have real choice or flexibilty in the matter.
You have two solutions for balance:
Buff the PG in the Amarr Logi suit.
Nerf everyone elses PG (Assaults and Logi's) so they have the same difficulty in balancing their weapons, equipment and low and high slots.
I know from a techincal point which would be easiest!
Lets pretend that your running Amarr Logi as Assault.
Using only 1 equipment slot should be simpler right?
Wait a second though the Logi suit has 4 BASE PG LESS than the Amarr Assault.
So even not using the two equipment slots the logi suit is inferior to the Amarr Assault with PG this makes no sense whatsoever. |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
5
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Posted - 2013.05.21 20:47:00 -
[124] - Quote
Quote: Please note that the only skills I have to get is Engineering 5 and The Weapon skills to lower PG.
As noted above I will have a maximum of 83 PG after spending a further 770k ( a gain of 1 pg) to get to engineering 5 and an extra 3 PG for using the complex PG module.
Your math for 85.8 is wrong im sorry.
Spending 3.2 million in Light Weapon and Sidearm FItting will net me about 4 total PG back.
I went through tons of fitting without the PG module and you have to make large sacrifices for example using an advanced shield and all advanced equipment in low slots meaning that you can only carry two proto equipment and or gun and equipment. Some of these fit required I carried no grenade etc. Without using a PG module even with +4 for spending 3.9 million sp your still going to have a suit that looks more like an advanced suit with the equipment on it than a proto level suit.
1. Forgive me, but honestly I do not appreaciate being called 'wrong' Terarrimmm, & to make matters worse, being told 'sorry'(peeve to which I wrote a blog post on - not at all kidding, that's how strongly I feel about it)... Anyways, 2. The 85.8 PG max which I calculated came from adding 5% boost from the Dropsuit Core Upgrade Skill to the 25% boost of the Dropsuit Engineering Skill, which totals at a 30% boost, & then applying it to the 66 PG of the Amarr Proto Logi, which is .3 x 66 = 19.8, which when added to 66 gives a total of 85.8 PG at maximum boost - so - in what way are my calculations incorrect - hmmm? O.O 3. Please forgive me for mentioning stuff you already covered(I did not look well enough for your post)... 4. Thank you for reposting your post for me - that was unnecessarily kind of you( which makes it more decent)... 5. Having read your post, & being impressed by it, I have decide I like you & would like to add you as a friend - lol(but Seriously - I'm Impressed)... =] |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
6
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Posted - 2013.05.21 21:08:00 -
[125] - Quote
Terarrim wrote:crazy space 1 wrote:I just want to put my hat in the ring for nerfing the other 3 logis to the level of the ammar with 10 slots instead of 12.
Then the ammar would get 6fitting 3equipment 2 weapons and all other suits would get 7 fitting 3 equipment 1 weapon
Logis should have one less high/mid slot than the assault in trade for 2 more equipment slots. I think it's important to remember they have a built in +5 repper, that should count as a low slot and every logi across the board *but the ammar one * should lose a low.
I think having 3 equipment slots and a built in repper is worth having one less slot to fit stuff into. The Ammar suit is the only one in a good place, in fact it should gain at least one slot even.
But that's just my opinion :P
Thanks for thinking about bring bonuses down to basic suits <3 Doesn't matter if you nerf the others because they will still be far superior. THE BIGGEST ISSUE IS THE TINY PG POOL To be competative you have to use a low slot for PG module thats 2 low that you havent got any choice but to put an armour module in and a repper module in. Why? Having two reppers on base armour will do nothing under fire you need an armour there to actually rep. Not having a repper in one of the slots mean you dont get to use racial bonus. Every single proto Amarr logi will be forced to use armour, repper, PG unit due to the huge PG disparity we have real choice or flexibilty in the matter. You have two solutions for balance: Buff the PG in the Amarr Logi suit. Nerf everyone elses PG (Assaults and Logi's) so they have the same difficulty in balancing their weapons, equipment and low and high slots. I know from a techincal point which would be easiest! Lets pretend that your running Amarr Logi as Assault. Using only 1 equipment slot should be simpler right? Wait a second though the Logi suit has 4 BASE PG LESS than the Amarr Assault. So even not using the two equipment slots the logi suit is inferior to the Amarr Assault with PG this makes no sense whatsoever.
1. It's probably an error guys... & 2. Lets please stop 'nerfing' stuff - lets just bring the Amarr Proto Logi up on par with the others(because we'll still have to 'suffer' with it's limitations if that option is chosen)...
PS: I hate the word 'nerf' too - lol - but Seriously, & it's situations like this where the Amarr Proto Logi seems to have been unfairly 'nerfed', which made me this way... |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
231
|
Posted - 2013.05.21 21:11:00 -
[126] - Quote
Eggress wrote:CCP Remnant wrote:Sorry about the radio silence. We're definitely reading as much as we can and anything we miss the community guys quickly point out, so rest assured your concerns do get through to us.
I'm responsible for both weapon and dropsuit balance so I apologize if I haven't responded as quickly as you'd like. We're taking a look at a few of the roles and will address some of the concerns with them in the not too distant future.
Thanks for the excellent feedback. It's always a pleasure to read well-explained posts.
I, for one, feel like the whole team has been WAY more communicative lately. It is very, very nice to see. Thank you!
I agree, thank you for your response - it takes hours to go through these posts and I can only imagine the time it takes in meetings and on the computer to figure out the balancing for these things. Thank you very much. I appreciate your efforts. |
Terarrim
Valor Coalition RISE of LEGION
36
|
Posted - 2013.05.21 22:29:00 -
[127] - Quote
double post please delete. |
Terarrim
Valor Coalition RISE of LEGION
36
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Posted - 2013.05.21 22:30:00 -
[128] - Quote
Having a look at it it does look your right in that your very close so I appolagise not sure how but the spreadsheet I was using was giving me wrong information or I put the dot at the wrong place.
The way they do it and it is very very close to your figure is
Engineering = 1.25 Core Upgrades = 1.05 Base = 66
1.25*1.05*66=86.6
so they may round up and give 87 so why it was giving me only 84 the other day I have no idea lol. Anyway I appolagise profusly for the whinging about 1 extra point for 770k as it looks like its an extra 3 or 4.
Taking another look at the weapons using these maths
Cartham Scrambler Assault Weapon = 15 Weapon optimisation =0.75
15*0.75=11.25
So I get 3 or 4 off depending if they round up or down (saving of pg) after spending 1.8 mil sp
Advanced Assault SMG = 6
6*0.75=4.5
So I get 1 or 2 savings there for spending 1.8 mil sp.
Again apolagise for calling you wrong when you were very nearly spot on ;). Apolagise for some of my earlier errors. Obviously the math still shows that 1.8 mil x2 +770 (2xWeapon OP+Engineer 5) = 4.3 million sp for a net gain of 8pg plus extra 3 pg if your boosting advanced booster to complex.
(Would like to thank Sytonis for his enormous help and patience for helping me put all this together.) |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
6
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Posted - 2013.05.22 00:47:00 -
[129] - Quote
[quote=Terarrim]Quote: The way they do it and it is very very close to your figure is
Engineering = 1.25 Core Upgrades = 1.05 Base = 66
1.25*1.05*66=86.6
Hold-on-hold-on... What is this method of calculation? (I should shut up but)I don't recall having seen this sort of Math before... It clearly gives an added percentage where I think it shouldn't(not complaining just saying)... Why isn't the calculation straight forward? This is STRANGE - are you guys messing with me? O.O (lol) You get two bonuses - a 5% & a 25% - which is 30% & should give 85.8 but they do it in a way which gives a 31.25% increase by multiplying 1.25*1.05(& then by 66)to get 86.6? WHOA... O.O I WISH YOU WOULD CALCULATE MY PAY(etc)FOR ME... o.O ---> LOL!!! =D So which country were you guys taught Math(No Offence intended - just curious)... >.>
& hey - it's okay Terarrim - no need to do anything profusely... O.O I did get offended, but even though I am sensitive to comments regarding my 'brain's functions', I didn't lose it - just double check before 'arguing' with me, because I almost never argue nonsense & well, when I'm wrong... =P
But then again - no one argues unless they think they're right - right? =] (lol) |
Mark0h
SVER True Blood Unclaimed.
27
|
Posted - 2013.05.22 02:11:00 -
[130] - Quote
Whew. The amarr logi may still be of use!!! |
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Ecclesiarch Neroon
DUST University Ivy League
0
|
Posted - 2013.05.22 07:08:00 -
[131] - Quote
So I know that this thread is about the Amarr logistics, and I agree with everyone that has posted requesting a slight change to the balance. But since you guys are all here, do you mind if I ask a question (as I am also looking to move into logistics).
Is there an advantage to going Gallente? (the OP mentioned it in the first post)
I know that at PROTO levels all these things balance out more, but is it really really bad to go Gallente until proto?
The numbers I'm seeing are,
Power grid, CPU, Shield HP and armor are consistent across the board. (Gallente get 30 more HP on armor at all levels and the Minmitar move faster and have more HP/s shield gain at all levels.)
The confusing part is the slot distribution
Minmitar listed first, then Gallente
T1: 2/2/3 vs. 0/2/3 Simply 2 less slots, otherwise same suit. Why?
T2: 3/3/3 vs. 2/3/3 Again, same suit minus 1 slot. Why?
T3: 4/4/4 vs. 3/5/4 Now for proto it balances with Minmitar working out to be a versatile hacking master, and the gallente able to equip his infantry gear with less issue in the PG/CPU department.
So I really have 3 questions. 1: Why is the gallente suit the same as the minmitar with simply less slots (or did I miss something)? 2: Is there any reason to go gallente unless you're simply looking long term proto gear? 3: Is the Gallente suit bonus meaningful? How much difference does it make to have that 25% lower PG/CPU for equipment?
Thank you so much for answering in advance, I really am just seeking info. |
Terarrim
Valor Coalition RISE of LEGION
36
|
Posted - 2013.05.22 07:19:00 -
[132] - Quote
Mark0h wrote:Whew. The amarr logi may still be of use!!!
It is of use at the moment I am using it. Despite my miscalculation I was only two points off maximum and the Amarr Logi PG is crippling forcing a PG module and loss of a low slot. Nothing has changed the base rate of the Logi Suit should never be less than an assault and it needs to be higher. |
Terarrim
Valor Coalition RISE of LEGION
36
|
Posted - 2013.05.22 07:22:00 -
[133] - Quote
Ecclesiarch Neroon wrote:So I know that this thread is about the Amarr logistics, and I agree with everyone that has posted requesting a slight change to the balance. But since you guys are all here, do you mind if I ask a question (as I am also looking to move into logistics).
Is there an advantage to going Gallente? (the OP mentioned it in the first post)
I know that at PROTO levels all these things balance out more, but is it really really bad to go Gallente until proto?
The numbers I'm seeing are,
Power grid, CPU, Shield HP and armor are consistent across the board. (Gallente get 30 more HP on armor at all levels and the Minmitar move faster and have more HP/s shield gain at all levels.)
The confusing part is the slot distribution
Minmitar listed first, then Gallente
T1: 2/2/3 vs. 0/2/3 Simply 2 less slots, otherwise same suit. Why?
T2: 3/3/3 vs. 2/3/3 Again, same suit minus 1 slot. Why?
T3: 4/4/4 vs. 3/5/4 Now for proto it balances with Minmitar working out to be a versatile hacking master, and the gallente able to equip his infantry gear with less issue in the PG/CPU department.
So I really have 3 questions. 1: Why is the gallente suit the same as the minmitar with simply less slots (or did I miss something)? 2: Is there any reason to go gallente unless you're simply looking long term proto gear? 3: Is the Gallente suit bonus meaningful? How much difference does it make to have that 25% lower PG/CPU for equipment?
Thank you so much for answering in advance, I really am just seeking info.
Think you need to ask these questions elswhere in general or training camp part of the forums. This is the feedback section and were trying to give feedback to the devs regarding what we perceive as a big issue with the Amarr Logi. Also some suggestions in order to bring the Amarr Logi up to the other logi suits and assault suits for that matter when it comes to the cripplingly low PG.
|
Baldy bonce
Seraphim Initiative. CRONOS.
1
|
Posted - 2013.05.22 11:54:00 -
[134] - Quote
Maybe you guys are asking to much of your suits fitting,wanting proto light weapon and advanced side arm plus complex shields , advanced armour mods and equipment . On my proto mini logi a can not fit a proto weapon with complex SE ,adv armour and adv equipment. there simply is not enough CPU OR PG. I can fit complex SE with basic plates and rep, adv nano hive and repair tool basic nano needle and DU, at this point i can fit a gek and basic grenades or i can drop to standard AR replace basic arm rep for adv . to fit a proto weapon would mean using standard equipment and a standard armour tank.
So the question is should all logi suits have the cpu/pg to fit all proto weapons and complex modules and complex/adv equipment or should they like the other suits be made to make decisions on what is most important to them and sacrificing other areas to allow the fits.
what fittings can be installed on gallante or caldari logi i do not know but id assume neither can fit proto/complex only fits.
For ammarr to balance needs a complete new slot layout poss 2high 6low 2 equip 1 Side arm 1 light weapon, grenade and removal of additional hp over caldari/galante suits. its easier to balance 4 distinct factions with 2 types of tank than having 3 factions sharing 1 tank and trying to make some cosmetic differences.To me it seems a no brain er that 4 factions should with 2 tanking types cover the spectrum from shield through to armour not have 1 armour and 3 omni -tanking factions. |
Terarrim
Valor Coalition RISE of LEGION
38
|
Posted - 2013.05.22 13:43:00 -
[135] - Quote
Baldy bonce wrote:Maybe you guys are asking to much of your suits fitting,wanting proto light weapon and advanced side arm plus complex shields , advanced armour mods and equipment . On my proto mini logi a can not fit a proto weapon with complex SE ,adv armour and adv equipment. there simply is not enough CPU OR PG. I can fit complex SE with basic plates and rep, adv nano hive and repair tool basic nano needle and DU, at this point i can fit a gek and basic grenades or i can drop to standard AR replace basic arm rep for adv . to fit a proto weapon would mean using standard equipment and a standard armour tank.
So the question is should all logi suits have the cpu/pg to fit all proto weapons and complex modules and complex/adv equipment or should they like the other suits be made to make decisions on what is most important to them and sacrificing other areas to allow the fits.
what fittings can be installed on gallante or caldari logi i do not know but id assume neither can fit proto/complex only fits.
For ammarr to balance needs a complete new slot layout poss 2high 6low 2 equip 1 Side arm 1 light weapon, grenade and removal of additional hp over caldari/galante suits. its easier to balance 4 distinct factions with 2 types of tank than having 3 factions sharing 1 tank and trying to make some cosmetic differences.To me it seems a no brain er that 4 factions should with 2 tanking types cover the spectrum from shield through to armour not have 1 armour and 3 omni -tanking factions.
Sorry for any proper comparisons you need to tell us what skills you have you need to say the skills you have your base PG and your PG now. Otherwise how can we compare properly. I will say one thing your carrying around a drop link these are one of the most expensive pg/cpu items in the game and you could improve much of your equipment without carrying one of those.
Just looking at the PG of the mini we can do some math to find your PG after Core Focus Skills 5 and Engineering 5.
Core Focus = 1.05 Engineering = 1.25 Base PG = 78
1.05*1.25*78=102.375 So lets round up you have 103 PG
So the differance in suits means that you have
Amarr Logi = 86 Mini Logi = 102
You have an extra 16 Pg over the Amarr Logi Suit to start.
your running 4 complex shields thats 44 pg right there. Two adavanced shields would make 12 pg Two advanced reppers would make 10 pg
Total so far is 66 pg for your top and low slots leaving 36 for equpiment/weapon
Gek = 6 pg K2 nano = 7 pg Advanced nano injector = 4 Core Focused Armour Repper = 10 Stable Drop link = 6 M1 Locus grenade = 3
Total is 103 pg everything is advanced or prototype withthe exception of the drop link.
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Terarrim
Valor Coalition RISE of LEGION
38
|
Posted - 2013.05.22 14:17:00 -
[136] - Quote
Just got engineering 5 (got core focus 5) and when I put a complex PG mod on thats +14 pg I have 101 pg thats still 1 less tha a mini suit without any PG module lol. |
IgniteableAura
Pro Hic Immortalis RISE of LEGION
21
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Posted - 2013.05.22 16:26:00 -
[137] - Quote
Agree on Amarr logi being subpar for all the various reasons already mentioned. Sidearm slot is not worth that much IMO. Plus its only useful at proto levels. Which I dont feel is a sustainable approach anyway. Considering the lack of PG it also makes a fit WITH a sidearm difficult AND you have to allocate SP into that to be effective.
I was actually planning on using laser logi and sidearm for close range. But again, its only doable in proto level.
Give the bonus to an actual logi role. Like remote rep and please please please give us remote infantry shield reps already, give a bonus to caldari and minmitar bonus for repping shield and amarr and gal for armor. It could be increased range or increased rep amount.
I see the bonus being trifold. Give the logi tree a bonus to rep range and pg/cpu bonus to equipment per level. Then give the racial version bonus to its rep type (shield/armor)
IF you can balance bonus to pg/cpu of equipment you could effectively lower the PG/CPU of the logi suit and keep "killers" out of the suit and actually create a defined role for it. In other words, a person wanting to use a logi for killing wouldnt be able to fit 4 complex dmg mods.
I know eve has always been known for having some fun unorthodox fits, and allowing that creativity. But please give a bonus for the actual role the suit provides rather than a random bonus that doesn't really apply to the dropsuit class. |
CODRA-9
Gods Of Moon
2
|
Posted - 2013.05.22 17:04:00 -
[138] - Quote
Cosgar wrote:Sidearm is a huge bonus for a logi. I'd probably give up an equipment slot on my MK.0 for one.... .... .... .... ....not really, but you get the point.
I so would man, i only wish their were a suit that gave 2 equipment with a sidearm. logistics, assault w/e. I'd go with whatever it took. ;o[ I feel super hampered w/o the side arm. all the other logistics suits are next to garbage for that one reason. i got excited when i saw the miltia 'fossil' went and bought AUR then noticed it doesn't have the sidearm either. hey Devs could we PLEASE get a different suit with more than 1 equipment and a pistol other than a prototype lvl 5. (slow poke Amarr suit.) don't get me wrong when i get chance to respec i'll spend every SP i got to try and wear it. but i'd really rather not. heard the there was so many before! scout mk-II for the win.
i originally went with minmataur i could live with all other downfalls just to have that increased walking speed. but then i finally get the logistics version of the suit and its lacking a pistol.
I talked to one guy i think the dren logistics is like a minamataur clone but with a sidearm. I'm not sure though. i cant find any info on the web that proves this. but if anyone knows if a 2-3 equipment slot + a sidearm logistics suit OTHER than amar ak.0. actually exists. your feedback will be much appreciated. i imagine it'll come from one of the mercenary packs anyone know which it is? |
CODRA-9
Gods Of Moon
2
|
Posted - 2013.05.22 17:07:00 -
[139] - Quote
Movement speed!. that and the sidearm are that matters to me |
Terarrim
Valor Coalition RISE of LEGION
38
|
Posted - 2013.05.22 17:33:00 -
[140] - Quote
CODRA-9 wrote:Movement speed! that and the sidearm are all that matters to me, it wrenches my insides maybe u could release a aurum suit. maybe add a pistol to the sever
Amarr have the slowest movement speed but the best intial shield/armour buff this is negated later on with the other logi's superior slots.
Best pure AV in the game would be Amarr logi Personal defence + Proto Swarms + 3 equipment slots for prox minex, remote explosives and nano hive.
Best offensive Logi = Caldari (which is why assaults are going into it)
Best support class = Galante
Best all rounder = Mimitar |
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P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
8
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Posted - 2013.05.22 17:33:00 -
[141] - Quote
IgniteableAura wrote:Agree on Amarr logi being subpar for all the various reasons already mentioned. Sidearm slot is not worth that much IMO. Plus its only useful at proto levels. Which I dont feel is a sustainable approach anyway. Considering the lack of PG it also makes a fit WITH a sidearm difficult AND you have to allocate SP into that to be effective.
I was actually planning on using laser logi and sidearm for close range. But again, its only doable in proto level.
Give the bonus to an actual logi role. Like remote rep and please please please give us remote infantry shield reps already, give a bonus to caldari and minmitar bonus for repping shield and amarr and gal for armor. It could be increased range or increased rep amount.
I see the bonus being trifold. Give the logi tree a bonus to rep range and pg/cpu bonus to equipment per level. Then give the racial version bonus to its rep type (shield/armor)
IF you can balance bonus to pg/cpu of equipment you could effectively lower the PG/CPU of the logi suit and keep "killers" out of the suit and actually create a defined role for it. In other words, a person wanting to use a logi for killing wouldnt be able to fit 4 complex dmg mods.
I know eve has always been known for having some fun unorthodox fits, and allowing that creativity. But please give a bonus for the actual role the suit provides rather than a random bonus that doesn't really apply to the dropsuit class.
What!? "...keep 'killers' out of the suit...?" Dude this is a first person shooter - we play because we like to shoot, & people get killed when they're shot(plus, there are guys with guns looking to shoot us 'everywhere') - it's Kill or be Killed... Why should there be restrictions to a Logi with a strong offence? THE FASTER YOU KILL AN ENEMY IS THE LESS TIME HES HAS TO KILL YOU(OR WEAKEN YOU FOR HIS TEAMMATES)... Why the hec do you want to get in the way of that? I as a Logi should run around without a gun then? Apparently, my only function is to support my team - right? Do you run around as a Logi with out a gun? Hear what - play as a Logi with only a STD lvl scrambler pistol(without any damage mods of course)& see how good you can 'support your team' ok? Try it...
Anyways - there is nothing wrong with a Logi having a strong offence - leave that alone...
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CODRA-9
Gods Of Moon
2
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Posted - 2013.05.22 18:38:00 -
[142] - Quote
Terarrim wrote:CODRA-9 wrote:Movement speed! that and the sidearm are all that matters to me, it wrenches my insides maybe u could release a aurum suit. maybe add a pistol to the sever Amarr have the slowest movement speed but the best intial shield/armour buff this is negated later on with the other logi's superior slots. Best pure AV in the game would be Amarr logi Personal defence + Proto Swarms + 3 equipment slots for prox minex, remote explosives and nano hive. Best offensive Logi = Caldari (which is why assaults are going into it) Best support class = Galante Best all rounder = Minimatar
i know that's the problem. and their the only one with a sidearm. which is super huge no matter what y'all been saying especially against anyone outside the academy. with 48 to 60 bullets into one guy aint gonna cut it or you get that one guy and theres no way to get the one next to him. all im saying is i'd pay aurum for an suit that could carry more than 1 equipment and a sidearm without walking half the speed. 1 high n low powered slot w/e. i would wear a suit with 90 shield and 90 armor if i could just have this build. im not really content with any of the new suits. kinda wish we could just have 6 man squads in the old version ;o[ |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
241
|
Posted - 2013.05.22 19:22:00 -
[143] - Quote
Mark0h wrote:Whew. The amarr logi may still be of use!!!
