Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 |
81. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Those of you follow the changes coming in 1.8 will already be aware that the scope adjustments to medium frame suits is more limited than we've seen on other suits. More specifically, the slots haven't been adjusted/evened out like they were on He...
- by Zeylon Rho - at 2014.03.06 21:28:00
|
82. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: i've been on about this for ages. having the skills work as they do it EVE. some skills work that way like rifles and suits ect where htey boost teh item but rep tool, nano circuitry ect dont when they should. things li...
- by Zeylon Rho - at 2014.03.06 15:42:00
|
83. [Feedback] Things worth paying AUR for... - in Feedback/Requests [original thread]
Cross Atu wrote: This needs some more attention (just like the recruiting system which even after the CCP post still has not seen an update). 0.02 ISK Cross Are you referring to the Recruit SMG being broken (lower stats than MLT), or some o...
- by Zeylon Rho - at 2014.03.06 02:19:00
|
84. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
Dunce Masterson wrote: CCP Logibro wrote: Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. wow (paragraph i will not post here) h...
- by Zeylon Rho - at 2014.03.06 02:07:00
|
85. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
All saw the fitting/stamina bonuses, but I think those are ill-advised as well. I'd just prefer another slot honestly. We already have the option of fitting modules to alter pg/cpu when given a slot. A large disparity with fitting just means, wha...
- by Zeylon Rho - at 2014.03.05 19:25:00
|
86. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Talos Alomar wrote: So the Amarr Assault suit is being changed to be armor centric. I'm sure the RP'ers out there love the fact the amarr suits are going to be armor focused just like the ships, but IMO it will leave...
- by Zeylon Rho - at 2014.03.05 18:10:00
|
87. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
They really needed to give medium suit slots a "balance" pass when they were redoing the other suits. Their current philosophy on Sentinels, Commandos, and Scouts is for absolute balance in slots across the races, with no exceptions. Every race's...
- by Zeylon Rho - at 2014.03.05 16:34:00
|
88. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Meeko Fent wrote: Yes, and those base Assault Level Speed is getting reduced by the assault suit stacking plates. THe Scout is still ok suit if it's Combat fitted. +Faster Then Assault of similar level +Smaller Hitbox +People expecting Super...
- by Zeylon Rho - at 2014.03.05 15:22:00
|
89. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
With the new Assault suit stats. Released, we can see the speed difference remains intact. The Minmatar Assault is FASTER than the Amarr Scout. It's also interesting to note in contrast tat the fastest Commando (Minmatar) is still much slower t...
- by Zeylon Rho - at 2014.03.05 15:03:00
|
90. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
The Assault Suit stats... You've retooled the Amarr Mediums to also be more armor oriented, but you left the slots as-is. You should even out the slots like you did on the other frames. ALSO... The difference between the fastest Commando (M...
- by Zeylon Rho - at 2014.03.05 14:57:00
|
91. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
Hopefully it's not too late for this sort of feedback.
- by Zeylon Rho - at 2014.03.04 20:13:00
|
92. [Request] Add more passive skills for vehicles - in Feedback/Requests [original thread]
The-Errorist wrote: Zeylon Rho wrote: I thought I might add that there are more "planned" skills: from vehicle rebalance dev blog... You'll notice we don't have most of those (the racial ones for more obvious reasons, though I wouldn't h...
- by Zeylon Rho - at 2014.03.04 17:42:00
|
93. [implementation] Anti-personnel EWAR: stasis webs - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Seems cool, though I would prefer if an equipment webifier could be shot at or latched on (like a repair tool) to a vehicle instead of just deploying it on the ground. I really like the double-edged nature of the ve...
- by Zeylon Rho - at 2014.03.04 16:45:00
|
94. [implementation] Anti-personnel EWAR: stasis webs - in Feedback/Requests [original thread]
Hello. This is meant to dovetail with my EWAR turret thread , with the contrast being that the EWAR turrets all intended as Vehicle to Vehicle EWAR applications. A big part of limiting Vehicle to Vehicle to EWAR is restriction it to small turrets...
- by Zeylon Rho - at 2014.03.04 15:59:00
|
95. [Suggestion] Add Blue Standing to squad availability setting - in Feedback/Requests [original thread]
Rynx Sinfar wrote: The extra corp/alliance squad categorization on the squad finder screen is rather nice. However it detracts from channels set up to coordinate with other allies. People are more likely to use the squad finder function than ma...
- by Zeylon Rho - at 2014.03.04 14:35:00
|
96. The Shotgun Optimization Skill, SOS. - in Feedback/Requests [original thread]
Kilo Shells wrote: The plasma cannon does get a CPU reduction in optimization. Might make sense to change it up. If the highest possible PG on a shotgun is 14pg, then it's still has much higher PG reqs than a Plasma Cannon (always 0). The l...
- by Zeylon Rho - at 2014.03.04 13:11:00
|
97. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
I may kick in a post for anti-personnel EWAR after this, but I see them as essentially linked,
- by Zeylon Rho - at 2014.03.04 12:59:00
|
98. [Request] Add more passive skills for vehicles - in Feedback/Requests [original thread]
I thought I might add that there are more "planned" skills: from vehicle rebalance dev blog... You'll notice we don't have most of those (the racial ones for more obvious reasons, though I wouldn't have minded having the placeholders inserted....
- by Zeylon Rho - at 2014.03.04 12:57:00
|
99. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
General12912 wrote: with all this whining though, i'll probably get my gallentean sentinel by mid-april . and im pretty sure they want feedback on the topic regarding the stats. not your own topic. They said they'd welcome any Feedback. Unl...
- by Zeylon Rho - at 2014.03.04 02:42:00
|
100. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
General12912 wrote: Zeylon Rho wrote: Scouts are more about speed, and the Amarr advantage of "hp" is pointless in the scout class of suits. Sacrificing speed to get 30hp on a non-tanking suit is utterly pointless, like putting thick layers ...
- by Zeylon Rho - at 2014.03.04 02:30:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |