Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 |
101. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Talos Alomar wrote: Zeylon Rho wrote: BORK BORK BORK So does that mean you've given up? It means I'm a Swedish Chef.
- by Zeylon Rho - at 2014.03.04 02:07:00
|
102. [Feedback] Things worth paying AUR for... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I fear they will change the looks of my Templar items, and make them look like everything else. An unfortunately very legitimate fear considering what became of many of the old suits.
- by Zeylon Rho - at 2014.03.04 01:15:00
|
103. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Well, I don't think there's actually a control scheme to allow for different grenade types. Are you suggesting matching the speeds, but mixing it up with those changes?
- by Zeylon Rho - at 2014.03.04 01:14:00
|
104. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
Lazy Scumbag wrote: In a game so full of passive skills, I have grown to despise spending sp on 'unlock' only skills. Probably because the gear stats can be tweaked by developers rendering said items useless. Agreed. Putting bonuses on the s...
- by Zeylon Rho - at 2014.03.04 01:11:00
|
105. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
BORK BORK BORK
- by Zeylon Rho - at 2014.03.04 01:07:00
|
106. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
I'd like to add that I'm amused my original post on this is from last may. They didn't need to spend much time reconsidering them I guess considering it's close to a year since then with no indication that those knives are coming.
- by Zeylon Rho - at 2014.03.03 22:46:00
|
107. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
I didn't "hate" all the knives they showed concept art for, but they're woefully dull in terms of melee variety. I posted this in another suggestion thread recently: I want every race to have a melee weapon they'd consider "cool", but also aprop...
- by Zeylon Rho - at 2014.03.03 20:10:00
|
108. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
I wouldn't do this CCP... unless you want people to pay you.
- by Zeylon Rho - at 2014.03.03 19:27:00
|
109. Drop suit fittings folders - in Feedback/Requests [original thread]
John Demonsbane wrote: It's been suggested a hundred times, sadly I don't think we've ever gotten a dev response. The only decent option now is to rename them in such a way as to get them grouped the way you want them. The hard limit on num...
- by Zeylon Rho - at 2014.03.03 15:55:00
|
110. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
These are still wrong. You were perfectly willing to hand STD level fittings to people using SMGs, ARs, Sniper Rifles, and Shotguns. It's just that Swarm Launcher and Scrambler Pistol specifically you seem to be taking issue with.
- by Zeylon Rho - at 2014.03.03 15:09:00
|
111. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
Justice Darling wrote: Zeylon Rho wrote: These would be small turret slot devices with equivalents of EVE-type EWAR functions. The tradeoff is that except for ADS, the driver can't operate the movement of their vehicle and the turret at the ...
- by Zeylon Rho - at 2014.03.02 12:49:00
|
112. [Request] Add more passive skills for vehicles - in Feedback/Requests [original thread]
I keep wishing for more fitting skills. There's so little there, and then the shield/armor ones are expensive for only reducing one fitting stat. But yeah... generally speaking I wouldn't mind more passives.
- by Zeylon Rho - at 2014.03.01 22:51:00
|
113. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
Dravok Silverblood wrote: I would like this as a deploy-able Item not a turret. Maybe one that takes away aim assist like a tracking disruptor. I find a turret seems to make more sense for vehicle-to-vehicle EWAR functions. It would require...
- by Zeylon Rho - at 2014.03.01 22:01:00
|
114. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
Melai For'Aiur wrote: Would the driver get a "warning" (like with current active scanners) when their scanners got hit, or would it be a "stealth" effect to some degree where the driver would have to be looking at target they suddenly lost or s...
- by Zeylon Rho - at 2014.03.01 09:51:00
|
115. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
These would be small turret slot devices with equivalents of EVE-type EWAR functions. The tradeoff is that except for ADS, the driver can't operate the movement of their vehicle and the turret at the same time. A tank driver might switch to a smal...
- by Zeylon Rho - at 2014.03.01 09:33:00
|
116. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
bamboo x wrote: maybe you amarr scum will get a taste of how it feels to be the shittiest suit in the game for a change +1 for roleplaying -2 for revenge-approach to suit balance
- by Zeylon Rho - at 2014.03.01 06:06:00
|
117. [Feedback] Things worth paying AUR for... - in Feedback/Requests [original thread]
I was thinking about this earlier, because the only real draw in spending AUR for me in the past was BPOs. I don't really think the economic implications of STD/MLT gear are that big, but the appeal for me was mostly in snagging a unique look that...
- by Zeylon Rho - at 2014.02.28 21:16:00
|
118. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Yes. I would definitely support this. Please extend this idea into vehicles as well. There are 3x Caldari LAV BPOs (Guristas, Ishukone, Blood Raider) that were available from various sources, but NO Gallente LAV BPOs....
- by Zeylon Rho - at 2014.02.28 20:20:00
|
119. The Shotgun Optimization Skill, SOS. - in Feedback/Requests [original thread]
It's split for a reason. The way they have it setup now is "Light Weapon Operation" reduces CPU for any light weapon. CPU is generally more plentiful, and the skill to lower CPU usage is global - it impacts all light weapons (just like Sidearm O...
- by Zeylon Rho - at 2014.02.28 18:15:00
|
120. Melee Weapon Suggestions - in Feedback/Requests [original thread]
Asha Starwind wrote: Exploding knuckles for minmatar. Think of brass w/ shotgun shells affixed to them. So... a ballistic fist.
- by Zeylon Rho - at 2014.02.28 17:11:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |