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S Park Finner
BetaMax. CRONOS.
119
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Posted - 2013.05.22 01:22:00 -
[1] - Quote
Have a special booster, purchased with Arum, that allows an extra character to get passive skill points.
It would allow players to build up several specialized characters -- giving them more game-play options. It would generate more money for CCP It wouldn't hurt other players because people could only use one character at a time. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
331
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Posted - 2013.05.22 04:49:00 -
[2] - Quote
S Park Finner wrote:Have a special booster, purchased with Arum, that allows an extra character to get passive skill points.
It would allow players to build up several specialized characters -- giving them more game-play options. It would generate more money for CCP It wouldn't hurt other players because people could only use one character at a time.
... They have this. It's called a "passive booster".
The standard passive booster on a character that doesn't have passive SP activated will get SP at about half-the base rate I think. With the newer Omega Booster, while I haven't checked it out personally, I'd assume secondary characters would receive standard passive SP rate having it active without being the activated character.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1095
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Posted - 2013.05.22 04:53:00 -
[3] - Quote
Zeylon Rho wrote:S Park Finner wrote:Have a special booster, purchased with Arum, that allows an extra character to get passive skill points.
It would allow players to build up several specialized characters -- giving them more game-play options. It would generate more money for CCP It wouldn't hurt other players because people could only use one character at a time. ... They have this. It's called a "passive booster". The standard passive booster on a character that doesn't have passive SP activated will get SP at about half-the base rate I think. With the newer Omega Booster, while I haven't checked it out personally, I'd assume secondary characters would receive standard passive SP rate having it active without being the activated character. It only works on one character per account. We just need to have passive SP on all characters on a single account. There's no purpose outside of making someone make an alt on a different account and wasting resources. Activating skills could only be done on one account on EVE online and I think this is a carry over from that. But since everything isn't a persistent world in Dust 514, it's pointless. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
333
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Posted - 2013.05.22 05:10:00 -
[4] - Quote
Cosgar wrote:Zeylon Rho wrote:S Park Finner wrote:Have a special booster, purchased with Arum, that allows an extra character to get passive skill points.
It would allow players to build up several specialized characters -- giving them more game-play options. It would generate more money for CCP It wouldn't hurt other players because people could only use one character at a time. ... They have this. It's called a "passive booster". The standard passive booster on a character that doesn't have passive SP activated will get SP at about half-the base rate I think. With the newer Omega Booster, while I haven't checked it out personally, I'd assume secondary characters would receive standard passive SP rate having it active without being the activated character. It only works on one character per account. We just need to have passive SP on all characters on a single account. There's no purpose outside of making someone make an alt on a different account and wasting resources. Activating skills could only be done on one account on EVE online and I think this is a carry over from that. But since everything isn't a persistent world in Dust 514, it's pointless.
You may have misunderstood me. You can have passive boosters active on every character on an account (all three), and all will get SP. Like so (active refers to activated passive here):
1. (Active) 24000 SP a day or so 2. No SP 3. No SP
1. (Active + booster) 36000 SP a day or so 2. No SP 3. No SP
1. (Active) 24000 SP a day 2. (Passive booster, inactive) 12000 SP a day (Something like that) 3. No SP
1. (Active + Passive booster) 36000 SP a day 2. (Passive booster) 12000 SP a day 3. (Passive booster) 12000 SP a day
1. (Active) 24000 SP a day 2. (Omega Passive Booster) 24000 SP a day (speculating here) 3. (Passive Booster) 12000 SP a day.
So, there's a mechanism in place to get "SP on other characters". Just costs money. The problem is, it would be stupid to do so. It's much more efficient to make another account since the game is free and so are accounts. Then you have another character with free passive SP to collect. That's a design issue on their side though. Even if there were cost to entry (if the game cost you, say, $40?), it will still be cheaper long-term to buy another copy than to fork over money for passive boosters to match your main character monthly. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
299
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Posted - 2013.05.22 05:50:00 -
[5] - Quote
Mag did something like that. People just made more free PSN account to have more chars for free. You can do it for dust too.
- Create a new email address
- Create new user on your ps3
- Create new psn account
- Start Dust514
- You now have a new char for free with passive sp.
CCP should just activate passive sp on all chars. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1095
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Posted - 2013.05.22 06:46:00 -
[6] - Quote
Zeylon Rho wrote:Cosgar wrote:Zeylon Rho wrote:S Park Finner wrote:Have a special booster, purchased with Arum, that allows an extra character to get passive skill points.
It would allow players to build up several specialized characters -- giving them more game-play options. It would generate more money for CCP It wouldn't hurt other players because people could only use one character at a time. ... They have this. It's called a "passive booster". The standard passive booster on a character that doesn't have passive SP activated will get SP at about half-the base rate I think. With the newer Omega Booster, while I haven't checked it out personally, I'd assume secondary characters would receive standard passive SP rate having it active without being the activated character. It only works on one character per account. We just need to have passive SP on all characters on a single account. There's no purpose outside of making someone make an alt on a different account and wasting resources. Activating skills could only be done on one account on EVE online and I think this is a carry over from that. But since everything isn't a persistent world in Dust 514, it's pointless. You may have misunderstood me. You can have passive boosters active on every character on an account (all three), and all will get SP. Like so (active refers to activated passive here): 1. (Active) 24000 SP a day or so 2. No SP 3. No SP 1. (Active + booster) 36000 SP a day or so 2. No SP 3. No SP 1. (Active) 24000 SP a day 2. (Passive booster, inactive) 12000 SP a day (Something like that) 3. No SP 1. (Active + Passive booster) 36000 SP a day 2. (Passive booster) 12000 SP a day 3. (Passive booster) 12000 SP a day 1. (Active) 24000 SP a day 2. (Omega Passive Booster) 24000 SP a day (speculating here) 3. (Passive Booster) 12000 SP a day. So, there's a mechanism in place to get "SP on other characters". Just costs money. The problem is, it would be stupid to do so. It's much more efficient to make another account since the game is free and so are accounts. Then you have another character with free passive SP to collect. That's a design issue on their side though. Even if there were cost to entry (if the game cost you, say, $40?), it will still be cheaper long-term to buy another copy than to fork over money for passive boosters to match your main character monthly. I understood you, we're both saying the same thing but using different words lol. |
S Park Finner
BetaMax. CRONOS.
120
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Posted - 2013.05.23 23:47:00 -
[7] - Quote
At the risk of beating a dead horse...
Folks have suggested you can get multiple characters with passive skill points turned on by having multiple playstation accounts. That, IMO, has two drawbacks 1) It's harder to manage -- not only do you have to quit the game to get to the other character you have to log off PSN and you have to manage the other accunts -- names, passwords, the whole deal.
Giving the players the ability to manage this from a single account is a lot simpler.
Another point made is that you can get a passive booster for other characters on your existing account, activate it, and then get the 50% boost even though that character does not have passive skill accumulation turned on. I have not tried this so I don't know if it works.
Even if it does work I don't think it means multiple passive boosters are a bad idea.
CCP could offer three different levels of booster for different Arum prices. 1 with 12,000 SP per day -- half the normal rate 1 with 24,000 -- the normal rate 1 with 36,000 -- the boosted normal rate. |
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