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61. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Dehlia Metii wrote: Zeylon Rho wrote: Dehlia Metii wrote: Is the take away supposed to be the total number of slots, or are you especially attached to the specific arrangement you've given them at the various levels? Right, I was throw...
- by Zeylon Rho - at 2014.03.10 04:15:00
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62. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Dehlia Metii wrote: Is the take away supposed to be the total number of slots, or are you especially attached to the specific arrangement you've given them at the various levels? Right, I was throwing out potential slot allocations, but havi...
- by Zeylon Rho - at 2014.03.09 22:59:00
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63. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Slots are not all created equal. With the TTK adjustment, sidearms are going to be a huge advantage to players. Fitting a great combo that plays with the other weaknesses is going to matter. Not having a sidearm, means yo...
- by Zeylon Rho - at 2014.03.09 19:30:00
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64. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Draco Cerberus wrote: Zeylon Rho wrote: RKKR wrote: Meh...the game needs High/Mid/Low-slots. The game already has them, sort of. EVE doesn't have equipment/weapon slots. Our weapon/equipment slots are siphoned-off versions of would-be ...
- by Zeylon Rho - at 2014.03.09 19:19:00
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65. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
RKKR wrote: Meh...the game needs High/Mid/Low-slots. The game already has them, sort of. EVE doesn't have equipment/weapon slots. Our weapon/equipment slots are siphoned-off versions of would-be mid-slots or high-slots.
- by Zeylon Rho - at 2014.03.09 16:23:00
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66. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Hagintora wrote: Another thing that kind of bothers about the Logi is the CPU/PG count. While it is inarguably neccessary for the Logi to be able to properly fill out its slots, the current dynamic also allows them to forego equipment, hence: S...
- by Zeylon Rho - at 2014.03.09 14:48:00
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67. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Martyr Saboteur wrote: Kelrie Nae'bre wrote: Martyr Saboteur wrote: Nope. I won't agree with anything that takes away my sidearm. Perhaps you could make a suggestion for a fair slot allotment across the logis then? Perhaps an argument ...
- by Zeylon Rho - at 2014.03.09 05:56:00
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68. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Dunce Masterson wrote: how about reducing the slots to match that of the basic and assaults and buffing the hp of the logistics suits Proposal 2 already does something like that. The slots are the same as an assault. The suits lose 1 sidearm...
- by Zeylon Rho - at 2014.03.09 05:33:00
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69. What should be the role of General Medium Frames in 2.0? - in Feedback/Requests [original thread]
Shaira Ilv Enna-Ress wrote: Zeylon Rho wrote: KAGEHOSHI made a thread about altering the setup on basic frames awhile back. I made a thread about splitting or adding bonuses to basic frames in my bonus moving thread. No offence inten...
- by Zeylon Rho - at 2014.03.08 19:55:00
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70. What should be the role of General Medium Frames in 2.0? - in Feedback/Requests [original thread]
KAGEHOSHI made a thread about altering the setup on basic frames awhile back. I made a thread about splitting or adding bonuses to basic frames in my bonus moving thread.
- by Zeylon Rho - at 2014.03.08 12:33:00
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71. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Xaviah Reaper wrote: ccp cant even balance out 1 vehicle with 2 available weapons... can you imagine the chaos??? The problem won't go away for lack of things to balance.
- by Zeylon Rho - at 2014.03.08 12:18:00
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72. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Melai For'Aiur wrote: Close to a year now, isn't it? For the Dren... not to far off of a year. The Templar release was more recent, unless you count the Templar event, the fact the items were used in the event, and... the fact they refused t...
- by Zeylon Rho - at 2014.03.07 20:09:00
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73. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Spectral Clone wrote: Gallente scout is also better at assaulting than caldari assault. Lulz. Dat 30 hp/s shield regen. Dust is very much work in progress. True. I feel strongly about this because I feel the deficits of the Amarr scout are...
- by Zeylon Rho - at 2014.03.07 19:41:00
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74. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
Cross Atu wrote: I like it. I quite agree that the best method would be requiring the user of the turret to have proper skills for that turret. I would also like to see eWar present as infantry equipment mods and I think your ideas here could f...
- by Zeylon Rho - at 2014.03.07 19:38:00
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75. [implementation] Anti-personnel EWAR: stasis webs - in Feedback/Requests [original thread]
Cross Atu wrote: Saw this post after commenting on your other; I'd still like to see some AV-eWar options from infantry, which (unless I misread) isn't included here. Of the three anti-spam methods I lean most heavily towards C, as it still a...
- by Zeylon Rho - at 2014.03.07 18:59:00
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76. [implementation] Anti-personnel EWAR: stasis webs - in Feedback/Requests [original thread]
echo47 wrote: What are your ideas for possible counters. My only real "intended" counter for infantry stasis webs is destroying the emitter. Making non-exposed webs less effective (like one in the corner near a doorway) is part of that, by f...
- by Zeylon Rho - at 2014.03.07 18:40:00
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77. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
Talos Alomar wrote: Kilo Shells wrote: Would you trade 10 PG and 50 CPU for that slot? Just wondering. Hard call. Always have to keep in mind that there is a stamina boost too. If it's just the cpu/pg, then yes. If it means giving up th...
- by Zeylon Rho - at 2014.03.07 04:20:00
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78. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
D legendary hero wrote: still better than mimatar assault. Amarr scout > minmatar assault. Huh? Off-topic, for starters. Also, the Minmatar Assault has more slots, more hp (75 or so), more speed, more combat-focused bonuses, and would...
- by Zeylon Rho - at 2014.03.07 02:20:00
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79. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
Kilo Shells wrote: Would you trade 10 PG and 50 CPU for that slot? Just wondering. At Proto? Yes. At MLT? No...
- by Zeylon Rho - at 2014.03.07 02:16:00
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80. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Reserved.
- by Zeylon Rho - at 2014.03.06 21:29:00
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