What? Where out of all that thread did you get that opinion? This is the thread of it being broke not amazing, stay on topic :P Perhaps you could make another thread entitled "the AMARR Logi is Awesome!!" but we would certainly have to troll it. I know what you meant but i couldn't resist. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
241
|
Posted - 2013.05.22 19:32:00 -
[144] - Quote
I do certainly agree with more PG. But it also looks like the PG is limited in the game so as to encourage specailization and the maxing of a few traits. In my opinion every proto suit should have enough PG and CPU to have a proto module of the most commonly used types IFF every skill that gave PG/CPU was maxed, every skill to decrease CPU/PG usage for each module, weapon, and equipment was maxed.
A little off topic but it still applies to the difference in CPU/PG in the Amarr Logi |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
9
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Posted - 2013.05.22 20:29:00 -
[145] - Quote
RedBleach LeSanglant wrote:I do certainly agree with more PG. But it also looks like the PG is limited in the game so as to encourage specailization and the maxing of a few traits. In my opinion every proto suit should have enough PG and CPU to have a proto module of the most commonly used types IFF every skill that gave PG/CPU was maxed, every skill to decrease CPU/PG usage for each module, weapon, and equipment was maxed.
A little off topic but it still applies to the difference in CPU/PG in the Amarr Logi
(Red Bleach - Red Bleach? Excuse me? o.O & to some degree Terarrim)
Huh - what? Were you writing English? o.O I'm a bit unclear to what you were saying... >.>
Anyways, I'm not(ATM)fussing much, as 1, I haven't maxed out my suit yet(I use advanced modules), & 2, I tend to hold back on going proto with equipment - so the lack of PG won't bother me for a while(although I'm near max ATM)...
Does one get extra from using proto equipment? Apart from nanohives that is... Do you get extra points for reviving a teammate with a proto nanite injector? Do you get more points for using a proto repair tool?(especially where points fro using same is limited\capped)
If the answers to those last questions is yes, then I see a need for it - if the answer is no, then why bother going proto? Save the CPU & PG use on those items for last, & if you can 'afford' to fit them, by all means do so, but if you can't, I don't see a problem(apart from the CPU & PG being uneven when compared to other logi suits)...
P-A-R-A-D-O-X - OUT!!! =] |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
245
|
Posted - 2013.05.22 21:01:00 -
[146] - Quote
P-A-R-A-D-O-X wrote:
(Red Bleach - Red Bleach? Excuse me? o.O & to some degree Terarrim)
Huh - what? Were you writing English? o.O I'm a bit unclear to what you were saying... >.>
Anyways, I'm not(ATM)fussing much, as 1, I haven't maxed out my suit yet(I use advanced modules), & 2, I tend to hold back on going proto with equipment - so the lack of PG won't bother me for a while(although I'm near max ATM)...
Does one get extra from using proto equipment? Apart from nanohives that is... Do you get extra points for reviving a teammate with a proto nanite injector? Do you get more points for using a proto repair tool?(especially where points fro using same is limited\capped)
If the answers to those last questions is yes, then I see a need for it - if the answer is no, then why bother going proto? Save the CPU & PG use on those items for last, & if you can 'afford' to fit them, by all means do so, but if you can't, I don't see a problem(apart from the CPU & PG being uneven when compared to other logi suits)...
P-A-R-A-D-O-X - OUT!!! =]
No, no bonuses yet for proto equipment - the bonuses from proto modules and weapons shouldn't need to be expanded upon here. But in one of the posts by Cross Atu a developer had spoken to this, and IFF they listen and see the reasoning behind giving more points for going proto then there will be extra points for rezzing, repping, etc. for higher grade equipment. So, not yet, but we hope for it.
