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141. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Sole Fenychs wrote: Zeylon Rho wrote: So, in your world, the Amarr just never bothered making an AV weapon? These were supposed to be entirely separate civilizations at one point. It defies reason that a culture wouldn't bother with ANY AV w...
- by Zeylon Rho - at 2014.02.26 14:00:00
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142. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Remember these? Imagine if people wanted to use Reactives...
- by Zeylon Rho - at 2014.02.26 13:48:00
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143. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
This came up in general again recently, the issue isn't dead... as many Templar code purchasers are discovering the MLT stats on the meta 3 Scrambler there I suppose.
- by Zeylon Rho - at 2014.02.26 13:46:00
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144. With No Med-frame change, Scouts carry same # equips as A-1/C-1 Logi... - in Feedback/Requests [original thread]
maka rax wrote: Zeylon Rho wrote: Just an observation here. With the changes to scouts to carry equip (which is fine), the scouts will outdo/match the logis in some respects. Some people will be, like, "Whatever, I only roll proto, biznatch!...
- by Zeylon Rho - at 2014.02.26 13:43:00
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145. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: While I completely agree (I did make the original racial HUDs thread), this thread is just for practical changes. Of course, I just like to mention expanding the scope of what "racial" HUDs means in comparison t...
- by Zeylon Rho - at 2014.02.26 12:30:00
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146. new map idea - MCC Assault - in Feedback/Requests [original thread]
I'm thinking of the show Attack on Titan, except they're EVE titans, it's in space, we're in dropsuits, they go in the ship, the titans are larger.... really I guess I just want that title, the EVE ships, and the intro music.
- by Zeylon Rho - at 2014.02.26 07:59:00
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147. With No Med-frame change, Scouts carry same # equips as A-1/C-1 Logi... - in Feedback/Requests [original thread]
Just an observation here. With the changes to scouts to carry equip (which is fine), the scouts will outdo/match the logis in some respects. Some people will be, like, "Whatever, I only roll proto, biznatch!" However, I think balance needs to be c...
- by Zeylon Rho - at 2014.02.26 06:38:00
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148. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Meeko Fent wrote: Are you driving that race car through a warzone where a big glowing blue light could mean your instant demise? If so, then maybe you'll want that Bulletproof glass. The more practical approach would be to not take a race c...
- by Zeylon Rho - at 2014.02.25 22:40:00
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149. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Killar-12 wrote: COUGH DAMPS COUGH COUGH COUGH COUGH RANGE COUGH COUGH COUGH COUGH ULITMATE SCANNING SUIT COUGH COUGH. That said, I'm not interested in taking anything away from the Gallente. I just want the Amarr to have a scout as well.
- by Zeylon Rho - at 2014.02.25 22:36:00
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150. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Iskandar Zul Karnain wrote: I want a dynamic FOV and a functional transparency option for the HUD. The narrow FOV and cluttered screen are immersion breaking in my opinion. There already is a transparency opti...
- by Zeylon Rho - at 2014.02.25 22:35:00
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151. Giving actual flavor to the different weapon types. - in Feedback/Requests [original thread]
I'd like the color changes. The rainbow of lasers in EVE is great, so there's already an existing scheme by which we'd say, "yeah, lasers can be 'X' colors, since EVE pretty much covers the range of color options like blue, violet, red, orange, ye...
- by Zeylon Rho - at 2014.02.25 20:23:00
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152. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
The Terminator T-1000 wrote: I agree that 30 hp is nothing. Even a complex shield extender is nothing. The way the game is right now, whoever does the more damage wins.... I also never understood why an enhanced armor plate gives you 110 hp and...
- by Zeylon Rho - at 2014.02.25 19:42:00
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153. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
I'd want more than color schemes, I think every race should have distinct visual aesthetic. The design aesthetic differences between the racial ships in EVE is one of the better parts in the game. A color or a logo doesn't really do it justice. I...
- by Zeylon Rho - at 2014.02.25 19:03:00
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154. RE Scan Profile? - in Feedback/Requests [original thread]
maka rax wrote: I read that "EVERY device/vehicle/suit has a scan profile". What is a RE's scan profile...0? I think it should be at LEST (MOST?) 15 db in for the upcoming release. Good point. Perhaps proxies and REs should have a scan prof...
- by Zeylon Rho - at 2014.02.25 14:55:00
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155. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Texs Red wrote: That looks very nice, it looks like a real HUD lol Only problem I could see is that you have so much information up there that one might start to lose peripheral vision. Could easily be solved though be allows us to customize o...
- by Zeylon Rho - at 2014.02.25 14:50:00
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156. racial parity color palette? - in Feedback/Requests [original thread]
Reign Omega wrote: Just out of curiosity, will the parity suits for each race coming up follow the same palette as now? IE: red for commando, blue for scout, green for sentinel? I imagine so, though they could be tweaked somewhat. When the ...
- by Zeylon Rho - at 2014.02.25 14:47:00
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157. Implement the successful Eve-ish tech tree for suits - in Feedback/Requests [original thread]
I proposed something similar to this here. Basically, shifting the role bonuses to the suits instead of passives on the skills, which is more akin to the EVE system. There's links off the top to Kagehoshi's ideas for retooling the "basic" suits ...
- by Zeylon Rho - at 2014.02.25 14:46:00
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158. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
maka rax wrote: You sort of have to go back to Eve to figure out why Minni scouts would make "better" scouts (in your example). Minmatar are all about speed. Look at the ships in Eve and you'll see this. Now, look at the LARGE ships in eve. Wh...
- by Zeylon Rho - at 2014.02.25 12:58:00
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159. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Obodiah Garro wrote: Amarr are better in the heavy classes not the scout class, balance and all that. That's the point of my suggestion. The scout would clearly be worse, but it would be a scout. The way they choose to balance the Amarr agai...
- by Zeylon Rho - at 2014.02.25 09:09:00
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160. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Hagintora wrote: I'm just gonna put this here Suggested Speed Changes I wouldn't mind some speed changes to all the suits really; I mention the business with the Amarr scout specifically since it's such a large handicap to that role. I a...
- by Zeylon Rho - at 2014.02.25 03:33:00
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