Otherwise it is only for the benefit of the team that one would get better equipment. |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
9
|
Posted - 2013.05.22 21:11:00 -
[147] - Quote
RedBleach LeSanglant wrote:P-A-R-A-D-O-X wrote:
(Red Bleach - Red Bleach? Excuse me? o.O & to some degree Terarrim)
Huh - what? Were you writing English? o.O I'm a bit unclear to what you were saying... >.>
Anyways, I'm not(ATM)fussing much, as 1, I haven't maxed out my suit yet(I use advanced modules), & 2, I tend to hold back on going proto with equipment - so the lack of PG won't bother me for a while(although I'm near max ATM)...
Does one get extra from using proto equipment? Apart from nanohives that is... Do you get extra points for reviving a teammate with a proto nanite injector? Do you get more points for using a proto repair tool?(especially where points fro using same is limited\capped)
If the answers to those last questions is yes, then I see a need for it - if the answer is no, then why bother going proto? Save the CPU & PG use on those items for last, & if you can 'afford' to fit them, by all means do so, but if you can't, I don't see a problem(apart from the CPU & PG being uneven when compared to other logi suits)...
P-A-R-A-D-O-X - OUT!!! =]
No, no bonuses yet for proto equipment - the bonuses from proto modules and weapons shouldn't need to be expanded upon here. But in one of the posts by Cross Atu a developer had spoken to this, and IFF they listen and see the reasoning behind giving more points for going proto then there will be extra points for rezzing, repping, etc. for higher grade equipment. So, not yet, but we hope for it. Otherwise it is only for the benefit of the team that one would get better equipment.
Well right... In that case - hold back on going proto with equipment until maxing out your other slots, the max which ever equipment you like\can afterwards...
(P-A-R-A-D-O-X saying) "Don't make it a problem..." =] |
Mark0h
SVER True Blood Unclaimed.
28
|
Posted - 2013.05.23 16:24:00 -
[148] - Quote
RedBleach LeSanglant wrote:Mark0h wrote:Whew. The amarr logi may still be of use!!! What? Where out of all that thread did you get that opinion? This is the thread of it being broke not amazing, stay on topic :P Perhaps you could make another thread entitled "the AMARR Logi is Awesome!!" but we would certainly have to troll it. I know what you meant but i couldn't resist. It was a stretch, my hope are raised whenever I see the little DEV tag next to the thread ;) Grain of salt I guess lol |
0-1
Gods Of Moon
1
|
Posted - 2013.05.23 16:50:00 -
[149] - Quote
RedBleach LeSanglant wrote:P-A-R-A-D-O-X wrote:
(Red Bleach - Red Bleach? Excuse me? o.O & to some degree Terarrim)
Huh - what? Were you writing English? o.O I'm a bit unclear to what you were saying... >.>
Anyways, I'm not(ATM)fussing much, as 1, I haven't maxed out my suit yet(I use advanced modules), & 2, I tend to hold back on going proto with equipment - so the lack of PG won't bother me for a while(although I'm near max ATM)...
Does one get extra from using proto equipment? Apart from nanohives that is... Do you get extra points for reviving a teammate with a proto nanite injector? Do you get more points for using a proto repair tool?(especially where points fro using same is limited\capped)
If the answers to those last questions is yes, then I see a need for it - if the answer is no, then why bother going proto? Save the CPU & PG use on those items for last, & if you can 'afford' to fit them, by all means do so, but if you can't, I don't see a problem(apart from the CPU & PG being uneven when compared to other logi suits)...
P-A-R-A-D-O-X - OUT!!! =]
No, no bonuses yet for proto equipment - the bonuses from proto modules and weapons shouldn't need to be expanded upon here. But in one of the posts by Cross Atu a developer had spoken to this, and IFF they listen and see the reasoning behind giving more points for going proto then there will be extra points for rezzing, repping, etc. for higher grade equipment. So, not yet, but we hope for it. Otherwise it is only for the benefit of the team that one would get better equipment.
on the repair tool note. although it may not give more points, it will deff decrease the time it takes to get those points. and some can hit 2 targets over 1
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0-1
Gods Of Moon
1
|
Posted - 2013.05.23 16:52:00 -
[150] - Quote
but bringing it back to Amarr logi topic. Give me a sidearm on any other log suit plz!!! |
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